Vordenburg
7d08061304
Make anchoring nukes require enough nearby floor ( #18720 )
...
* Make anchoring nukes require enough nearby floor
* Remove unused Anchorable event subscriptions
The nuke doesn't have Anchorable so this never comes up.
2023-08-05 16:28:06 -05:00
Vordenburg
28fe9d9f33
Refactor PacificationSystem ( #18715 )
2023-08-05 16:27:12 -05:00
Vordenburg
298623df4a
Add ClearFactions API ( #18719 )
2023-08-05 13:54:43 -07:00
Chief-Engineer
1b5ec34a7a
add decal logs ( #18710 )
2023-08-05 16:53:02 -04:00
Vordenburg
8a02bb5cda
Make Rejuvenate empty Bloodstream chemicals ( #18716 )
2023-08-05 13:51:07 -07:00
Vordenburg
99a27f3018
Fix wrong Length usage in HandLabeler ( #18718 )
2023-08-05 13:50:57 -07:00
Tom Leys
13b4bc2c56
Build a leaner list during spawn selection ( #18597 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-08-05 21:51:25 +10:00
Slava0135
9443cb1d25
Add splash spill effect ( #18536 )
2023-08-05 21:44:18 +10:00
Kevin Zheng
ba589dbf65
Add station anchors ( #18697 )
2023-08-05 19:24:24 +10:00
Phill101
600621e7ee
Crew manifest as a PDA cartridge program ( #18498 )
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Co-authored-by: Phill101 <holypics4@gmail.com >
2023-08-05 10:37:08 +02:00
metalgearsloth
8b801b9a33
Fix NPC reloads ( #18694 )
2023-08-05 00:41:46 -06:00
mhamster
7b3f2cd0d4
Add EmpReactionEffect ( #18248 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-08-05 14:31:14 +10:00
metalgearsloth
ead47c541d
Fix humanoid appearances for placement manager ( #18291 )
2023-08-05 14:25:47 +10:00
metalgearsloth
a46b718241
Forensic fixes ( #18681 )
2023-08-04 21:41:33 -06:00
metalgearsloth
a5ed3af5b1
Gun cleanup ( #18682 )
2023-08-05 12:49:27 +10:00
Chief-Engineer
9d1f10dc2c
add glue logs ( #18667 )
2023-08-05 12:26:42 +10:00
Chief-Engineer
cc991634ce
add lube logs ( #18668 )
2023-08-05 12:18:29 +10:00
Chief-Engineer
bfa3989011
improve ignite logs ( #18669 )
2023-08-05 12:18:09 +10:00
Chief-Engineer
4b8ec304d8
add news logs ( #18670 )
2023-08-05 12:17:36 +10:00
metalgearsloth
321f337572
Add spear embedding ( #18578 )
...
* Add spear embedding
* fuck this copy-paste
* Juicier
* the river
2023-08-04 02:56:39 -06:00
deltanedas
e05bac1c15
Various cow fixes ( #18602 )
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Reparent cow outputs to the correct grid.
Adjust produce so that cows and other multi-stomached animals can eat most produce.
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-04 00:15:05 -07:00
LankLTE
70545f4873
Moths. ( #18593 )
2023-08-04 15:21:28 +10:00
metalgearsloth
94e2c7a4b0
Fix godmode mispredicts ( #18524 )
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Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
2023-08-04 14:53:07 +10:00
Leon Friedrich
9c2af43af6
Deduplicate & fix prediction reconciliation test ( #18635 )
2023-08-04 12:21:44 +10:00
Nemanja
6db6b423f4
official security anti-inflatable armament ( #18634 )
2023-08-03 19:53:06 -06:00
Vordenburg
c1d677ea9f
Remove extraneous debug log from PickRule ( #18619 )
2023-08-03 13:58:08 -04:00
router
f97a2dbb13
make ringtone and uplink code 6 notes long ( #17545 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-08-03 21:13:16 +10:00
Moony
e9890a8331
fixe ( #18591 )
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-08-02 20:29:34 -05:00
metalgearsloth
868f3298e5
Xeno spitter fixes ( #18573 )
...
* Xeno spitter fixes
- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.
* Also spirates
IDK how this worked before but TryGetGun shouldn't care about combatmode.
* 1 more
2023-08-02 15:34:54 -06:00
Moony
e2b22a4cd8
Toolshed ( #17895 )
...
* ogh
* i should save my work
* ogh
* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub
* expr parsing works
* awawa
* Saving work
* Improve APIs a bit all around, add shortcuts.
* awa
* awa
* AAAAAA
* save work
* Move shit to engine
* lord
* bql is kill
* forgot the fucking bike rack
* bql is kill for real
* pjb will kill me
* aughfhbdj
* adgddf
* gdsgvfvxshngfgh
* b
* hfsjhghj
* a
* tf you mean i have to document it
* follow C# standards
* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.
* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.
* bw
* Fix valueref up a bit, improve autocomplete for it.
* awa
* fix tests
* git shut up
* Arithmetic commands.
* parse improvements
* Update engine.
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-08-02 16:09:08 -05:00
chromiumboy
e8960f77b2
Drop stored entities from containers used in crafting recipes ( #18564 )
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Resolves issue #10852 . If a storage container is a reagent for crafting, items stored inside of it are dropped.
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2023-08-02 10:32:51 -08:00
Slava0135
86f222be9f
Fix damaging thrown item phasing through walls ( #18574 )
2023-08-02 15:44:27 +03:00
deltanedas
3d1ade9684
add gateway for admeme ( #17587 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-02 19:47:18 +10:00
Slava0135
52a60f698f
Damage on high speed effect ( #18566 )
2023-08-02 19:32:44 +10:00
Slava0135
e6159d8581
Damage other on hit player feedback ( #18539 )
2023-08-02 19:30:04 +10:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
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* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
Nemanja
27231420bc
Allow gamemodes to specify custom map pools ( #18429 )
...
* Allow game presets to require certain maps
* make preset maps ignore the game map pool
* make it use a map pool prototype
* Typo
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2023-08-01 16:11:50 -05:00
MisterMecky
1b4d4f8c35
Add chemical scanning goggles ( #18373 )
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* add chemical scanning goggles
* add prototype and textures
* .ftl stuff
* add lathe, recipe, research stuff
* missing description
* emo review
* remove static method + newlines
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2023-08-01 15:57:22 -04:00
Arendian
4cd70b241c
Disposable turret explodes when empty ( #18175 )
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* turret go boom
* fix ammo
* universal function name
* Also explodes when destroyed
* comment added
* Triggerwhenemptycomponent added
* comment adjusted
* Updated uplink description
* Moved to own event file
* file namespace
* rerun tests
---------
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru >
2023-08-01 15:38:22 -04:00
Julian Giebel
78c66cca75
Fix air alarm not checking if device is in device list before sending atmos device settings ( #18436 )
2023-08-01 14:27:59 -04:00
Slava0135
d4c8065e8a
Move and rename damage effect to color flash effect ( #18263 )
...
* move damage effect to different package
* rename to ColorFlashEffect
* renaming some other things
2023-08-01 19:02:54 +03:00
Errant
9b10f7f557
Stealthier whispers ( #17898 )
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* Stealth whisper take 2
* weh
* fix whisper maxrange
* make variables more distinct
2023-08-01 17:43:02 +03:00
forthbridge
5fc7f21853
Add Spaceshrooms ( #17092 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-08-02 00:10:48 +10:00
Nemanja
9147c91ceb
Make guidebooks specify both damage types and groups ( #18510 )
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* Make guidebooks specify both damage types and groups
* slothhhhhhhhhh i was in vc you didn't have to leave revIIEEEEWWWWWWW
2023-08-01 00:10:05 -06:00
Nemanja
edd7535564
Make anomaly generator always spawn anomalies on station ( #18508 )
2023-08-01 14:12:55 +10:00
metalgearsloth
73c323fd62
Some MoverController cleanup ( #18484 )
...
Was going to code a feature but forgor it already existed so I just cleaned up some Dirty / EntityQuery<T> stuff.
2023-08-01 00:08:52 -04:00
Vasilis
eda7e744a3
Spilling liquids no longer exposes true identify ( #18505 )
...
* mama i did it by myself!
* wait how does this fix it? what???
* oops
2023-07-31 19:15:17 -04:00
Tom Leys
66ed63dd90
Remember the first entity a Mind controls for the endround screen ( #16950 )
2023-07-31 18:46:06 -04:00
Kevin Zheng
64e6d346d6
Add cvar to deadmin when joining round ( #18430 )
2023-07-31 11:13:38 -08:00
Nemanja
2d08f02d23
Material generators from Afterlight ( #18387 )
2023-07-31 14:42:38 -04:00