metalgearsloth
ad7a851e27
Cargo economy balance ( #11123 )
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Co-authored-by: Visne <39844191+Visne@users.noreply.github.com >
2022-09-15 11:53:17 +10:00
metalgearsloth
84d5bfdab3
Fix projectiles and vehicles ( #10358 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-14 20:03:00 +10:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
themias
2141a31c8a
Fix tranq shells not injecting solution ( #11254 )
2022-09-14 12:40:50 +10:00
metalgearsloth
fed0c0c108
Fix gun clumsy ( #11246 )
2022-09-13 08:52:36 -05:00
rolfero
4b23521af5
Melee special examine ( #11168 )
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Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com >
2022-09-10 23:39:36 -07:00
metalgearsloth
2f07270744
Add examines for damage values ( #11090 )
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* Add examines for damage values
Even immersive sims still give you values.
We should also do this for armour so people don't have to yml dive and so the general public actually know the balance of things.
* Slightly better
* Cleanup
2022-09-08 18:08:14 -05:00
metalgearsloth
fae71aeb3e
Use red damage animation for guns too ( #10938 )
2022-09-06 18:01:35 +10:00
rolfero
4cab27f4a6
Energy swords hot ( #10982 )
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Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com >
2022-09-03 05:50:38 -05:00
metalgearsloth
a0f2e7ac92
Fix griddrag and tethergun ( #10510 )
2022-08-31 20:11:45 -07:00
Rane
7bee0063a6
Split various drone behaviors out of drone component (innate tool, unpowered flashlight) ( #10474 )
2022-08-31 19:09:20 -07:00
metalgearsloth
d2f1981172
Fix bang, ded ( #10768 )
2022-08-22 19:28:31 -07:00
Flipp Syder
0396f8eb9d
Adds some extra toys to the arcade machine ( #10637 )
2022-08-16 02:57:39 -07:00
Visne
58769634c7
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
AJCM-git
3f74141c93
Makes projectile speed configurable in gun system ( #10535 )
2022-08-12 12:49:46 +10:00
Level10Cybermancer
0d9b3743cd
Blunt melee weapons now deal stamina damage ( #9897 )
2022-08-08 12:38:04 +10:00
Júlio César Ueti
e0ca000225
Adds a check for hitSoundOverride in meleeWeaponSystem ( #10380 )
2022-08-07 17:10:39 +10:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Kara
258ec0cac1
Clothing/item ECS & cleanup ( #9706 )
2022-07-27 03:53:47 -07:00
Kara
e43915c94a
Proto-kinetic accelerator ( #9748 )
2022-07-15 14:28:14 +10:00
Kara
ad7889e8a9
Magic staves + wands ( #9070 )
2022-07-14 19:45:27 -07:00
metalgearsloth
cd4b7bd85c
Muzzle flash enhancements ( #9527 )
2022-07-14 23:03:48 +10:00
metalgearsloth
5107bc3be7
Bullet impact effects ( #9530 )
2022-07-09 13:46:11 +10:00
metalgearsloth
4a393d4665
Fix a bunch of warnings ( #9528 )
2022-07-09 09:07:47 +10:00
metalgearsloth
3135dfbebc
Play tap.ogg when no damage is being done ( #9489 )
2022-07-06 20:37:47 -07:00
metalgearsloth
40eecdd78a
Stamina damage ( #9230 )
2022-07-06 18:06:12 +10:00
metalgearsloth
c3a208234a
Stun baton tweaks ( #9225 )
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* Stun baton tweaks
* a
* sprotes
2022-06-27 17:51:38 +10:00
metalgearsloth
135da07102
Don't allow you to melee attack yourself ( #9178 )
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There may be some situations to allow it but in actual combat if you have a big sprite like space dragon it's VERY easy to hit yourself and do sizeable damage.
2022-06-26 04:25:29 -05:00
Kara
cc755a2051
Projectile spells + fireball spell ( #9058 )
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* Projectile spells + fireball spell
* say it with some gumption
2022-06-23 03:24:50 -07:00
Júlio César Ueti
a8f8426eed
Fixes Esword not changing hit sound and sharpComp. ( #9005 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-06-21 17:54:28 -07:00
metalgearsloth
8905996cfc
Make raiselocalevent not broadcast by default ( #8998 )
2022-06-22 09:53:41 +10:00
metalgearsloth
5a216be730
Make wide attacks optional for now ( #8924 )
2022-06-16 22:52:09 -07:00
Rane
b44ec9554a
Disarm 1984 ( #8872 )
2022-06-16 22:37:07 -07:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
EmoGarbage404
63fd01f3bb
Zombie Rework & Polymorph Expansion ( #8413 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-06-12 15:53:13 +10:00
metalgearsloth
e06cabecbb
Gun spread overlay ( #8588 )
2022-06-04 14:19:14 +10:00
metalgearsloth
49dfa9034a
Shotgun nerfs ( #8590 )
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- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
2022-06-03 00:57:39 -07:00
metalgearsloth
c021cadd46
Gun sound fixes ( #8592 )
2022-06-02 19:13:13 +10:00
metalgearsloth
227a86f494
Re-implement hitscan sounds ( #8581 )
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I forgor. Also added RW to ballistic prototype for funsies.
2022-06-02 12:01:50 +10:00
metalgearsloth
fb943a61dc
Gun refactor ( #8301 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com >
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com >
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-06-01 19:59:58 +10:00
wrexbe
1e0babbd50
Make AdminLogsSystem an IoC manager ( #8492 )
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* Make log not entity system
* Fixes
2022-05-28 23:41:17 -07:00
Kara
4811124786
Kill unarmed combat comp ( #8420 )
2022-05-25 14:48:41 -07:00
metalgearsloth
0084ca721b
More robust bullet impact sounds ( #8325 )
2022-05-22 18:23:37 +10:00
metalgearsloth
6e94d08b17
Gun tweaks ( #8320 )
2022-05-22 12:31:46 +10:00
metalgearsloth
4e2b94199e
Bullet flyby sounds ( #8317 )
2022-05-21 01:04:47 -07:00
metalgearsloth
8589f52bd5
More dynamic melee sounds ( #8207 )
2022-05-17 13:49:07 +10:00
metalgearsloth
527eabc677
Remove esword unneeded property
2022-05-16 15:50:11 +10:00
Kara
65445711e0
Harmbaton rework + remove MeleeInteractEvent ( #8157 )
2022-05-15 12:10:34 +10:00
metalgearsloth
2c927bb24e
Tether gun fixes ( #8129 )
2022-05-13 18:59:12 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00