metalgearsloth
d66ad739ee
Fix godmode serialization ( #27427 )
...
IDK
2024-04-28 14:30:39 +10:00
Pieter-Jan Briers
89db4409a4
Remove CRLF, enforce with workflow ( #26401 )
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* Check for CRLF in actions workflow
Make emisse weep
* Copy paste bottom text
* I would like to thank StackOverflow for this spite PR.
* Mention file name in message because the workflow tab doesn't display it.
* dos2unix everything
2024-03-24 22:06:17 +01:00
Alzore
5f61380209
Vegan Meatball ( #24650 )
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* veganmeatball
* testedthis
* moreplant
2024-03-07 22:37:57 +03:00
CrigCrag
572347af5d
Overrun Outpost Arm ( #24656 )
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* add every
* remove 2 crusher spawns
2024-01-30 03:56:37 -07:00
metalgearsloth
480ac18172
Resave salvage maps ( #24519 )
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Removes metadata merge alongside
2024-01-25 17:56:10 +11:00
Ubaser
b293bf4fd8
Add 6 new small salvage wrecks ( #24179 )
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* add
* updat
2024-01-17 01:34:24 -07:00
Ubaser
eaee9b6896
Hauling shuttle wreck ( #24152 )
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add
2024-01-16 16:05:33 -07:00
Emisse
7cd1ed24a5
Stationstation update ( #23848 )
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* stationstation update
* stationstation
2024-01-10 01:29:49 -07:00
Emisse
e0e4d769ae
Salvage wrecks ( #23733 )
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* help
* Update SalvageMagnetDataComponent.cs
* Update SalvageSystem.Magnet.cs
* my eyes
2024-01-08 14:49:50 -07:00
Kara
f9355c6151
Remove ambient sound from lv/mv/pipes + up default ambience volume ( #22536 )
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* Remove remaining ambientsound enabled overrides on maps
* Disable LV and MV ambience altogether
* hv enable default
* not necessary bc subfloor
* up default volume
* no pipe ambience
* pepis
2023-12-31 23:57:33 -08:00
Alzore
aa8861ab00
Meatball Salvage ( #23127 )
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* SpaceproofMeat
* Meatball
* M
2023-12-28 16:53:25 -07:00
Emisse
118cb5dc7a
cull engineering-chunk size ( #22664 )
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* cull engineering chunk size
* more
2023-12-17 03:27:22 -07:00
Alzore
e1a59ea284
Engineering Chunk Salvage ( #22529 )
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* Engineering Chunk
* lessmob
* shavedasteroid
* wronglockerlol
2023-12-17 02:57:44 -07:00
Alzore
6e90eef108
Security Chunk Salvage ( #21403 )
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* Security Chunk
* More fish, less bullets.
2023-11-03 14:06:19 -06:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Emisse
d89bc020d0
operating table fix ( #19092 )
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* get real
* fix cluster
* fix omega
* fix origin
* fix core
* fix medium pet hospital
* fix lavabrig
2023-08-14 16:25:05 -06:00
Leon Friedrich
5172188a48
Migrate machine linking and resave all maps ( #18243 )
2023-07-24 10:35:09 +10:00
metalgearsloth
3eb93988e5
Disposals refactor ( #17803 )
2023-07-06 13:39:34 +10:00
Emisse
2488dd4ecd
salvage updatety ( #17705 )
2023-06-28 03:10:14 -06:00
Emisse
3fa8f906eb
small update ( #17672 )
2023-06-26 19:43:02 -06:00
metalgearsloth
23b6d87a79
Hotfix NPC pathfinding ( #17360 )
2023-06-16 01:01:26 +10:00
metalgearsloth
7dba130454
Remove mapfile name + authors ( #16264 )
2023-05-09 18:09:57 +10:00
metalgearsloth
dcb10d4061
Fixture updates ( #15254 )
2023-05-06 16:26:15 +10:00
metalgearsloth
ac9970a50f
Resave every map ( #15964 )
2023-05-02 11:38:01 +10:00
Dawid Bla
449689e6ae
[fix] ammo typo( #15954 )
2023-04-30 21:44:58 -06:00
Nemanja
823c8204c9
Simplifying Machine Upgrading ( #15802 )
2023-04-29 13:23:49 +10:00
metalgearsloth
122350f19c
Salvage expeditions ( #12745 )
2023-04-20 10:43:13 +10:00
TaralGit
7eec71dcfc
Mags and guns ( #14032 )
2023-03-12 20:52:57 -04:00
Emisse
8aa33e719a
move one salvage to right folder ( #13930 )
2023-02-04 18:27:20 -04:00
Emisse
9fa941ad91
ruin-cargo-salvage salvage update ( #13835 )
2023-02-02 13:15:39 -04:00
Emisse
088d91a2ae
tick-colony salvage update ( #13838 )
2023-02-02 13:14:30 -04:00
Emisse
f5fdd5c1c0
wh-salvage salvage update ( #13839 )
2023-02-02 13:13:31 -04:00
Emisse
0d358e6156
small-3 salvage update ( #13841 )
2023-02-02 13:12:44 -04:00
Emisse
8754ac6e73
Small-a-1 salvage fixe ( #13822 )
2023-01-31 22:36:03 -04:00
Emisse
81990a4897
asteroid-base salvage update ( #13795 )
2023-01-31 16:57:14 +11:00
Emisse
7dfbbc63a0
medium-crashed-shuttle salvage update ( #13798 )
2023-01-31 16:56:27 +11:00
Emisse
f8b791ecd2
medium-ruined-emergency-shuttle salvage update ( #13809 )
2023-01-31 14:22:06 +11:00
Emisse
4cc0e281e1
medium-vault-1 salvage update ( #13814 )
2023-01-31 14:21:57 +11:00
Emisse
64954d934c
medium-silent-orchestra salvage update ( #13811 )
2023-01-31 14:21:17 +11:00
Emisse
b7d0bd377b
medium-dock salvage update ( #13799 )
2023-01-31 14:20:14 +11:00
Emisse
4257b253be
medium-1 salvage update ( #13797 )
2023-01-31 14:19:14 +11:00
Emisse
4f307fb28d
cargo-1 salvage update ( #13796 )
2023-01-31 14:18:46 +11:00
Emisse
2a7f3cca50
small-a-1 salvage update ( #13689 )
2023-01-31 14:17:46 +11:00
Emisse
149dc7abd8
small-2 salvage update ( #13687 )
2023-01-31 14:17:28 +11:00
Emisse
1163a1cfea
small-1 salvage update ( #13686 )
2023-01-31 14:16:56 +11:00
Emisse
ef0797331b
medium-library salvage update ( #13806 )
2023-01-30 17:41:22 -08:00
Emisse
c9cfa7a035
medium-pet-hospital ( #13807 )
2023-01-30 17:40:56 -08:00
Leon Friedrich
b7e95749a6
More no-local-rotation map fixes ( #13317 )
2023-01-04 13:15:53 +11:00
metalgearsloth
c4b7e64c9e
Update submodule to 0.68.0.0 ( #12761 )
2022-11-26 16:45:37 +11:00
Nemanja
273e0968e4
XenoArch [Science Overhaul] ( #12204 )
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* multi-node xeno artifacts
* refactor existing artifact effects
* more tweaks to generation
* more shit plus fix tests
* more generation stuff plus threat levels
* doink
* now make it build
* defer the artifact activation to not cause errors
also pricing
* some changes
* all of the yaml + ui stuff for artifact analyzer
* machine linking and starting to make the ui functional
* artifact analyzer display
* a shit ton of artifact analyzer stuff
* more changes; making destroy work properly; progress bar tweaks
* getting shit going!
ALL RIGHT
* small tweaks that didn't help much
* Komm susser todd: the end of analysis
* recipes and hints and ui, oh my!
* add some in-game sources
gotta prepare for day 1 launch
* node data + ditch random seed in place of id
* bunch of triggers
* finish off the last few triggers
* implement machine examine verb
* knock, flicker, blink, throw
* shatter, foam, shuffle, heat
* fix all the shit i broke
* *some* of these have to be good, no?
25 effects
* callin' it there for effects
* comments + reword some trigger hints
* don't mind this little commit here
* byref event
* fix brokey node entry
* fix low pressure trigger
* mirror review plus fixing 0x40's bug
also the throw artifact threw incorrectly
* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00