Updated references from SharedStatusEffectsSystem to StatusEffectsSystem in spell and magic weakness systems to use the correct status effects system implementation.
* replace heat trigger to unsafe damage trigger * end demiplane music * timed demiplane modifier * unhardcode some values * demiplane crystal destruction waves * time limit * fixes * Update CP14UniqueLootSystem.cs * Update unstable_rift.yml * tweks * Update unstable_rift.yml