Commit Graph

130 Commits

Author SHA1 Message Date
Saphire
f75be07a05 Merge hotfix #33287 from "stable" into "master"
- Rule amendment - Remove role abandonment aHelp requirement. (#33287)
- Merges PR #33324
2024-11-15 10:11:54 +06:00
Repo
530a741b7b Rule amendment - Remove role abandonment aHelp requirement. (#33287)
* Role abandonment aHelp requirement.

* disable roundstart chat message

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-15 13:54:20 +11:00
Pieter-Jan Briers
1bebb3390c Borg type switching. (#32586)
* Borg type switching.

This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.

New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.

These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.

The modules that each borg type starts with:

* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning

Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.

Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.

The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.

Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.

The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.

There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.

* Fix sandbox failure due to collection expression.

* Module tweak

Fix salvage borg modules still having research/lathe recipes

Engie borg has regular tool module, not advanced.

* Fix inventory system breakage

* Fix migrations

Some things were missing

* Guidebook rewordings & review

* MinWidth on confirm selection button
2024-11-14 11:08:35 -06:00
UBlueberry
3382743086 Minor antagonist guidebook changes (#32824)
* took a two month nap. accidentally pushed too many buttons. let's try this again. added thieves to antagonists.xml

* even after that nap, i don't feel well-rested at all.

* please don't kill me for using webedit

* capitalization, typo

* Apply suggestions from code review (more period moving)

Thanks Evan, very cool

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* guess you could say im not pro-proper noun

* typo

* Update Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml

* ok

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
2024-11-02 01:42:20 +01:00
Errant
23e4f81b30 Traitor activation fix for missing PDA (#30359)
* Implant the uplink if no PDA is found

* comments

* tidy up loose ends

* Whoops usually I start with the namespace, how did I forget it, shame shame

* Consistent data type for starting TC balance, misc changes

* Implant briefing, guidebook

* Update AutoTraitor, add uplink, codeword and briefing parameters to TraitorRuleComponent,  no pda for reinforcements

* engine 5c0ce43

* pass pda to AddUplink

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* nicer string handling

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 1

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 2

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 3

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* minor layout changes

* removed redundant implant check

* minor cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-18 14:55:43 +02:00
Calecute
ed83593948 Fix guidebook cakebatter recipe (#32276)
Bugfix: Add 5 milk to cake batter recipe in the guidebook to correctly reflect new recipe
2024-09-18 17:15:34 +02:00
Tayrtahn
320135347f Add guidebook protodata tag: embed prototype values in guidebook text (#27570)
* First clumsy implementation of guidebook protodata

* Support for Properties, format strings

* Better null

* Rename file

* Documentation and some cleanup

* Handle errors better

* Added note about client-side components

* A couple of examples

* DataFields

* Use attributes like a sane person

* Outdated doc

* string.Empty

* No IComponent?

* No casting

* Use EntityManager.ComponentFactory

* Use FrozenDictionary

* Cache tagged component fields

* Iterate components and check if they're tagged
2024-09-12 13:31:56 +03:00
ArtisticRoomba
8894e32a10 Budget insuls leaves behind frayed insulative fibers instead of insulative fibers (#31886)
* Adds fibers-insulative-frayed to fibers.ftl and relevant fibers-insulative-frayed components to budget insuls

* +1 to the "different types of fibers in the game" info under the forensics guidebook entry (pray this is actually correct and accurate)
2024-09-09 12:30:24 +02:00
Ian
9989f5bbaf guide on agrichem and botanicals guidebook update (#31896) 2024-09-07 16:23:00 +10:00
lzk
2871e69268 Moff cooking. Part one. (#30668)
* yml part

* guidebook

* commit

* some fixes

* a little

* change
2024-08-26 12:46:16 +10:00
Boaz1111
2f923d88e4 New head of security weapon:Energy Shotgun (#30643)
* Reset hopefully?

* removes the emergency security orders

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

Rewrites the description based on review

Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com>

* 7 shots, recharge taking 42 seconds

* minor renaming :godo:

* please work

* Revert "please work"

This reverts commit e84a2618d95ec17f5fd608331176df2ab8b0966c.

* please fix

---------

Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com>
2024-08-19 21:14:30 +10:00
Killerqu00
2c98d0a519 clarify what is an important role in rule 12 (#30818)
clarify what is an important role
2024-08-18 21:39:45 -06:00
UBlueberry
2577eb10fd Guidebook updates for Antagonist entries (#31075)
* main antag page + minor antags

* nuuk operatives (greenland)

* "coup d'flop" = "flukies" but for revs

* manifest edgelord

* traitor tot (potato)

* they're coming to get you, barbara

* general changes. posters.

* tfw last minute commit

* traitoration rewritification

* created thieves.xml

* thieves, wow!!
2024-08-18 21:16:05 -06:00
Iztok Bajcar
031ddc0420 Guidebook typo fixes (#31159)
* Fixed typo: access --> accessed

* Fixed typo: 'access restricted' --> 'access-restricted'

* Fixed typo: added 'be'

* Fixed typo: added 'a'

* Fixed typo: 'Asssistants' --> 'Assistants'

* Fixed typo: 'overpressure' --> 'overpressurize'

* Fixed typo: 'outisde' --> 'outside'

* Fixed typo: added a comma

* Fixed typo: added a comma

* Fixed typo: 'aformentioned' --> 'aforementioned'

* Fixed typo: added a comma

* Fixed typo: added a comma

* Fixed typo: 'radition' --> 'radiation'

* Fixed typo: 'turing' --> 'turning'

* Fixed typo: 'appropiate' --> 'appropriate'

* Fixed typo: added 'the'

* Fixed typo: added a dot to ellipsis

* Fixed typo: 'aswell' --> 'as well'

* Fixed typo: 'permanant' --> 'permanent'

* Fixed typo: 'flammmable' --> 'flammable'

* Fixed typo: 'recommmended' --> 'recommended'

* Fixed typo: 'recipies' --> 'recipes'

* Fixed typo: 'pre-adminsitered' --> 'pre-administered'

* Fixed typo: 'resusitated' --> 'resuscitated'

* Fixed typo: 'types' --> 'type'

* Fixed typo: `someones` --> `someone's`

* Fixed typo: 'appy' --> 'apply'

* Fixed typo: added 'to'

* Fixed typo: 'CentCom' --> 'CentComm' (as per https://github.com/space-wizards/space-station-14/pull/29217)

* Fixed typo: 'emergencys' --> 'emergencies'

* Fixed typo: removed a dash
2024-08-18 11:31:48 -04:00
Ed
e659eb992f Custom Taco & Kebabs - FoodSequence 2 (#30905)
* control layer ordering

* sprite update

* taco!

* taco naming gen

* fix separator naming

* some proto fixes

* default naming separation

* fix taco naming

* rat update

* hamsterburger

* organs taco

* remove from spawners

* fixes

* fix separators and lemons

* Update food-sequence.ftl

* randomization offset

* fix

* kebabs refactor

* fix

* skewer weapon

* Update food_single.yml

* Update migration.yml

* suppermatter

* hamlet centered

* hamsburger

* Update dead-0.png

* 20 -> 4 burger layers max

* Update burger.yml

* canReact: false

* capfruit update

* Update burger.yml

* Update burger.yml

* Update produce.yml

* some fixes

* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chicken

* Update food-sequence.ftl

* documentation

* fixes

* Update meat.yml

* Update meat.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-08-14 15:04:00 +02:00
Chief-Engineer
691e37c0db Update space law for contraband upate (#30937)
* update space law

* missed a thing
2024-08-12 04:58:20 -05:00
Brandon Hu
dea9a637fb chore(grammar): correct some mistakes (#30916) 2024-08-12 08:25:45 +10:00
strO0pwafel
35819e4ba5 more consistent CentComm naming (#29217)
* first-commit

* second commit

* i think i get git kinda maybe

* all of resources i think

* last easy changes

* oops

* Update Resources/Prototypes/Entities/Clothing/Head/hoods.yml

---------

Co-authored-by: stroopwafel <j.o.luijkx@student.tudelft.nl>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-08 20:04:19 +10:00
Errant
eab5030c39 Add vox naming convention to Rules (#30284)
vox naming conventions
2024-07-26 10:19:12 -05:00
IProduceWidgets
9bc9b6b696 Amend spacelaw to allow zookeepers to have tranq shotguns. (#30237)
In loving memory of Harambe May 27, 1999 – May 28, 2016
2024-07-22 04:33:02 -05:00
JIPDawg
aedf52f8ec Removed references to pipestacking and changed example setup in Guidebook (#30181)
Removed references to pipestacking and changed example setup

Co-authored-by: JIP <jipdawg93@gmail.com>
2024-07-19 23:00:00 -04:00
deepdarkdepths
b8ee458188 Remove geras description in Slime Person guidebook page (#30140)
remove entry
2024-07-19 12:04:43 +03:00
kbailey-git
c7ea0490a6 Updated slime storage capacity text in guidebook (#30121) 2024-07-17 15:54:08 -07:00
Nemanja
13bec7a0e9 Sign Resprite (#29806)
* Redone signage

* Signs

* ok this thing now

* alright ig?

* big data

* cryo sign

* new sign
2024-07-17 14:35:18 +10:00
Errant
149b6a89ca Vox guidebook entry (#29713)
* vox guidebook entry

* skreee

* Removed incorrect diet reference
2024-07-09 10:28:33 +10:00
JIPDawg
c8a87ceaab Fixed the guide book entry for Diona's blood type (#29805)
Fixed the entry for Diona's blood type

Co-authored-by: JIP <jipdawg93@gmail.com>
2024-07-08 18:30:41 +10:00
end
84ff5e334b nuke biochem (#29751)
Nuke biomchem again
2024-07-06 00:52:27 +03:00
dffdff2423
05cc7541dd Rename generic drugs (#28989)
* Rename generic drugs

Space Drugs and Stimulents cause quite a bit of confusion.

* Ensure everything is updated to the new names.
2024-06-14 12:53:48 -04:00
MjrLandWhale
222d3b532d Override under-pressure lock-out in air alarm "Fill" mode (#28909) 2024-06-13 15:25:02 -08:00
Zonespace
bc5a6279f5 Fixes a typo in the glossary (#28818)
independance -> independence

Co-authored-by: John Doe <johndoe@gmail.com>
2024-06-10 09:19:24 -04:00
Thomas
fffa1dfd3f Update Cargo Guidebook (#28775) 2024-06-09 14:28:46 -04:00
Nemanja
b51e787fd7 new station and shifts guide (#28799) 2024-06-09 14:03:47 -04:00
Nemanja
1490fc36d3 Redo new player & controls guidebooks (#28794) 2024-06-09 14:02:35 -04:00
UBlueberry
c6ff1e44fb Guidebook Updates for the Amateur Spessman (#28603)
* Created NewPlayer.xml

* Created NewPlayer.yml and added it to guides.ftl

* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later

* switched some stuff between the New? entry and the Space Station 14 entry

* Made everything so nice!!!!!!!!!!!!!!

* fixed formatting inconsistencies

* added a How to use this guidebook section

* build correction and guidebook clarification for other servers

* wrote character creation ig probs fo shizzle

* added new terms to the glossary and alphabetized it

* meh this seems important enough to add

* okay no more shitsec bad idea

* I HATED Roleplaying.xml ANYWAY!!!

* I REALLY REALLY HATED IT ACTUALLYLLL

* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete

* Separated the character creation bits that are just cosmetic from the ones that matter

* also put all the related new player xml files in their own folder

* expanded Radio.xml, kinda fixed survival.xml

* removed the line that mighta maybe sorta possibly could encourage self antag

* thought about this randomly but ICK OCK

* talking is no longer a key part of this game

* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around

* ah probably should make sure this works first also me when i lie on the internet

* don't be such a grammar nukie

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* okay nevermind that's justified

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* prepare. it is coming. the great reorganization...

* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.

* rename that real quick

* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.

* update shiftandcrew.yml to only have departments as children also fuck it alphabetization

* consolidated salvage into cargo

* made a new entry for command

* gave salvage a home and service an existence

* made some XML files to be filled out later

* quick rename...

* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml

* The Great Writing about Departments (25XX, black and white)

* added a bunch of links everywhere

* biochemical is no longer a thing

* service formatinaaaaaaa

* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,

* let's get that fixed

* second time i made a typo there as well

* we hate fun around here

* grammar?!???/

* various fixes and more linkings

* oops

* wewlad lol!!

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-09 01:00:43 +02:00
Flareguy
f37060fc1b Ports the singularity's values from vgstation (#28720)
* ports the singularity values from vgstation

* guidebook fix

* 5000 energy level 6 singulo
2024-06-07 22:15:13 -04:00
Chief-Engineer
b3debf449a rule fixes first pass (#28701)
update
2024-06-07 09:03:22 -05:00
Verm
08d2918fe7 Fix typo in slime naming conventions (#28682) 2024-06-06 20:37:41 -04:00
Moomoobeef
6e98965e6a fixed "silicones" typo in new rules (#28671)
fixed all appearances of silicone where it should have been silicon
2024-06-06 15:47:41 -04:00
Thomas
e72ac31d5d Fix typo in Space Law's restricted gear (#28668)
This typo was included in the wiki as well.

Reported-by: Bobberson in the Discord
2024-06-06 15:24:13 -04:00
Chief-Engineer
fea2bc9422 Update rules (#28452) 2024-06-05 19:59:22 -04:00
Ghagliiarghii
b95df6530d Update Antagonists Guidebook Sections (#27931)
* Update MinorAntagonists.xml

Flesh out the Rat King and Space Dragon sections of MinorAntagonists.xml in the guidebook.

* Rope the rest of the Guidebook Antag Entries into this (except Zombies they were fine) - Also fix two typos I discovered during research

* oops missed a hyphen

* Sydnicate :despair:

* AUTOTELL ON -> OPERATIVES
2024-05-27 17:51:30 -07:00
Tunguso4ka
9e8920c9aa Renamed old snake_case IDs to PascalCase IDs (#28014)
* Renamed soda_dispenser to SodaDispenser

* oops, wrong time

* oops

* guidebook

* chem_master
2024-05-14 19:57:42 -04:00
Ghagliiarghii
829e12d263 Embed a few more Cryogenics chems in Guidebook (#27935) 2024-05-11 21:18:17 -04:00
lzk
bc53a46a73 Change o2/plasma ratio in TEG guidebook (#27763) 2024-05-10 19:58:19 -04:00
Killerqu00
7d918c95d0 Revolutionaries can now cuff command instead of killing/exiling them (#27627)
* command can now be restrained for revs victory

* headrevs still must be killed
2024-05-08 23:48:32 -07:00
NotSoDana
f5aa5f1f22 Several new bartender tools (#27406)
* added bar specs

* specs in boozeomat

* added jigger in bartender guide

* fixed ice bucket

* cdn

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-28 14:40:07 +10:00
Just-a-Unity-Dev
fd0ca42c58 General slime improvements (#23425)
* General slime improvements

* Finish morphing

* oops 2x2 not 3x3

* actually lets ball - 2x3 inventory

* Last two things on the todo list

* .\RobustToolbox\

* JUST COMPILE

* fix tests 2.0

* fix tests 3.0

* Do reviews

* minor change

* guideboob

* more

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-22 03:03:03 -07:00
Terraspark4941
c5ab839b2c Engineering guidebook update (#26851)
* RTG page update

* old commits from #22272

* Small fixes over most pages

* TEG tweaks

* Fixed a thing in airlock security

* fixed an italics tag

* singularity page now includes tesla

* Added a burn chamber to TEG page

* Prettyprinted TEG page, fixed some more issues with details

* Moved ONE singular comma

* Change Singularity page heading to include tesla

* Singularity page pretty printing + fixes

* TIL its [italic] NOT [italics]

* RTG Prettyprinting

* Access Config Prettyprinting + Netconfig tweak

* Atmospherics prettyprinting

* Construction keybind fix

* Apply suggestions from code review

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-22 01:58:54 -07:00
Hannah Giovanna Dawson
f059714a75 SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545)
* SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers

Bit of a grab-bag of cleanup of Xenoarchaeology prompted by #26480.

1. Traversal distortion biases are now "up" and "down" instead of "in" and "out".
2. Node generation has been tidied up to make it a little clearer how it works.
3. Traversal Distorters have been removed from the game along with their board.
4. Traversal distortion is now done by the artifact analyzers by default.
5. Some loc strings have been made clearer.
6. The Abnormal Artifact Manipulation tech has been made slightly cheaper.
7. The aformentioned tech is now localized as Artifact Recycling, given all it does is unlock the crusher.
8. The Xenoarchaeology guidebook entry has been given a bit of a rewrite, putting all information into
one page and making sure to cover the basics that otherwise would require someone typing "Liltenhead
artifact tutorial" into Youtube.

* Fix references to deleted guidebook entry

* Add fancy button to console because @EmoGarbage404 asked me to

* migration comprete

* Fixed a goober comment

* maint fails to resolve conflicts: more at 11

* Resolve PR comments

* Make UI nice

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-04-21 12:09:26 -04:00
UBlueberry
8eab1f499f Guidebook update for the Space Ninja (#26650)
* added ninja to Antagonists.xml

* give the space ninja some love

* by the way did you know there are now 25 fiber types? i demand this number get updated with every single PR
2024-04-20 16:10:22 +10:00