* Revert "Buff the AME until somebody fixes engineering" (#28419)
* Automatic changelog update
* hand teleport portals now may start in the same grid. (#28556)
* Microwave recipes now uses stacktype id instead of entity prototype id for stacked entities (#28225)
* Automatic changelog update
* Add "fill level" sprites to mops and damp rag (#28590)
* Automatic changelog update
* Reword some criminal records text (#28597)
* Update criminal-records.ftl
* Update criminal-records.ftl
* Update criminal-records.ftl
* Remove obsolete VisibilitySystem functions (#28610)
Remove obsolete visibility functions
Co-authored-by: plykiya <plykiya@protonmail.com>
* Prayable datafield typo (#28622)
* notifiactionPrefix -> notificationPrefix
* notifiactionPrefix -> notificationPrefix
* Update engine to v224.1.0 (#28624)
* Use dummy sessions in NukeOpsTest (#28549)
* Add dummy sessions
* Update NukeOpsTest
* Fix PvsBenchmark
* Update engine to v224.1.1 (#28632)
* Add Job preference tests (#28625)
* Misc Job related changes
* Add JobTest
* A
* Aa
* Lets not confuse the yaml linter
* fixes
* a
* Add logs that provide session to player admin logs (#28628)
* Cluster Update (#28627)
done here
* Automatic changelog update
* minor banner changes (#28636)
* minor banner changes
* Uhrmm actchually it's you're, not your
* Update banners.yml
props Hyenh
* Revenant spell catalog locale (#28638)
locale
* Make cuff default range again (#28576)
* Make cuff default range again
* uncuff distance
* how about ONE
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
* Automatic changelog update
* Machine-code cleanup (#28489)
* Make Projectiles Only Hit a Variety of Station Objects Unless Clicked on (#28571)
* Automatic changelog update
* Fix Smoke-grenade.ogg not being mono (#28593)
* Fix Cigars Sprites + YAML fix for Inhand unlit cigars/cigs (#28641)
* Automatic changelog update
* Clean up Eva and Hardsuit helm yml + Lets atmos firesuit helm work as a BreathMask (#28602)
* Shifts borgs hats to the right a bit (#28600)
* Fix mouse inhands (#28623)
* Adjust some touch reaction damage levels (#28591)
* Automatic changelog update
* Add closing storage UIs to StorageInteractionTest (#28633)
* Update rules (#28452)
* Add support for LocalizedDatasets to RandomMetadata (#28601)
* Fix Admin Object tab sorting and search (#28609)
* Automatic changelog update
* Internals are kept on as long as any breathing tool is on (#28595)
* Automatic changelog update
* Convert rules to use guidebook parsing (#28647)
* Gives Insulation and NoSlip to all bots (#28621)
* Gives Insulation and NoSlip to all bots
* remove NoSlip from children
* Automatic changelog update
* Nerfs welderbombing (#28650)
nerf welderbombing
* Automatic changelog update
* Give jobs & antags prototypes a guide field (#28614)
* Give jobs & antags prototypes a guide field
* A
* space
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Add todo
* Fix merge errors
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Automatic changelog update
* Fix typo in Space Law's restricted gear (#28668)
This typo was included in the wiki as well.
Reported-by: Bobberson in the Discord
* Automatic changelog update
* fixed "silicones" typo in new rules (#28671)
fixed all appearances of silicone where it should have been silicon
* fix janitor not spawning with a survival box (#28669)
hi
* Automatic changelog update
* Fix typo in slime naming conventions (#28682)
* Flatpacker fixes (#28417)
* Return medicine recipe solid material costs to 1 (#28679)
Set material costs of medicine recipes to 1
* Automatic changelog update
* Update Core (#28689)
add
* Fixed the guidebook listing every single rule (#28680)
* Well i tried this way
* New approach (start)
* Did it
* makes spacelaw available, put it under sec
* Automatic changelog update
* rule fixes first pass (#28701)
update
* Add JobRequirementOverride prototypes (#28607)
* Add JobRequirementOverride prototypes
* a
* invert if
* Add override that takes in prototypes directly
* Tweak chapel salvage wreck (#28703)
add
* Fixes client having authority over rules popup cvars (#28655)
* Fixes client having authority over rules popup cvars
* Delete duplicate migration
* Pre-update
* Post-update
* Add locale support for booze and soda jugs labels (#28708)
* Swap some InRangeUnobstructed for InRangeUnoccluded (#28706)
Swap InRangeUnobstructed to InRangeUnoccluded
Co-authored-by: plykiya <plykiya@protonmail.com>
* Automatic changelog update
* Ports the singularity's values from vgstation (#28720)
* ports the singularity values from vgstation
* guidebook fix
* 5000 energy level 6 singulo
* Fix action icons when dragging an active action to another slot (#28692)
* Add DoPopup data field to OnUseTimerTrigger (#28691)
* Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709)
* Update DevourSystem.cs
* Update DevourSystem.cs
* Update Content.Server/Devour/DevourSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Improve grammar of various petting messages (#28715)
Improve grammar of various petting message
* Fix DamageOtherOnHit.OnDoHit when the target is terminating or deleted (#28690)
* Update Core (#28735)
add
* Fix flatpacker (#28736)
* Fix flatpacker
* a
* rn, atp (#28674)
* Update speech-chatsan.ftl
* Update word_replacements.yml
* Atm-at the moment
* Atm
* Update Resources/Locale/en-US/speech/speech-chatsan.ftl
* Update Resources/Prototypes/Accents/word_replacements.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Add loadout group check for role proto (#28731)
MFW same bug twice at 2 layers because I'm stupid.
* Automatic changelog update
* Try fix RGBee (#28741)
* Automatic changelog update
* Ensure packager creates a release folder (#28426)
I was screaming at the github actions runner before i noticed something i had done before caused me to never have a release folder and thus fail.
* allow ' in character names (#28652)
* Automatic changelog update
* Make freeze, freeze & mute, and unmute verbs work on disconnected players. (#28664)
* Automatic changelog update
* fix singulo decay (#28743)
* Automatic changelog update
* Don't use invalid defaults for loadouts (#28729)
At the time it made more sense but now with species specific stuff it's better to have nothing.
* Maybe fix invalid loadout prototypes (#28734)
* Maybe fix invalid loadout prototypes
So if we have existing data SetDefault is not normally called iirc. So what I think is happening is that if we have old loadout groups that get saved to DB and loaded these get dropped entirely and nothing is used to replace the group unless the person specifically looks at their loadout.
Need someone affected to send me their loadout to confirm it's fixed.
* Better fix
* Automatic changelog update
* Fix null ref exception in PrayerSystem (#28712)
* Fix null ref exception in PrayerSystem
* Also check that prayable ent/comp still exist
* Guidebook Updates for the Amateur Spessman (#28603)
* Created NewPlayer.xml
* Created NewPlayer.yml and added it to guides.ftl
* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later
* switched some stuff between the New? entry and the Space Station 14 entry
* Made everything so nice!!!!!!!!!!!!!!
* fixed formatting inconsistencies
* added a How to use this guidebook section
* build correction and guidebook clarification for other servers
* wrote character creation ig probs fo shizzle
* added new terms to the glossary and alphabetized it
* meh this seems important enough to add
* okay no more shitsec bad idea
* I HATED Roleplaying.xml ANYWAY!!!
* I REALLY REALLY HATED IT ACTUALLYLLL
* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete
* Separated the character creation bits that are just cosmetic from the ones that matter
* also put all the related new player xml files in their own folder
* expanded Radio.xml, kinda fixed survival.xml
* removed the line that mighta maybe sorta possibly could encourage self antag
* thought about this randomly but ICK OCK
* talking is no longer a key part of this game
* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around
* ah probably should make sure this works first also me when i lie on the internet
* don't be such a grammar nukie
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* okay nevermind that's justified
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* prepare. it is coming. the great reorganization...
* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.
* rename that real quick
* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.
* update shiftandcrew.yml to only have departments as children also fuck it alphabetization
* consolidated salvage into cargo
* made a new entry for command
* gave salvage a home and service an existence
* made some XML files to be filled out later
* quick rename...
* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml
* The Great Writing about Departments (25XX, black and white)
* added a bunch of links everywhere
* biochemical is no longer a thing
* service formatinaaaaaaa
* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,
* let's get that fixed
* second time i made a typo there as well
* we hate fun around here
* grammar?!???/
* various fixes and more linkings
* oops
* wewlad lol!!
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
* Automatic changelog update
* Add suffixes to excap survival boxes (#28755)
Update emergency.yml
* Add Jani lobby background (#28724)
* Add jani lobby background
* Actually make new lobby screen functional
* Fix license
* Automatic changelog update
* Strip markdown from silicon laws before saying them (#28596)
* saltern update (#28773)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* revert Tornado regex
* Update HumanoidCharacterProfile.cs
* Update arenas.yml
* test
* fix locale
* Update options-menu.ftl
* Update species-names.ftl
* Update debug.yml
* aaaaaa
---------
Co-authored-by: Moony <moony@hellomouse.net>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com>
Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: Hmeister-real <118129069+Hmeister-real@users.noreply.github.com>
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Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com>
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: Moomoobeef <62638182+Moomoobeef@users.noreply.github.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
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Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: MerrytheManokit <167581110+MerrytheManokit@users.noreply.github.com>
Co-authored-by: Vasilis <vasilis@pikachu.systems>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
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Co-authored-by: AJCM <AJCM@tutanota.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* Adds Support for Guidebook Buttons in UIs
* read it from the component
* the code is perfect
* moony review
---------
Co-authored-by: ike709 <ike709@github.com>
* Always display item status panel fully
Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that.
* Fix item status middle hand being on the wrong side
I think I switched this around when fixing the left/right being inverted in the UI code.
* Minor status panel UI tweaks
Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps.
Clip contents for panel
* Fix clipping on implanters and network configurators.
Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text.
* Update visibility of item status panels based on whether you have hands at all.
This avoids UI for borgs looking silly.
Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code.
* Use BulletRender for laser guns too.
Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now.
This involved generalizing BulletRender a bit so it can be used for not-just-bullets.
* Fix geiger word wrapping if you're really fucked
* Adds the option to fit your viewport to your vertical screenspace
* fixes documentation
* Removes commented-out leftover
* Hides the viewport width slider and also we dont know if the viewport width causing stretching/squishing was a bug present before but we fixed that while we were at it
* Removes commented out leftovers
* Initial radial menu prototyping for the RCD
* Radial UI buttons can send messages to the server
* Beginning to update RCDSystem
* RCD building system in progress
* Further updates
* Added extra effects, RCDSystem now reads RCD prototype data
* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken
* Added extra functionality to RadialContainers plus documentation
* Fixed localization of RCD UI strings
* Menu opens near cursor, added basic RCD
* Avoiding merge conflict
* Implemented atomized construction / deconstruction rules
* Increased RCD ammo base charges
* Moved input context definition to content
* Removed obsoleted code
* Updates to system
* Switch machine and computer frames for electrical cabling
* Added construction ghosts
* Fixed issue with keybind detection code
* Fixed RCD construction ghost mispredications
* Code clean up
* Updated deconstruction effects
* RCDs effects don't rotate
* Code clean up
* Balancing for ammo counts
* Code clean up
* Added missing localized strings
* More clean up
* Made directional window handling more robust
* Added documentation to radial menus and made them no longer dependent on Content
* Made radial containers more robust
* Further robustness to the radial menu
* The RCD submenu buttons are only shown when the destination layer has at least one children
* Expanded upon deconstructing plus construction balance
* Fixed line endings
* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag
* Bug fixes
* Revert unnecessary change
* Updated RCD strings
* Fixed bug
* More fixes
* Deconstructed tiles/subflooring convert to lattice instead
* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)
* Fixing merge conflict
* Updated airlock assembly
* Fixing merge conflict
* Fixing merge conflict
* More fixing...
* Removed erroneous project file change
* Fixed string handling issue
* Trying to fix merge conflict
* Still fixing merge conflicts
* Balancing
* Hidden RCD construction ghosts when in 'build' mode
* Fixing merge conflict
* Implemented requested changes (Part 1)
* Added more requested changes
* Fix for failed test. Removed sussy null suppression
* Made requested changes - custom construction ghost system was replaced
* Fixing merge conflict
* Fixed merge conflict
* Fixed bug in RCD construction ghost validation
* Fixing merge conflict
* Merge conflict fixed
* Made required update
* Removed lingering RCD deconstruct tag
* Fixing merge conflict
* Merge conflict fixed
* Made requested changes
* Bug fixes and balancing
* Made string names more consistent
* Can no longer stack catwalks
* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
* add Placeholder and make default buttons flags consistent w old behaviour
* DialogWindow ops
* make QuickDialog use DialogWindow
* Update Content.Client/UserInterface/Controls/DialogWindow.xaml
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
instead checks if the final size of the container is supposed to be bigger than zero: if it is, then it will continue to attempt to set the split fraction until the size is no longer zero, then it will do it once last time before stopping
* Fix some bugs in stations and do a little cleanup.
* Begin backporting the guidebook.
* wow that's a lot of work.
* More work, gives the monkey some more interactions.
* disco monkye.
* monky
* jobs entry.
* more writing.
* disco
* im being harassed
* fix spacing.
* i hate writing.
* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
* builds again
* a
* pilfer changes from AL
* fix and remove unused code
* pilfer actual guide changes from AL
* localization
* more error logs & safety checks
* replace controls button with command
* add test
* todos
* pidgin parsing
* remove old parser
* Move files and change tree sorting
* add localization and public methods.
* Add help component/verb
* rename ITag to IDocumentTag
* Fix yml and tweak tooltips
* autoclose tooltip
* Split container
* Fancier-tree
* Hover color
* txt to xml
* oops
* Curse you hidden merge conflicts
* Rename parsing manager
* Stricter arg parsing
tag args must now be of the form key="value"
* Change default args
* Moar tests
* nullable enable
* Even fancier tree
* extremely fancy trees
* better indent icons
* stricter xml and subheadings
* tweak embed margin
* Fix parsing bugs
* quick fixes.
* spain.
* ogh
* hn bmvdsyc
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* attempt at moving MainViewport to UIWidget
* oldchat (prototype)
* separate oldchat and default ss14 HUD into their own files
* restores original default game screen logic and adds that logic into separated chat game screen
* hand reloading, several tweaks to port oldchat to main ss14 branch
oldchat is currently not selectable
* screen type cvar, gameplay state screen reloading/loading
* reload screen on ui layout cvar change
* fixes up basic reloading (HUD switching is still very bad)
* some UI widget reloading for main UI screen switching
* alert sync on screen change
* inventory reload
* hotbar margin fix
* chat bubbles above viewport
* whoops
* fixes ordering of speech bubble root
* should fix the chat focus issue (at least in-game, not lobby yet)
* should fix up the lobby/game chat focus
* fixes chat for lobby, turns lobby into a UI state
* viewport UI controller
* viewport ratio selection
* whoops
* adds the /tg/ widescreen ratio
* removes warning from inventory UI controller, adds background to separated chat game screen's chat portion
* menu button reload
* unload menu buttons only from gameplay state shutdown
* bugfix
* character button fix
* adds config options for viewport width/UI layout
* variable naming changes, get or null instead of get to avoid exceptions
* moves entity system get into controller