Emisse
8aa33e719a
move one salvage to right folder ( #13930 )
2023-02-04 18:27:20 -04:00
Emisse
9fa941ad91
ruin-cargo-salvage salvage update ( #13835 )
2023-02-02 13:15:39 -04:00
Emisse
088d91a2ae
tick-colony salvage update ( #13838 )
2023-02-02 13:14:30 -04:00
Emisse
f5fdd5c1c0
wh-salvage salvage update ( #13839 )
2023-02-02 13:13:31 -04:00
Emisse
0d358e6156
small-3 salvage update ( #13841 )
2023-02-02 13:12:44 -04:00
Emisse
8754ac6e73
Small-a-1 salvage fixe ( #13822 )
2023-01-31 22:36:03 -04:00
Emisse
81990a4897
asteroid-base salvage update ( #13795 )
2023-01-31 16:57:14 +11:00
Emisse
7dfbbc63a0
medium-crashed-shuttle salvage update ( #13798 )
2023-01-31 16:56:27 +11:00
Emisse
f8b791ecd2
medium-ruined-emergency-shuttle salvage update ( #13809 )
2023-01-31 14:22:06 +11:00
Emisse
4cc0e281e1
medium-vault-1 salvage update ( #13814 )
2023-01-31 14:21:57 +11:00
Emisse
64954d934c
medium-silent-orchestra salvage update ( #13811 )
2023-01-31 14:21:17 +11:00
Emisse
b7d0bd377b
medium-dock salvage update ( #13799 )
2023-01-31 14:20:14 +11:00
Emisse
4257b253be
medium-1 salvage update ( #13797 )
2023-01-31 14:19:14 +11:00
Emisse
4f307fb28d
cargo-1 salvage update ( #13796 )
2023-01-31 14:18:46 +11:00
Emisse
2a7f3cca50
small-a-1 salvage update ( #13689 )
2023-01-31 14:17:46 +11:00
Emisse
149dc7abd8
small-2 salvage update ( #13687 )
2023-01-31 14:17:28 +11:00
Emisse
1163a1cfea
small-1 salvage update ( #13686 )
2023-01-31 14:16:56 +11:00
Emisse
ef0797331b
medium-library salvage update ( #13806 )
2023-01-30 17:41:22 -08:00
Emisse
c9cfa7a035
medium-pet-hospital ( #13807 )
2023-01-30 17:40:56 -08:00
Leon Friedrich
b7e95749a6
More no-local-rotation map fixes ( #13317 )
2023-01-04 13:15:53 +11:00
metalgearsloth
c4b7e64c9e
Update submodule to 0.68.0.0 ( #12761 )
2022-11-26 16:45:37 +11:00
Nemanja
273e0968e4
XenoArch [Science Overhaul] ( #12204 )
...
* multi-node xeno artifacts
* refactor existing artifact effects
* more tweaks to generation
* more shit plus fix tests
* more generation stuff plus threat levels
* doink
* now make it build
* defer the artifact activation to not cause errors
also pricing
* some changes
* all of the yaml + ui stuff for artifact analyzer
* machine linking and starting to make the ui functional
* artifact analyzer display
* a shit ton of artifact analyzer stuff
* more changes; making destroy work properly; progress bar tweaks
* getting shit going!
ALL RIGHT
* small tweaks that didn't help much
* Komm susser todd: the end of analysis
* recipes and hints and ui, oh my!
* add some in-game sources
gotta prepare for day 1 launch
* node data + ditch random seed in place of id
* bunch of triggers
* finish off the last few triggers
* implement machine examine verb
* knock, flicker, blink, throw
* shatter, foam, shuffle, heat
* fix all the shit i broke
* *some* of these have to be good, no?
25 effects
* callin' it there for effects
* comments + reword some trigger hints
* don't mind this little commit here
* byref event
* fix brokey node entry
* fix low pressure trigger
* mirror review plus fixing 0x40's bug
also the throw artifact threw incorrectly
* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
metalgearsloth
b09b7da92f
Cleanup map files some more ( #12375 )
...
- Removed redundant prototype stuff for lights
- Removed forensics
2022-11-04 14:13:47 -05:00
Nemanja
19d2cf8f71
make all salvage maps have high yield ore ( #11743 )
2022-10-09 12:13:30 -07:00
metalgearsloth
4ef144d865
Content change from mass to density ( #11533 )
2022-10-04 15:48:23 +11:00
Nemanja
386e53b51d
*actually* remove all the pointing arrows. ( #11342 )
2022-09-16 12:23:26 +10:00
Nemanja
75b7106954
remove pointing arrow from salvage ( #11340 )
2022-09-16 12:06:01 +10:00
metalgearsloth
c4d0cddeda
Fix salvage small-4 ( #10798 )
...
Someone saved it as a map instead of as a grid.
2022-08-23 12:02:17 -05:00
Kevin Zheng
e812fecf05
Turn reagent grinder upright ( #10739 )
2022-08-21 17:42:51 -07:00
metalgearsloth
a549a85e81
Update tiles to modern standards ( #10436 )
2022-08-10 17:05:40 +10:00
Kara
c9d9d09e19
Ghost role probability ( #9752 )
...
* Ghost role probability
* give it to regular ticks/bears too
2022-07-15 15:20:37 +10:00
metalgearsloth
77a8e16104
Add cargo shuttle ( #8686 )
2022-06-23 14:36:47 +10:00
metalgearsloth
a18ba5c2b5
Power cell culling ( #8814 )
2022-06-16 18:37:07 +10:00
Peptide90
28e96be2e9
Adds new APC types ( #8763 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-12 15:34:16 +10:00
metalgearsloth
01d70fbab7
Fix master + prototypes ( #8772 )
2022-06-12 13:50:07 +10:00
metalgearsloth
a983b5e2f5
More container pruning ( #8576 )
2022-06-12 13:29:03 +10:00
Peptide90
500430a82a
Fully remove Saltern Power prototypes / file ( #8545 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-12 13:03:29 +10:00
TaralGit
43dc0be57c
Revamp guns: Revival ( #8675 )
...
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-12 12:39:52 +10:00
metalgearsloth
7f984792a1
Cleanup gun containers (probably last time) ( #8575 )
...
- snake_case instead of kebab-case
- Remove old MagazineBarrel containers
- Remove old event
2022-06-02 00:37:55 +10:00
metalgearsloth
fb943a61dc
Gun refactor ( #8301 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com >
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com >
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-06-01 19:59:58 +10:00
wrexbe
4c84dba2f2
Fix airlocks on some maps ( #8363 )
...
* Fix airlocks on some maps
* Make MapsLoadableTest say the map that failed
2022-05-22 20:31:39 -07:00
20kdc
9a8135e8be
Broadly eliminate underplating tiles in various maps ( #8268 )
2022-05-21 00:46:07 -07:00
EmoGarbage404
ff4cf85a68
It's a waffle home. [New Salvage] ( #7991 )
2022-05-13 16:14:51 -07:00
Jacob Tong
8c853476fb
Rework CollisionGroups ( #7656 )
...
* Replace Mob, Vault, and Small impassable with Mid, High, Low
* Remove CollisionGroup.Underplating
* Remove CollisionGroup.Passable
* Fix constructed APCs not being interactable
* Change firelocks to occlude
* Make pipe inherit from BaseItem
* Clean up pipes
* Remove duplicate physics and fixtures from bucket
* Rework CollisionGroups on all entities
* Add SlipLayer
* Remove fixture from delta
* Fix maps
* Address reviews
* Add SubfloorMask
* Fix glass collisions for flying mobs
* Fix maps
* Update new items
* Fix bagel again
* Fix slug
* Fix maps
* Touchups
* Fix tables blocking high pressure movement
* Update StandingState to allow going under flaps
* Cleanup
* More formatting
2022-05-10 17:57:20 -07:00
20kdc
379283bd21
Rebalance small-a-1 for salvage ore mining ( #7832 )
2022-04-30 14:25:56 -07:00
Leon Friedrich
1317f0214a
Fix decal crash ( #7484 )
2022-04-09 10:36:24 -05:00
mirrorcult
60226cb2e6
Bear hospital salvage ( #7326 )
2022-04-08 15:26:40 -07:00
EmoGarbage404
0ff9385748
5 New Salvage Maps ( #7334 )
2022-04-08 15:07:42 -07:00
Leon Friedrich
8101e01629
Move random artifact trigger adding to mapinit ( #7267 )
2022-03-26 01:08:56 +11:00
retequizzle
9ea8553828
New Salvages to explore ( #7117 )
2022-03-24 21:01:25 -07:00