MACMAN2003
24fd1a93ff
Fix air not existing in corner window tiles ( #25926 )
...
let there be air
air time
2024-03-08 18:50:34 +11:00
Ed
faed7a3746
Remove Hamlet, Smile and Pun Pun from Thief objective ( #25921 )
...
* Update thief.yml
* Update stealTargetGroups.yml
* Update objectiveGroups.yml
* Update pets.yml
2024-03-07 17:53:36 -06:00
shamp
90063db717
Fix body bags sliding under doors ( #25325 )
2024-03-06 22:35:48 -08:00
Mr. 27
2c2be09956
Monkeys can wear all types of masks, not just breath/gas masks ( #25816 )
...
* clown mask real
* Update masks.yml
2024-03-07 02:02:06 +03:00
Tayrtahn
56454b6c16
Make flasks fit in dispensers again ( #25883 )
...
Added FitsInDispenser to FlaskBase
2024-03-06 18:19:01 +01:00
Арт
2ba28cc3d2
New cloth & hair ( #25772 )
...
* Clothing sprites & meta
* Changing prototypes & sprites
Rename sprites folder, edit prototypes and meta
* Hair_sprites_&_prototype
Add hair sprites and change prototype
* Update meta.json
* Rename added hair
* Revert "Changing prototypes & sprites"
This reverts commit 801cadbdaa90cfb5e7ae43cd7d017e20b40cdc98.
* Revert "Clothing sprites & meta"
This reverts commit 73442163fd8bc8f49207e616b415dc0f26d6ef32.
2024-03-06 04:42:05 +03:00
I.K
091332787e
Update wideswing rotations ( #25868 )
...
* Added appropriate wideAnimationRotation fields to items that needed it
* Modified some wideAnimationRotation
2024-03-06 12:40:03 +11:00
Ko4ergaPunk
0ab4acedeb
Post light update ( #25814 )
...
* penis
* done
2024-03-06 04:39:47 +03:00
Froffy025
8e8156a6a7
Add water to water tiles. ( #25825 )
...
* update
* rename tank to pool. bigger arbitrary #. remove bad copy paste part.
2024-03-06 04:37:24 +03:00
Ps3Moira
8a154d3fd7
Separate Certain Walls ( #25674 )
...
Separate Walls
2024-03-06 12:36:04 +11:00
lzk
907403759c
Allow livestock and artifact crate to go under plastic flaps ( #25862 )
2024-03-06 04:33:20 +03:00
deepdarkdepths
d3b981f354
Fixes glowsticks being unable to be inserted into trashbags ( #25863 )
...
Glowstick now garbo
2024-03-06 02:29:02 +01:00
deepdarkdepths
7e9c3b8814
Adds paramedic cap to the uniform printer ( #25861 )
...
Update lathe+clothing.yml
2024-03-06 12:17:50 +11:00
MACMAN2003
f0e8695a91
Clockwork structures and furniture ( #24673 )
...
* sprites
something something strength and certainty of steel (except this is brass)
* test1
* commas it was commas
* commas and brackets
* LET THERE BE BRASS
* brass-glass-etc-windows-thindows-floors-lattice
* ALL THE STRUCTURES!!
"Which structures did you add?"
"all."
* buyable brass
and on the first day the quartermaster said "let there be brass" and all the cargo techs stopped inve$ting in awe
* Update windoor.yml
i forgor 💀
* Update tiles.ftl
* i hate random capital letters
* linter fix 1
whew, thank god for linters
* fix 2
* maybe this
shot in the dark, idk what the hell i'm doing hopefully this fixes it?
* fix attempt 1
weather to true, maybe the thingy got confused?
* remove clockwork lattice
it's fixed the test fail... but at what cost?
* changes 1
* fix clockwork windoor
* FLOORS
HAHAHA LET THERE BE FLOORS
* try linter fix 1
i love linters they find things i'd never catch myself
* tweaks fixes 1
fixes merge conflict and does more stuff part two later because i'm tired
* tweaks fixes 2
i should probably do this stuff during the day when i have more energy but eh
* Update assembly.yml
* Update chairs.yml
* fix door sprites
somehow the deny_unlit was broken for all the clockwork doors
* fix glass.yml
2024-03-06 03:25:59 +03:00
Whisper
4d0ec65f35
the bladed flatcap ( #25780 )
2024-03-05 12:57:54 -08:00
Lawdog
f4754febb1
Shot glass max volume decrease ( #25847 )
...
Lower Volume
2024-03-04 16:51:12 -07:00
Nairod
7944badd00
Lathe-able Welding Masks ( #25842 )
...
* Lathe-able Welding Masks
* Fix Composition Tests
2024-03-05 09:36:06 +11:00
Ed
ace8285440
Mineshaft ( #25733 )
...
* content
* catwalks
* fix fucking icons
* finish PR
* +1 room
* fix
2024-03-03 23:32:33 -07:00
Mr. 27
540c819602
Blood-red monkey hardsuit ( #22273 )
2024-03-03 23:56:17 -04:00
Julian Giebel
1ed63d43b0
System for single device net server per station functionality ( #23946 )
2024-03-03 20:45:37 -04:00
SlamBamActionman
094f30e228
Fix arachnids being unable to clean pie stains ( #25713 )
...
fixed it
2024-03-03 00:54:36 -08:00
metalgearsloth
c5486873db
Shuttle console + FTL rework ( #24430 )
...
* Add shuttle interior drawing back
Just do it per-tile she'll be right, at least it's done with 1 draw call.
* Revamp shuttle console
* Bunch of cleanup work
* Lables sortito
* dok
* Pixel alignment and colours
* Fix a bunch of drawing bugs
* Shuttle map drawing
* Drawing fixes
* Map parallax working finally
* weh
* Commit all my stuff
* mic
* deez
* Update everything
* Xamlify everything
* uh
* Rudimentary blocker range
* My enemies have succeeded
* Bunch of changes to FTL
* Heaps of cleanup
* Fix FTL bugs
* FTL
* weewoo
* FTL fallback
* wew
* weh
* Basic FTL working
* FTL working
* FTL destination fixes
* a
* Exclusion zones
* Fix drawing / FTL
* Beacons working
* Coordinates drawing
* Fix unknown map names
* Dorks beginning
* State + docking cleanup start
* Basic dock drawing
* Bunch of drawing fixes
* Batching / color fixes
* Cleanup and beacons support
* weh
* weh
* Begin pings
* First draft at map objects
* Map fixup
* Faster drawing
* Fix perf + FTL
* Cached drawing
* Fix drawing
* Best I got
* strips
* Back to lists but with caching
* Final optimisation
* Fix dock bounds
* Docking work
* stinker
* kobolds
* Btns
* Docking vis working
* Fix docking pre-vis
* canasses
* Helldivers 2
* a
* Array life
* Fix
* Fix TODOs
* liltenhead feature club
* dorking
* Merge artifacts
* Last-minute touchup
2024-03-03 18:39:19 +11:00
deltanedas
f2f1c0b0ad
Revert "make galoshes obtainable and slowing you" ( #25795 )
...
Revert "Make galoshes obtainable and slowing you (#25484 )"
This reverts commit 65687375ee .
2024-03-03 00:07:57 -07:00
LordCarve
06d755a860
Make ItemSlots more verbose + AME proof of concept ( #25779 )
...
* Make itemslots more verbose with AME proof of concept.
* Remove unnecessary [DataField] strings and use null coalescing in whitelist checks.
* Change optional popup fields into LocId.
2024-03-03 16:37:34 +11:00
MACMAN2003
862ab5ca9f
Cleanup chairs.yml ( #25682 )
...
cleanup chairs.yml
not sure if i did this correctly
2024-03-03 03:06:15 +03:00
Waylon Cude
2e60d3300b
Make the MRE wrapper count as trash ( #25760 )
...
This is a trash item for the most part, and should get picked up by the
janitor's trash bag
2024-03-03 01:23:00 +11:00
Flareguy
a5200cc185
removes the free syndicate headset from the syndicate footsoldier ( #25764 )
2024-03-01 23:45:04 -07:00
Nemanja
9cdffb7b6e
move space heaters into cargo ( #25735 )
...
* move space heaters into cargo
* AAA!!! the indentation1!!!
* remove crate
2024-03-01 23:43:29 -07:00
rosieposie
55b0cb1934
Additional Signage ( #25766 )
...
initial commit
2024-03-01 23:42:06 -07:00
IlyaElDunaev
81b016433f
Detective's rubber stamp ( #25676 )
...
Stamp Detective
2024-03-01 17:50:17 -05:00
Tunguso4ka
8dedbf22a4
New item: Expensive coat ( #25724 )
...
Expensive coat
2024-03-01 16:22:52 -05:00
Velcroboy
70307f9e00
Add curtain spawner ( #25729 )
...
Co-authored-by: Jeff <velcroboy333@hotmail.com >
2024-02-29 16:09:27 -07:00
lzk
df271f5ead
Add handheld map to autolathe ( #25719 )
2024-02-29 15:34:11 -07:00
Flareguy
7b9346d2a8
New Space Ruin: Syndicate Dropship (from /tg/) (also adds plastitanium windows) ( #25723 )
...
* adds a new syndie space shuttle ruin + plastitanium windows
* the green goomba gaming
* fixe
* visor > gloves
2024-02-29 15:33:35 -07:00
lapatison
d479c854cc
Minor .yaml cleanup ( #25717 )
...
* cleaning
* fix
2024-02-29 15:29:15 -07:00
Nairod
ba8e92ddc8
Under Toned Tail ( #25685 )
...
* Undertoned Tail
* Locale
2024-02-29 15:27:04 -07:00
Ed
66cf642e56
Colourful curtains ( #25684 )
...
* curwa
* fix
* huh
* revert huh
* add fancy white
* resprite hospital
* add suffix
2024-02-29 15:25:41 -07:00
LordCarve
c47391011d
Refactor AME to use ItemSlot for Fuel ( #25558 )
...
* Using wrench on AME doesn't first try to put it in.
* Refactor AME to use ItemSlot for fuel.
* Apparently these names want to match.
2024-02-29 16:44:28 -05:00
Plykiya
e3b061025d
Fix: Dragging items over atmos pipes is slow. ( #25629 )
...
* Change tilefrictionmodifier of default item to base friction
* Remove anchored friction modifier from baseItem
* Revert "Remove anchored friction modifier from baseItem"
This reverts commit 2d9d53f38a3704c8b5df4172629c78812f72f6ae.
* Removed anchored friction component from BaseItem.
---------
Co-authored-by: Plykiya <plykiya@protonmail.com >
2024-02-29 16:41:56 -05:00
potato1234_x
e2741498b8
Add fill levels to bowls ( #25639 )
...
* fills
* contrast
2024-02-29 16:41:14 -05:00
Aexxie
e4d98f1ab9
survival nutribricks, lizzers can eat nutribricks, moffs can eat the leftovers ( #25659 )
...
* I forgot to commit, damn it
* Adds the brick to survival kit
2024-02-29 16:39:52 -05:00
LordCarve
8c6c19c993
Fix PDA home icon ( #25721 )
...
Fix PDA home icon.
2024-02-29 20:22:12 +01:00
Rainfey
4e6c59cfe5
Refactor antag rule code ( #23445 )
...
* Initial Pass, Rev, Thief
* Zombie initial pass
* Rebase, Traitor
* Nukeops, More overloads
* Revert RevolutionaryRuleComponent
* Use TryRoundStartAttempt, Rewrite nukie spawning
* Comments, Add task scheduler to GameRuleSystem
* Zombie initial testing done
* Sort methods, rework GameRuleTask
* Add CCVar, Initial testing continues
* Might as well get rid of the obsolete logging
* Oops, i dont know how to log apparently
* Suggested formatting fixes
* Suggested changes
* Fix merge issues
* Minor optimisation
* Allowed thief to choose other antags
* Review changes
* Spawn items on floor first, then inserting
* minor tweaks
* Shift as much as possible to ProtoId<>
* Remove unneeded
* Add exclusive antag attribute
* Fix merge issues
* Minor formatting fix
* Convert to struct
* Cleanup
* Review cleanup (need to test a lot)
* Some fixes, (mostly) tested
* oop
* Pass tests (for real)
---------
Co-authored-by: Rainfall <rainfey0+git@gmail.com >
Co-authored-by: AJCM <AJCM@tutanota.com >
2024-02-29 17:25:10 +11:00
Nairod
4446fd2d5d
Weld To Remove Rust On Reinforced Walls ( #25690 )
2024-02-29 11:44:01 +11:00
lzk
ec28e777c1
Remake cargo orders to contains flatpacks ( #25647 )
...
* Remake cargo orders to contains flatpacks
* whoop
* grounging plamsa
2024-02-28 17:02:02 -05:00
metalgearsloth
5425742617
Add anchorable flags ( #25667 )
...
Added it to cargo pallet and the ATS puter. Small steps. Also moved the log until the anchoring is actually confirmed to prevent dummy logs.
2024-02-28 17:00:12 -05:00
Cojoke
dddec4dcc6
Makes the e-sword light plasma fires, as intended. ( #25665 )
...
* Makes the e-sword light plasma fires, as intended.
* remove blank line
2024-02-28 16:59:35 -05:00
potato1234_x
013d125ee4
change laughin pea values ( #25672 )
...
rebalance
2024-02-28 16:54:27 -05:00
Firewatch
93d820f315
Syndicate Decoy Bundle + Snap Pops ( #25333 )
...
* it works
halilujeah
* toggleable lights
removes a redundant flashlight since you can turn on the balloons to cast light
* final touches
syndicate decoys :trollface:
* touches
it works now
* minor spelling mistake
⭐
* minor spelling mistake 2
darn
* adds whistle
commanders now spawn with a whistle around their neck
* yaml linter
luv you linter baby
* smallify the whistle
it was way too big, this has been addressed
* sprite fix
am dummy 👍
* netsync errors
wouldn't compile properly
* forgor
* i suck at yaml
smh
* decoys for all
now both syndicate and traitors can use the decoys, yippee!
* Update meta.json
credit my discord username
* Update uplink-catalog.ftl
* Update decoys.yml
base decoy no longer shows in the entity browser
* immortal gone
balloons have gained mortality
2024-02-28 16:53:46 -05:00
Menshin
9884351101
Add space heaters ( #25250 )
2024-02-28 10:27:29 -08:00