Commit Graph

182 Commits

Author SHA1 Message Date
Ed
802af538a8 Upstream, Yay (#27)
* Make BaseMedicalPDA abstract (#26567)

* Fix GasMixers/Filters not working (#26568)

* Fix GasMixers/Filters not working

* OKAY GAS FILTERS TOO

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Industrial Reagent Grinder Hotfix (#26571)

fixed

* Give stores the ability to check for owner only (#26573)

adds a check if the store belongs to the user

* Fix round start crash (causing instant restart) (#26579)

* Fix round start crash

* Make `TryCreateObjective` more error tolerant

* Update engine to v217.1.0 (#26588)

* Fix initial infected icon hiding (#26585)

* Fix Meta evac shuttle name (#26587)

* Make timer ignore client predict setting (#26554)

* Make timer ignore client predict setting

* making tests run

---------

Co-authored-by: wrexbe <wrexbe@protonmail.com>

* Make advertise system survive no map inits (#26553)

* Make advertise system survive no map inits

* Add comment to try prevent future bugs

* Update Credits (#26589)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Fix fox spawn on reach (#26584)

Co-authored-by: wrexbe <wrexbe@protonmail.com>

* Removes SCAF armor (#26566)

* removes scaf armor

* replace maint loot spawner spot with basic helmet

* Update Patrons.yml (#26578)

* Automatic changelog update

* Make aghost command work on other players using optional argument (#26546)

* Translations

* Make aghost command work on other players using optional argument

* Reviews

* Automatic changelog update

* Add new component to Make sound on interact (#26523)

* Adds new Component: EmitSoundOnInteractUsing

* Missed an import

* File-scoping

* Replace ID check with Prototype check

* Moved component and system to shared. Set prediction to true.

* Removed impoper imports and changed namespace of component to reflect changed folder.

* Following function naming theme

* All this code is basically deltanedas's, but it was a learning experience for me

* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs

* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Increase syndi duffelbag storage (#26565)

* Increase syndi duffelbag storage

* weh

* Automatic changelog update

* Adds construction/decon graphs for plastic flaps (#26341)

* Adds construction/decon graphs for plastic flaps

* Dang arbitrage

* undo conflict

---------

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>

* Automatic changelog update

* Makes secglasses roundstart (#26487)

* makes secglasses roundstart

* fix epic fail

* fix tests questionmark?

* Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Toilet Upgrade (needs review) (#22133)

* Toilet Draft

* fixes

* toilets now have secret stash to place items in cistern.

* fixes

* plungers now unblock toilets.

* fix sprite

* new sprites and fix

* fixes

* improve seat sprites.

* fix

* removed visualisersystem changed to genericvisualizers

* flush sound for toilets and copyright for toilet sprites.

* fix atrributions

* fixes

* fix datafield flushtime

* sprite improvements

* fixes

* multiple changes

* fix

* fix

* fixes remove vv

* moved stash related functions to secret stash system from toilet.

* fix

* fix

* changes for recent review.

* fix

* fix

* Automatic changelog update

* Uplink store interface searchable with a searchbar. (#24287)

* Can now search the uplink store interface with a searchbar.

* Search text updates no longer send server messages. Persists listings locally.

* Formatting fixes and tidying.

* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.

* Update Content.Client/Store/Ui/StoreMenu.xaml

* Review change; moved localisation helper functions to their own class.

* Prevent thread-unsafe behaviour as-per review.

* Remove dummy boxcontainer

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Improved RCDs (#22799)

* Initial radial menu prototyping for the RCD

* Radial UI buttons can send messages to the server

* Beginning to update RCDSystem

* RCD building system in progress

* Further updates

* Added extra effects, RCDSystem now reads RCD prototype data

* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken

* Added extra functionality to RadialContainers plus documentation

* Fixed localization of RCD UI strings

* Menu opens near cursor, added basic RCD

* Avoiding merge conflict

* Implemented atomized construction / deconstruction rules

* Increased RCD ammo base charges

* Moved input context definition to content

* Removed obsoleted code

* Updates to system

* Switch machine and computer frames for electrical cabling

* Added construction ghosts

* Fixed issue with keybind detection code

* Fixed RCD construction ghost mispredications

* Code clean up

* Updated deconstruction effects

* RCDs effects don't rotate

* Code clean up

* Balancing for ammo counts

* Code clean up

* Added missing localized strings

* More clean up

* Made directional window handling more robust

* Added documentation to radial menus and made them no longer dependent on Content

* Made radial containers more robust

* Further robustness to the radial menu

* The RCD submenu buttons are only shown when the destination layer has at least one children

* Expanded upon deconstructing plus construction balance

* Fixed line endings

* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag

* Bug fixes

* Revert unnecessary change

* Updated RCD strings

* Fixed bug

* More fixes

* Deconstructed tiles/subflooring convert to lattice instead

* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)

* Fixing merge conflict

* Updated airlock assembly

* Fixing merge conflict

* Fixing merge conflict

* More fixing...

* Removed erroneous project file change

* Fixed string handling issue

* Trying to fix merge conflict

* Still fixing merge conflicts

* Balancing

* Hidden RCD construction ghosts when in 'build' mode

* Fixing merge conflict

* Implemented requested changes (Part 1)

* Added more requested changes

* Fix for failed test. Removed sussy null suppression

* Made requested changes - custom construction ghost system was replaced

* Fixing merge conflict

* Fixed merge conflict

* Fixed bug in RCD construction ghost validation

* Fixing merge conflict

* Merge conflict fixed

* Made required update

* Removed lingering RCD deconstruct tag

* Fixing merge conflict

* Merge conflict fixed

* Made requested changes

* Bug fixes and balancing

* Made string names more consistent

* Can no longer stack catwalks

* Automatic changelog update

* Update submodule to 217.2.0 (#26592)

* Southern accent (#26543)

* created the AccentComponent and the AccentSystem

* word replacement schtuhff

* made it a trait fr ongg!!1

* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Prevent storing liquids in equipped buckets (#24412)

* Block access to solutions in equipped spillables.

* Stop Drink verb appearing if the solution can't be accessed.

* Automatic changelog update

* Fix 'Hypopen shouldn't display solution examine text' (#26453)

* stealthy hypo

* ExaminableSolution hand check when in covert implement.

ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand.

* cleaning code

* more cleaning

* Hidden datafield renamed to HeldOnly

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Revert Paint (#26593)

* Revert "Fix build (#26258)"

This reverts commit 6de5fbfafb.

* Revert "Spray Paint (Review Ready) (#23003)"

This reverts commit e4d5e7f1ae.

# Conflicts:
#	Resources/Prototypes/Entities/Structures/Holographic/projections.yml

* Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595)

Prevent single-use hyposprays from getting the toggle draw verb

Co-authored-by: Plykiya <plykiya@protonmail.com>

* MeleeHitSoundSystem (#25005)

* Began work to unscrew melee noises

* finished

* cleanup

* cleanup

* Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* _Style

* Fix merge

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Remove physics comp from VendingMachineWallmount (#25632)

* Remove physics comp from VendingMachineWallmount

* Fixtures removal

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Remake hairflowers (#25475)

* Add more lily usage (orange hairflower and flowercrown)

* comit 2

* ee

* more fixes

* w

* im stupid

* bring poppy in authodrobe

* weh

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596)

* Injector UI shows TransferAmount change, spill changes mode

* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs

* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update submodule to 217.2.1 (#26599)

* disallow unanchoring or opening panels on locked emitters/APEs (#26600)

* disallow unanchoring or opening panels on locked emitters/APEs

* no locking open panels

* oops

* needback feedback

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* sanity

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Fix grave digging sound indefinitely playing if dug by aghost. (#26420)

Admins bypass doafters. As such, the code that runs on doafter
completion is ran before the sound is actually created. This then leads
to the sound never being stopped, and as such it would infinitely play.

This commit gets around the issue by manually stopping the sound should
the doafter fail to start. If we could be sure that the doafter would
never fail, then we could just move the call to StartDigging above
starting the doafter but this is currently not possible.

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Make the buttons on the map ui not squished (#26604)

Make the map ui work

Co-authored-by: wrexbe <wrexbe@protonmail.com>

* Combine flower crown and wreath (#26605)

* Combine flower crown and wreath

* huh

* huuh :trollface:

* Automatic changelog update

* Add AP damage to throwing knives (#26380)

* add

* ap

* no more stam dmg

* Automatic changelog update

* cancelable brig timers (#26557)

brig timers now cancelable. also some screensystem yakshave

* Fix orientation of roller skate sprites (#26627)

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Automatic changelog update

* Fix GastTileOverlay sending redundant data (#26623)

Fix GastTileOverlay not updating properly

* Auto DeAdmin sooner (#26551)

Co-authored-by: wrexbe <wrexbe@protonmail.com>

* Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527)

* Add briefcase to curadrobe and some briefcases cleanup

* also add to lawdrobe

* Automatic changelog update

* Fix some text overflow bugs in HUD (#26615)

* Don't clip text in item status

* Fix overflow in examine tooltip

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Adds two milk cartons to the BoozeOMat (#26635)

* Automatic changelog update

* made the hover text less vague (sorry) (#26630)

* blacklisted throwing knifes from pneumatic cannon (#26628)

* Fix radio jammer not blocking suit sensors. (#26632)

As it turns out, they are not in fact on their own netid. They are
actually just on wireless. The way I had tested my previous pr led to
this mistake being made. I originally had the radio jammer block
wireless as well, but decided to take out under the flase assumption
that it suit sensors were actually on their own netid and did not
require the ability to block all wireless packets at the last moment.

* Fix dirt decals in reach not being cleanable (#26636)

made all dirt decals cleanable

Co-authored-by: hamurlik <renoDeath@protonmail.com>

* Automatic changelog update

* Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622)

* Replace drill_hit.ogg and drill_use.ogg with better sounds

* Fix attribution source for drill_hit.ogg

* Update Resources/Audio/Items/attributions.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Audio/Items/attributions.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Gave Blast door access permissions (#26606)

Added access reader to all blast doors. Added pre configured blast doors for engineering and science.

* Gives all wheeled objects low friction (#26601)

* gives all wheeled objects friction

* adjustments to sum stuff

* Automatic changelog update

* Combine solution injection systems; Fix embeddable injectors (#26268)

* Combine injection systems

* Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Add ValueList import (#26640)

* Change assault borg modules texture (#26502)

* Update borg_modules.yml

* Fix borg_modules.yml?

* Uh

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Add Cyborg Emote Sounds (#26594)

* Hal 9000's first emote

* Add Chime emote & Change variation to 0.05

* Modify Buzz emote

* Add Buzz-two emote

* modified Horn

* add ping emote

* add slowclap emote

* Convert slowclap.ogg to mono, reflect change in attribution.yml

* fix capitalization for all chatMessages && change all catagory to category

* remove all traces of slowclap.ogg

* forgor one file smh

* collating copywrite

* spelling mistakes will be the death of me

* more spelling mistakes

* change yml string to list

* Automatic changelog update

* Coordinates Disks & Shuttle FTL Travel (#23240)

* Adds the CentComm Disk and configures it to work with direct-use shuttles

* Added functionality for drone shuttles (i.e. cargo shuttle)

* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.

* Added the disk to HoP's locker

* Removed leftover logs & comments

* Fix for integration test

* Apply suggestions from code review (formatting & proper DataField)

Co-authored-by: 0x6273 <0x40@keemail.me>

* Fix integration test & changes based on code review

* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks

* Check pods & non-evac shuttles for CentCom travel, even in FTL

* Import

* Remove CentCom travel restrictions & pod disk consoles

* Major changes that changes the coordinates disk system to work with salvage expeditions

* Missed CC diskcase removal

* Fix build

* Review suggestions and changes

* Major additional changes after merge

* Minor tag miss

* Integration test fix

* review

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Add door electronics access configuration menu (#17778)

* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* scoopable ash and foam, solution transfer prediction (#25832)

* move SolutionTransfer to shared and predict as much as possible

* fully move OpenableSystem to shared now that SolutionTransfer is

* fix imports for everything

* doc for solution transfer system

* trolling

* add scoopable system

* make ash and foam scoopable

* untroll

* untroll real

* make clickable it work

* troll

* the scooping room

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Replace the teleportation logic on the SCRAM implant! (#26429)

* Replace the teleportation logic on the SCRAM implant!

Now instead of just trying to pick a random tile in range 20 times, the
scram teleportation logic now:

- Gets a list of grids in range
- Until a suitable tile is picked it picks a random grid
- From that grid it picks a random tile.
- If the tile is suitable, then it is set as the target and the user
  will be teleported there.
- Grids and tiles are randomly picked as outlined above until a valid
  tile is found, or all valid grids and tiles are exhausted.
- Should no suitable tile be found then they get teleported to the same
  position they are at. Effectively not teleporting them.

* Actually make the defaults sane which I forgor in the last commit

* Extract tile section to its own function. Bias selection for current grid. Use proper coords for box.

* Address reviews as much as possible

* Address reviews

* Refactored AdvertiseComponent (#26598)

* Made it better

* ok

* alright

---------

Co-authored-by: wrexbe <wrexbe@protonmail.com>

* Bartender "Essentials" (#25367)

* drinks round 1

saving my progress before my hard drive explodes

* test 2

please work

* name fixes

whoops

* Update drinks.yml

* various fixes

am dumb

* add sol dry to vends

more fixes and changes, yippee!

* more fixes & ingame testing

shrimple tests

* last fixes :trollface:

should be ready for pr now

* Update soda.yml

sate thirst

* Automatic changelog update

* Add ERT Chaplain (#25956)

* ERT Chaplain

* Make BibleUser

* It was not intended

* reword my poor words

* 1984 a comment that I decided was unnecessary.

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Changes in chemicals page in guidebook (#25831)

* Added pages to chemical categories

The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml".

* Update guides.ftl

* Update chemicals.yml

Changed the guide entry's ID for the medical tab from Medicine to Medicinal.
Hope this works...

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml

Co-authored-by: exincore <me@exin.xyz>

* Fixed a few errors and stuff!

A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore.
If there's more problems, please do tell so I can fix it!

* Update settings.json

* Fix?

---------

Co-authored-by: exincore <me@exin.xyz>

* Automatic changelog update

* Anomalies behaviours (#24683)

* Added new anomaly particle

* Add basic anomaly behaviour

* +2 parametres

* add functional to new particle

* add components to behaviours

* big content

* add shuffle, moved thing to server

* clean up

* fixes

* random pick redo

* bonjour behavioUr

* fix AJCM

* fix

* add some new behaviours

* power modifier behaviour

* rmeove timer

* new event for update ui fix

* refactor!

* fixes

* enum

* Fix mapinit

* Minor touches

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Fix clipping/overlap in lathe machine UIs (#26646)

* Add scrollbars to lathe material list when necessary

* Fix bug where shrinking window would cause elements to overlap

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Added chat window transparency slider to options (#24990)

* Adds a new slider to the misc tab in options that lets the player set chat window transparency

* Tweaked variable names

* Fixed order to match UI

* Renamed set chat window transparency function

* Changed and refactored to opacity instead of transparency

* Remove unnecessary int to float conversions

Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points.

* Round the value to two decimal points

* Remove rounding for now

* Rename

* Unhardcode chat color by moving to stylesheet

* Fix indent

* Make opacity slider only change opacity

---------

Co-authored-by: Your Name <you@example.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Automatic changelog update

* Infinity books (#25840)

* setup text data

* roundstart reshuffling keywords with gibberish words

* saved data categorized

* add book with hints

* start redrawing books

* +4 book design

* +books +random visual upgrade

* finish first file

* finish lore file

* finish with books.rsi now authorbooks.rsi...

* aurora! and some fix

* nuke author books

* speelbuke update

* finish respriting work

* fix scientist guide visual

* setup datasets

* setup stupid funny random story

* restore author books, upgrade hint generation

* add variety to story generator

* add learning system

* minor textgen edit

* file restruct, hint count variation

* more restruct

* more renaming
add basis learning system logic. Spears locked for special book for test.

* nuke all systems, for splitting PR gods

* typo fix

* update migration with deleted books

* add random story books to maint

* Update construction-system.ftl

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* typo fix

* interchangeably

* final

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* "."

* Update Content.Server/Paper/PaperRandomStorySystem.cs

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* Ubazer fix

* inadequate

* localized

* Update meta.json

* fuck merge conflicts

* fix jani book

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* Automatic changelog update

* Resprite ambuzol plus pills (#26651)

* Automatic changelog update

* Fixed air injector visuals (#26654)

* Make cyborgs hands explosion proof. (#26515)

* Make the advanced treatment modules beakers explosion-proof.

* undo changes

* Epic rename fail

* Explosion recursion data field

* Logic for data field

* Automatic changelog update

* Automatic changelog update

* Make typing indicator shaded (#26678)

* Automatic changelog update

* Validate wire layout prototypes and remove invalid WiresComponents (#26682)

Validate wire layout prototypes; delete invalid wirescomponents.

* Increase time inbetween anomaly pulses (#26677)

nerf anomaly pulse delays

* Automatic changelog update

* Fix for items dropped being rotated to world north (#26662)

* Fix rotation of dropped items

* combined world position rotation function for dumpable

* scuffed implementation?

* less scuffed?

* even less scuffed... I guess

* capital D

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Automatic changelog update

* fix typo

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com>
Co-authored-by: J. Brown <DrMelon@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com>
Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: avery <51971268+graevy@users.noreply.github.com>
Co-authored-by: eoineoineoin <github@eoinrul.es>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com>
Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com>
Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com>
Co-authored-by: hamurlik <renoDeath@protonmail.com>
Co-authored-by: no <165581243+pissdemon@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com>
Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com>
Co-authored-by: exincore <me@exin.xyz>
Co-authored-by: Sk1tch <ben.peter.smith@gmail.com>
Co-authored-by: Your Name <you@example.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
Plykiya
f192d7901f Hyposprays Draw from Jugs (#25544)
* Hyposprays Draw from Jugs

* Fix last onlyMobs usage in yml

* Some Suggested Changes

* Remove unnecessary datafield name declarations

* Remove unnecessary dirtying of component

* Same line parentheses

* Added client-side HypospraySystem

* Cache UI values and only updates if values change

* empty line

* Update label

* Label change

* Reimplement ReactionMixerSystem

* Remove DataField from Hypospray Toggle Mode

* Change ToggleMode from enum to Bool OnlyAffectsMobs

* Add DataField required back since it's required for replays...?

* update EligibleEntity and uses of it

* Add user argument back

* Adds newline

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Guard for dirty entity

* Adds summary tag

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-30 14:59:16 +11:00
Tayrtahn
f0dfe3f6fb Fix tranq rounds injecting when reflected (#26141)
* Fix tranq rounds injecting when reflected

* Cleanup using directives

* Remove FixtureId from component
2024-03-16 00:57:15 +11:00
deltanedas
550612a37f fishops nerf real (#25148)
* refactor ops

* inherit dna and fiber when fish hydrated

* :trollface:

* kid named finger

* :trollface:

* move rehydrating to shared :trollface:

* nobody noticed the popup being missing all this time

* method ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-03-05 14:13:50 +11:00
Pieter-Jan Briers
e00f74505c Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Pieter-Jan Briers
6d8be538c9 Predict Injector (syringes), cleanup (#25235)
At least the mode/transfer amount logic. Actual transfer logic needs Bloodstream which I didn't wanna move into shared.
2024-02-14 16:05:01 -07:00
deltanedas
55dbe26019 predict egg cracking + refactor (#25028)
* move stuff to server and some refactoring

* update spikables to not use triggering

* add Delete bool just incase

* a new egg

* mom can we have webedit. no, we have webedit at home

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-08 17:24:24 +11:00
Nemanja
a9e89ab372 Rip out remaining machine upgrades (#24413)
* Rip out remaining machine upgrades

* eek
2024-01-23 09:13:04 +11:00
0x6273
7a7d0017b5 Use old reagent dispenser beaker slot ID (#24209)
Change the slot ID back to what it was to keep old map saves with an item in the slot loading correctly.

This also fixes the "You can't put this in the dispenser!" message not appearing when inserting an item without FitsInDispenserComponent because the whitelisted slot name wasn't changed.
2024-01-17 17:30:30 -08:00
Kevin Zheng
9394a26245 Add limited-reagent dispensers (#23907)
* Add limited-reagent dispensers

* Add empty versions for all dispensers

* Fix lint

* Set initial window size so all buttons are visible

* Simplify logic, add parenthesis

* Use localized name for initial labels

* Adjust button style

* Avoid touching items before MapInit

* Remove pre-labeling

* Reduce diff

* Clean up YAML

* Fix test

* Really fix test

* Document

* Adjust based on review

* Add labels for obnoxiously long bottles

---------

Co-authored-by: AWF <you@example.com>
2024-01-17 16:43:48 -05:00
nikthechampiongr
ef132c8a7b Fix tranquiliser shells not working (#23886)
* Fix tranquiliser darts not working

Fixes a bug introduced by 9f47079d02 which
was made to stop the fly-by fixture from triggering the system. This was
done by checking whether the fixture was hard. Apparently the
projectile's fixture is never hard as well. The change just makes it so
that check only succeeds when the fixture is a fly-by fixture.

* Remove something that I think is redundant

* Remove random using directive that somehow appeared.

* Address Review

* Adress Review 2

* Put the appropriate fixture ids
2024-01-10 18:02:37 -05:00
metalgearsloth
9f47079d02 Fix remote solution injection (#23429)
Checks if its own fixture is hard so the fly-by fixture can't also proc it.
2024-01-03 18:57:36 +11:00
TemporalOroboros
d23c8d5c19 Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Emisse
938d6d9945 Revert "Solution Entities" (#23160)
Revert "Solution Entities (#21916)"

This reverts commit d75e743dd7.
2023-12-28 20:45:42 -07:00
TemporalOroboros
d75e743dd7 Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00
Psychpsyo
6a18bdc023 Soapy Water & Edible Soap (#20364)
* soap reagent and soapy water

* make soapy water recognizable

* Fix tile cleaning bug

CleanDecalsReaction was able to take more than the reactVolume it was given.

* make soapy water an evaporating reagent

* Tile reactions when mopping

* Fix indescribably soap flavor

* Adjust soap flavours

Soap and soapy water now taste clean and syndie soap tastes like punishment.

* Better soap numbers & DeleteOnSolutionEmpty

* Changed TrashOnEmpty to TrashOnSolutionEmpty

* Last TrashOnSolutionEmpty change

* Fix merged code not compiling

* Requested changes.
2023-10-31 13:39:12 -07:00
Nemanja
0670b56205 A return to foam (foam rework) (#20831) 2023-10-27 13:52:11 +11:00
TemporalOroboros
0775ab6a14 Moves SolutionContainerManagerComponent to Shared. (#20944) 2023-10-15 03:45:28 +11:00
deltanedas
e911c9e516 Rename SmokeDissipateSpawnComponent to SpawnOnDespawnComponent (#20782) 2023-10-10 22:34:51 -08:00
DrSmugleaf
9bcf67753a Replace string data fields with LocId where relevant (#20883) 2023-10-10 23:06:24 -04:00
Leon Friedrich
2d71eec6f9 Remove AllComponentsOneEntityDeleteTest (#19965)
* Remove AllComponentsOneEntityDeleteTest

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2023-09-09 19:35:05 -05:00
Vasilis
2446c6a37b Hypo can inject solutions back into beakers (#19877)
* Inject to beakers

* Stop fighting in my pr

* Review
2023-09-07 09:49:02 -07:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
deltanedas
00bae110e1 move hot plate item placement stuff into its own system (#18923)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-19 17:37:19 -07:00
forthbridge
5fc7f21853 Add Spaceshrooms (#17092)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-02 00:10:48 +10:00
metalgearsloth
fbf1d476f2 Component ECS (#17991) 2023-07-13 20:20:46 +10:00
Arendian
ec58d2e716 Syndicate sponge for uplink (#17841)
* Syndicate sponge for uplink

* Fix yaml error

* Made changes mentioned in review

* Made changes according to reviews
2023-07-09 13:24:30 -06:00
Chief-Engineer
1960dd2620 Revert "Add chem solution atmos heating and cooling (#17854)" (#17871)
This reverts commit 03d6b0ced7.
2023-07-06 23:53:19 -05:00
0x6273
03d6b0ced7 Add chem solution atmos heating and cooling (#17854) 2023-07-06 18:18:56 -07:00
themias
53e9bc8236 Fix metamorphic glass name mispredict (#16550) 2023-06-30 18:57:28 -04:00
0x6273
fcb6516cee Hotplate overhaul (#17586)
* Hotplate overhaul

- Beakers are now placed on top of the hotplate instead of itemslot.
- Hotplate LED now only lights up if it's heating something.
- More comments/xmldoc.
- Some other minor tweaks.

* Actually remove the beaker slot
2023-06-24 14:09:24 -04:00
Nemanja
98481fb9a2 Spray Nozzle & Backpack Water Tank (#16133) 2023-05-06 11:50:09 +10:00
MisterMecky
57cb533e9c Add strange pills, RandomFillSolutionComponent (#15067) 2023-05-02 00:43:31 +10:00
Nemanja
823c8204c9 Simplifying Machine Upgrading (#15802) 2023-04-29 13:23:49 +10:00
EnDecc
0f90548600 Advanced Mop is now More Advanced + SolutionPurge Component (#15532)
Co-authored-by: Arimah <arimah42@gmail.com>
2023-04-23 20:17:21 +10:00
deltanedas
24f7b6ffc5 experimental welder fuel regeneration (#15475)
* solution regeneration system

* experimental welding tool regenerates 1u of fuel every second

* pro

* use a solution

* added -> generated

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-18 10:27:05 -04:00
deltanedas
27bdc5d4b5 prevent nettles from injecting through hardsuit (#14895)
* prevent nettles from injecting through hardsuit

* pro

* better

* pro

* pro

* noob

* inject popup

* caution

* )

* ;

* 💀

* 💀

* scaf + bomb suit immune to nettle

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-10 19:19:43 -07:00
metalgearsloth
317a4013eb Puddles & spreader refactor (#15191) 2023-04-10 15:37:03 +10:00
deltanedas
0663211bd0 refactor rehydration (#14707) 2023-03-24 16:00:38 +11:00
keronshb
9ebb452a3c DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
deltanedas
98b02b3d97 make emagged marker component (fixed version of #13867) (#14096)
* The all-in-one hacking solution
The thinking man's lockpick
The iconic EMAG

* emagged medbay's stasis bed

* left med, emagged sec' apc

* went back to chem, emagged the dispenser

* emagged the fax while i was there

* had a donut while waiting for emag to charge

* i broke into the bridge then announced 'mandatory johnson inspection in medical'

* get system instead of dependency

* feedback

* net suggestion

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* use EnsureComp and import NetworkedComponent

---------

Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-18 19:03:06 -06:00
0x6273
ffaa7a96fe ECS SolutionTransfer, move to shared (#14156)
Removes the last bit of logic from the comp, moves it to shared, and
fixes a bunch of deprecation warnings in the system.
2023-02-18 19:01:05 -06:00
Moony
cc0c516e02 Improves bartending with some tweaks. (#14169)
* Improves bartending with some tweaks.
- Glasses got resprited and now support fill levels.
-

* New glass type and improve shotglass visuals.

* oobsy

* fixes

* get flasked

* flask

* flask

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-02-18 19:00:31 -06:00
Leon Friedrich
466384b081 Solution rejig (#12428) 2023-01-12 14:41:40 +11:00
Nemanja
6d97764e9d Goodbye Microwave, Hello Hot Plates! (#13061)
* hot plates

* sprite fix AND i spelled it wrong AND forgot upgrade examine

* fix license

* IGameTiming is shit like yo mamma

* active comp
2022-12-24 19:59:51 -06:00
Pieter-Jan Briers
a323671984 Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-12-20 14:25:34 -08:00
Chief-Engineer
eb18363bd2 Add multiple logs (#12857) 2022-12-15 19:33:27 +01:00
metalgearsloth
6c76061887 Content changes for mapgrid kill (#12567) 2022-11-22 13:12:04 +11:00
corentt
01d71a77bb Hypospray ECS + admin logging (#12536)
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
close https://github.com/space-wizards/space-station-14/issues/12414
2022-11-19 08:07:50 -08:00
DrSmugleaf
7fbc2608e8 Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00