Commit Graph

1049 Commits

Author SHA1 Message Date
Ed
59e6435fe2 Merge remote-tracking branch 'upstream/stable' into ed-12-05-2025-upstream
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Construction/UI/ConstructionMenuPresenter.cs
#	Content.Shared/Construction/Prototypes/ConstructionPrototype.cs
#	Content.Shared/Damage/Systems/SharedStaminaSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
#	Resources/Prototypes/Procedural/vgroid.yml
2025-05-12 14:25:42 +03:00
ScarKy0
9e582157ac Revert "Traumoxadone (#37126)"
This reverts commit efc8d8600d.
2025-05-08 18:13:33 +02:00
K-Dynamic
ae6f96fa87 Four-way pipe junction, swapping junction construction fix (#37092)
* pipe x-junction assets, yml, construction

* remove duplicate asset

* attribution

* x junction instead of junctioncross for utilities.yml
2025-05-07 13:37:59 +02:00
Perry Fraser
61d524a983 Allow shelves to be placed rotated when built by hand (#37186)
fix: shelves can be placed rotated when built by hand
2025-05-05 00:42:21 +02:00
Unkn0wn_Gh0st
11096ad9bf New Weapon: Knuckle Dusters (#33470)
* New Weapon: Knuckle Dusters

* Tag YAML Error Fix

* Crafting Graph Node Error

(Thank you slarticodefast)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Crafting Node Error Part 2 Electric Boogaloo

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Contraban & QM Dusters Nerf

* Stun Knuckledusters (Unfinished)

* Typo

* Fix test fails

* The dastardly maintainer balance webedit

* Fix contraband parenting

* Fix construction failure

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-03 00:18:08 -04:00
ScarKy0
efc8d8600d Traumoxadone (#37126)
* init

* salicylic acid
2025-05-03 00:56:47 +02:00
Ertanic
81507b9d52 Localizable craftmenu (#32339)
* Now the name of the target craft items is taken directly from the prototypes

* Deleting unnecessary fields

* Deleting unnecessary fields

* Added suffix field

* Added override via localization keys

* My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView

* Fix suffix

* Fix construction ghosts... maybe

* Remove suffix from UI

* Suffixes have been removed from prototypes

* Added a description for the secret door

* Fix search..?

* The Icon field of ConstructionPrototype has been removed

* StackPrototypes used in the construction menu have been localized

* TagConstructionGraphStep used in the construction menu have been localized

* The search bar has been localized

* Fix localization and prototypes

* Recipes are now only loaded when the crafting window is opened.

* Fix crooked merge grid of the crafting menu.

* Localization update

* Fix cyborg graph

* Revert "Recipes are now only loaded when the crafting window is opened."

This reverts commit 97749483542c2d6272bda16edf49612c69a0761a.

* Fix loc

* fix merge

* Fix upstream

* Some of the logic has been moved to Shared

* fix

* Small adjustments

* Very small change

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-01 10:21:16 -04:00
Ed
ef6d973301 Merge remote-tracking branch 'upstream/stable' into ed-30-04-2025-upstream-sync
# Conflicts:
#	Content.Client/Parallax/ParallaxControl.cs
#	Content.Client/UserInterface/Systems/Storage/Controls/ItemGridPiece.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
#	Content.Server/Labels/Label/LabelSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Fluids/Components/EvaporationComponent.cs
#	Content.Shared/Labels/EntitySystems/SharedLabelSystem.cs
#	README.md
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/Pools/deathmatch.yml
#	Resources/Prototypes/Maps/arenas.yml
2025-04-30 20:31:50 +03:00
Gentleman-Bird
2ff8a45b58 fix so that the meat patty uses the meat patty sprite on custom burgers (#37064) 2025-04-30 00:13:20 -07:00
Boaz1111
3f1ba3b6e7 Added Space Carp Tooth Arrows and Sharkminnow Spears, buffs sharkminnow teeth. (#31257)
* carp arrow, sharkminnow tooth spear

* review

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-29 12:36:53 -04:00
Thinbug
ce080276db Push horn (#36009)
* Empty commit

* epic super duper cool fr push horn draft

* whoops turns out theres a system that does that thingi already x.x

* bunch of like fixis and generalization

* general progress

* most stuffies done

* last thingi hopefully

* small fixies, mostly preventing bypassing the delay by spamming

* rename to fit better

* rename for real i forgor to add

* weird fixie but last commit didn workie

* oki shold be fine now

* lastish cleanup

* fixies

* missed a space

* removed unnecessary component check

* getting the typos out of the way first

* moved the component to shared

* rest of fixies
2025-04-29 09:07:57 -04:00
kosticia
9e9726f81b Add borders to the asteroid sand (#35397)
* tiles

* Fix

* borderless

* Astrosand

* Add tile

* Fix
2025-04-29 08:58:39 -04:00
OnyxTheBrave
5f2fb8dc82 Sheet-meister 2000 Cloth recipe (#32676)
* Sheet-meister 2000 can now make rolls of cloth

* Small Cleanup

* resolve conflicts

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-26 05:22:51 +02:00
Booblesnoot42
0638147aa9 hide light-switches from build menu (#34664) 2025-04-26 03:54:23 +02:00
Wolfkey-SomeoneElseTookMyUsername
0dd9ffe8bf Add Cotton Burgers (#36405)
* Adds cotton burgers

* Rephrased copyright

* Added an extra comment

* Adds CottonBurger to tags.yml, Not sure if i am supposed to do this or not.

* Reordered Cotton bun YAML, and fixed overwritten tags

* Merge issue fix?

* Add experiment plushie and remove rubber chicken from cotton burgers

* Minor comment change

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-04-25 18:54:14 -07:00
kaiserbirch
8812237108 Land mine armament (#33883)
* Land Mine is now armable, it will not explode unless armed.

* Land Mine is now armable, it will not explode unless armed.

* Explicitly have Armed as false

* SharedLandMineSystem.cs adds the "Arm"-verb in "Content.Shared" with the Arming logic being implemented in "Content.Server"

* Land Mines now blink only when armed.

* Added prediction components, moved logic to SharedLandMineSystem.cs and inherit it in client content.

* Accessing the datafield directly instead of using methods

* Mines are now armed by default with a unarmed prototype

* Land mine now shows if it is armed when examined and in range.

* Landmine is unarmed by default with an armed variant for mapping purposes.

* Removed properties that were already defined by inheritance.

* Access the bool directly from the component

* Add booleans to change if the Arm-verb is showed and if examining the mine shows the status.

* Added status message for unarmed mine, removed using PushGroup since only one string is displayed.

* Added properties to the explosive floor sign to ensure that it is armed, not showing neither status nor arm-verb.

* The prototypes work now as before with added unarmed versions. Sprite is now only one toggable layer.

* Make the craftable land mine unarmed.

* Refactored the arming mechanic into own component and system.

* Reverted the explosive wet floor sign to previous prototype and added the Armable component and ItemToggle to the landmines.

* Moved the examination strings from land-mines.ftl to armable.ftl.

* Removed unused property.

* Formatting and fixing imports

* Added prefixes to the ftl naming. Moved LocId from system to component

* Added documentation. Moved check for armable to HandleStepTriggerAttempt.
Moved the LocId to component.

* Removed the TryArming method. Added documentation.

* Removed unnecessary TryComp

* Simplified the logic for the trigger attempt

* HasComp instead of TryComp on logic

* EmoGarbage Review

---------

Co-authored-by: Franz - Josef Björck <kaiserbirch@proton.me>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-25 16:53:50 -04:00
Nemanja
f900d9f8b2 PKA Modkits + Rebalance (#31247) 2025-04-25 11:18:23 -07:00
Kiri1674
a6905f2101 Make 10u of "Atomic Bomb" drink instead of 11u (#36921)
changed atomic bomb recipe
2025-04-25 08:33:14 -07:00
Nox
a92ad620b2 Cyborg Rebalance (#34186)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-24 19:29:16 -07:00
Nemanja
712954f1c4 Turnstiles (#36313)
* construction rotation fix

* Turnstiles

* renaming

* review-slarticodefast-1

* mild attempts to fix (sorry sloth)

* move some more shit

* Remove engine dependency

* grid agnostic

* remove debug string

* fix json

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* remove pass delay for mispredict reasons.

* most minor of changes

* Give directional indicator on examine

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-24 13:39:40 +02:00
SG6732
b0edf7106f Meat Patty (#34896)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-23 20:45:27 -07:00
Smith
8478125fe8 Cotton Grilled Cheese Sandwich (#36135)
* Working entity.

* New sprite by MadeOfHeartAndStone

* Removed deadspace, changed attribution in meta.json

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-24 05:24:37 +02:00
kosticia
2076e8b02d Moth-pockets (#34517)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-22 22:36:54 -07:00
Vladislav Suchkov
00af8f96f6 Fix construction orientation being ignored for some objects (#36488)
* fixes

* removed empty "SnapToGrid"s and parent "completed"s
2025-04-22 21:58:42 -04:00
Hanz
6cc53e3e1c Ashtray staticPack fix (#36835)
Ashes to Ashes

God I love staticPacks
2025-04-22 13:34:29 -07:00
Hanz
bd1f2af691 Ashtray Resprite and Fix (#31643)
* The meat and potatoes

Yup

* Stupid recycler

bruh

* guh

guh
2025-04-22 15:34:39 -04:00
Golden Can
106a31410f Command uniform (#32103)
* Added generic command jumpskirt, jumpsuit and cap, and made them available in the HoP's clothing printer.

* fixed generic command jumpskirt and jumpsuit.

* Updated generic command jumpskirt/-suit textures, added generic command beret.

* Fixed game-breaking bug in previous commit relating to the command beret.

* altered generic command soft cap/baseball cap sprites.

* Update Resources/Prototypes/Entities/Clothing/Head/hats.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* review

* whoopsie

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-22 14:35:43 -04:00
āda
f52445ec4e Reorder electronics recipe file, add filter categories (#35713)
* electronics split

* split base recipe and category

* all but machines

* machine shuffle

* reorder

* delete unused recipes

* rename cargo to supply

* git weirdness

* git weirdness 2
2025-04-20 18:27:49 -04:00
uhbg
94b46a9edc The Bartender can now make Eggnog (#34065)
* Preliminary eggnog changes (egg in shaker crashes?)

* Fixed eggnog reagent name and description

* added - to flavor

* deleted a space

* Added eggnog glass sprite

* changed fill levels to match rsi

* Added two more fill levels to eggnog

* Removed fizziness, changed physical description, and fixed rsi

---------

Co-authored-by: uhbg <29674581+uhbg@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-20 17:27:35 -04:00
Alice4267
a8b954fb0c Fix glass duplication with beakers (#34441)
Update chemistry.yml

Fixing glass dupe.
2025-04-20 14:01:08 +02:00
Ps3Moira
d984259db6 Removed Interior Shuttle Walls (#34261)
* Removed Interior Shuttle Walls

* Update migration.yml

* Update walls.yml

* Update girder.yml

* Fix Migration

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-19 10:41:35 -04:00
SharkSnake98
9599f582f3 New Drinks (#36287)
Co-authored-by: RedBookcase <crazykid1590@gmail.com>
Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
2025-04-18 22:12:10 -07:00
Alpaccalypse
07c1a6fd45 Change 'Irish slammer' to 'Grenade Penguin' (#34181)
* Changed irish slammer to grenade penguin.

* changed DrinkGlass suffix to grenade penguin

* Fixed typo

* Added penguin squawk to reaction

* Added comment as ID differs from localisation

* Minor, post merge fix
2025-04-18 20:24:26 -04:00
āda
44435a42ef Reorganize security lathe recipes, add category filters (#35594)
* split

* touchup

* touchup

* double check

* minor rename
2025-04-18 13:52:04 +10:00
Centronias
f72604bf92 Make tank harness smaller in inventories and craftable at lathes (#35590)
* Make tank harness smaller in inventories and craftable at lathes

* pr comment
2025-04-17 22:33:31 +10:00
ArtisticRoomba
a94f64d942 New Arsenal T3: Temperature Gun Revitalization (#35447)
* tempgun real

* fixin shit

* Warios Couch

* fix tests. i hope

* add to lathes

* tests begone

* RIP svalinn

* maintainer for the project btw

---------

Co-authored-by: Flareguy <woaj9999@outlook.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
2025-04-16 13:58:35 -04:00
Flareguy
92b0f62500 New Experimental Science T3: Desynchronizer (#35752)
* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* review

* improve

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-16 11:33:39 +10:00
Nemanja
bbc0a09493 XenoArch Rebalancing (#36604)
* Miscellaneous XenoArch Rebalancing

* Miscellaneous XenoArch Rebalancing

* 1 durability anomaly node

* better version
2025-04-16 00:38:26 +02:00
Ed
5420469d62 Merge remote-tracking branch 'upstream/stable' into ed-upstream-sync
# Conflicts:
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
2025-04-15 00:44:29 +03:00
beck-thompson
05f9e6d28e ID card computer bug fixed (And made it more fun!) (#32308)
* First commit

* More feature yay

* comments

* good

* silly me

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-13 17:51:35 +02:00
SlamBamActionman
7f6756135b Add cooked dragon steak and cutlets (#36273)
* Add cooked dragon steak and cutlets

* If it's worse for you it's even more of a delicacy

* Attribution
2025-04-10 08:59:18 -07:00
Nyxilath
8d3b89ca9b Printable vials (#36380)
* add vial recipe

* adding vial to lathe recipes

* adjusted vial production cost

* Reduced glass cost for vials
2025-04-08 11:37:11 +02:00
K-Dynamic
dfbcfaf45d Add PKA and PTK-800 shuttle gun recipes to sec techfab (#34566)
* add Magboots and PKA to sec lathe

* add kinetic shuttle gun to sec lathe

* use pack recipe

* remove magboot from prior commit
2025-04-04 15:12:04 +02:00
Whatstone
983cf150e0 Recipes for curtains and tables using carpets now respect stacks. (#33721)
* Carpet curtain/table recipes now respect stacks

* remove unused colour carpet tags

* Remove the tags outright
2025-04-03 17:45:04 +03:00
MisterImp
899d318f01 New food recipe: World Peazza (#35191)
* added world peazza

* fixed a comma in the pizza sprite json

* changed attribution comment on ArtisticRoomba's suggestion

* restored accidentally deleted line, thanks Tayrtahn
2025-04-01 16:26:53 -07:00
Ed
9d6e023bd0 Merge remote-tracking branch 'upstream/stable' into ed-311-03-2025-upstream-2
# Conflicts:
#	Content.Client/Administration/AdminNameOverlay.cs
#	Content.Client/Administration/UI/Bwoink/BwoinkControl.xaml
#	Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
#	Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs
#	Content.Client/SubFloor/SubFloorHideSystem.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/Cloning/CloningSystem.cs
#	Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs
#	Content.Server/GameTicking/Rules/ParadoxCloneRuleSystem.cs
#	Content.Server/Roles/ParadoxCloneRoleComponent.cs
#	Content.Shared.Database/LogType.cs
#	Content.Shared/CCVar/CCVars.Interface.cs
#	Content.Shared/Cloning/CloningEvents.cs
#	Content.Shared/Cloning/CloningSettingsPrototype.cs
#	Content.Shared/Humanoid/NamingSystem.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Light/Components/SunShadowCycleComponent.cs
#	Content.Shared/Storage/StorageComponent.cs
#	Resources/Changelog/Admin.yml
#	Resources/Changelog/Changelog.yml
#	Resources/Credits/GitHub.txt
#	Resources/Locale/en-US/paradox-clone/role.ftl
#	Resources/Maps/bagel.yml
#	Resources/Maps/loop.yml
#	Resources/Prototypes/Chemistry/mixing_types.yml
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Entities/Effects/puddle.yml
#	Resources/Prototypes/Entities/Mobs/Player/clone.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Objects/Deliveries/deliveries_tables.yml
#	Resources/Prototypes/Entities/Objects/Devices/pda.yml
#	Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Objectives/paradoxClone.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Textures/Clothing/Eyes/Glasses/jensen.rsi/equipped-EYES-arachnid.png
2025-03-31 12:41:37 +03:00
Centronias
f45794002b Raw meatball cooks into cooked meatball (#36003)
meatballs can be cooked on their own
2025-03-26 23:26:13 -07:00
SlamBamActionman
43d08100b9 "New player" admin logging improvements (#35961)
* Initial commit

* Adjust a whoooole bunch of logs

* Also spears

* Track going crit

* Review fix

* Review fixes
2025-03-20 20:56:51 +01:00
MisterImp
7a539b3568 Fix recipe and animation for copypasta (#35925)
* Fixed animation and recipe for Copypasta

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/noodles.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-19 17:35:34 -07:00
Ed
0a46df78ea Upstream sync (#1035)
* Add new implants to deimplant list (#35563)

Initial commit

* Doxarubixadone Description Fix (#35568)

Changed medicine.ftl for Doxa.

* Reptilians Can Eat Chicken Nuggets (#35569)

Added meat tag to misc.yml for chicken nuggets.

* Automatic changelog update

* Unheck Admin Smites (#35348)

* Fix admin verb names

Fixed admin verb names.

* Add antag verb names

* Adjust antag verb icons

* Amber Station - A Couple Changes (#35548)

* [ADMIN] Minor Refactor AdminNameOverlay (#35520)

* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player

* fix(src): Add configure classic admin owerlay

* fix

* tweak(src): Use _antagLabelClassic and tweak style

* tweak(src): Add config display overlay for startingJob and playTime

* tweak(src): Vector2 is replaced by var

* tweak(src): return to the end of the list

* Automatic changelog update

* Wizard PDA (#35572)

* wizard PDA

* colour change to brown

* Automatic changelog update

* Increase line spacing of the admin overlay (#35591)

line spacing

* make slime hair less transparent (#35158)

* blabl blump or something

* +0.3

* blimpuf

* Automatic changelog update

* Fix being able to write on/stamp/fax paper scrap (#35596)

* init

* item

* requested changes

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Changed Pride to Hubris in ion_storm.yml (#35602)

Update ion_storm.yml

* Sentry turrets - Part 3: Turret AI (#35058)

* Initial commit

* Updated Access/command.yml

* Fix for Access/AccessLevelPrototype.cs

* Added silicon access levels to admin items

* Included self-recharging battery changes

* Revert "Included self-recharging battery changes"

* Addressed reviewers comments

* Additional reviewer comments

* DetGadget Hat Revitalization (#35438)

* DetGadget Hat

* uh... half-assed item description

* Reduce hat range to one tile, you have to stand on someone to steal their hat items

* Fix Integration Errors

* Only the wearer can access voice commands

* init work - handscomp is unable to be pulled

* second bit of progress

* basic working implementation

* nuke storageslots and add adminlogging

* disallow trolling nukies or hiding objective items

* remove unnecessary tags additions

* finish nuking unused tags

* death to yamllinter

* int tests be damned

* milon is a furry

* address review

* upd desc

* address reviews part 2

* address more reviews

* remove unused refs

* fix order of dependencies

* add ShowVerb to SharedStorageSystem.cs

This will allow or disallow showing the "Open Storage" verb if defined on the component.

* orks is a nerd

* add proper locale, fix adminlogging

* orks is a nerd 2

---------

Co-authored-by: Coenx-flex <coengmurray@gmail.com>

* Automatic changelog update

* Fingerprint Reader System (#35600)

* init

* public api

* stuff

* weh

* Remove cellular resistance for slimes (#35583)

* Remove cellular resistance for slimes

* Update guidebook

* Automatic changelog update

* Give the station map inhand sprites (#35605)

map has inhands

* Reagent guidebook reactions UI dividers (#35608)

* Update GuideReagentReaction.xaml

* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* fix cluwne pda pen slot (#35611)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Revert "Make radioactive material radioactive" (#35330)

* Automatic changelog update

* Predict vending machine UI (#33412)

* Automatic changelog update

* #32209 changelog (#35619)

Since it was merged into staging no changelog was made, but we should at least have it for next release. (And vulture)

* Automatic changelog update

* Cloning Refactor and bugfixes (#35555)

* cloning refactor

* cleanup and fixes

* don't pick from 0

* give dwarves the correct species

* fix dna and bloodstream reagent data cloning

* don't copy helmets

* be less redundant

* Automatic changelog update

* centcomm update (#35627)

* Better Insectoid Glasses (#31812)

Sprites and file changes

Adds the variants for arachnid and moth glasses, adds the code for those in the meta.json files, and adds the speciesID tag in both arachnid and moth prototype files.

* Automatic changelog update

* Add GetBaseName method to NameModifierSystem (#35633)

* Add GetBaseName method to NameModifierSystem

* Use Name

* Save Space Station 14 from the Toilet Gibber Forever (#35587)

* The evil is defeated

* Tag body bags

* uwu, cwush me cwusher-chan

* absolute 18+ sloggery

* botos binted? 👽

* Automatic changelog update

* Changed Damage Overlay to check Burn Damage (#34535)

* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs

* dehardcoded pain level by adding damage groups to paindamagegroups to affect

* re-added the name for painDamageGroups

* fixed overlay default and added minimum limit to component check first

* renamed to PainDamageGroups and removed obsolete tag

* Automatic changelog update

* Wizard's Magical Pen (#35623)

* wizard pen

* description change

* Automatic changelog update

* Added decelerator percentage drain (#35643)

* Added variable PercentageDrain to SinguloFoodComponent

* Set percentageDrain to 0.03 (3%) for anti particles

* Added percentageDrain logic in public OnConsumed

* Simplify SinguloFoodComponent and set percentageDrain to negative

* EnergyFactor now applies to positive values too

* Better commenting on EnergyFactor

* Update Content.Server/Singularity/Components/SinguloFoodComponent.cs

* Documentation of EnergyFactor

* Fixing spelling mistake

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Made butter require less milk (#35650)

made butter take less milk

* Automatic changelog update

* Delete SolutionContainerVisualsComponent.InitialName (#35654)

* Fix name of cotton dough rope (#35657)

changed in-game name of cotton dough rope to differentiate from normal dough rope

* CVar - Toggle display of round-end greentext (#35651)

* hide greentext if cvar false

* change IFs around a lil

* reviews

* Open State for cowtools (#35666)

Open State

* Make implants unshielded (#35667)

* Add undergarments & "Censor Nudity" toggle to options (#33185)

* Initial commit

* Attribution

* Review changes

* Added comment for upstream

* Automatic changelog update

* centcomm update (#35674)

* More scars! (#35644)

* :3

* whitespace, stomach scar

* Automatic changelog update

* Lathe menu UI displays a count of available recipes (#35570)

* commit

* jumped the gun

* changes

* Players with unknown playtimes now are tagged as new players, take 2 (#35648)

* your commit? our commit.

* skreee

* show joined players before lobby players; comments

* comments

* playerinfo retains playtime data after disconnect

* new connection status symbols

* Automatic changelog update

* Add firelocks and locked external airlocks to ATS (#35516)

* Add firelocks and locked airlocks to ATS

* Add fire alarms

* Elkridge Tesla and TEG Improvements + Other stuff (#35684)

* better tesla, better TEG, better sci maints, chef gets chef closet

* added storage room for tesla parts, added captain bathroom, changed vault so nuke can be armed

* ran fixgridatmos and added some vacuum markers

* unflatpacked containment shit

* Cargo Mail System (#35429)

* shitcode init

* biocoding, SpawnTableOnUse, Moving shit to shared

* server :(

* fixes

* ok works

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs

* Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs

* Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs

* Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs

* Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* big stuff

* preperation

* temperory spawning thing for testing

* Update CargoDeliveryDataComponent.cs

* kinda proper spawning idk god save me

* cleanup (kinda)

* preparation 2.0

* stuff i think

* entity table work

* renames

* spawn ratio based on players

* comment

* letter tables

* more spam

* package tables

* comment

* biocodedn't

* builds correctly

* cleaning

* Update deliveries_tables.yml

* labels

* package sprites

* mail teleporter

* revert testing value

* fix test

* fix other test

* i love tests

* mail teleporter enabled by default

* random cooldowns

* fixtures

* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs

* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl

* clean

* fuck paper scrap

* oops

* fuck SpawnTableOnUse

* mail teleporter board in QM locker + addressed review

* oops

* clean

* sound on delivery spawn

* address review

* partial review address

* partial review addressing

* addressing partial review

* pratarial revivew address

* misprediction hell

* stuff

* more stuff

* unrelated

* TODO

* link

* partial review

* DirtyField

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* Add AssertMultiple to ContrabandTest (#35662)

* add AssertMultiple to ContrabandTest

* do the same for magazine visuals test

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* add forceghost admin command (#35518)

* add forceghost admin command

* sweep linq under the rug

* braces

* ûse LocalizedEntityCommands

* Automatic changelog update

* Text related keybinds can now be changed in Controls (#35630)

* Add ability to rebind text related keybinds

* fix placement of locales

* Automatic changelog update

* Update b2dynamictree (#30630)

* Update submodule to 248.0.0 (#35720)

* Add sun shadows (planet lighting stage 2) (#35145)

* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Apply RoofOverlay per-grid not per-map

* Fix light render scales

* sangas

* Juice it a bit

* Better angle

* Fixes

* Add color support

* Rounding bandaid

* Wehs

* Better

* Remember I forgot to do this when writing docs

---------

Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>

* Automatic changelog update

* Omega Mail Teleporter (#35705)

Mail!

* Packed Mail Teleporter (#35706)

Mail!

* Box Mail Teleporter (#35707)

Mail!

* Oasis Mail Teleporter (#35708)

Mail!

* Meta Mail Teleporter (#35709)

Mail!

* Marathon Mail Teleporter (#35710)

Mail!

* Fland Mail Teleporter (#35711)

Mail!

* Plasma fixes 4 (#35716)

Fixes 15

Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>

* Aroace pride pin, scarf, and cloak (#35718)

cloak, pin, and scarf added yayyyy

* Automatic changelog update

* [Part of #32893] Localize silicon dataset names (#33352)

* Localize ai names

* Apply requested changes

* Localize autoborg

* Localize borg names

* Localize atv names

* Correct prototypes ids to follow naming conventions

* Remove AI localization (Moved to another PR)

* Weh

* [Part of #32893] Localize arachnid dataset names (#33353)

* Localize arachnid dataset names

* Correct prototype ids to follow naming conventions

* Combine arachnid_first.yml and arachnid_last.yml

* Upstream names

* [Part of #32893] Localize summonable creatures dataset names (#33392)

* Localize clown names

* Localize golem names

* Localize hologram names

* Correct prototype ids to follow naming conventions

* Update Resources/Locale/en-US/datasets/names/golem.ftl

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* [Part of #32893] Localize antagonists dataset names (#33393)

* Localize fake human names

* Localize ninja names

* Localize operation names

* Localize regalrat names

* Localize revenant names

* Localize syndicate names

* Localize wizard names

* Correct prototype ids to follow naming conventions

* Combine fake_human_first.yml and fake_human_last.yml

* Move contents of ninja_title.yml into ninja.yml

* Combine Operation_prefix.yml and Operation_suffix.yml

* Combine wizard_first.yml and wizard_last.yml

* Upstream names

* fix wizard

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* [Part of #32893] Localize humanoid species dataset names (#33395)

* Localize diona names

* Localize moth names

* Localize mushman names

* Localize reptilian names

* Localize skeleton names

* Upstream diona names

* names-moth-male/female-first-dataset -> names-moth-first-male/female-dataset

* Correct prototype ids to follow naming conventions

* NamesSkeletonFirst -> NamesSkeleton

* Combine moth_first_female.yml, moth_first_male.yml and moth_last.yml

* Forgot about skeleton prototype

* Upstream names

* Update Resources/Locale/en-US/datasets/names/diona_last.ftl

* Update Resources/Locale/en-US/datasets/names/diona_last.ftl

* keep first name for skeleton

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* [Part of #32893] Localize vox dataset names (#33396)

* Localize vox names

* Correct prototype id to follow naming conventions

* Upstream names

* [Part of #32893] Localize first & last dataset names (#33401)

* Localize first names

* Localize last names

* Correct prototype ids to follow naming conventions

* Combine first.yml and last.yml into base.yml

* Forgot about = in last

* [Part of #32893] Localize first male & female dataset names (#33402)

* Localize first_name

* Localize first_female

* names-male/female-first-dataset -> names-first-male/female-dataset

* Correct prototype ids to follow naming conventions

* Combine first_male.yml and first_female.yml into base_gendered.yml

* [Part of #32893] Localize misc dataset names (#33404)

* Localize cargo_shuttle names

* Localize death_commando names

* Localize fortunes

* Localize military names

* Localize rollie names

* fortunes.ftl -> cookie_fortune.ftl

* Correct prototype ids to follow naming conventions

* Localize all dataset names (#32893)

* Use `LocalizedDatasetPrototype` instead of `DatasetPrototype` in `RoleLoadoutPrototype`

* Localize ai names

* Replace to `LocalizedDatasetPrototype` in `NamingSystem`

* Localize arachnid first and last names

* Localize atv names

* Localize autoborg names

* Forgot to change type to localizedDataset

* Localize borer names

* Localize borg names

* Localize cargo shuttle names

* Localize clown names

* Localize death_commando names

* Localize diona names

* Localize fake_human names

* Localize first and last names

* Localize first male and female names

* Localize fortunes descriptions

* Forgot about equal sign

* Localize golem names

* Localize hologram names

* Localize military names

* Localize moth first male and female names

* Localize moth last names

* Fix autoborg name error

* Localize mushman first and last names

* Localize ninja names

* Localize operation names

* Localize regalrat names

* Fix mushman_first

* Forgot about `Loc.GetString`

* Move comments into comment section & fix names

* Localize reptilian male and female names

* Localize revenant names

* Fix locale word order in operation

* Localize rollie (btw it was never used and was added as "for the futuгe" long time ago)

* Localize skeleton_first names

* Localize syndicate names

* Localize vox names

* Localize wizard first and last names

* `{owner}-name-dataset` -> `names-{owner}-dataset`

* Change `DatasetPrototype` to `LocalizedDatasetPrototype` and make sure it works properly

GetFTLName is no more the static method, we need it to be able to use `Loc.GetString`

* I hate those mothname comments

* Combine name datasets prototypes

* Move every ftl from` /en-US/names` to ` /en-US/datasets/names`

* Remove ftl files

* Get every dataset yml back

* Remove changes for planets. Move it in another PR

* Revert these changes (Moved to another PR)

* How

* Apply suggested changes

* Fix integration tests (#35727)

* test

* fix names

* fix more

* Initial delivery balance changes (#35728)

* init

* small balance

* guess not

* Update Content.Server/Delivery/CargoDeliveryDataComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fixed delivery popups (#35724)

* :)

* cool stuff

* Remove a bonus Loc.GetString (#35731)

oops

* Bagel Engineering Improvements (#35717)

* woe, better engineering be upon ye

* im going to lose it

* radical plan

* oopsie

* Revert "oopsie"

This reverts commit 45ab057f55b46acd795e58257c3cc5967e5cb946.

* Revert "radical plan"

This reverts commit 57b1ae081725a47aef3ae03111cecbc91b4f47a8.

* Revert "im going to lose it"

This reverts commit e7b4afaf5d9a10a42e89831ffc9294d3b9bd96d4.

* Revert "woe, better engineering be upon ye"

This reverts commit 471dc3716b58a39631aa8bee00de79e981391d63.

* complete revamp

* revision

* oops 2 electric boogaloo

* another one

* every time i push to fix a minor mistake i found in walking around i get closer to my limit

* Update Credits (#35733)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Loop mail teleporter (#35729)

* latejoin

* youve got mail

* Core mail update (#35719)

* core mail update

* empty

* derotate core (#35740)

Update default.yml

* Elkridge Mail Update (#35738)

add mail teleporter and mailing unit system

* Automatic changelog update

* Plasma Mail Teleporter (#35741)

Mail!

* Convex Mail Teleporter (#35742)

Mail!

* Remove unneeded Loc.GetString (#35739)

* Steal the mail thieving objective (#35746)

* mail theft

* networked

* Automatic changelog update

* fix UpdateBankAccount (#35749)

* trolled

* fun

* fuck me

* Slightly better letter loot table (#35748)

* init

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Python Suit Storage Visual  (#35593)

* Python-SUITSTORAGE-Visuals

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* REVised Sprite

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Copyright

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Update Resources/Textures/Objects/Weapons/Guns/Revolvers/python.rsi/meta.json

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* fix nukeops commander name (#35753)

* bagel update (#35754)

* Predict some power PowerReceiver stuff (#33834)

* Predict some power PowerReceiver stuff

Need it for some atmos device prediction.

* Also this

* Localize traitor codeverbs datasets (#35737)

* Localize verbs dataset

* Localize adjectives dataset

* Localize corporations dataset

* Update TraitorRuleSystem to use LocalizedDatasetPrototype instead of DatasetPrototype

* Fix sun shadows in ANGLE (#35757)

I think I fat-fingered a ctrl-Z on this at some point but the intermediate blur is necessary.

* Automatic changelog update

* Tweak sun shadow rotations (#35758)

Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.

* Automatic changelog update

* Fix Ahelp window playerlist resize (#35747)

reorganize bwoink window layout

* Automatic changelog update

* Ensure speech bubble cap is always respected (#32223)

Ensure speech bubble cap is respected, even when messages are sent very fast

* Cleanup: Fix ``PaperWriteEvent`` in ``PaperSystem`` (#35763)

* Cleanup + fix

* Revert

* Cleanup: Add missing locale ``cmd-planet-map-prototype`` (#35766)

Cleanup

* Added New Cocktails and new fill level sprites to existing drinks. (#33570)

* Added New Cocktails and new fill level sprites to existing drinks

* Updated copyright info and fixed recipies for Caipirinha/Mojito.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Automatic changelog update

* Performer's Wig (#35764)

* miku wig

* fix to correct json convention

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>

* Automatic changelog update

* Merge showsubfloorforever into showsubfloor (#33682)

* convex fix

* Removable mindshields and revolutionary tweaks. (#35769)

* I fucking hate revs

* Update preset-revolutionary.ftl

* fixy fix

* Automatic changelog update

* Mail Resprite (#35776)

* init commit

* init commit

* delete those

* added github to copyright info

* Fix Chameleon PDAs renaming the user in station records (#35782)

* Automatic changelog update

* Restore the order of admin overlay elements (#35783)

admin overlay order fix

* Automatic changelog update

* Fixes and refactoring to discord changelog script (#33859)

* Fixes and refactoring to discord changelog script

Upstreamed from https://github.com/impstation/imp-station-14/pull/1023

* Add some prints back in

* Update to borg ion storms (#35751)

* Updates ion storms for borgs.

* Remove additional ion laws into future PR

* Automatic changelog update

* TriggerSystem improvements (#35762)

* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* fix triggers

* atomize PR

---------

Co-authored-by: Flareguy <woaj9999@outlook.com>

* Roleban command error handling (#35784)

roleban command jobid fail handling

* Localize news dataset (#35774)

* Localize news dataset

* Remove the `"`

* Localize rat king commands datasets (#35780)

* Added mail room

* Update submodule to 248.0.2 (#35787)

* Update Space Law to reflect Implant changes (#35701)

* Change implanter Space Law

* Add clarification regarding unidentified implanter vs. unidentified implant sentensing

* Add support for antag-before-job selection (#35789)

* Add support for antag-before-job selection

* Include logging

* forensics cleanup (#35795)

* polymorph popup fixes (#35796)

polymorph fixes

* fix more syndicate names (#35788)

* New Feature: Warden job rolls before security officer/cadet/detective (#35313)

Commit

* Automatic changelog update

* Fix anomaly doublelogging (#34297)

cull doublelogging

* Add wallmount N2 closets, Revived (#34042)

* Add standard, wallmount and improvised N2 closets, Revived

* remove improvised locker

* Parent>ID

* Undo sprite replacement

* Update meta.json

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>

* Cryo and grinder cleanup (#34842)

* cryopod and grinder cleanup

* lower case name

* 4 spaces

* prototype clean

* looks like there is some kind of test that prevents removing this

* grinder too

* both should be empty

* cleanup

* Add Gold and Coal Rock Anomalies (#34809)

* This commit adds 2 new Rock Anomaly types, Coal and Gold. It also adds Resource Crabs, colored crystals, and lights for both.

* Added crafting recipes for yellow and black light tubes. Somehow I forgot that the first time.

* Sorted tags.yml alphabetically this time instead of not doing that.

* Updated Texture Copyright information

* Attempted to fix Merge Conflict

* Added bulb light variants for both yellow and black crystals.

* Automatic changelog update

* Tools/Devices: In-hand Sprites (#33689)

* Adds in-hand sprites to the barber scissors.

* adds in-hand sprites to the floodlight.

* adds in-hand sprites to the gas analyzer.

* adds in-hand sprites to the gps.

* Update copyright wording, linting

* resprite gps inhand sprites.

* adds in-hand sprites to the mass scanner.

* adds in-hand sprites to the spray_painter.

* resprite in-hand sprites to the mass_scanner.

* fix in-hand sprites to the mass_scanner.

* Resprite mass_scanner in-hand sprites.

* Automatic changelog update

* IconSmooth additional smoothing keys (#35790)

* additionalKeys

* Update lava.yml

* Update Content.Client/IconSmoothing/IconSmoothComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Locks nitrous oxide canisters (#35785)

lock nitrous oxide canisters

* Automatic changelog update

* Cleanup Objective files, add PickSpecificPersonComponent (#35802)

* cleanup objectives

* remove unrelated access restriction

* review

* Adds popup when firing gun while gun has no ammo (#34816)

* Adds popup when firing gun while gun has no ammo

* simplify

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Add the ability to pet the mail teleporter (#35819)

good mailbox

* Automatic changelog update

* Whitehole/Singularity grenade price adjustments + whitehole grenade fix (#35821)

* prices + adjustments

* teehee

* Automatic changelog update

* Update Lobby Music Attribtions (#35817)

Biggest change is updating the attributions and links for Sunbeamstress' to reflect the changes in their online profile as the previous link is now a dead link.
Updated Comet Haley's link to go directly to Stellardrone's Bandcamp instead of diverting to Free Music Archive
Fixed a double the in the comment for Space Asshole

* Paradox Clone (#35794)

* polymorph fixes

* paradox clone

* forensics cleanup

* bump doors

* 4

* attribution

* polymorphn't

* clean up objectives

* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml

* review

* add virtual items to blacklist

* allow them to roll sleeper agent

* Automatic changelog update

* Improvements to antag-before-job selection system (#35822)

* Fix the latejoin-antag-deficit bug, add datafield, add logging

* Fix multiple roles being made for single-role defs,

* HOTFIX: Fix paradox clone event (#35858)

fix paradox clone event

* Update CP14TownSendConditionSystem.cs

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
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