* Add verb to spawn players on the spot
Apparently ss13 had it. Respawn for us will most of the time kick them to lobby to setup again but this just puts them in place so an admin can then SetOutfit or whatever.
* Add player cloning
* Work for today, base work done for guidebook entries, try to fix parsing error for document.
* Finished Cyborg entry, fixed locale.
* Minor corrections.
* Final revision.
* Minor grammatical correction.
* Another minor grammatical correction.
* Grammatical corrections, along with further clarification.
* Apply suggestions from code review
Proofread and revision from EmoGarbage404, which I am thankful.
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Added GuideHelpComponent linking to cyborg guidebook entry to related prototypes. Corrected endoskeleton prototype's GuideHelpComponent. Added text link in robotics guidebook entry to the cyborg guidebook entry.
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Food/Bev updates and fixes
* Remove some unnessesary
* Indentation oops
* No forensics on null item
* Missing whole ass file :)
* Oh, found it
* Remove redundant -type: drink
* Adds more hot cocoa
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Co-authored-by: Jeff <velcroboy333@hotmail.com>
* Fixes jani items not being storable on jani trolley
* Let's see if it likes this better
* Ok, then, that'll do
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Co-authored-by: Jeff <velcroboy333@hotmail.com>
- Show if an anomaly is attached when examining
- Add verb for attaching anomaly
- Add popup messages for when you try to attach when machine isn't powered,
or when no anomaly is in range.
- Use anomaly threshold values from anomaly comp,
instead of hardcoded **and incorrect** values
- Use Entity<T>
- Formatting fixes and other misc code cleanup