metalgearsloth
521ed99766
Evac shuttle ( #8931 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-06-26 15:20:45 +10:00
Rane
f647c8a658
Quick miasma nerf ( #9161 )
2022-06-25 21:04:40 -05:00
Júlio César Ueti
4067c20f04
Fix nukies ( #9159 )
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* Quick stash
* I think this does it
2022-06-25 19:00:45 -05:00
Moony
0ec3bc23cb
Revert "Adds a tool for importing .netset files into the ban DB. ( #9016 )" ( #9149 )
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This reverts commit b13e672393 .
2022-06-25 14:02:41 -05:00
Moony
b13e672393
Adds a tool for importing .netset files into the ban DB. ( #9016 )
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* Adds a tool for importing .netset files into the ban DB.
* Adds a static variable so it's clear what the GUID is.
2022-06-25 10:52:05 -07:00
Júlio César Ueti
d1a0340343
Fixes storage eating buckled players ( #9096 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-06-24 12:26:56 -07:00
Kara
732400e0f6
Rename credits to spacebucks & integrate with cargo ( #9119 )
2022-06-24 07:43:44 -07:00
Kara
4d8ff35640
Roleban completions ( #9114 )
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* Roleban completions
* helpers
* eat my peenor dumb robot
2022-06-24 21:14:47 +10:00
metalgearsloth
79c1cef566
Jetpack fixes ( #9107 )
2022-06-24 19:45:53 +10:00
Rane
a1affccc84
Miasma improvements ( #9022 )
2022-06-24 01:20:52 -07:00
metalgearsloth
2b6c352aff
Jetpacks ( #9023 )
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* Movement acceleration
* tweaks
* Weightless refactor coz fuck it
* CCVars
* weightless movement tweaks
* Some cleanup while I'm here
* dorkpacks
* thanks fork
* fixes
* zoomies
* toggles
* hmm
* yamls
* b
* so true
* Effects refactor
* namespace
* review
2022-06-24 17:44:30 +10:00
Flipp Syder
25869cd501
Solution spiking ( #8984 )
2022-06-23 19:26:54 -07:00
EmoGarbage404
1c7a09b736
Fire Axe [New syndie item] ( #9088 )
2022-06-23 18:27:28 -07:00
themias
31fb49583b
Fix disposal unit endless pressurizing ( #9086 )
2022-06-23 18:26:20 -07:00
Leon Friedrich
ad60eb770e
Node network bug ( #9039 )
2022-06-23 22:21:44 +10:00
Kara
a63f698544
EI NATH ( #9060 )
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* EI NATH
* fix gibs
* figs
2022-06-23 22:19:32 +10:00
Vera Aguilera Puerto
9090460e0e
Cleans up the appearance and ambience of various atmos devices. ( #9071 )
2022-06-23 22:18:11 +10:00
TekuNut
c05cd468d8
Convert AME Visualizers ( #9037 )
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Co-authored-by: TekuNut <3456422+TekuNut@users.noreply.github.com >
2022-06-23 05:03:28 -07:00
metalgearsloth
c6d534a1be
Fix ghost radios and colours ( #9064 )
2022-06-23 20:48:26 +10:00
Kara
cc755a2051
Projectile spells + fireball spell ( #9058 )
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* Projectile spells + fireball spell
* say it with some gumption
2022-06-23 03:24:50 -07:00
metalgearsloth
3da454140d
Add department-specific radio channels ( #9061 )
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* Add department-specific radio channels
This commit adds working department-specific radio channels, while
minimizing damage to the current codebase. It is expected that a future
refactor will clean this up a bit.
ChatSystem now has a RadioPrefix() method that recognizes
department-specific channels (e.g. ":e" and ":m") in addition to the
global channel (";"). It strips the prefix from the message and assigns
messages an integer representing the destination channel, if any.
IListen and IRadio now accept optional 'channel' arguments with this
channel in mind.
The ugly is that the integer channel number is hard-coded and also shows
up in chat.
Comms are not modeled at this time. You cannot break comms (yet).
All headsets have channels soldered into them. You cannot change
encryption keys to hop on new channels. Steal a headset instead.
* Remove debugging print
* Convert to prototypes
* Use prototype names in headset prototype
* Adjust list style
* Document prototype fields
* cringe
* some cleanup
* colours
* Remove alphas at least
* cc
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2022-06-23 20:11:03 +10:00
KIBORG04
58da937259
Displaying of player characters in the round end statistics ( #9006 )
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* All in one
* using fix
* Update GameTicker.RoundFlow.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2022-06-23 19:32:06 +10:00
metalgearsloth
adc419c6fc
Don't consider power for docking ( #9054 )
2022-06-23 17:22:10 +10:00
EmoGarbage404
f5e11102ba
Vending Machine Abuse ( #8863 )
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* piece of shit i'll abuse your vending ass
* placeholder
* Update types.yml
* threshold
2022-06-23 14:52:28 +10:00
metalgearsloth
77a8e16104
Add cargo shuttle ( #8686 )
2022-06-23 14:36:47 +10:00
Leon Friedrich
c25f2e6283
Drunk Shader ( #8910 )
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Co-authored-by: Kara D <lunarautomaton6@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-23 14:33:25 +10:00
keronshb
4ecac09428
Adds anchor checks for containment fields ( #8909 )
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* Adds anchor checks for containment fields
* norot
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-23 14:27:49 +10:00
metalgearsloth
5169ade3fd
Movement acceleration ( #8969 )
2022-06-23 12:13:22 +10:00
keronshb
0be0561869
Notifies you if you're being stripped or dressed. ( #9029 )
2022-06-22 16:58:53 -07:00
Kara
bdf6920f4c
Slight mobster accent fixes ( #9017 )
2022-06-22 16:39:29 -07:00
Jessica M
2f2670d2bb
Convert KudzuVisualizer to Visualizer Systems ( #9010 )
2022-06-22 16:33:45 -07:00
Rane
3ccf25210c
Natural immunities ( #9026 )
2022-06-22 16:25:48 -07:00
Paul Ritter
c7b38e6e23
Revert "Disease stages" ( #9034 )
2022-06-22 23:16:26 +02:00
Ripmorld
13b208a5f1
Disease stages ( #8405 )
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* Added the stages , time to implelement them
* adjusted the zombie code to fit within the new staged system
* because I forgot it starts at 0
* mmmm Mistaken
* Removed unused comp
* removed DiseaseBuildup comp from IgnoredComponents.cs
* Resolved review
* Delete IgnoredComponents.cs
* Resolved review
* resolved review
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com >
Co-authored-by: wrexbe <wrexbe@protonmail.com >
2022-06-22 13:41:17 -07:00
themias
d76ff66d3d
Show remaining liquid in a drink when you examine it ( #8721 )
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* Show drink volume on examine
* Approximate measurement unless a beaker
* Changed percentage threshold and added subjectivity
* Update default switch case since it can never be 0 here
* Remove int cast from PercentFull method
2022-06-21 21:02:24 -05:00
themias
4bd1ebdf1d
Add DoAfter to eject light bulb ( #8988 )
2022-06-21 17:55:06 -07:00
Júlio César Ueti
a8f8426eed
Fixes Esword not changing hit sound and sharpComp. ( #9005 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-06-21 17:54:28 -07:00
Morber
d958ababb9
Add SignalSwitch sound ( #9013 )
2022-06-21 17:51:42 -07:00
metalgearsloth
8905996cfc
Make raiselocalevent not broadcast by default ( #8998 )
2022-06-22 09:53:41 +10:00
Júlio César Ueti
360a6b8b00
Fix fixgridatmos command ( #9007 )
2022-06-21 19:47:10 +02:00
Kara
e01728c0ab
Disallow bible healing if target is dead ( #8999 )
2022-06-21 11:44:02 -05:00
wrexbe
bee053a38c
Get test map ( #8987 )
2022-06-22 00:44:19 +10:00
Kara
8d18d733b8
Rat king tweaks ( #9000 )
2022-06-21 07:00:11 -07:00
Leon Friedrich
229627a934
Gas injector visuals & balance ( #8963 )
2022-06-20 19:04:55 -07:00
themias
4b50bef5fb
Ignore puddles when prying floor tiles ( #8896 )
2022-06-20 19:03:54 -07:00
themias
3727696c01
Fix vow of silence popup spam ( #8974 )
2022-06-20 19:02:55 -07:00
Leon Friedrich
0a48d8038f
Fix salvage player deletion ( #8977 )
2022-06-20 18:59:35 -07:00
EmoGarbage404
8273434af5
death to it ( #8981 )
2022-06-20 15:59:04 -05:00
Leon Friedrich
847a74958d
Fix other weightless crash ( #8973 )
2022-06-21 03:23:47 +10:00
wrexbe
81e3b2da88
Make tests faster ( #8737 )
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* Test changes
* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00