* Revert "Buff the AME until somebody fixes engineering" (#28419)
* Automatic changelog update
* hand teleport portals now may start in the same grid. (#28556)
* Microwave recipes now uses stacktype id instead of entity prototype id for stacked entities (#28225)
* Automatic changelog update
* Add "fill level" sprites to mops and damp rag (#28590)
* Automatic changelog update
* Reword some criminal records text (#28597)
* Update criminal-records.ftl
* Update criminal-records.ftl
* Update criminal-records.ftl
* Remove obsolete VisibilitySystem functions (#28610)
Remove obsolete visibility functions
Co-authored-by: plykiya <plykiya@protonmail.com>
* Prayable datafield typo (#28622)
* notifiactionPrefix -> notificationPrefix
* notifiactionPrefix -> notificationPrefix
* Update engine to v224.1.0 (#28624)
* Use dummy sessions in NukeOpsTest (#28549)
* Add dummy sessions
* Update NukeOpsTest
* Fix PvsBenchmark
* Update engine to v224.1.1 (#28632)
* Add Job preference tests (#28625)
* Misc Job related changes
* Add JobTest
* A
* Aa
* Lets not confuse the yaml linter
* fixes
* a
* Add logs that provide session to player admin logs (#28628)
* Cluster Update (#28627)
done here
* Automatic changelog update
* minor banner changes (#28636)
* minor banner changes
* Uhrmm actchually it's you're, not your
* Update banners.yml
props Hyenh
* Revenant spell catalog locale (#28638)
locale
* Make cuff default range again (#28576)
* Make cuff default range again
* uncuff distance
* how about ONE
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
* Automatic changelog update
* Machine-code cleanup (#28489)
* Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571)
* Automatic changelog update
* Fix Smoke-grenade.ogg not being mono (#28593)
* Fix Cigars Sprites + YAML fix for Inhand unlit cigars/cigs (#28641)
* Automatic changelog update
* Clean up Eva and Hardsuit helm yml + Lets atmos firesuit helm work as a BreathMask (#28602)
* Shifts borgs hats to the right a bit (#28600)
* Fix mouse inhands (#28623)
* Adjust some touch reaction damage levels (#28591)
* Automatic changelog update
* Add closing storage UIs to StorageInteractionTest (#28633)
* Update rules (#28452)
* Add support for LocalizedDatasets to RandomMetadata (#28601)
* Fix Admin Object tab sorting and search (#28609)
* Automatic changelog update
* Internals are kept on as long as any breathing tool is on (#28595)
* Automatic changelog update
* Convert rules to use guidebook parsing (#28647)
* Gives Insulation and NoSlip to all bots (#28621)
* Gives Insulation and NoSlip to all bots
* remove NoSlip from children
* Automatic changelog update
* Nerfs welderbombing (#28650)
nerf welderbombing
* Automatic changelog update
* Give jobs & antags prototypes a guide field (#28614)
* Give jobs & antags prototypes a guide field
* A
* space
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Add todo
* Fix merge errors
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Automatic changelog update
* Fix typo in Space Law's restricted gear (#28668)
This typo was included in the wiki as well.
Reported-by: Bobberson in the Discord
* Automatic changelog update
* fixed "silicones" typo in new rules (#28671)
fixed all appearances of silicone where it should have been silicon
* fix janitor not spawning with a survival box (#28669)
hi
* Automatic changelog update
* Fix typo in slime naming conventions (#28682)
* Flatpacker fixes (#28417)
* Return medicine recipe solid material costs to 1 (#28679)
Set material costs of medicine recipes to 1
* Automatic changelog update
* Update Core (#28689)
add
* Fixed the guidebook listing every single rule (#28680)
* Well i tried this way
* New approach (start)
* Did it
* makes spacelaw available, put it under sec
* Automatic changelog update
* rule fixes first pass (#28701)
update
* Add JobRequirementOverride prototypes (#28607)
* Add JobRequirementOverride prototypes
* a
* invert if
* Add override that takes in prototypes directly
* Tweak chapel salvage wreck (#28703)
add
* Fixes client having authority over rules popup cvars (#28655)
* Fixes client having authority over rules popup cvars
* Delete duplicate migration
* Pre-update
* Post-update
* Add locale support for booze and soda jugs labels (#28708)
* Swap some InRangeUnobstructed for InRangeUnoccluded (#28706)
Swap InRangeUnobstructed to InRangeUnoccluded
Co-authored-by: plykiya <plykiya@protonmail.com>
* Automatic changelog update
* Ports the singularity's values from vgstation (#28720)
* ports the singularity values from vgstation
* guidebook fix
* 5000 energy level 6 singulo
* Fix action icons when dragging an active action to another slot (#28692)
* Add DoPopup data field to OnUseTimerTrigger (#28691)
* Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709)
* Update DevourSystem.cs
* Update DevourSystem.cs
* Update Content.Server/Devour/DevourSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Improve grammar of various petting messages (#28715)
Improve grammar of various petting message
* Fix DamageOtherOnHit.OnDoHit when the target is terminating or deleted (#28690)
* Update Core (#28735)
add
* Fix flatpacker (#28736)
* Fix flatpacker
* a
* rn, atp (#28674)
* Update speech-chatsan.ftl
* Update word_replacements.yml
* Atm-at the moment
* Atm
* Update Resources/Locale/en-US/speech/speech-chatsan.ftl
* Update Resources/Prototypes/Accents/word_replacements.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Add loadout group check for role proto (#28731)
MFW same bug twice at 2 layers because I'm stupid.
* Automatic changelog update
* Try fix RGBee (#28741)
* Automatic changelog update
* Ensure packager creates a release folder (#28426)
I was screaming at the github actions runner before i noticed something i had done before caused me to never have a release folder and thus fail.
* allow ' in character names (#28652)
* Automatic changelog update
* Make freeze, freeze & mute, and unmute verbs work on disconnected players. (#28664)
* Automatic changelog update
* fix singulo decay (#28743)
* Automatic changelog update
* Don't use invalid defaults for loadouts (#28729)
At the time it made more sense but now with species specific stuff it's better to have nothing.
* Maybe fix invalid loadout prototypes (#28734)
* Maybe fix invalid loadout prototypes
So if we have existing data SetDefault is not normally called iirc. So what I think is happening is that if we have old loadout groups that get saved to DB and loaded these get dropped entirely and nothing is used to replace the group unless the person specifically looks at their loadout.
Need someone affected to send me their loadout to confirm it's fixed.
* Better fix
* Automatic changelog update
* Fix null ref exception in PrayerSystem (#28712)
* Fix null ref exception in PrayerSystem
* Also check that prayable ent/comp still exist
* Guidebook Updates for the Amateur Spessman (#28603)
* Created NewPlayer.xml
* Created NewPlayer.yml and added it to guides.ftl
* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later
* switched some stuff between the New? entry and the Space Station 14 entry
* Made everything so nice!!!!!!!!!!!!!!
* fixed formatting inconsistencies
* added a How to use this guidebook section
* build correction and guidebook clarification for other servers
* wrote character creation ig probs fo shizzle
* added new terms to the glossary and alphabetized it
* meh this seems important enough to add
* okay no more shitsec bad idea
* I HATED Roleplaying.xml ANYWAY!!!
* I REALLY REALLY HATED IT ACTUALLYLLL
* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete
* Separated the character creation bits that are just cosmetic from the ones that matter
* also put all the related new player xml files in their own folder
* expanded Radio.xml, kinda fixed survival.xml
* removed the line that mighta maybe sorta possibly could encourage self antag
* thought about this randomly but ICK OCK
* talking is no longer a key part of this game
* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around
* ah probably should make sure this works first also me when i lie on the internet
* don't be such a grammar nukie
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* okay nevermind that's justified
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* prepare. it is coming. the great reorganization...
* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.
* rename that real quick
* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.
* update shiftandcrew.yml to only have departments as children also fuck it alphabetization
* consolidated salvage into cargo
* made a new entry for command
* gave salvage a home and service an existence
* made some XML files to be filled out later
* quick rename...
* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml
* The Great Writing about Departments (25XX, black and white)
* added a bunch of links everywhere
* biochemical is no longer a thing
* service formatinaaaaaaa
* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,
* let's get that fixed
* second time i made a typo there as well
* we hate fun around here
* grammar?!???/
* various fixes and more linkings
* oops
* wewlad lol!!
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
* Automatic changelog update
* Add suffixes to excap survival boxes (#28755)
Update emergency.yml
* Add Jani lobby background (#28724)
* Add jani lobby background
* Actually make new lobby screen functional
* Fix license
* Automatic changelog update
* Strip markdown from silicon laws before saying them (#28596)
* saltern update (#28773)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* revert Tornado regex
* Update HumanoidCharacterProfile.cs
* Update arenas.yml
* test
* fix locale
* Update options-menu.ftl
* Update species-names.ftl
* Update debug.yml
* aaaaaa
---------
Co-authored-by: Moony <moony@hellomouse.net>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
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Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
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* Make banpanel respect CCVars. Add CCVars for default ip/hwid/use last
details checkboxes.
* Move severity handling for server/role ban to another function
* Save sawmill
* Line goofyness
---------
Co-authored-by: Vasilis <vasilis@pikachu.systems>
Fixes#26211
Admin messages now have separate "seen" and "dismissed" fields. The idea is that an admin should be able to tell whether a user pressed the "dismiss for now" button. Instead of using "seen" as "show this message to players when they join", "dismissed" is now used for this.
Existing notes in the database will automatically be marked as dismissed on migration. A note cannot be dismissed without being seen (enforced via constraint in the database too, aren't I fancy).
As part of this, it has become impossible for a player to play without dismissing the message in some form. Instead of a shitty popup window, the popup is now a fullscreen overlay that blocks clicks behind it, making the game unplayable. Also, if a user somehow has multiple messages they will be combined into one popup.
Also I had enough respect for the codebase to make it look better and clean up the code somewhat. Yippee.
* Add option for admins to disable bwoink
In a vain attempt to get people to ahelp more, provide the possibility
for admins to not play the bwoink sound if they don't want to scare the
player.
* Add silent indicator to discord relay
* Use string interpolation
Now we just skip duplicate "item pressed" events from the ListContainer.
This caused the ahelp window to unfocus the message box after sending something. Flow is something like this: you send ahelp -> bwoink window refreshes player list due to new bwoink -> repopulated player list -> sent selection change -> repopulates right pane -> line edit gets unfocused.
* PlayerListControl fixes.
Fix a button being selected by default always, which then can't be selected properly for real. This affected multiple admin UIs.
This broke due to upstream RT changes but ButtonGroup was always kinda busted so whatever. Uses the new IsNoneSetAllowed to implement everything properly.
Also make sure the selected player STAYS selected when filtering the list and stuff.
Also this PlayerInfo record has been changed to only do equality on the User ID because otherwise it'd need to compare each field individually which would be weird.
* Revert changes to ListContainer
This change was made default in the engine, no longer necessary here.
God bloody christ. There's like three layers of shit here.
So firstly, apparently we were still using Npgsql.EnableLegacyTimestampBehavior. This means that time values (which are stored UTC in the database) were converted to local time when read out. This meant they were passed around as kind Local to clients (instead of UTC in the case of SQLite). That's easy enough to fix just turn off the flag and fix the couple spots we're passing a local DateTime ez.
Oh but it turns out there's a DIFFERENT problem with SQLite: See SQLite we definitely store the DateTimes as UTC, but when Microsoft.Data.Sqlite reads them it reads them as Kind Unspecified instead of Utc.
Why are these so bad? Because the admin notes system passes DateTime instances from EF Core straight to the rest of the game code. And that means it's a PAIN IN THE ASS to run the necessary conversions to fix the DateTime instances. GOD DAMNIT now I have to make a whole new set of "Record" entities so we avoid leaking the EF Core model entities. WAAAAAAA.
Fixes#19897
* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
Fixes#23645
The problem is that the solution editor UI is an EUI, so the UI updates before the game states are applied.
A correct fix would be to move it to a BUI in some way, but that's a little involved as we don't really have pre-existing code that uses BUIs in a manner good for this. I decided against this because I realized we'd want to have more tools similar to this and tbh I kinda figured integrating it with VV would be a better fix instead, so...
This is a bad workaround to manually synchronize the UI updates against game timing. It's not pretty but it works.
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class
* Switches over to the Solutions.Solution Solution
* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions
* Switches over to the Containers.XYZ namespace
* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods
* Start using SolutionSystem for Solution manipulation
* EnumerateSolutions
* Move TryGetMixableSolution
* Move EnsureSolution to Server
* Create Solution Entities
* Stop using obsolete solution system methods
* Fix prototype component tests
* Add using ..Audio.Systems; back
* Wrap solution container slots in ContainerSlots
* Actually add the slot to the solution container map
* Dirty SolutionContainerComponent when ensuring solutions
* Revert namespace changes
* Remerge SolutionSystem and SolutionContainerSystem
* SolutionContainerManagerComponent refactor
* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release
* Readd examine reagent sorting
* Fix errors
* Poke tests
* Fix solution names not being applied
* Fix WoolyComponent including statement
* Fix merge skew
* Fix compile errors
* Make reactions use solntities
* Reindent solution class namespace
* Field attribute changes
* AutoGenerateComponentState for SolutionContainerComponent
* SolutionContainerComponent -> ContainedSolutionComponent
* ref ReactionAttemptEvent
* Denetwork preinit solutions
* Misc 1
* Nullable TryGetSolution out vars
* Cache associated solutions
* Fix merge skew
* Use explicit regions in SharedSolutionContainerSystem.Capabilities
* Add debug assert
* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent
* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName
* SolutionComponent doc comments
* Implicit DataField names and property purge
* ReagentEffect DataField names
* Local variables for readability
* Sort using statements + Entity<T> event handlers
* Fix compile erros
* Fix compile errors
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
* Fix chat filter button
Oh look, the popup code was copy pasted between chat filter and channel selector.
Hilarious.
Anyways same stuff as 995f506aaf. I pulled it all out into a base class so NO MORE COPY PASTE.
Fixes#22360
* Remove all further EnableAllKeybinds buttons.
Fixes#22346
Yeah none of these are valid use cases, why is this set...