Ed
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08a4c4340d
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Bank implementation (#512)
* get currency refactor
* bank work
* finish vault markers
* add bank doors
* map update
* loadouts
* Update CP14StationTravelingStoreShipTargetComponent.cs
* oopsie
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2024-10-26 18:18:30 +03:00 |
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Ed
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85463d380f
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Bank preparation (#499)
* TownSend condition
* personal objectives update
* add common objectives
* add common objectives
* tweaks
* quartermaster and merchant
* job spawner icons
* add merchants to tavern map
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2024-10-20 21:20:16 +03:00 |
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Ed
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d259191d3d
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Cargo system (#487)
* simple storeship arriving
* pupu
* ship cycling
* buy positions prototypes
* i hate UI
* PriceControl
* second tab ui
* baloon! pallets!
* update shop in town
* setup billboard timer
* split to sell and buy categories
* renaming gaming
* actually selling
* fix infinity selling
* improve timer
* move description too rigt part UI
* bar selling
* iron cabinet
* purge currency categories
* remove town balance, add money box
* special proposal, FTLImmune anchor
* fix UI
* remove tests buying
* Update CP14StoreWindow.xaml.cs
* currency converter
* currency clean up
* Update CP14CargoSystem.cs
* clean up part 2
* rider petpet
* coins audio
* coin improvment
* Update coins.yml
* translate
* more coins roundstart
* Update wallet.yml
* Update wallet.yml
* generate coin problem fix
* refactor proto reading
* fixes
* huh
* shuttle logshit fix, add to tavern map
* Update CP14StationTravelingStoreShipTargetComponent.cs
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2024-10-15 15:22:06 +03:00 |
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Ed
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9c84ce9be0
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Currency collect goal (#352)
* simple currency comp
* stack support + weapon cost dnd port
* add collect currency objective conditions
* clean up
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2024-07-24 13:28:27 +03:00 |
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Ed
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ba03872c57
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Expedition goals (#318)
* forgot this one
* disable dinosaurus
* expedition collect objective condition
* Update CP14ExpeditionSystem.cs
* add expedition objectives
* auto-issue of objectives to all expedition participants
* delete cp14playtest gamemode
* Update CP14ExpeditionObjectivesRule.cs
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2024-07-09 08:31:24 +03:00 |
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