3aa75783c3ecdf68c43acfdbeed57518a135fabb
18 Commits
| Author | SHA1 | Message | Date | |
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f298396fe4 |
Upstream sync (#786)
* Box Station - Dechristmassified (#34135)
* dechrismassified
* removed camera from shower
* Marathon Station - Dechristmassified (#34136)
* dechristmassified
* further dechristmassified
* Loop Station Decal and maints additions (#34103)
* many changes
* contentingregrationtests
* serialized invalid removed
* blank
* "Changes and fixes as suggested"
* blank
* blank
* added desk bells
* engi rework rework rework
* added gate to content integration
* tweaks
* aaa
* bbb
* added holopads
* ccc
* Update default.yml
* hotfix
* aaa
* bbb
* many many tweaks and fixes
* aaa
* decals and maints
* aaa
* bbb
* ccc
---------
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
* Rename cryobed yml file (#34134)
renamed cryopod.yml to cryogenic_sleep_unit.yml
* Cog update (not very merry) (#34144)
removed christmas merry
* bagel update (#34145)
* Add hair pulato (#34117)
* add sprite pulato
* update
* add pulato hair
* add pulato hair
* add pulato hair
* update meta "pulato"
* Automatic changelog update
* Holopad UI tweak for incoming calls (#34137)
* Initial commit
* Update
* Comment correction
* Minor margin increase
* Holopads no longer log broadcasted speech and emotes in the chat (#34114)
Initial commit
* Automatic changelog update
* Fixes borgs not being able to check their laws in crit (#34133)
* fix
* fix2
* Add contraband parent to laser gun safe (#34132)
* Automatic changelog update
* Add Holopad Circuit Board to A/V Communication Technology (#34150)
Added the holopad circuit board to the AV Communication technology and circuit imprinter lathe.
* Automatic changelog update
* Fix disposal signal routers sprites (#34139)
* Fix disposal signal routers sprites
* Remove old shitcode
* Automatic changelog update
* Meta station overhaul (#33506)
* added mail, moved some things around, and fixed a lot of APCs
* fixed my mistakes
* Fixed a few mistakes and AI camera names
* Redid south medbay and more wiring
* Finished sci overhaul, and fixed all issues that I could find.
* rebuilt botany, removed vox box, fixed all known issues.
* Overhauled security
* Minor commit as I prepare to update my copy
* Rebalanced role counts
* Final changes, ready for review!
* Emisse and other people fixed issues with the station
* Finalized changes (for real this time)!
* Standardize shotgun ammo in storagefills (#34156)
shotgun ammo changes
* Automatic changelog update
* meta update (#34158)
* Amber Station Adjustments (#34126)
* Made a couple fixes to various decals, cleaned up some entities, gave the clown their bag and the bartender a handlabeler
* Several changes, more cameras, lighting fixes, adjusted hydro a bit, gave sec a bunch of shutters
* Added new random spawners for science and added them to Amber
* fixed the science spawners and modified amber slightly
* Fixed the random instrument entry
* Fix friendly vent spiders (#34153)
Swapped order of parents for MobGiantSpiderAngry
* Removed UseDelay component from RCD (#34149)
* Automatic changelog update
* Decrease hp for rusted walls (#34043)
* Automatic changelog update
* FIX: Thief beacon doubled steal targets (#33750)
* Automatic changelog update
* remove nukemass song (#34066)
* Automatic changelog update
* Corrected all ghost role names to title case. (#34155)
* Corrected all ghost role names to title case.
* Removes full stop from Hamlet's title.
* Updated ghost role names not in the main ghost roles .ftl
* Two capitals corrections
* Packed Update (Remove Christmas & New Evac) (#34168)
* Packed update (remove christmas, new shuttle)
* Fix invalid
* the voices
* Omega Update (Remove Christmas) (#34174)
omega soap
* Renamed "Irish Car Bomb" drink to "Irish Slammer" (#34107)
* Renamed "Irish Car Bomb" drink to "Irish Slammer", due to concerns over insensitivity.
* Fixing some missed references
* Added prototype id changes to migration.yml. Removed any reference to the troubles (and corrected ale to stout for flavour text).
* Corrected description back to "Irish Cream"
* Removed non-entities from migration.yml
* Automatic changelog update
* Bugfix for the AI player's eye getting stuck when their broadcast is interrupted (#34093)
Initial commit
* Speech is relayed by holopad holograms (#33978)
* Initial commit
* Corrected a field attribute
* Make JPEG a PNG (#34176)
Make 3.png a PNG
* Removed Undesirable Ion Storm Verbs (#34175)
* Remove Undesirable Laws
* empty
* added basic admin logs for PDA notekeeper notes (#34118)
* added basic admin logs for PDA notekeeper notes
* formatting
* added new LogType 'PdaInteract' and changed PDA notekeeper logs to it
---------
Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
* Automatic changelog update
* Sprites defined for all non-generic computer boards. Added new syndicate computer board sprite. (#34104)
* Defined sprites for non-generic computer boards. Added new syndicate computer board sprite.
* Added new sprite to meta.json and updated attribution.
* Reformatted module.rsi meta.json to match other meta file styles.
* Syndicate board sprite made less yellow/gold, changed outer chips to black. Using grey/silver for CPU centre, akin to syndie agent PDA theme, and to keep distinctive from security board.
* Corrected indentation spacing for currently edited entities.
* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml
* add pr link to attribution
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
* Added pricegun sound (#34119)
added pricegun sound
Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
* Automatic changelog update
* Separate Tables n' Counters (#32673)
* Update tables.yml
* Remove Extra base: state_
* Update tables.yml
* Automatic changelog update
* Add Chameleon PDA (#30514)
* V1 commit
* Remove PDA name and unnecessary pda state
* Adds PDA to Chameleon backpack & thief toolbox
* Change to use AppearanceDataInit
* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied
* Revert PDA name (this will be changed to another way later)
* Update PDA name updating to new system
* Fix yaml, and fix Agent ID chameleon
* Updated based on review
* Automatic changelog update
* Add some ion storm actions to replace removed ones (#34180)
* Add some ion storm actions to replace removed ones
* Remove other country references, replace
* Some more tuning of the storm values, removing real-world countries
* boldy basics
* Automatic changelog update
* Amber Station and Science Spawner Tweaks (#34187)
* Modified science spawners a bit since I realized including maints loot was undesireable
* Linked Medical doors to buttons, redesigned the floor of the dining area a bit, placed more science spawners
* Somehow I overlooked that I was importing the maints loot table instead of the sci loot table
* Gave sci an EOD closet
* named the evac shuttle
* Core update (#34201)
add
* Elkridge Depot (The station formerly known as Cell) (#34085)
* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs
* updated PostMapInitTest.cs to include Cell
* added psychologist spawn
* fixed scanner console link, fixed disposals conveyors, and more
* added janitor service lights, maints firelocks, and more
* added more fun maint rooms
* improved head offices, kitchen, psych. added maints between science and arrivals
* fixed spawners placed over solid objects
* added unique evac shuttle, the Cilium
* evac shuttle is now orientated correctly
* added unique cargo shuttle
* updated kitchen area
* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel
* general last-minute touch-ups around the bridge and sec
* changed station name in PostMapInitTest.cs
* Add Elkridge Depot into Map Rotation (#34206)
* named apcs, doors, air alarms, cameras, fire alarms, substations, SMESs
* updated PostMapInitTest.cs to include Cell
* added psychologist spawn
* fixed scanner console link, fixed disposals conveyors, and more
* added janitor service lights, maints firelocks, and more
* added more fun maint rooms
* improved head offices, kitchen, psych. added maints between science and arrivals
* fixed spawners placed over solid objects
* added unique evac shuttle, the Cilium
* evac shuttle is now orientated correctly
* added unique cargo shuttle
* updated kitchen area
* renamed Cell Station to Elkridge Depot, removed most main hall airlocks for smoother travel
* general last-minute touch-ups around the bridge and sec
* changed station name in PostMapInitTest.cs
* added Elkridge to default map pool
* added myself to map_attribution.yml credits
* Automatic changelog update
* Packed Update (#34208)
Packed Update (decals mostly)
* Apply forensics when loading with an ammo box (#32280)
* Automatic changelog update
* Update Credits (#34220)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Fix rainbow lizard plushie inhands (#34128)
* fix rainbow plushie inhands
* address requested changes
* attribute sprites
* wielding refactor/fixes (#32188)
* refactor wieldable events
* fix inconsitency with wielding and use updated events
* wieldable cosmetic refactoring
* Update Content.Shared/Wieldable/Events.cs
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
* real
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Automatic changelog update
* Lobby chat width and custom lobby titles (#33783)
* lobby name cvar
* panel width
* skrek
* server name localization fix
* comment format fix
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* remove redundant newline
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* string.empty
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* use SetWidth
* Update Resources/Locale/en-US/lobby/lobby-gui.ftl
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Adds bullet collision to station lights (#34070)
Adds collision with bullets to lights
* Automatic changelog update
* Oasis Update (#34245)
santa is keel.
* Amber Station - Minor Fixes (#34246)
* Moved the stand clear decal in front of the janitor's shutters up two pixels
* added tech maints under most maints doors, fixed power issues in cargo, and fixed a couple minor issues
* Make station anchor hitbox less insufferable (#34217)
* Automatic changelog update
* Remove kessler and zombeteors gamemodes from the secret pool (#34051)
* Remove kessler, zombeteors gameodes
* Probably should keep the protos in case an admin wants to torture players secretly
* address slart review
* Automatic changelog update
* Added distinct ad and bye chatter to Dr. Gibb vending (#34182)
* Added distinct ad and bye chatter to Dr. Gibb vending
* Correcting revert mistake
* Changed ad pack names to better match naming convention
* Implement approved rule changes (#34233)
* Special reagents now appear in the guidebook (#34265)
* Special reagents now appear in the guidebook
* Improved guidebook wording for reagent category
* Automatic changelog update
* Implement approved rule changes (#34233)
* Fix compilation errors in tests from update (#34272)
Required for https://github.com/space-wizards/RobustToolbox/pull/5590 to not cause compile fails, but can be merged on its own
* Fix portable scrubber appearing powered on spawn (#34274)
* [HOTFIX] Fix chameleon PDAs renaming IDs (#34249)
Fix chameleon PDA
* [HOTFIX] Fix Meta station power (#34256)
* hotfix meta power
* fixed AME
* add missing cargo shuttle pilot console to cargo
* Update vessel_warning.ogg (#34263)
* Update vessel_warning.ogg
Remove DC offset and apply short fade out.
* Update attributions.yml
* Update attributions.yml
* Add bleating accent to goats (#34273)
* Automatic changelog update
* Happy New Year (#34288)
happy new year
* Amber Station - Balance Improvements (#34294)
changed the center area in med bay to a garden, weakened meteor shielding in some areas, also general touch ups around the station
* Fixed Loop Station's southern solar array unlinked airlocks (#34296)
Fixed Southern solar external airlock door bolts
* Fix empty lines in adminwho with stealthmins. (#34122)
Don't print newline if admin is hidden.
* Automatic changelog update
* Added missing cameras to Loop Station (#34308)
* Added missing cameras
* Added missing cameras
* Amber Station - Fixes and Warm Lights (#34324)
* Added warm lights, placed them around the map, also fixed an issue with the MV wire in the cafeteria
* Fixed lv wiring in caf, and adjusted a couple things
* Empty commit to force checks to rerun
* Automatic changelog update
* change locking to use ComplexInteraction (#34326)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Drink titles and soda vendor consistency (#34178)
* Made capitalisation of proper names consistent.
* Roy Rogers is presumably a proper name.
* Second pass at distinguishing proper names only.
* Two nitpicking/minor changes
* Fixed some overlooked can brand names. Matched case with descriptions.
* Switched generic sodas with brands for SodaInventory
* Removed commonly available branded cans
* Matched case consistency used elsewhere. Minor SPAG corrections.
* Added "nothing" and some missing alcohol bottles to RandomSpawner
* Added distinct ad and bye chatter to Dr. Gibb machines.
* Revert "Added distinct ad and bye chatter to Dr. Gibb machines."
This reverts commit f90b8a470556de05aca81255db8b6b03596ae944.
* Revert "Removed commonly available branded cans"
This reverts commit 43b82168dac1f73b187b7677f34ecdd33b6bb81a.
* Revert "Switched generic sodas with brands for SodaInventory"
This reverts commit f1790f0ce61ef135c79068de6a741e8bb50d85d3.
* Lowercased DrinkGlass suffix. Moved alcoholic drinks from drinks to alcohol.
* Renamed energy drink to Red Bool. Corrected and added some jug descriptions.
* Added reagent names for all bottles except poison-wine
* Revision of title case for cocktails
* SPAG and fixed the only brand reagen with unbranded name.
* Possibly controversial, shortened some bran names to better fit the UI.
* Fixed some inconsistencies in naming
* Matched brand localisation change
* Two name style edits
* Fixed Smite bottle name
* Minor, punctuation
* Blank line to end of file
* Upgraded descriptive names to title case
* Banana Mama
* reverts change, moved to another PR to avoid conflict.
* Removed caffeine reference.
* Minor, corrected some more inconsistencies
* Removed Bottle of Nothing from random spawner.
* Automatic changelog update
* Fix access configurator debug assert (#34330)
* fix
* greytide fix
* fix admin log
* Dirty
* Renamed water melon juice to watermelon juice (#34341)
* Fix battery charging stopping just short of being full (#34028)
* Add copy threshold button to air alarms (#34346)
* Automatic changelog update
* Oasis updoot the dimmining (#34347)
updooty
* Fland Station - Dirt Fix (#34352)
Fland
* Omega Station - Dirt Fix (#34353)
omega
* Marathon Station - Dirt Fix (#34354)
* Marathon
* Rerunning tests
* Cog Station - Dirt Fix (#34355)
Cog
* Box Station - Dirt Fix (#34356)
Box
* Bagel Station - Dirt Fix (#34357)
Bagel
* Packed Station - Dirt Fix (#34351)
* packed
* Rerunning tests
* Replace some sound PlayEntity with PlayPvs (#34317)
* Fixed Forensic Gloves to be Security Contraband (#34193)
* added BaseRestrictedContraband to forensic gloves
* moved from id to parent
* Automatic changelog update
* add large instruments to the cargo request computer (#34240)
* added the church organ to the cargo console (will add more in this PR, assuming i did this right (HOW DO YOU BUY CARGO ORDERS IN DEV ENVIROMENT???? *sobs))
* added other structure instruments to cargo Catalog
* fixed an epic copy/paste fail
* changed prices
* fixed epic copy/paste fail #2
---------
Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>
* Automatic changelog update
* Fix crayon losing durability on stamped paper (#34202)
* Automatic changelog update
* Adds a border to Oppenhopper poster (#34219)
* border
* Update meta.json
* Update Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Trim trailing newlines from examine messages (#33381)
* Trim trailing newlines from examine messages
* TrimTrailingNewlines -> TrimEnd
* Add a popup message when ghost Boo action does nothing (#34369)
* fix ghost_component.ftl locale grammar (#34372)
fix ghost component locale grammar
* Let ghosts sometimes make certain devices say creepy things (#34368)
* Add SpookySpeaker component/system
* Shuffle Boo action targets before trying to activate them
* Add SpookySpeaker to vending machines
* Fix chatcode eating messages starting with "..."
* Add SpookySpeaker to recycler
* Oops
* Decrease speak probability for vending machines
* Add spooky speaker to arcade machines
* Automatic changelog update
* Add directional escape pod sign (#34367)
* Make indestructible tiles not breakable by explosions (#34339)
* No more Ai Spacing
* Move guard into earlier guard statement
* Automatic changelog update
* Arachnid stomach organ yaml fix (#34298)
Arachnid stomach yaml fix
Arachnids had their stomach `updateInterval` set to 1.5, 50% slower than
normal. But this doesn't actually slow down the speed that the stomach
digests things, only the rate at which it updates to check if enough
time has passed. (See
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a89d4c750b |
Power stuff (#31314)
* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing |
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bf1450fdc8 |
Fix replayghost spawning location (#30252)
Fix replayghost spawn |
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c9be1ef96b | Localization of the threat level in an emergency lamp (#29847) | ||
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ebf87be9f2 |
Emergency Lights now changes color depending on alert level and whether or not the light is powered. (#26932)
* Emergency Lights now change color depending on alert level and whether or not they are powered. * Made a condition for null alert level, added summary doc. * Refactored uid and emergencylightcomponent into Entity<EmergencyLightComponent> |
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2935e5bd78 |
Remove all obsolete BatteryComponent method calls (#25871)
Removed all obsolete, non-ECS method calls to BatteryComponent |
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0ae3858b69 |
Examine prediction (#23565)
* Initial prediction * new group handling * groups for all examines that use multiple rn * compile * why was it doing this?? * handle newlines with sorting properly |
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99b77bc2d3 | Remove lights compref (#19531) | ||
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91cfabd6f6 |
light refactoring/rework (#19314)
Co-authored-by: deltanedas <@deltanedas:kde.org> |
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47edb3cd7f | Make paused poweredlights enabled (#14270) | ||
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5a5a3afbb1 | Remove some obsolete AppearanceComponent method usages (#13726) | ||
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8765a7ae61 |
Remove emergencylight hashset (#12386)
* Remove emergencylight hashset Take 2 * Fix test |
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0b38589728 |
Raise power events by ref and not broadcast (#11923)
Also some other minor stuff. |
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7e34124244 |
Emergency light goodies (#9352)
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com> |
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8905996cfc | Make raiselocalevent not broadcast by default (#8998) | ||
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9cccc6da99 | ECS emergency lights (#7230) | ||
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91665cf0e6 |
Optimise emergency lights a bit (#4567)
* Optimise emergency lights a bit * Fixes * Delete the failing test, sinple * Revert "Delete the failing test, sinple" This reverts commit 7d9e3a3bb6975c15add2987e39e0d3ba85d88be3. * Start server and fix test It just werks |
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ff1a2d97ea | Re-organize all projects (#4166) |