Commit Graph

2296 Commits

Author SHA1 Message Date
RiceMar1244
c7052f5a6c Adds top surgery scar markings to the character creator (#22806)
* Adds top surgery scar markings to the character creator

* Darkens scars and adds new short and long variants
2023-12-21 21:20:21 -07:00
Tayrtahn
8ad0d26015 Change range of 10-sided dice (#22833)
* d10s now roll values from 0 to 9

* Changelog for PR #22406 (#22824)

* Remove meta entry for 10 value state

* Gotta delete the 10 face state or the RSI validator complains

* Attempting to fix invalid state causing tests to fail

* Another, better attempt to fix the test

* Once again

* I am an overcomplicating dingbat

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2023-12-21 19:53:17 -07:00
Boaz1111
4c081aab04 Uranium Ammo (#22406)
* working on depleted uranium shotgun ammo

* added depleted uranium to more ammo

* Last changes and additions

* Forgot something, theoretically resolved the merge conflict too

* Nerfed the DU munitions, renamed em to uranium because it's not really DU

* made the ammo more expensive, also fixing the crash at the same time

* Fixed the last error, theoretically at least

* Revert "Fixed the last error, theoretically at least"

This reverts commit a875d2ac320478e4cb407564d704d915d0ef158b.

* copyright changes, small sprite changes, last references of depleted uranium removed

* Revert "copyright changes, small sprite changes, last references of depleted uranium removed"

This reverts commit 93a12bf20bc72581a0bdc32a3cdc7d887f50de3f.

* Update meta.json

* Update meta.json

* Update lathe.yml

* Update arsenal.yml
2023-12-21 12:07:44 -05:00
KittenColony
85b0ce9c48 Fireaxe icon resprite (#22805)
rotated icon 45 degrees
2023-12-21 01:03:52 -07:00
KittenColony
eac8796fad Gauze Markings 2 - Medical Boogaloo (#22452)
* renamed leg wrap to thigh wrap

* gauze species rework pt. 1

attempt 73

I hate it here please god get me out

* fixing lizard foot wraps part 80

* Attempt 80 to get lizard markings to work

i fucking hate it here

someone help me D:

* attempt 82

im crying please work now

* made gauze eye pads actually tape on

* Handwraps added

* fixed lizard foot wraps (again)

84.

* attempt 83.5

* attempt 84

please work

* added blindfold gauze

* fixed boxerwrap_r

:greenfrog:

* fixed @ubaserB's eye scars

* Revert "fixed @ubaserB's eye scars"

This reverts commit eb364e1e61c03c2b8567fec8c1a5c6c78c9a333c.

* Revert "Revert "fixed @ubaserB's eye scars""

This reverts commit ac1ee343ae2a8adb2569f88b81cc4afc6915f220.
2023-12-21 00:35:47 -07:00
RiceMar1244
5ee01ce900 Resprites energy sword and double energy sword (#22797)
* Removes old inhand visuals from e_sword.rsi and its meta.json

* Adds new visuals with a longer blade for the e sword

* Makes e sword use its new sprites and modifies other energy weapons prototypes to keep using their own inhands

* Makes the toy sword use the old less scary e sword sprites (and gives it BaseItem parent because I thought I broke something when i couldnt pick it up)

* Removes old desword sprites and modifies meta.json

* Temporarily removes esword blade sprites

* Adds back esword sprites after modifying them to flash instead of shimmer

* Adds new desword inhand sprites and modifies meta.json and entity prototype to use them

* Moves desword sprites back to its own folder from inhands_64x after a supposed prefix conflict

* Removes blade inhands

* Adds back blade inhands

* Moves all inhand sprites to their own inhand folders related to the items. Removes inhands_64x folder
2023-12-20 23:32:11 -07:00
Tunguso4ka
911e39f029 Resprited carpet sprites (#22674)
Updated carpet sprites
2023-12-20 22:32:38 -07:00
Guilherme Ornel
3db343f160 Updated (most) medipen sprites (#22789)
* changed sprites

* desaturated a bit
2023-12-20 22:30:58 -07:00
Velcroboy
3cf058f9f4 Add coal distribution to progen (#22755)
* Add coal distribution to progen

* Add sprite

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-12-20 16:46:20 -07:00
Guilherme Ornel
d318e96936 Added CentCom clipboard, folder and added a normal green folder. (#22693)
* added

* pen touch up

* fixed conflict?

* whatever i dont want credits
2023-12-20 16:29:35 -07:00
Guilherme Ornel
62cee0bca5 CentCom Agent Suit (#22700)
* added suit

* added suit

* tweaked monkey suit
2023-12-20 16:29:13 -07:00
ERROR404
fe1c301be5 New plant (#22704)
New plant
2023-12-19 21:57:02 -07:00
Errant
4ecbf0cd82 Unbreak the Geneva Conventions (#22741)
Unbreak the Geneva Convention
2023-12-19 21:28:02 -07:00
avery
1679ef1004 Shuttle timers (#19471)
* sync

* sync

* no more squiggles..

* last build error

* updated maps for testing

* some issue with receiving arrivals setup

* networkpayload refactor. TODO: accurate timings

* timings accurate. TODO: backport old bugfix

* all set?

* cleaned up source. TODO: diff arrivals methods

* cleaned component. TODO: escape polish, docs

* first documentation pass

* escape timers work

* no more magic numbers

* removed dead code leads

* sync

sync

* Automatic changelog update

* shuttle timer groundwork

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

* BBQ rib sandwich (#21180)

* Fix missing toggle fullscreen loc string (#21264)

* Cave Decoration pack  (#21265)

* add chromite chasm

* add desert chasm

* snow chasm

* finish

* fixes and tweaks (#21172)

* Automatic changelog update

* Fix ItemPlacer (#21160)

This is going to lead to many entities being ticked unnecessarily and performance problems.

* headrev spawn music (#21119)

* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:

* Automatic changelog update

* Techfab resprite + department fab sprites (#21136)

* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)

* The fixTM

* typo fix

* addressing review

* Show "departed and moved on" for when a ghost role is taken (#21092)

* fix ghost role not counting for "departed and moved on"

* I don't think that bit was needed so away it goes

* hopefully finish the upsream merge

* Automatic changelog update

* Implant whitelist/blacklisting (#20678)

* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Ion storm event (#20277)

* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* A return to foam (foam rework) (#20831)

* Automatic changelog update

* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)

* "assist with medical efforts"

* CentComm official description change

* give cburn ert mask

* Ert medic hardsuit uses blood-red medic values

* description changes, they all used to use the blood-red description

* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.

* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.

* spawn suffix changes

* shorten suffix

* drop armor from ert jumpsuits

* drop armor from DS jumpsuit

* add more armor to death squad to make up for removed armor in the uniform.

* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values

* add nanotrasen

* removed duplicate

* give centcom IDs their hud icon

* replace all ert bulletproof armor with basic universal armor

* replace all oxygen tanks with air tanks; species is random.

* remove gun and meds from ert engineer kit

* give ert engineer materials

* remove weapons and meds from janitor ert

* give ert janitor light replacer

* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.

* Give ert sec the security pistol kit

* typo

* give eva ert sec pistol

* give eva janitor ert gas mask

* give jani purple gloves

* medical gloves for medical ert

* replicate security loadout to leader

* quick ert lecter spawns for lazy admins

* better suffixes to find them easier

* add cburn to ertspawn

* Replace "Spawn" with "role"

* Add death squad. Give ert engineer gas analyzer.

* death squad using wrong equipment

* typo

* missing ghost roles on lecter loadouts

* add freedom implanter to deathsquad

* deathsquad ghost role text

* Operative sounds better

* give Ds flashbang box (why isn't it entirely filled?)

* fix typo. add energy shield to DS

* fix typos

* all centcomm roles are now mindshielded. These cannot be removed.

* Rider didnt include some of the changes ?

* give zipties instead of cuffs for mass arrests!

* upgrade ERT survival boxes to extended capacity

* give cburn extended oxygen too

* Automatic changelog update

* Restore Leviathan's 80 pop cap (#21281)

* Un-revert IPlayerManager refactor (#21244)

* Update engine to v172.0.0 (#21288)

* Bandaid tests (#21292)

* rename the rocks (#21275)

* Make crystals noRot (#21279)

IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.

* Fix nukies sound not played  (#21268)

* Play sound and sending greeting message works for nukies now!!!!!

* oops

* silly change

* Automatic changelog update

* Fix hijack objective (#21241)

* Fix hijack

* Max difficulty

* Remove GridModifiedEvent (#21291)

* Update submodule to 173.0.0 (#21296)

* Fix namespace error (#21298)

* Update yaml sequence option in editorconfig (#21297)

* Fix namespace (#21299)

* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)

* Health analyzer UI improve (#17280)

* Automatic changelog update

* User accessible playtime (#21242)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Moves cloning comp & cloning event to shared (#21253)

* Generalizes solution overflow & slightly increases space lube yield (#21094)

* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap

* Automatic changelog update

* Move ActorComponent to shared (#21293)

* Update engine to v174.0.0 (#21311)

* Fix planet command help message (#21312)

* Wearable bee plush (#20623)

* add

* fix

* temporary change, needs fixing

* mayb fix

* actually fix FR

* yes

* Automatic changelog update

* remove pulse rifle from ert medic (#21310)

* Content audio (#20862)

* Automatic changelog update

* Update submodule to 175.0.0 (#21318)

* Revert "Update submodule to 175.0.0 (#21318)" (#21319)

* Atomic bomb add uranium  (#21143)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.

* Atomic bomb

* Action bugfixes (#21321)

* Disable OOC during round (#21323)

* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)

* Automatic changelog update

* Update belt.yml (#21317)

changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)

* New foam sprites (edge sprites) (#21308)

* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix

* Fix bola stam damage, bring back old construction requirements (#21340)

* Automatic changelog update

* Added thermal insulation to flannel jackets (#21273)

* Automatic changelog update

* Space Asshole Gear (#21243)

* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer

* Fix broken slot highlight in midnight theme. (#21331)

* removed dead code leads

removed redundant ensurecomps

* textscreen documentation

* remove redundant ensurecomps

* Add hint for the examine trigger effect (#21166)

* examine locale

* examine trigger desc

Automatic changelog update

cornmeal is actually obtainable now (#21162)

* do the thing

* lets find out

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Automatic changelog update

Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)

* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water

* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it

* fixed indent error, made a dumb mistake

Automatic changelog update

Fix anomaly locators frantically beeping when entering detection range. (#21178)

* reset beep timer when out of range

* prevent deficit from impacting beep timing

Automatic changelog update

Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)

Automatic changelog update

Adds AttemptEntity(Uns|S)tickEvent. (#20728)

* try-stick

* convert spider charge to attempt-stick-events

Change ListContainer to send null when selected is removed from the data (#20595)

fix feeding unremovable items (#21234)

Automatic changelog update

Power switchable refactor (#20419)

Co-authored-by: deltanedas <@deltanedas:kde.org>

simple space mobs cant be flashed (#20784)

Co-authored-by: deltanedas <@deltanedas:kde.org>

give roundstart borgs names (#20081)

Co-authored-by: deltanedas <@deltanedas:kde.org>

fix searching on vending machines (#21233)

syndicate snack box (#21024)

Co-authored-by: deltanedas <@deltanedas:kde.org>

Fix DockingControl (#21238)

Shadow Dimension visual pack (#21237)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Potato battery update + potato AI (#21142)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

[TEST MERGE] Slot-based Storage (#21212)

Automatic changelog update

Some mild item size balancing + fixes (#21250)

Automatic changelog update

Revert "Storage TEST MERGE" (#21258)

Add missing changelog for storage refactor revert (#21259)

* sync

sync

* Automatic changelog update

shuttle timer groundwork

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

BBQ rib sandwich (#21180)

Fix missing toggle fullscreen loc string (#21264)

Cave Decoration pack  (#21265)

* add chromite chasm

* add desert chasm

* snow chasm

* finish

fixes and tweaks (#21172)

Automatic changelog update

Fix ItemPlacer (#21160)

This is going to lead to many entities being ticked unnecessarily and performance problems.

headrev spawn music (#21119)

* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:

Automatic changelog update

Techfab resprite + department fab sprites (#21136)

Fix popup messages appearing when someone tries to open a door without a tool. (#21099)

* The fixTM

* typo fix

* addressing review

Show "departed and moved on" for when a ghost role is taken (#21092)

* fix ghost role not counting for "departed and moved on"

* I don't think that bit was needed so away it goes

* hopefully finish the upsream merge

Automatic changelog update

Implant whitelist/blacklisting (#20678)

* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

Automatic changelog update

Ion storm event (#20277)

* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

Automatic changelog update

A return to foam (foam rework) (#20831)

Automatic changelog update

ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)

* "assist with medical efforts"

* CentComm official description change

* give cburn ert mask

* Ert medic hardsuit uses blood-red medic values

* description changes, they all used to use the blood-red description

* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.

* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.

* spawn suffix changes

* shorten suffix

* drop armor from ert jumpsuits

* drop armor from DS jumpsuit

* add more armor to death squad to make up for removed armor in the uniform.

* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values

* add nanotrasen

* removed duplicate

* give centcom IDs their hud icon

* replace all ert bulletproof armor with basic universal armor

* replace all oxygen tanks with air tanks; species is random.

* remove gun and meds from ert engineer kit

* give ert engineer materials

* remove weapons and meds from janitor ert

* give ert janitor light replacer

* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.

* Give ert sec the security pistol kit

* typo

* give eva ert sec pistol

* give eva janitor ert gas mask

* give jani purple gloves

* medical gloves for medical ert

* replicate security loadout to leader

* quick ert lecter spawns for lazy admins

* better suffixes to find them easier

* add cburn to ertspawn

* Replace "Spawn" with "role"

* Add death squad. Give ert engineer gas analyzer.

* death squad using wrong equipment

* typo

* missing ghost roles on lecter loadouts

* add freedom implanter to deathsquad

* deathsquad ghost role text

* Operative sounds better

* give Ds flashbang box (why isn't it entirely filled?)

* fix typo. add energy shield to DS

* fix typos

* all centcomm roles are now mindshielded. These cannot be removed.

* Rider didnt include some of the changes ?

* give zipties instead of cuffs for mass arrests!

* upgrade ERT survival boxes to extended capacity

* give cburn extended oxygen too

Automatic changelog update

Restore Leviathan's 80 pop cap (#21281)

Un-revert IPlayerManager refactor (#21244)

Update engine to v172.0.0 (#21288)

Bandaid tests (#21292)

rename the rocks (#21275)

Make crystals noRot (#21279)

IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.

Fix nukies sound not played  (#21268)

* Play sound and sending greeting message works for nukies now!!!!!

* oops

* silly change

Automatic changelog update

Fix hijack objective (#21241)

* Fix hijack

* Max difficulty

Remove GridModifiedEvent (#21291)

Update submodule to 173.0.0 (#21296)

Fix namespace error (#21298)

Update yaml sequence option in editorconfig (#21297)

Fix namespace (#21299)

fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)

Health analyzer UI improve (#17280)

Automatic changelog update

User accessible playtime (#21242)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

Automatic changelog update

Moves cloning comp & cloning event to shared (#21253)

Generalizes solution overflow & slightly increases space lube yield (#21094)

* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap

Automatic changelog update

Move ActorComponent to shared (#21293)

Update engine to v174.0.0 (#21311)

Fix planet command help message (#21312)

Wearable bee plush (#20623)

* add

* fix

* temporary change, needs fixing

* mayb fix

* actually fix FR

* yes

Automatic changelog update

remove pulse rifle from ert medic (#21310)

Content audio (#20862)

Automatic changelog update

Update submodule to 175.0.0 (#21318)

Revert "Update submodule to 175.0.0 (#21318)" (#21319)

Atomic bomb add uranium  (#21143)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.

* Atomic bomb

Action bugfixes (#21321)

Disable OOC during round (#21323)

Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)

Automatic changelog update

Update belt.yml (#21317)

changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)

New foam sprites (edge sprites) (#21308)

* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix

Fix bola stam damage, bring back old construction requirements (#21340)

Automatic changelog update

Added thermal insulation to flannel jackets (#21273)

Automatic changelog update

Space Asshole Gear (#21243)

* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer

Fix broken slot highlight in midnight theme. (#21331)

* removed old ensurecomps, stubs

removed dead code leads

removed redundant ensurecomps

sync

sync

no more squiggles..

last build error

updated maps for testing

some issue with receiving arrivals setup

networkpayload refactor. TODO: accurate timings

timings accurate. TODO: backport old bugfix

all set?

cleaned up source. TODO: diff arrivals methods

cleaned component. TODO: escape polish, docs

first documentation pass

escape timers work

no more magic numbers

removed dead code leads

textscreen documentation

remove redundant ensurecomps

* sync

* new shuttletimer sprite/offset

* sync

* sync

* sync

* sync

* sync

* builds

* sync

* sync

* sync

* offset adjustments

* timer pattern implemented

* arrivals timer system seems to work

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* sync

* implements shuttletimers

* centcomm timers

* set color to tg 1097fb

* textscreen -> signalscreen, shuttletimer -> screen

* move screens out of timer.yml

* pruned unused properties/imports

* license+copyright for screen.rsi

* forgor change signaltimer event handler doc

* roundstart arrivals ftl logic

* block signaltimer screentext updates during timing

* merged robust 185

* centcomm carpet uid collision PLEASE MERGE MY PR

* remove arrivalssystem entitymanager dependency

* refactored magic strings, added roundend getters

* specific vgstation sprite commit licensing

---------
2023-12-20 09:30:29 +11:00
Stanislav4ix
d38b4e1bca Added ore bag of holding (#22680)
* Added ore bag of holding

* Now its in industrial tecnologi

Yeah, I fixed it with Tunguso4ka

Co-Authored-By: Tunguso4ka <71643624+Tunguso4ka@users.noreply.github.com>

* Update ore_bag_holding.yml

Now the "magnet" has a larger radius of attraction

* Changed location

---------

Co-authored-by: Tunguso4ka <71643624+Tunguso4ka@users.noreply.github.com>
2023-12-20 09:28:56 +11:00
Emisse
f05262b6ad resprite every captain item (#22739)
* captain giga resprite

* fixe a bit

* kill

* swag destroyed

* Revert "swag destroyed"

This reverts commit 30c8aafdf6ccc1ac290268f7645e040b709811b3.
2023-12-19 15:36:36 -05:00
RiceMar1244
d7afa3387b Adds janitorial service lights (#22732)
* Adds service light visuals and meta.json

* Added the rest of the needed service light sprites

* Adds service light and service light bulb entity prototypes

* Changes entity descriptions

* Removes sprites temporarily

* Adds back the sprites and modifies rotation sprites
2023-12-18 21:21:12 -07:00
Emisse
b2feca81f0 fix sec suit (#22735) 2023-12-18 22:32:47 -05:00
Emisse
5b4803dc40 fix jug suit (#22734) 2023-12-18 22:22:40 -05:00
Velcroboy
a4ed13af4a Remove duplicate milks (#22721)
* Remove duplicate milks

* Migration

* Inventories

* Guidebook

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-12-18 15:51:39 -07:00
iacore
a9fa1f4a52 Craftable Steel Closet (#21987)
Make closet craftable
2023-12-18 14:46:16 -05:00
IProduceWidgets
8958c64e6c Highboots (#22382)
* boots

* Boots rsi

* Fix damage values and remove unnecessary item statement

* Oops I still needed the Item statement for the sprite.

* Added to warden locker and maints rare fluff loot pool

* No longer in ward's locker

* Update Resources/Prototypes/Entities/Clothing/Shoes/boots.yml

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
2023-12-18 14:40:50 -05:00
Ubaser
dd2343b573 Rubber gloves for janitors (#22668)
* add

* fix

* formatting..
2023-12-17 20:11:18 -07:00
JoeHammad1844
b6f7a183ea Better tear gas grenade belt sprite (#22666) 2023-12-17 12:21:40 -05:00
chromiumboy
58f6086cb7 Adds construction effect to RCD (#22633) 2023-12-17 11:08:59 -05:00
Emisse
8c1eecffd4 Svalinn Experimental Battery Ammo Research [T3] (#22045) 2023-12-16 19:43:49 -08:00
brainfood1183
f262aaaac0 crystals drop shards and ore crab tweaks. (#20930)
* crystals drop shards and ore crab tweaks

* crystals drop shards, shards can be crafted into colored light tubes and silver ore crab.

* crystals can now be unanchored.

* added silver crab to rock anom spawn

* fixes

* sorted out the parenting for crystal light tubes.
2023-12-16 15:20:14 -07:00
deltanedas
d8ee36d7b0 add power sensor (#20400)
* clean up logic gate / edge detector components

* logic gate usedelay support

* new codersprite

* PowerSensor component and system

* add power sensor

* port locale

* fix

* minecraft

* fixy

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 11:32:42 -07:00
Vasilis
96539f955b Change opossum sprites | Add new pet poppy the safety opossum (#21672)
* Its better then what we have at least?

* weh2

* oops

* Last of it

* among us
2023-12-16 09:34:54 -05:00
Ubaser
db74ca0e2c Add vials (#22587)
* vial

* yea

* s

* fix something

* yaml

* fixer

* aaaaaaaaaaa

* update

* sprite changes

* a

* fix'd
2023-12-16 09:29:53 -05:00
NkoKirkto
3e0f3bd198 Added urn (#22488)
* Changes Stuff( ͡° ͜ʖ ͡°)

* Changes Suff(Fucked Sprites)

* Chages Stuff(New Sprite)

* Changes Stuff(Hope this works)

* Changes Stuff(Renamed the Urn.rsi)

---------

Co-authored-by: NkoKirkto <halloleute640mail.com>
2023-12-16 03:31:12 -07:00
Ed
088d39f7ac Bread dog (#22548)
* add content

* add new bark accent
2023-12-16 01:30:20 -07:00
Ubaser
6e38fed896 Luxury pens (#22542)
* add

* spawns

* fix

* spacing

* cut down a bit

* componenets sdsstsdsds
2023-12-16 01:21:24 -07:00
Kara
8399d0a9eb Faux astro-tiles for science & mappers (#22586)
* Faux astro-tiles for science

* didnt mean to commit dode
2023-12-16 01:20:57 -07:00
Flareguy
e31cf20871 Ports the /tg/ shotgun sprites (#22539)
* ports the /tg/ shotgun sprites

* webedit fail

* i'm wario and my furniture is broken

* hopefully finally actually fix tests? maybe? my couch is broken

* update shotgun cabinet

* update shotgun cabinet MORE

* ohhhhhh my god...
2023-12-15 23:23:57 -05:00
Ubaser
57c6e503d1 Crayon boxes get white crayons (#22553) 2023-12-15 19:20:39 -08:00
deltanedas
7dd472c934 smoke grenades (#20996)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-15 17:49:30 -08:00
deltanedas
81b4276b0a blood-red phone (#22538)
* add blood-red phone

* add to nukie planet

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-15 04:59:10 -07:00
Ed
0a8a6693a8 add content (#22518) 2023-12-15 02:55:57 -07:00
Nemanja
2455980090 Electrolysis and Centrifuge (#22517)
* electrolysis and centrifuge

* sprote

* final

* bomp!

* COUGH COUGH SPROTE

* boarsd
2023-12-15 02:52:46 -07:00
brainfood1183
2933024fe8 Acidifier Effect Sprite (#22425) 2023-12-14 20:56:42 -05:00
Boaz1111
bd2bb65cca Accessibility reprite for the Juggernaut suit, sec suit, and warden suit(Sprites by Gtheglorious) (#22446)
* added the textures

* added the new helmet resprites gtheglorious made
2023-12-14 13:56:47 -07:00
themias
6ef2673c8a Add mining drill inhand sprites (#22494) 2023-12-14 11:47:48 -05:00
Danger Revolution!
78c67a4d91 Add extended/double emergency nitrogen tanks (#22354)
Co-authored-by: DangerRevoltion <142105406+DangerRevoltion@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-12-13 20:35:38 -08:00
Nemanja
0917a9d380 Gas Condensers (#22436)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-12-13 19:35:44 -08:00
Arendian
3e766402b9 Cluster grenades for uplink and security (#22029)
* clustergrenades go boom

* Small tweaks

* Some tweaks and soaplet

* clustergrenadesystem changes and launcher types

* small tweaks

* typo

* whitespace

* rsi edit

* another typo

* add containers

* Some changes related to merge

* Forgot to change name

* Made changes based on review

* Removed new china lake ammo based on feedback in other PR

* Unneeded nested loop moment

* Nested loop needed after all moment
2023-12-13 22:30:42 -05:00
Ubaser
7a63c78f5b "Uneven" hair (#22454)
* add

* comma

* yay

* hair
2023-12-13 14:34:28 -07:00
Ubaser
0552cd2e10 New pinpointer sprites (#22435)
* add

* fix?

* a

* maybe

* aaa
2023-12-13 01:53:05 -07:00
Ubaser
9a1f845d97 add (#22441) 2023-12-13 01:51:00 -07:00
Emisse
6419f3d5d9 smartfridge semi functional (#22443)
* smartfridge

* leftovers from when it was powered

* real
2023-12-13 01:19:40 -07:00