Ed
0f8c004a2f
Teslaloose and Singuloose counterplay ( #23444 )
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* add tesla dissapear mechanic
add field holobarrier
* add PD
* add crafting
* spacing
* added to cargo
* Fix
* resprite + damageable
* oopsie
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Locale/en-US/research/technologies.ftl
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-04 18:48:09 -08:00
metalgearsloth
7c66bebbef
Revert "Revert "Electric anomaly rework"" ( #23549 )
...
Revert "Revert "Electric anomaly rework" (#23546 )"
This reverts commit 9acbe38e53 .
2024-01-04 21:14:10 -05:00
Emisse
9acbe38e53
Revert "Electric anomaly rework" ( #23546 )
...
Revert "Electric anomaly rework (#23173 )"
This reverts commit 05ee6eb308 .
2024-01-04 17:35:24 -07:00
Jezithyr
c242e05cde
Created Proximity Detection and Beeper Systems ( #23177 )
2024-01-04 15:56:23 -08:00
Bakke
a9b797a091
Fix robusted dionas not being recoverable ( #21636 )
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* Fix robusted dionas not being recoverable
* Implement a polymorph cooldown field, used for TreeMorph
Allows the polymorphed Diona some time to work off robust harvest
without immediately polymorphing again.
* Minor adjustment to polymorph cooldown timing
* Apply suggestions from code review
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* fix: trigger polymorph revert on destruction
As suggested by mirrorcult, DamageThresholdReached is not the ideal
candidate for reverting a polymorph on destruction, as there exists a
DestructionEventArgs to listen for instead.
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-04 06:10:04 -07:00
VMSolidus
84a2356831
Adding PAI Slot to PDA ( #21086 )
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* Adding PAI Slot to PDA
* Update PdaComponent.cs
* Update pda.yml
* Update tags.yml
Sorting it alphabetically
* Adding PDA UI Elements.
* Addressing reviews
* Update PdaComponent.cs
* Update Content.Shared/PDA/SharedPdaSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
* Update Content.Shared/PDA/SharedPdaSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
* Update Resources/Prototypes/Entities/Objects/Devices/pda.yml
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
* Update PdaComponent.cs
* Update PdaComponent.cs
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
2024-01-04 05:56:14 -07:00
brainfood1183
b06d9cb64a
Adds Hellspawn (Nar'Sie demon mob) ( #20291 )
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* HellSpawn Mob
* added spawner
* summary for the namespace
* larger collider, cannot enter single tile corridors.
* fix
* remove duplicate from yml, fix attributions.
* moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions
* removed flammable from hellspawn
removed the healing effect from firestarter ability (healing can be separate ability).
* Update attributions.yml
fix attributions
* fix
* fix
2024-01-04 05:53:15 -07:00
Ilya246
ca529178e2
scram implant ( #23122 )
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* implement
* fix charges
* add listing
* fixes
* fix locale, probably all done
* fix
* fix of fix
* move query init
* cleanup
* unbrokey rt
2024-01-04 05:38:02 -07:00
metalgearsloth
f84cd9c48a
Pathfinding stuff ( #23516 )
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Won't fix any crashes
2024-01-04 05:33:56 -07:00
Emisse
dfec6a4ac9
make flashes use audio range ( #23521 )
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make flashes use range
2024-01-04 23:27:32 +11:00
SpeltIncorrectyl
082bde40ca
The Flatpacker 1001 can now make flatpacks for computers. ( #23471 )
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* moved ComputerBoardComponent to Content.Shared
* made flatpacker accept computer boards
* made flatpack system and ui function with computer boards
* fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour
* unhardcoded the computer flatpack assembly cost
* Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...)
* removed code duplication in SharedFlatpackSystem
* removed code duplication from FlatpackCreatorMenu.xaml.cs
* remove code duplication from FlatpackSystem (on the server)
* fixed indentation error
2024-01-03 23:23:47 -05:00
metalgearsloth
f533a1a543
Add RoomFill markers ( #22293 )
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* Add RoomFill markers
* weh
* Also deez
* Working
* Randomised fills working
* Fixes
* Fix lack of prototypes
* Fix tests
* Fix tests?
2024-01-04 15:17:04 +11:00
metalgearsloth
a3516e60e7
Small adjustment for elookup api ( #22447 )
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* Small adjustment for elookup api
* fix
2024-01-04 15:13:19 +11:00
metalgearsloth
3ee6b8d2bc
Fix biome marker dupes ( #23500 )
2024-01-04 15:04:43 +11:00
Leon Friedrich
9f2535a130
MakesGameTicker use FlushEntities() ( #23299 )
2024-01-04 14:33:43 +11:00
metalgearsloth
bf79acd127
Salvage magnet revamp ( #23119 )
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* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
2024-01-04 14:25:32 +11:00
Leon Friedrich
377be6fcca
Changes required for frozen event bus PR ( #23493 )
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* Changes required for frozen event bus PR
* Fix RoundEndTest
2024-01-04 13:26:25 +11:00
metalgearsloth
002d749c7e
Minor biomes change ( #23494 )
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Maybe fixes void if there's exceptions, idk
2024-01-04 13:04:14 +11:00
AJCM-git
9c522c8b19
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
themias
7c22a1cc59
Increase zombie prying time for bolted doors ( #23383 )
2024-01-03 17:41:39 -07:00
deathride58
4d0d2e4c5a
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
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* kobold variety - allows kobolds to have random colors and horns
* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case
* excuse us vscode what the fuck is this
* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett
* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis
* we've been staring at these critters all day - makes base color line up with the base color of some of the markings
2024-01-03 17:39:00 -07:00
themias
53f18e8e91
microwave ejection tweak ( #23460 )
2024-01-03 17:36:31 -07:00
Nemanja
4662d463b8
Chill bounties + fixes ( #23411 )
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* Chill bounties + fixes
* localize
* fix arbitage
2024-01-03 17:34:47 -07:00
Leon Friedrich
9bff44d141
Replace EntityUid parsing with NetEntity ( #23474 )
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* Replace EntityUid parsing with NetEntity
* fix
* Other changes required for arch
* And anothher
2024-01-04 11:04:31 +11:00
lzk
59e758ae2a
Vendors now will say "Thanks for using!" ( #23023 )
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* comit1
* comit2
* comit 3
* Update Content.Server/VendingMachines/VendingMachineSystem.cs
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-03 17:21:53 -05:00
themias
0235b196dc
refueling lit welder explosion fix ( #23469 )
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* refueling lit welder explosion fix
* add DamgeOnToolInteract to wall dispenser
2024-01-03 16:23:36 -05:00
deathride58
aa6645c8e9
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
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* blindness rework - damaged eyes now simulate legal blindness
* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA
* attributions
* makes eyeclosecomponent adminbus compatible
* useshader(null)
2024-01-03 01:07:02 -08:00
Mr. 27
0e18d54cf7
head revolutionaries are now blue ( #23432 )
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* inital2
* raemove break
2024-01-03 19:32:38 +11:00
metalgearsloth
9f47079d02
Fix remote solution injection ( #23429 )
...
Checks if its own fixture is hard so the fly-by fixture can't also proc it.
2024-01-03 18:57:36 +11:00
DrSmugleaf
bc304a3127
Fix another error on round restart when terminating spreaders ( #23201 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-03 18:57:28 +11:00
themias
e7d1302357
Fix a few cyborg interactions ( #23391 )
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Fix cyborg interactions
2024-01-03 17:31:58 +11:00
metalgearsloth
2166958bd0
AutoCompState + ItemToggle fixes ( #23422 )
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* AutoCompState + ItemToggle fixes
Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.
* Also catch these
2024-01-03 17:24:02 +11:00
Nemanja
1c11332fa4
Flatpacks and the Flatpacker 1001 ( #23338 )
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* Flatpacker and flatpacks
* ok that's good enough
* convert solars/AME to flatpacks
* mats, mats, we are the mats
* basic mechanics are DONE
* thing
* final UI
* sloth
* rped jumpscare
* rename
2024-01-03 17:16:02 +11:00
778b
439d6ff44e
Fixed mice behavior of eating everything ( #23322 )
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* Added precondition for EatTask
* Added Thirsty precondition for htn drink task
* Added start state for hungry and thirsty components
* Update nutrition.yml
* Fixed pascalcase's
2024-01-02 13:49:20 -05:00
Trevor Day
207ca6f423
Add admin logs for drawing with syringe. ( #23333 )
...
Add logs for drawing with syringe.
2024-01-02 13:47:31 -05:00
Skye
fbe72c848a
ChemMaster buffer preserves list ordering ( #23352 )
...
ChemMaster now maintains list order on reagent removal
2024-01-02 10:51:21 -05:00
Ilya246
49dbbc5721
fix emagged lathes ( #23318 )
...
* implement
* pass uid
* fix
* fix dementia
* event implementation
* fix
2024-01-02 02:11:13 -05:00
Nemanja
719b44f1ce
Fix all objectives on end screen being bolded ( #23345 )
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fix all objectives on end screen being bolded.
2024-01-02 17:19:41 +11:00
Nemanja
2988d60bd4
Fix anti-anomaly zones ( #23357 )
2024-01-02 17:18:41 +11:00
Nemanja
8d9a76c95d
Fix defibs resetting rot timer + slimes not having perishable ( #23340 )
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* Fix defibs resetting rot timer + slimes not having perishable
* fix the sound too
2024-01-02 13:12:32 +11:00
Ed
77cc81d376
Anti Anomaly zones ( #23187 )
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* add
* its work now
* pipi
* Update Content.Server/Anomaly/AnomalySystem.Generator.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* fix ()
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-01 17:30:05 -07:00
deathride58
0ffd4e953e
Adds current panic bunker status to the server's /status API ( #23330 )
...
allows the server to advertise its current panic bunker status
2024-01-01 17:16:03 -07:00
Łukasz Mędrek
3a7fda10df
Fix reptilians pulling after being zombiefied ( #23066 )
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* Fix reptilians pulling after being zombiefied
Now being zombefied removes ability to pull objects, regardless of if
the entity could pull without using their hands.
Fix #23043
* Apply changes from review
2024-01-01 18:31:36 -05:00
Ed
05ee6eb308
Electric anomaly rework ( #23173 )
...
* add content
* remove using
* update
* Update ElectricityAnomalyComponent.cs
* 2-5 lightnings
* tweaks
* remove tesla comment (sorry)
2024-01-01 02:24:38 -08:00
Ed
5e1fcfc63e
Major Tesla tweaks ( #23235 )
...
* add ignore chance
* twekas
* add damaging and repairing
* grounding rod undestructable by tesla
2023-12-31 23:33:48 -08:00
Nemanja
2b01899d63
Make the material ejection control completely generic ( #23308 )
...
* Finish decoupling material ejection from lathes
* commented
2023-12-31 23:16:25 -08:00
Nemanja
ad5f7a5c76
Give throwing a cooldown ( #23311 )
2024-01-01 14:24:37 +11:00
LankLTE
e76d8390bd
add cvar for custom panic bunker reason ( #23267 )
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Panic bunker cvar
2023-12-31 21:53:49 -05:00
Rainfey
3ea7c5e4f7
Ensure correct number of thieves are selected ( #23270 )
...
Fix thief selection
Co-authored-by: Rainfall <rainfey0+git@gmail.com >
2023-12-31 21:25:28 -05:00
Ed
bf7aa47b32
More artifact content ( #22574 )
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* 3 new effect
* new trigger
* swap portal to Cak
* cake
* portals
* finish
* pupupu
* limitations (same maps)
* its broken now
* a
* portal fix, thx deltanedas
2023-12-31 21:19:03 -05:00