metalgearsloth
5896e68752
Content update for UI prediction ( #27214 )
...
* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
2024-04-26 18:16:24 +10:00
Leon Friedrich
77e029d4ca
Remove atmos method events ( #26402 )
...
* Remove HasAtmosphereMethodEvent
* Remove GetTileMixturesMethodEvent
* Remove GetTileMixtureMethodEvent
* Remove GetAdjacentTilesMethodEvent
* Add TileMixtureEnumerator
* Remove GetAdjacentTileMixturesMethodEvent
* Remove IsTileSpaceMethodEvent
* Remove HotspotExposeMethodEvent
* Remove pipe net method events
* Remove device method events
* Use Entity<T>
* Misc fixes
* A
* Theres probably a few more of these
* Fix other resolve errors
2024-03-28 13:22:19 +11:00
Ed
498ad2d5d7
Lock Anomaly generator to research access ( #24464 )
...
* small patch
* fix
* remove garbage
* fix
* moved to shared events
* fix
* LocId
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-02-01 19:45:24 +11:00
Ilya246
49dbbc5721
fix emagged lathes ( #23318 )
...
* implement
* pass uid
* fix
* fix dementia
* event implementation
* fix
2024-01-02 02:11:13 -05:00
Hannah Giovanna Dawson
f850047341
Migrate Lathe Material Ejection Code to MaterialStorage ( #23199 )
...
* SS14-23184 Migrate Lathe Material Ejection Code to MaterialStorage
The lathe material ejection code acts as a do-nothing
man-in-the-middle system that does work that would be
reasonable for any MaterialStorage-using machine to
use. This has been fixed by migrating the ejection
code to MaterialStorage, allowing anything that uses
the system to eject mats it is storing.
* Fix some YAML references. Science!!
2023-12-30 20:08:33 -05:00
Nemanja
cfb129c5a4
Buff heat and flame damage ( #23238 )
2023-12-30 16:28:00 -07:00
Nemanja
c3f81bfe03
Hyper convection lathes and industrial ore processor ( #23202 )
...
* Hyper-convection lathes and industrial ore processor
* balance
* gold... why not?
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-12-31 03:18:58 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Nemanja
6695ac2ad6
Show materials as sheets, tweak lathe ui ( #19709 )
2023-08-31 22:28:08 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
chromiumboy
a39fa80d58
Add lathe material ejection ( #19218 )
...
This completes PilgrimViis' (now closed) PR 16398. It addresses issue 10896, by allowing materials to be ejected from most lathes (except the ore processor and sheet-meister 2000)
* - Refinements to the material ejection UI
- Made the lathe UI default to a slightly larger size
- Fixed an offset issue with the label of the item currently being printed in the build queue UI
* Allow the materiel reclamation UI to pop if there is material left in the lathe, but not enough to print any sheets
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2023-08-17 09:22:01 -08:00
ubis1
e203423665
Emaggable protolathe ( #18456 )
2023-08-08 00:21:04 +10:00
TemporalOroboros
3ac4cf85db
Cleaner BoundUserInterfaces ( #17736 )
2023-07-09 02:02:17 +10:00
Nemanja
a01f26d3a6
fix lathe syncing and tweak ui ( #17489 )
2023-06-20 00:39:35 -06:00
Nemanja
910c2da9bb
fix-lathe-recipe-dupes ( #17473 )
2023-06-19 11:43:20 -06:00
Nemanja
8411739e00
Fix secfab being able to print protolathe items ( #17443 )
2023-06-18 16:35:19 -06:00
Moony
e2b5651fc3
Make sure lathes don't waste time trying to print when out of mats. ( #16617 )
2023-05-19 10:25:22 -05:00
Nemanja
9efc727fe1
RND Rework [Death to Techweb] ( #16370 )
...
* Techweb rework
* more ui work
* finishing ui
* Finish all the C# logic
* the techs + lathes
* remove old-tech
* mirror-review
2023-05-15 15:17:30 -05:00
Nemanja
d506311985
make printed items from lathes automatically stack ( #13603 )
...
Closes https://github.com/space-wizards/space-station-14/issues/10402
2023-01-20 15:06:02 +11:00
Nemanja
26786b5839
decouple material insertion visualization from lathes ( #13242 )
2023-01-08 13:36:50 +11:00
Leon Friedrich
1f5bae751f
MaterialComponent cleanup ( #13326 )
2023-01-07 14:36:32 -08:00
Chief-Engineer
2a8e5d9096
Add machine logs ( #13185 )
...
* add material insert logs
* add lathe queue logs
* add grav gen power logs
* fix count
* replace SharedStackComponent with StackComponent and rm unused imports
* use TryComp
* fix import
2022-12-27 18:01:36 +01:00
Nemanja
4eee1ee9b2
clean up infinite researchsystem shitcode ( #13136 )
...
* clean up infinite researchsystem shitcode
* fml some more shit
* make syncing work logically
* naming naming naming
2022-12-25 15:22:23 -06:00
Nemanja
050e157005
Technology Disks ( #13077 )
...
* clean up a bunch of R&D code
* don't store components
* brug
* speedrun some sloth review
* technology disks
* expand functionality, begin work on printer
* disk printer ui
* file
* fix the rebase
* disk console is finito
* Update DiskConsoleSystem.cs
2022-12-20 16:39:57 -06:00
Nemanja
0549b22cbc
clean up a bunch of R&D code ( #13071 )
...
* clean up a bunch of R&D code
* don't store components
* brug
* speedrun some sloth review
2022-12-19 15:14:02 -06:00
0x6273
a201d777bc
Machine upgrade examine verb ( #12119 )
2022-11-04 14:27:47 +11:00
Paul Ritter
c5e5729bd4
removes beforeserialization hook ( #12319 )
2022-11-03 12:41:12 +11:00
Nemanja
6fd083af0b
fix infinite lathe printing bug ( #12343 )
2022-11-01 18:05:00 -05:00
Nemanja
3ab98e320a
lathe machine upgrading ( #12032 )
2022-10-30 18:12:11 +11:00
metalgearsloth
0b38589728
Raise power events by ref and not broadcast ( #11923 )
...
Also some other minor stuff.
2022-10-14 23:08:15 -05:00
Nemanja
2e7dcb1ed8
Lathe Refactor and ECS ( #11201 )
...
* lathe and material storage refactor
* materialStorage ECS
it kinda sus tho
* beginning the lathe shitcode dive
* couple lathe visuals and lathe system
* lathe changes and such
* dynamic lathe databases
* rewrote internal logic
on to ui
* da newI
* material display clientside
* misc ui changes
* component state handling and various other things
* moar
* Update Content.Shared/Lathe/LatheComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* first volley of sloth review
* more fixes
* losin' my mind
* all da changes
* test fix and other review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-09-16 18:49:05 -05:00
metalgearsloth
ad7a851e27
Cargo economy balance ( #11123 )
...
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com >
2022-09-15 11:53:17 +10:00
Rane
f36d278499
Biomass ( #10313 )
...
* Material
* good prototype
* Fix material storage
* You can insert biomass into the cloner
* ok, basic biomass subtraction works
* amogus
* ok chance works
* Alright, the biomass and genetic stuff works
* feedback for cloning
* more reclaimer polish
* ship it
* starting biomass + fix lathes
* I changed my mind on rat mass and these guys are definitely getting ground up
* Doafter
* clean up, sync the two
* fix naming, fix mass
* technology + construction
* additional logging, stop unanchoring when active
* fix event / logs
* dont gib dead salvage
* auto eject
* fix deconstruction behavior
* make warning message better, temporarily disable cancer scanner
* fix biomass stacks
* add easy mode CVAR
* stack cleanup, make biomass 2x as fast
* bugfix
* new sprite from hyenh
* fix tests
* hello? :smilethink:
* :smilethink:
* medical scanner gets antirotting
* fix cloner and medical scanner
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
2022-08-29 21:31:27 -05:00
Nemanja
5670769435
fix lathe queue interruption bug ( #10533 )
2022-08-11 20:33:32 -05:00
Leon Friedrich
8f445d44fa
Fix stuck lathe queue ( #10311 )
2022-08-04 16:19:31 -07:00
Leon Friedrich
bbd6482420
Fix lathe unanchor interaction & general cleanup ( #10156 )
2022-08-03 17:38:56 -07:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Nemanja
54fcdb70f0
Prevent Glass duplication in lathes ( #9954 )
...
* lathes have been handled ;)
* Update LatheSystem.cs
2022-07-24 21:37:29 +10:00
Nemanja
52d2cc1de2
Prevent erroneous materials from being placed in lathes. ( #9454 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-07-07 13:44:31 +10:00
metalgearsloth
5dbb3220dd
ECS and bandaid research ( #9251 )
2022-06-28 22:54:08 +10:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
metalgearsloth
2d873a2cf2
Add static "IsPowered" method ( #8434 )
...
* Add static "IsPowered" method
* Use IsPowered in more places
Co-authored-by: wrexbe <wrexbe@protonmail.com >
2022-05-26 17:36:12 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Rane
17ba90574d
Fix lathe queue bug ( #7883 )
2022-05-03 19:43:25 -07:00
Chris V
94a0bc92b7
Salvage mining, ore processing, and material clean-up ( #7406 )
...
* adding stuff cuz new computer
* removed unused materials
* remove unused materials and such, lathe things
* material volume no longer hardcoded
* fixed mining system
* add 5 stacks of materials, and add them to the ore processor
* fix copyright for ores and handdrill
* comma momma
* whyyyyy
* more fixes to make the yaml linter happy
* i should get my eyes checked
* silver proper
* more cleanup
* leftovers
* remove more references to material doors
* couldn't bear to be without bearhide
* added uranium, added more lathe recipes
* copyright fix, stack fix
* ore processor sprite and such
* ore processing some binches
* MaterialCotton removal
* 1 uranium ore means 1 sheet
* fix merge conflict? idk
* time to ketchup
* lathe recognizes material volume again
* yaml cleanup
* forgot to remove adamantine lol
* re-added diamond for now
* diamond stacks
* functional ore processor
* added ignoreColor to lathe visuals
* ore processor machine board
* add board to industrial tech and circuit printer
* provided lathes their whitelists
* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance
* re-added ore processor
* typos and cleanup
* Update Content.Client/Lathe/LatheSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Update Content.Server/Lathe/LatheSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* revert mapchange
* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn
* actually null canceltoken
* remove five-stacks, ore processor produces full stacks or single sheets/ingots
* VV proper
* adjust ore chances
* readd Cotton
* Update Content.Server/Mining/MineableSystem.cs
* tweaks
* Material is now dict (material, volume)
* removed unused property
* Space crystal -> space quartz
* forgor asteroid space quartz
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-04-28 20:41:04 +10:00
Rane
6054c5bc53
Familiars respawn ( #7640 )
2022-04-23 19:27:19 -07:00