Commit Graph

1667 Commits

Author SHA1 Message Date
Paul Ritter
219d91c6da decal system & crayons (#5183)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-12-03 15:35:57 +01:00
shaeone
705db5596c New gyroscope sprite for the shuttle (#5617)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-03 20:39:17 +11:00
metalgearsloth
56845da37b Piloting and thruster tuning (#5594)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-12-03 13:03:06 +11:00
Mith-randalf
916554ad0c Enables warden on Packedstation (#5615) 2021-12-03 13:01:18 +11:00
hubismal
a04720fdda pAIs Play Music (#5614)
* Disable check

* vehicle test

* Make PAI stop instrument when turning off (player leaves/ejected)

* Give pAI an instrument component with a custom soundfont

* Add pAI synth program to custom ss14 soundfont

* Add new PAIMidi action that pAIs use to open their instruments

* Changed instrument component to allow its player to be the actor of its parent item

* Oops. Readds instrumentcomponent.

* ECS Changes

* Changed soundfont to ringtone

* Revert "Disable check"

This reverts commit 86001d8b5e94ee38d0c9504cb19826327b04fb16.

* Remove action parameters from ghost placeholder

* Revert "vehicle test"

This reverts commit 8a8ecf41083e0d5c8d4363ff02981bdab04bcd1c.

* Fixes to whitespace

* Even more fixes to whitespace

* Removed paiSynth sample from spacestation14.sf2

* Yet another indentation touchup
2021-12-02 11:49:18 -07:00
Leon Friedrich
a9c3153a55 Make masks & some helmets block eating/drinkling (#5656) 2021-12-02 15:51:05 +01:00
Leon Friedrich
daea601dd2 Fix donk pocket boxes (#5659) 2021-12-03 01:37:40 +11:00
mirrorcult
207dacd1f2 Nerf electrocution (#5651) 2021-12-01 20:03:38 -07:00
Peptide90
8d140dbda0 Adds cable to the autolathe (#5628) 2021-12-02 13:49:44 +11:00
Peptide90
69d1d5163c Clothing name fixes (#5646) 2021-12-01 14:19:36 -07:00
E F R
9216d279af Events/RadiationStorm: Fancy radiation shader & SFX (#5612) 2021-12-01 13:21:17 -07:00
mirrorcult
53c0a47e39 Slay bobby pt. 1 (#5632) 2021-12-01 11:44:34 +01:00
Moony
21f9a62655 adds a debug map config, debugstation. (#5633)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2021-12-01 11:43:44 +01:00
metalgearsloth
1c089a4079 Fixtures (again) (#5636) 2021-12-01 18:32:37 +11:00
metalgearsloth
a87ff4388f Fix Kudzu 2021-12-01 13:58:07 +11:00
metalgearsloth
43b637826d Revert "Content update for fixture changes (#5524)"
This reverts commit 0a843b671f.
2021-12-01 13:55:24 +11:00
metalgearsloth
6ccd1d7110 Fix master 2021-12-01 13:28:21 +11:00
metalgearsloth
0a843b671f Content update for fixture changes (#5524) 2021-12-01 13:05:08 +11:00
metalgearsloth
c2f2d27b16 ECS chemical ammo shooting (#5620) 2021-12-01 12:40:00 +11:00
mirrorcult
ccf01d7431 Remove LungBehavior and replace with LungComponent/System (#5630) 2021-11-30 18:25:02 -07:00
Kara D
6ecb9997ed Kudzu weedkiller effect 2021-11-30 15:56:25 -07:00
Peptide90
71c73ffe1f Created a crate for inflatable walls and added to cargo (#5627) 2021-11-30 13:48:58 -07:00
metalgearsloth
d0efe50e83 Comment out invalid access tags (#5619) 2021-11-30 14:40:46 +01:00
FoLoKe
6f455346b2 Fixes mouse self-eating (#5622) 2021-11-30 21:45:33 +11:00
Vera Aguilera Puerto
94fa6efefb Misc Atmos Improvements (#5613)
* Revert "Remove atmos archiving."

This reverts commit 7fa10bd17b.

* Explosive Depressurization now brings tiles down to TCMB.

* Tiles now specify heat capacity.

* Do not serialize archived gas mixture values.

* Remove bad idea

* dumb typo

* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!

* Clean up heat capacity methods

* Better logging based on the original monstermos' logging

* Comment explosive depressurization hack better
2021-11-30 11:42:48 +01:00
FoLoKe
9db2fbefe1 Moves Sliceable to ECS (#5552) 2021-11-30 21:20:13 +11:00
FoLoKe
db238c571c Carp crit\dead (#5503) 2021-11-30 21:12:18 +11:00
Leon Friedrich
d0c5d72d47 Forcefeed DoAfters, again. (#5582) 2021-11-29 14:27:15 +11:00
mirrorcult
9cce58a70b The Pyro Update (#5575) 2021-11-28 19:25:51 -07:00
mirrorcult
fc4a950257 Split Respirator into ThermalRegulator and Respirator and ECSes both (#5603) 2021-11-28 19:25:42 -07:00
Moony
9075cf6163 Space Kudzu (#5472) 2021-11-28 19:25:36 -07:00
iczero
fc4977924e Add lathe circuit board recipes to protolathe (#5509) 2021-11-28 02:38:06 +01:00
Elijahrane
18e38ceddf Pill canisters added to fills (#5576) 2021-11-28 02:30:46 +01:00
Pancake
6df66a6661 Cargo Crate Tweaks (#5574) 2021-11-27 19:54:07 +11:00
mirrorcult
bf30f82ff5 Acid effects (#5466)
* acid

* balance

* nerf area effects
2021-11-27 00:31:49 -07:00
Spartak
b06becaf98 Adds pills type selection and pills canister (#5539)
* Added pill type selection

Ui textures missing for now

* bugfixes

* Pill type selection

* ui changes

* Added pills canister

* Change requests
2021-11-26 23:44:36 -07:00
Pancake
7de62519e5 Light Power Cell Standardization (#5531)
Lanterns and hardhats have been upgraded to starting with PowerCellSmallHigh instead of the default of PowerCellSmallSmall.

Partially for standardization of lights and partially because having a light last only 2 minutes is annoying.
2021-11-26 23:43:38 -07:00
Leon Friedrich
61423be24e Add cheese & dough reactions (#5547)
* git mv

* rename CreateEntityReaction -> CreateEntityTileReaction

* cheese

* change microwave recipes

* remove unnecessary test

* TryGet->Get
2021-11-26 15:50:14 -07:00
Moony
f60484b15c Random station names! (#5548) 2021-11-26 14:54:32 +01:00
Leon Friedrich
522cb3cf9c fix cowelding tool (#5550) 2021-11-26 14:51:56 +01:00
20kdc
f0f913f5bc Change over solar panel breakage to use more construction graphs (#5395) 2021-11-26 10:17:21 +01:00
Hoolny
0f2c79f65b Added cows back into cargo (#5456)
* Added animals back into cargo

* Only cow

Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-11-26 20:11:42 +11:00
Moony
ec68226e99 Refactor how jobs are handed out (#5422)
* Completely refactor how job spawning works

* Remove remains of old system.

* Squash the final bug, cleanup.

* Attempt to fix tests

* Adjusts packed's round-start crew roster, re-enables a bunch of old roles.
Also adds the Central Command Official as a proper role.

* pretty up ui

* refactor StationSystem into the correct folder & namespace.

* remove a log, make sure the lobby gets updated if a new map is spontaneously added.

* re-add accidentally removed log

* We do a little logging

* we do a little resolving

* we do a little documenting

* Renamed OverflowJob to FallbackOverflowJob
Allows stations to configure their own roundstart overflow job list.

* narrator: it did not compile

* oops

* support having no overflow jobs

* filescope for consistency

* small fixes

* Bumps a few role counts for Packed, namely engis

* log moment

* E

* Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Update Content.Server/Maps/GameMapPrototype.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* factored job logic, cleanup.

* e

* Address reviews

* Remove the concept of a "default" grid.
It has no future in our new multi-station world

* why was clickable using that in the first place

* fix bad evil bug that almost slipped through
also adds chemist

* rms obsolete things from chemist

* Adds a sanity fallback

* address reviews

* adds ability to set name

* fuck

* cleanup joingame
2021-11-26 20:02:46 +11:00
Moony
3447956088 bees are now beeasier to make. (#5526) 2021-11-25 20:55:28 -07:00
Elijahrane
86b94afb04 Gave chemists maint access (#5525) 2021-11-25 20:37:05 -07:00
Flipp Syder
f98057615f Adds explicit draw depth to certain entities (#5489)
* Adds explicit draw depth to certain entities

* a little documentation update
2021-11-26 12:28:13 +11:00
TaralGit
e5bf2192cf New Guns (hopefully no conflicts this time) (#5105)
* New Guns (hopefully conflict free)

* solving conflicts

* forgot to delete old laser gun png

* Revert "forgot to delete old laser gun png"

This reverts commit 6273aff7a411f24484fdbde0757446ab7ab5f873.

* small corrections

* carbine

* uplink correction

* cog meta.json correction

* replace laser pistol

* svalinn inhands

* getting rid of my old lasergun

* forgot to delete the old lasergun from yml

* Revert "getting rid of my old lasergun"

This reverts commit 763caefd64f1497da5ff6ac5239e3c64b0a892c2.

* Revert "forgot to delete the old lasergun from yml"

This reverts commit 144f4533c44d29e56e5356389d498a437180fa1e.

* base.png and taser fire cost corrections

* last changes for this PR. the c20 and predator sprites. and corrected meta.json

* lowercased

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2021-11-25 15:37:21 -07:00
AJCM-git
2ea7c55e93 Clean and add spawners (#5520) 2021-11-25 15:36:57 -07:00
Moony
4b76ca6822 god says you have to juice the saxophone (#5518)
Apparently I can't have a predefined contents for grinding, so this fixes that bug.
2021-11-25 13:40:49 -07:00
Elijahrane
6d5c17032f Adds Chemist Role (#5437)
* Added Chemist Job

* Adds chemistry airlock and configures access for chemist and CMO.

* Chemistry job spawner and chemical locker access fix

* Uncommented chemistry duffel

* Gave cap chemistry access (AA isn't automated yet) and updated packedstation and saltern for chemist job

* Added Chemistry Maintance Door (Used on packedstation)

* ElectroSR fixed Saltern and Packed for me.
2021-11-24 23:07:07 -07:00