Ed
05a7eb07c2
Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" ( #24448 )
2024-01-23 15:40:37 +03:00
Ed
b02c211e2f
Start rebalancing anomalies - Rock and Flesh anomaly reworked ( #24381 )
...
* rework
* bruh
* all fixed
* balance
* bb
* Update TileAnomalySystem.cs
* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00
Ed
1ab06db7ae
PowerCage cannot be inserted in Power Cell Recharger ( #24443 )
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fix
2024-01-23 14:44:38 +03:00
Nemanja
5e2e652165
Generalize tile prying to any tool quality ( #24432 )
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* Generalize tile prying to any tool quality
* ballin
2024-01-22 23:45:40 -08:00
themias
557e5eb476
Add reagent specific footstep sounds ( #24406 )
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* Add sticky footsteps
* Update Resources/Audio/Effects/Footsteps/attributions.yml
Co-authored-by: ike709 <ike709@users.noreply.github.com >
---------
Co-authored-by: ike709 <ike709@users.noreply.github.com >
2024-01-22 23:18:33 -05:00
Flareguy
eabc681e2f
Removes fireaxe plating prying ( #24388 )
2024-01-22 17:14:47 -05:00
Nemanja
a9e89ab372
Rip out remaining machine upgrades ( #24413 )
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* Rip out remaining machine upgrades
* eek
2024-01-23 09:13:04 +11:00
deltanedas
7daf7ac0be
flare ghetto chem chemicals ( #24407 )
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flare chemicals ops
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-22 17:12:27 -05:00
lzk
c12adb7c22
fix storage tanks names ( #24415 )
2024-01-22 14:51:04 -07:00
emmafornash
d5d6d687bd
Lowered seismic charge beeping volume ( #24411 )
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lowered seismic charge beeping volume
2024-01-22 16:42:00 -05:00
Boaz1111
0ad804b518
coloured lights for mapping ( #24402 )
...
done
2024-01-22 18:25:37 +03:00
Alekshhh
80b0a24ee8
Hud Eyepatches ( #24132 )
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* dsdt
* op
* text reduce
* ey
* we fix
2024-01-22 17:59:32 +03:00
SonicHDC
b5013fecdd
Reinforced diagonal ( #24393 )
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* Textures
* Protowall
2024-01-22 17:53:19 +03:00
MilenVolf
6cb11e9f0a
Mothroach movement state ( #24385 )
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Moth movement sprite
2024-01-21 19:01:42 -07:00
icekot8
f75b2f0a39
Reduce flatpack size ( #24367 )
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update baseflatpack
2024-01-21 12:07:59 -05:00
metalgearsloth
9bb2781bfc
Bunch of revolver fixes ( #19649 )
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* Bunch of revolver fixes
Some stuff wasn't working with prediction so this should fix all of it.
* a
* fix weh
* Also usedelay
2024-01-21 22:16:46 +11:00
Ed
86700e1334
Flora anom hotfix ( #24364 )
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* fix
* less entities
* ф
2024-01-21 13:50:01 +03:00
Ed
a2d5d74b46
Star Wars 14: Shuttle weapon update ( #23644 )
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* setup codebase
* make auto-fire, but its broken
* collider problem
* fix rate, add toggle port
* add laser
* power cages
* ginormous cells
* fix inhand
* add pirate cannon
* salvage gun
* functional Nuke cannon
* rewrite to standart grenade
* fix naming, add emp sprite
* grenade cartridge
* thruster fix
* nuke cannon
* audio + visual polish
* balance tweak
* tweaks
* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage
* resprite energy cages, start implementing in game
* fix cage recharger craft
* add small laser gun
* fix colliders
* add lasers and ptk to research and crafting
* finish implementing weapon to rnd and sec
* some fixes
* splitted grenades and cannon balls
* integrate new cannon balls
* tweaks stick
* move circuits to sectechfab, fix
* fix?
* add ability to E shoot, without signals
* fix!
* fix?!?! and naming tweak
* go!
* Lank fix
* oh
* mornings don't start with coffee.
* the morning starts with bug fixes.
* fucking bugs!
* finally
* it is now possible to craft projectiles separately from cartridges
* +2 fix
* refactor
* piu
* More weight
* add AutoShootGunComponent
* move autoshoot to partial
* SetEnabled()
* some fixes
* remove CanShootWithoutUser field
* remove null-checks ToCoordinates from AttemptShoot()
* war without reason
* return to home
* ?
* forgot remove it
* review
* Fix formatting and update path
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-21 19:58:40 +11:00
Nemanja
60dd9f8951
Fix keyboard sounds not playing when opening a computer UI ( #24348 )
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Fix keyboard sounds not playing on UI open
2024-01-21 18:36:03 +11:00
Ed
b3b64e6cf2
The glowing forest anomaly ( #24351 )
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* sans
* Papyrus
* add to game
* tweak stick
* fixes
* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-20 17:31:12 -08:00
Nemanja
691c3d55b8
Allow chemical-fueled generators to use multiple reagents ( #24258 )
...
multi-reagent generators
2024-01-20 17:25:52 -08:00
Ubaser
949b07dce0
Buff potassium availability from bananas ( #24257 )
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* banana
* yes
2024-01-20 18:39:10 -05:00
Alekshhh
113ee78d69
Cerberus Wideswing ( #24328 )
...
arf
2024-01-20 18:38:26 -05:00
Nim
6a0c800492
Add snake kebab ( #24341 )
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* add snake kebab
* fix sprite
* just meat
2024-01-20 18:38:10 -05:00
Errant
efdc6f8d4c
Beacon localization ( #24138 )
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* localize beacons
* No not like that
* Tesla beacons were already depreciated, time to give the reaper their due
* Entity name fallback
* The real treasure was the far easier solution we missed along the way
* weh
* Shared mapinit
* fix RT version
* a single line break
2024-01-20 19:59:41 +11:00
Alzore
542aa11d8e
Make crushers not craftable/researchable ( #24319 )
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* nomorecrushersci
* nocomment
2024-01-20 16:11:01 +11:00
Agoichi
559ff13a12
Rebalance of Lobbying bundle ( #24303 )
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* Rebalance of Lobbying bundle
- More money, mickey (5000 -> 30000)
- Added trader`s rubberstump for high iq players
- Phone to call upper managment
- Some fancy and absolutely unsuspicious clothings
- Patriotic Flag for the most valuable lobist of Syndicate
* Thief problem fix
Thief now have have separate lobbying bundle, now it calls bribing bundle
* Fixing
Money count, suffix
* Hi
Fixing money
2024-01-20 13:35:44 +11:00
metalgearsloth
34806400bd
Revert "Adds more grindables ( #24267 )" ( #24311 )
...
This reverts commit 16a1f2f16a .
2024-01-20 13:32:57 +11:00
Drayff
f71df97b5e
Toolboxes ( #24305 )
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* Added animations for opening toolboxes
* Fix cow toolbox
2024-01-20 13:29:13 +11:00
Ubaser
08c7386074
Fix reagents obtained from grinding iron ore. ( #24215 )
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add
2024-01-19 19:08:38 +03:00
Flareguy
16a1f2f16a
Adds more grindables ( #24267 )
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* Adds more grindables
* fuc
* A
2024-01-19 10:48:18 -05:00
Kara
818b07ecf8
Destruction & impact sound rework pass 1 ( #24282 )
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* Various sounds ported
* Replace wall_bonk.ogg
* Metal/metalglass break sound pass
* Replace metalbreak.ogg
* Replace woodhit
* Replcae tap.ogg n some smack uses
* Fix lint
* Replace bang.ogg and some instances of hit_kick.ogg
* couple more
* fix wood sound
* i may be stupid
* le attributing
* bro what
* standardize more destruction sounds
* fix melee hit sound cutting off
* window threshold sounds and remove `destroySound` it literally doesnt exist
2024-01-19 10:33:07 -05:00
metalgearsloth
ad23facb7a
Add ability to put spesos into cargo console ( #24263 )
...
I thought we had it already but maybe it was an unfinished pr or something.
2024-01-19 18:23:07 +11:00
Ubaser
f0b21e2edc
Adjust produce ( #24220 )
2024-01-18 19:03:24 -08:00
metalgearsloth
a7388e5c05
Add trade stations ( #23863 )
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* puters
* Start on fulfillment
* weh
* Smol update
* FTL sound fixes or smth iunno
* Add consoles
* More tweaks
* Make it unanchorable
* final wehs
* weh
* Fix 1 test
* Shrimply bump the distance
* cat
2024-01-19 13:02:28 +11:00
Nemanja
f69f3e0f41
fix gas canister names ( #24252 )
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fix canister names
2024-01-19 12:44:46 +11:00
themias
0c944ed81e
More sprite movement states ( #24237 )
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* More sprite movement states
* what
2024-01-18 18:48:27 -05:00
themias
6931848f1d
Add fill visuals and inhand sprites to water bottle ( #24240 )
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* Add fill visuals and inhand sprites to water bottle
* adjust sprite
2024-01-18 16:55:05 -05:00
deltanedas
4315531a3f
make terminator immune to rev and zombie ( #24239 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-18 16:35:34 -05:00
Ubaser
882e277955
Carrots now properly contain Oculine ( #24228 )
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* carrot
* add
* quantity
2024-01-18 10:28:01 -05:00
Ubaser
08c2cac96d
Paramedic void suit is now a soft suit. ( #24229 )
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add
2024-01-18 10:26:59 -05:00
Ubaser
9968cc178b
Golden honker glow ( #24230 )
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add
2024-01-18 10:26:28 -05:00
0x6273
7a7d0017b5
Use old reagent dispenser beaker slot ID ( #24209 )
...
Change the slot ID back to what it was to keep old map saves with an item in the slot loading correctly.
This also fixes the "You can't put this in the dispenser!" message not appearing when inserting an item without FitsInDispenserComponent because the whitelisted slot name wasn't changed.
2024-01-17 17:30:30 -08:00
Volodius
a61e24a254
fix flippo not igniting plasma ( #24207 )
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Add welder component to FlippoLighter
2024-01-17 17:28:31 -07:00
Ed
2c0e1fcfb9
Repairable shuttles ( #24193 )
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* fixable shuttle
* nukie not repairable
* fix
2024-01-18 02:57:40 +03:00
themias
ab42c4d51c
Chicken sprite movement states ( #24205 )
2024-01-18 09:26:19 +11:00
Kevin Zheng
9394a26245
Add limited-reagent dispensers ( #23907 )
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* Add limited-reagent dispensers
* Add empty versions for all dispensers
* Fix lint
* Set initial window size so all buttons are visible
* Simplify logic, add parenthesis
* Use localized name for initial labels
* Adjust button style
* Avoid touching items before MapInit
* Remove pre-labeling
* Reduce diff
* Clean up YAML
* Fix test
* Really fix test
* Document
* Adjust based on review
* Add labels for obnoxiously long bottles
---------
Co-authored-by: AWF <you@example.com >
2024-01-17 16:43:48 -05:00
themias
47159d1c23
Mouse sprite movement states ( #24202 )
2024-01-18 08:26:53 +11:00
Kara
fd3222993e
Significantly less annoying eating sounds ( #24195 )
2024-01-17 11:46:06 -05:00
Boaz1111
0c78c34653
Xenoarch scanning time halved ( #24188 )
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* SALVATION
* Update ArtifactAnalyzerComponent.cs
* Update artifact_analyzer.yml
2024-01-17 11:45:18 -05:00