Commit Graph

77 Commits

Author SHA1 Message Date
SlamBamActionman
f544c91298 Revert Exterminator pending newmed/redesign (#26978)
* Reverts Exterminator

* Includes commented out parts + sprites

* Readd stuff, comment out yaml

* Popup ads

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-28 15:45:54 +10:00
Nemanja
161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
lzk
69a15ada7f Send what seleted for secret to admin chat (#26500)
* Send what seleted for secret to admin chat

* add line

* Add localization support
2024-03-29 16:03:34 +11:00
Alice "Arimah" Heurlin
ffd52b24ff Remove random Cyrillic characters from locale files (#26043) 2024-03-12 16:58:04 +01:00
Rainfey
4e6c59cfe5 Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
shamp
4920d5f7df Added new All at once game preset (#23171)
* Update game_presets.yml

* Create preset-allatonce.ftl

* Update game_presets.yml

* Update game_presets.yml

the game rule has been removed:
- pirates

* Update game_presets.yml

Pascal case/Camel case fix

* Update preset-allatonce.ftl

Camel case fix
2024-01-28 21:41:36 +11:00
Arkanic
294c4bb3ce qol tweak: More context about how to access traitor uplink in character menu (#24163)
Update preset-traitor.ftl
2024-01-16 17:33:51 -05:00
deltanedas
88db476d27 Add greenshift preset (#24029)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-14 18:20:43 +11:00
deltanedas
a558b112a1 better deconversion (#23315)
* add deconverted window

* show deconverted window when deconverting + remove the role

* webedit ops

* antagonist -> revolutionary

* evil

* oh

* eui ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-14 14:20:35 +11:00
Mr. 27
0e18d54cf7 head revolutionaries are now blue (#23432)
* inital2

* raemove break
2024-01-03 19:32:38 +11:00
Mr. 27
2548156eae Syndicate agents are now red (#23420)
inital
2024-01-03 17:17:06 +11:00
Kara
742fd7420b Thief description & grammar fixes (#22951)
* Thief description & grammar fixes

* sad

* cant do that sad
2023-12-25 01:13:12 -08:00
deltanedas
52532e4075 exterminator midround minor antag (#19946)
* terminator locale

* terminate objective

* terminator components and shared system

* terminator roles rules and system

* terminator events

* skeleton recolour

* terminator and endoskeleton

* ghost role spawn

* damage modifier sets

* :trollface:

* :trollface:

* add antag prototype

* ghost role locale

* skynet

* :trollface:

* :trollface:

* :trollface:

* add endoskeleton body prototype

* :trollface:

* :trollface:

* smite locale

* implement terminate smite

* :trollface:

* :trollface:

* implement PopupBehavior

* endoskeleton transform popup

* move stuff from shared to server since nothing actually used it

* recolour everything

* update parts

* :trollface:

* :trollface:

* ok fire was using the damage set, back to 1.0

* tweak

* :trollface:

* :trollface:

* simplemob ops

* 1 rule per pro

* :trollface:

* :trollface:

* update some sprites

* structural damage

* :trollface:

* :trollface:

* Revert "update some sprites"

This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc.

* offbrand, add die objective to maybe remove fear of murderbone

* add shut down objective to the list

* fix ghost role

* fix control mob

* :trollface:

* :trollface:

* please

* naming

* code changes for GenericAntag terminator

* yml changes for GenericAntag terminator

* :trollface:

* moved kill objective override to an objective component

* use kill objective override

* fix

* oh

* locale changes

* change burn to heat for skin melting gib

* change some endoskeleton stuff

* pro

* i already did this dementia ops

* objective

* fix

* pro

* swap out full sprite

* update parts

* forgor

* fix mind transfer

* type

* endoskeleton has 500 mass

* evil

* fishops

* warops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-24 20:16:56 -07:00
Ed
144af233c4 New Thief minor antagonist (#21520)
* start working

* add right-click thief antagins
some architecture restruct

* add meh thief greeting audio

* add thief subgamemode to Traitors gamemode

* add late join thief (not tested yet)
add briefing

* add pacifism

* add Steal tasks to thief

* fix crash thief+traitor on person

* add new condition: collection steal

* add tracking of succes collection objective

* add stamp collection target
remove some boring steal target
add check pulling entity to collection target

* finalize first 2 group objective

* start merging stealing objective systems

* merging

* finish merging. Now traitor steal objective work better

* we don't check the items of pullable sentient entity

* clear naming, enable thief signle item objective start

* objective pack add

* finish with steal item objectives

* convert string to ProtoId<>

* some clean up

* add thieves to revolution game mode

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* update pacifism: fix crashing, monkey-thief without pacified

* adaptive animal briefing, cleaning locales

* add structure steal objectives

* remove RCD target

* add thiefs to manifest, but bug with traitor duplications

* add escape objective

* add chat briefing

* setup animal objective group system

* add animal steal objectives

* add animal objectives notroleconditions

* add morty

* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3

* 6 hours of trying to fix duplicate tasks. Failure

* added thief pinpointer (buggy)

* start thief backpack UI work

* revert pinpointer for scope reason

* UI continue work

* add thief starter kits content

* remove ERP kit :trollface:

* finally! giving starting items to thief. Now it playable, but still need more work

* clean up

* fix

* fox

* add merged items into thief
new Starting Kit (buggy)

* fix YES antag menu

* objection tweaks

* remove hearts objective, working on spawning things from toolbox

* smug

* fixes

* add race specifier objective condition LAMPS

* meh

* fix fix fix

* the alive

* Adding stamps

* Update backpack.ftl

* Revert1

* Revert ftl

* add voice mask to communicator kit

* Update Resources/Locale/en-US/administration/antag.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/objectives/conditions/steal.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/prototypes/roles/antags.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* update

* fix

* more reusable function, add documentation

* fix doc

* faint fixes

---------

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-12-24 02:58:28 -07:00
deltanedas
24476721af rev roundend shows converted count (#21854)
* add ConvertedCount field to role

* make objectives roundend title logic reusable

* change rev system + use GetTitle

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-27 14:43:48 -07:00
2013HORSEMEATSCANDAL
23b54dae79 Operations (#21154)
* Creates an operation name when Nukies spawn.

* Fixed each nukie getting a different name

* Fixed it again for real this time

* commit name

* Revert "fix (#20719)"

This reverts commit bfa301b53e.

* Fixed it (for real this time it works now I swear)

* Update Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* shortened variable names

* moved a method

* typo fix

* rewrote the lists in alphabetical order

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
2023-11-16 14:04:50 -07:00
Vasilis
94796ddeee Slightly better locale for revs (#21168) 2023-10-24 18:47:53 +11:00
Vasilis
e04d6a312c Fixed players without headrevs ticked being picked anyway (#20895)
* Fixy fix fix uwu merge pwease

* admin message to inform them

* oop
2023-10-18 23:48:55 -04:00
coolmankid12345
0a7338c0fe Minor Rev changes (#20771)
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
2023-10-06 15:41:26 +11:00
deltanedas
a365568a7a give revs briefing (#20749)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-05 08:05:09 -07:00
DrSmugleaf
5f0b665f0e Fix printing $username at round end for head revs when it doesn't have a session (#20742) 2023-10-04 23:22:30 -06:00
coolmankid12345
9df5ded9ad Revolutionaries (#18477)
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2023-10-04 18:47:33 -07:00
deltanedas
621e102c93 refactor nukeops rule a bit (#19792)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-16 21:48:42 +10:00
deltanedas
b3f66fff40 decouple objectives round end text from traitor (#19687)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 21:55:34 -07:00
ike709
8877b8abf7 Fixes BYOND™ capitalization in deathmatch callouts (#19677) 2023-08-30 20:15:41 -06:00
ike709
c91c452054 Fixes an extremely important™ typo in deathmatch callouts (#19676) 2023-08-30 19:13:00 -07:00
Nemanja
4d677f0685 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
Tom Leys
bc097c7b4d Teleport noobs off Arrivals shuttle to spawn (#17189) 2023-08-22 20:46:50 +10:00
Nemanja
518bf77479 Revert "add syndies+nukies gamemode" (#19105) 2023-08-14 15:00:35 +10:00
Ilya246
e435f983ee add syndies+nukies gamemode (#18991) 2023-08-12 03:54:46 -06:00
Kara
afead24f1e Rename spacebucks to spesos (#18805) 2023-08-06 23:43:34 -06:00
Nemanja
27231420bc Allow gamemodes to specify custom map pools (#18429)
* Allow game presets to require certain maps

* make preset maps ignore the game map pool

* make it use a map pool prototype

* Typo

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-01 16:11:50 -05:00
Nemanja
d55cd23b0a Zombie Mode 𝓡𝓮𝓭𝓾𝔁 (#18199)
* zombie mode redux

* the great zombie changes

* fix this

* 65 down to 50

* empty

* Changes to address stalling

* make zombie nukies no longer nukies

* actually work
2023-07-25 15:31:35 -06:00
OctoRocket
ecef573af5 [Tweak] Default to Traitor instead of Extended when possible (#16386) 2023-06-08 17:16:18 +10:00
Tom Leys
d3b6bb62c0 Zombie virus delayed from 20-30 minutes from rule start. (#16346) 2023-05-16 01:59:39 -04:00
Tom Leys
eab0121744 Zombies recover faster from crit. They heal Piercing damage (#16325) 2023-05-15 23:58:36 -04:00
deltanedas
44f9c098ec uplink locking/unlocking, minor pda refactor (#15842)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-01 16:30:08 +10:00
deltanedas
597c398545 uplink ringtone code + minor cleanup (#15277)
* uplink ringtone code + minor cleanup

* show uplink code in character menu

* no log

* rgbee

* no red

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-23 17:00:42 -04:00
keronshb
ac87effca0 [Revert] Reverts Ninja (#15516)
* Revert "[Antag] add space ninja as midround antag (#14069)"

This reverts commit c1cda0dbf8.

* Revert "[Fix] move ninja objectives into NinjaRole (#15490)"

This reverts commit 251f429fb3.
2023-04-19 01:43:09 -06:00
deltanedas
c1cda0dbf8 [Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag

* suit has powercell, can be upgraded only (not replaced with equal or worse battery)

* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks

* 💀

* add basic suit power display that uses stamina rsi

* add draining apc/sub/smes - no wires yet

* add research downloading

* ninja starts implanted, move some stuff to yaml

* add Automated field to OnUseTimerTrigger

* implement spider charge and objective

* fix client crash when taking suit off, some refactor

* add survive condition and tweak locale

* add comms console icon for objective

* add calling in a threat - currently revenant and dragon

* combine all glove abilities

* locale

* spark sounds when draining, refactoring

* toggle is actually toggle now

* prevent crash if disabling stealth with outline

* add antag ctrl for ninja, hopefully show greentext

* fix greentext and some other things

* disabling gloves if taken off or suit taken off

* basic energy katana, change ninja loadout

* recallable katana, refactoring

* start of dash - not done yet

* katana dashing ability

* merge upstream + compiling, make AutomatedTimer its own component

* docs and stuff

* partial refactor of glove abilities, still need to move handling

* make dooremaggedevent by ref

* move bunch of stuff to shared - broken

* clean ninja antag verb

* doc

* mark rule config fields as required

* fix client crash

* wip systems refactor

* big refactor of systems

* fuck

* make TryDoElectrocution callable from shared

* finish refactoring?

* no guns

* start with internals on

* clean up glove abilities, add range check

* create soap, in place of ninja throwing stars

* add emp suit ability

* able to eat chefs stolen food in space

* stuff, tell client when un/cloaked but there is bug with gloves

* fix prediction breaking gloves on client

* ninja soap despawns after a minute

* ninja spawns outside the station now, with gps + station coords to navigate

* add cooldown to stun ability

* cant use glove abilities in combat mode

* require empty hand to use glove abilities

* use ghost role spawner

* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* some review changes

* show powercell charge on examine

* new is needed

* address some reviews

* ninja starts with jetpack, i hope

* partial feedback

* uhh

* pro

* remove pirate from threats list

* use doafter refactor

* pro i gave skeleton jetpack

* some stuff

* use auto gen state

* mr handy

* use EntityQueryEnumerator

* cleanup

* spider charge target anti-troll

* mmmmmm

---------

Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-04-17 01:33:27 -06:00
Nemanja
ccf81a6be9 Add autocomplete to setgamepreset command (#15399)
* Add autocomplete to setgamepreset

* better ordering
2023-04-13 18:06:06 -07:00
AJCM-git
0377f328e8 Fixes codewords in the roundend summary (#14835) 2023-03-24 15:54:44 -04:00
deltanedas
47d5ec20ce list codewords on traitor round end (#14810) 2023-03-23 12:29:39 -04:00
metalgearsloth
f3a06a0696 Add arrivals (#14755)
* Arrivals

* More arrivals and shitty uhh preload

* cvar

* a

* clockin + maps

* shitter prevention

* Placement

* a

* cvar for tests and dev

* weh
2023-03-22 04:29:55 -05:00
Chief-Engineer
d0724c0adf Add first join message (#13583) 2023-01-20 05:57:29 -08:00
Nemanja
250fde746f make nukie round-end screen good (#12949)
* make nukie round-end screen good

* UNCOMMENT THIS YOU BUFFOON
2022-12-09 20:08:40 -06:00
Morb
6775648cc9 Localize nukeops ranks (#12393) 2022-11-09 10:36:32 +11:00
theashtronaut
728c395bda Add lobby ready count to game ticker info during pregame (#12157)
* add lobby ready count to game ticker info

* Update Resources/Locale/en-US/game-ticking/game-ticker.ftl

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* simplify get info loc

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
2022-11-08 14:02:07 -06:00
Mervill
40b556d206 Refactor GameMapManager a bit (nukes mapforced) (#11513)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Closes https://github.com/space-wizards/space-station-14/issues/7192
Closes https://github.com/space-wizards/space-station-14/issues/6537
Closes https://github.com/space-wizards/space-station-14/issues/9579
2022-11-08 13:18:21 +11:00
Interrobang01
08f20252b4 Better syndicate agent briefing formatting (#12273)
* newline in traitor briefing and made syndicate hate nanotrasen more

* put newline for 'Death to Nanotrasen' in nukeops briefing to match agent briefing

* changed formatting
2022-10-30 11:56:41 -07:00