Commit Graph

16167 Commits

Author SHA1 Message Date
Ed
f079e77554 Displacement maps now works on any layers (#27405)
* try

* pipupi

* Update ClientClothingSystem.cs

* Update vox.yml

* Update ClientClothingSystem.cs
2024-04-28 12:35:40 +10:00
PJBot
599a66230b Automatic changelog update 2024-04-28 02:26:25 +00:00
Plykiya
be09520aa5 Reduce selection of traitor max from 12 to 8 (#27415)
TOO MANY DAMN SYNDIES

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-28 12:25:19 +10:00
github-actions[bot]
02d2611d94 Update Credits (#27413)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-04-27 18:21:52 -07:00
PJBot
9ccf95e333 Automatic changelog update 2024-04-27 19:11:52 +00:00
PJBot
1d2335699d Automatic changelog update 2024-04-27 19:09:44 +00:00
RiceMar1244
8869fc3bb2 Resprite antique laser pistol (#27037)
* Resprites the captain's antique laser pistol

* Adds artist credit

* Improves icon outline and shading

* Replaces new sprites with something more resembling the in-game version
2024-04-27 13:08:38 -06:00
Terraspark4941
34ab1e760d The Honored Quran (Sprite addition) (#27400)
The Honored Quran
2024-04-28 02:36:04 +10:00
PJBot
7c2ea18088 Automatic changelog update 2024-04-27 16:34:03 +00:00
nao fujiwara
8a59e9e1f8 repositioned spooky long hair to its proper place in the alphabet (tweak) (#27370)
* repositioned spooky long hair to its proper place in the alphabet

* forgot the meta.json for hairstyles oopsie
2024-04-27 16:58:14 +02:00
PJBot
2621e31343 Automatic changelog update 2024-04-27 13:54:22 +00:00
MilenVolf
974129689c Glass box fixes + Construction & Stealthy deconstruction (#25365)
* Showcase update

* Fix craft prototype. Add glass box deconstruction for stealth gameplay

* Remove duplicated tag

* Forgor

* Some cleanup

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-27 23:53:16 +10:00
PJBot
c56f98f99f Automatic changelog update 2024-04-27 13:52:03 +00:00
brainfood1183
c0ce5fba2a Rodents can be Faxecuted (executed via Fax machine) (#21461)
* Rodents can be Faxecuted (executed via Fax machine)

* use brute instead of new group.

* fax visuals now use tags for mouse and hamster instead of comps

* fix for ubuntu, damn ubuntu bane of my life

* cant copy hamlet, can now faxecute mothroaches.

* fix

* fix

* fixes

* removed ifs now using switch, removed hastag now using string.

* fixes and no more switch

* cleanup

* more cleanup

* fix

* cleanup

* moved damage out of faxmachine and into own system and component.

* changes

* fixes and done i think.

* tidy

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 23:50:57 +10:00
PJBot
37105b3400 Automatic changelog update 2024-04-27 13:28:24 +00:00
Ramlik
db555a7c79 Add a handy security radio (#25913)
* Add a handy security radio

I've always wanted to have a handy security radio in game and I thought it would be cool to have one in game.

Demonstation can be found in here: https://youtu.be/VQOLiTQAmKc

* Merged radio files and changed sprite location

* Fixed RSI not having license and copyright

* Added a chance to spawn in security closets

All security closets will have 50% chance to spawn a handy security radio in it

* Update radio id

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* Change id in locker spawn

* Change id in locker spawn

* Changed id to RadioHandheldSecurity as suggested

* Add radio to vending machine instead of locker

Removed radio from lockers and added it to security vending machine

* Fixed radio not having a sprite

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-04-27 23:27:18 +10:00
metalgearsloth
6d3e788dd6 Update cane UI key (#27395)
* Update cane UI key

* none of the pr passed ci yippee

* weh
2024-04-27 23:17:23 +10:00
PJBot
3a198cbb0d Automatic changelog update 2024-04-27 11:18:52 +00:00
PJBot
4d223f2efd Automatic changelog update 2024-04-27 10:40:05 +00:00
Plykiya
cafb41c161 Printable Special Mags and Empty Mags and Material Rebalance for Ammo (#26178)
* Printable Empty Magazines

* Adjust values of ammo boxes, adjust material costs, add empty lethal/non-lethal mags, swap secfab shotgun shells with shotgun ammo boxes, add recipe for shotgun ammo boxes

* Adds fully loaded pistol mags at secfab, removes printing respective cartridges at secfab

* Adds fully loaded rifle mags at secfab, removes respective cartridges

* Adds fully loaded light rifle mags at secfab, removes respective cartridges from secfab

* Adds fully loaded speedloader to secfab, removes respective cartridges from secfab

* small id mismatch fix

* another wrong ID fix

* capitalize Ls in speedloader

* Add missing SpeedLoader recipe

* Adds fully loaded shotgun drums to secfab, removes respective shells from secfab

* add rifle ammo unlocks back in, forgot ammo unlocks affect other fabs as well

* Moves tranquilizer shells to the non-lethal ammunition research

* Account for the removal of rubbers, adds in craftable disablers

* rubber rounds don't exist, remove empty non-lethal mags to just have empty mags

* Add in WT550 mags

* Convert latheRecipes to use LayeredTextureRect instead of TextureRect

* Fix for issue, texture layering now works

* Add in missing shell uranium box art

* add shelluranium to meta.json

* Fix yml issue

* Get rid of unused single ammo printing unlocks

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-27 20:38:59 +10:00
PJBot
dec101465b Automatic changelog update 2024-04-27 10:36:19 +00:00
Ed
4903bc2e3d Small tomato killer tweak (#27265)
* Update miscellaneous.yml

* Update mobspawn.yml

* Update miscellaneous.yml

* Update miscellaneous.yml
2024-04-27 20:35:13 +10:00
PJBot
4d85ca5c2a Automatic changelog update 2024-04-27 10:34:41 +00:00
Errant
a62e8701cb vox oxygen toxicity, respiration changes (#26705)
* vox oxygen toxicity and related stuff

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 20:33:35 +10:00
PJBot
670ad3d962 Automatic changelog update 2024-04-27 10:25:05 +00:00
eoineoineoin
b8a8d6f8fc Add tooltips to artifact analyzer UI (#27393)
Add tooltips to indicate why "Extract" button is disabled.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-04-27 20:25:02 +10:00
PJBot
324cce9bff Automatic changelog update 2024-04-27 10:23:16 +00:00
Ps3Moira
77d7c77f59 Canes + Cane Blade for Syndicate Librarians (#25873)
* Cane + Cane Blade

* Add - type: ContainerContainer

* Add another - type: ContainerContainer

* Fix and add proper ContainerContainer component

* Add UserInterface component

* Remove Space

* Stat Changes

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 20:22:10 +10:00
nao fujiwara
35885345c2 tweaked the old dress sprite (#27391)
# made the waistband position consistent when rotating
2024-04-27 12:57:35 +03:00
PJBot
de85e6d518 Automatic changelog update 2024-04-27 06:31:35 +00:00
metalgearsloth
5ec5e5ab89 Fix lint (#27388) 2024-04-27 16:30:13 +10:00
Errant
257b04d277 Vox sprite rework (#26985)
weh
2024-04-27 16:04:51 +10:00
Pieter-Jan Briers
2f7d0dedbd Displacement map prototype (#26709)
Requires https://github.com/space-wizards/RobustToolbox/pull/5023

This uses the new engine features (above) to add a displacement map shader. This allows deforming a sprite based on another sprite.

Primary use case is automatically adapting human clothing sprites to different species, something we want to make species like Vox a reality.

A basic example of wiring this up with Vox has been added. The system is however incredibly simple and **will** need more work by a content developer to select and toggle displacement maps when appropriate. I am leaving that to somebody else. For example right now the displacement map is applied even if a species already has custom-fit sprites for a piece of clothing, such as the grey jumpsuit for Vox.

Basic Aseprite plugins to help with authoring displacement maps have also been made.
2024-04-27 16:03:58 +10:00
PJBot
b4212a08f4 Automatic changelog update 2024-04-27 05:59:15 +00:00
Vigers Ray
36abf1d9ba Fix stupid NPC. (#26868)
* init commit

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 15:58:09 +10:00
PJBot
f898e72e57 Automatic changelog update 2024-04-27 05:48:44 +00:00
Nemanja
0215292baa welding gas mask (#27108)
* welding gas mask

* eek
2024-04-27 15:47:38 +10:00
Vyacheslav Kovalevsky
87cd1bb0ef add cancer mouse for real (#26768)
* cancer mouse

* minor tweaks

* less radioactive

* less common

* i forgor

* even more rare
2024-04-27 15:46:50 +10:00
vorkathbruh
defb8dd941 Adjusts price of SWAT crate (#27365)
Adjusts price of SWAT crate in cargo_security.yml from 5500 to 7500.
2024-04-27 15:44:59 +10:00
PJBot
bebcc70c7d Automatic changelog update 2024-04-27 05:14:19 +00:00
PJBot
18e27342d1 Automatic changelog update 2024-04-26 22:59:31 +00:00
PJBot
012857331b Automatic changelog update 2024-04-26 18:52:32 +00:00
nao fujiwara
c6d935497c spooky dress and hairstyle (#27333)
* first draft loooong hair

* *added the old dress item *added old dress to the theatrical performances create

* updated spooky long hair name

* fixed an oopsie made when updating item names
2024-04-26 12:51:26 -06:00
PJBot
a04d143c2c Automatic changelog update 2024-04-26 13:07:49 +00:00
Mr. 27
50fb91bd18 monkey reinforcement teleporters can now select between kobold or monkey with a verb (#25982)
* inital

* Update animals.yml

* Update animals.yml

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* selecting different role will change the description and name

* fix name

* gargh

* the review

Hello

* e

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-04-26 15:06:43 +02:00
PJBot
36084d9712 Automatic changelog update 2024-04-26 13:03:14 +00:00
metalgearsloth
30b74027fb Fix RD suffix (#27358) 2024-04-26 22:58:24 +10:00
metalgearsloth
394c325246 Fix PAI BUI (#27357) 2024-04-26 22:45:38 +10:00
lzk
3bed1ddc48 Add morgue access door (#26852)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-26 22:45:30 +10:00
PJBot
053ec6a309 Automatic changelog update 2024-04-26 12:41:02 +00:00