Vortebo
4f1b8ea65d
small touchups
2025-03-23 17:53:04 -05:00
Vortebo
b566eef796
pickup truck and beds
2025-03-23 16:56:30 -05:00
Vortebo
35a619b1d5
aaaa the atmosphere the atmosphere
2025-03-23 13:10:11 -05:00
Vortebo
7773b77a91
grilles
2025-03-22 18:31:42 -05:00
Vortebo
f2562aad06
mail teleporter
2025-03-22 17:48:55 -05:00
Vortebo
113e335ca8
Merge remote-tracking branch 'upstream/master' into relic-improvements
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need to merge
2025-03-22 15:08:21 -05:00
Vortebo
923f147d9d
working, authentic emergency shuttle (no gamekit)
2025-03-22 12:16:57 -05:00
PJBot
17424e2eb6
Automatic changelog update
2025-03-22 14:43:27 +00:00
Boaz1111
559d22c86c
unrevivable lets you be cloned again ( #36008 )
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weh
2025-03-22 15:42:20 +01:00
PJBot
38f3238b1d
Automatic changelog update
2025-03-22 11:42:23 +00:00
YoungThug
c2963d47a0
Prisoner Jumpsuit Description ( #36005 )
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* PrisonerJumpsuitFix
* Update jumpskirts.yml
2025-03-22 00:39:33 -07:00
PJBot
4027115e0c
Automatic changelog update
2025-03-21 23:22:40 +00:00
Vortebo
3f62dfe0b5
technically playable
2025-03-21 17:14:38 -05:00
Vortebo
3d873c6600
the ultimate lifeform, lightswitches
2025-03-21 08:55:40 -05:00
YoungThug
1b26a98d7f
Arachnid Jensen Googles Fix. ( #35987 )
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pleasespeedmerge
2025-03-21 13:00:23 +01:00
beck-thompson
97d0f14dae
Predict pipe anchoring and unanchroing ( #35977 )
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* yay prediction
* Added cool popups
* bruh
* this is better!
2025-03-21 12:43:35 +03:00
PJBot
2b6c0e296d
Automatic changelog update
2025-03-21 09:41:42 +00:00
āda
2dc7236a71
Recolor some machine boards ( #35715 )
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* recolor
* Revert for easier review
This reverts commit 20709a6e1f1ac9c99cb030ee56156c8ed4bcc291.
* spacing
* colors
* Revert "spacing"
This reverts commit 92d2d4fc6ee918d13cc8f1f82ce720b94e25d4a8.
2025-03-21 12:40:35 +03:00
TeenSarlacc
6e82ac9f81
Add a crate with foam force weapons to the cargo catalog ( #35824 )
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* made up a nice lil crate
* changed rifle count to 4, added to cargo console
---------
Co-authored-by: TeenSarlacc <baddiepro123@gmail.com >
2025-03-21 12:39:54 +03:00
PJBot
9cba450a19
Automatic changelog update
2025-03-21 09:38:08 +00:00
Tiniest Shark
e72a086815
Grenade + Throwable Inhands ( #35974 )
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* Added inhands to grenades, bolas, ninja stars, and some bombs.
* whoops bolas were wrong hands
* Couple more quick fixes whoops
2025-03-21 12:37:02 +03:00
ArtisticRoomba
280ac8b3ed
Fix thermoregulation ( #35981 )
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* fix thermoregulation
* req
2025-03-21 12:36:16 +03:00
PJBot
a5566b1bfa
Automatic changelog update
2025-03-21 08:49:13 +00:00
Moomoobeef
534f9e771f
Redid Singularity Generator Sprite ( #31500 )
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changed singularity generator sprite
2025-03-21 11:48:06 +03:00
PJBot
4a234923ad
Automatic changelog update
2025-03-21 00:14:07 +00:00
K-Dynamic
8a3ae8e5ca
dragon ai faction fix ( #35578 )
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* dragon ai faction fix
* xeno faction
2025-03-21 01:13:00 +01:00
PJBot
d504357aab
Automatic changelog update
2025-03-20 23:02:42 +00:00
SlamBamActionman
85a6ac90ba
Add stamina and mob damage playtest modifiers ( #35599 )
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* Add stamina and mob damage playtest modifiers
* Fix typo
* Add FTL
* Review fixes
* Update Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-03-21 00:01:35 +01:00
PJBot
09901e6551
Automatic changelog update
2025-03-20 22:41:39 +00:00
PJBot
1535fe731a
Automatic changelog update
2025-03-20 21:47:58 +00:00
SonicHDC
4415c2448d
More coat zips! ( #35029 )
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* Update meta.json
* Sprites Exp
* Update meta.json
* More zips for coats
2025-03-20 22:46:51 +01:00
PJBot
7174195208
Automatic changelog update
2025-03-20 21:03:04 +00:00
PJBot
5dd1cd4bdb
Automatic changelog update
2025-03-20 19:57:58 +00:00
SlamBamActionman
43d08100b9
"New player" admin logging improvements ( #35961 )
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* Initial commit
* Adjust a whoooole bunch of logs
* Also spears
* Track going crit
* Review fix
* Review fixes
2025-03-20 20:56:51 +01:00
Ed
07a8a02522
vox inhands displacements ( #35947 )
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vox inhands
2025-03-20 18:01:39 +01:00
PJBot
f5b8b248f2
Automatic changelog update
2025-03-20 16:40:06 +00:00
PJBot
09c7c6b7b4
Automatic changelog update
2025-03-20 16:34:54 +00:00
psykana
98730a5485
C4 helmet unequip delay ( #35922 )
2025-03-20 09:33:47 -07:00
metalgearsloth
9292e3a43c
Sloth's subfloor vismask adventure ( #35347 )
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* Add a subfloor vismask
Significantly cuts down on sent entity count.
* More optimisations
* Fix command
* Fixes
* namespace cleanup
* Review
* Vismasks
* Content update
* Bandaid
* awewa
* Revert these
* reh
* Update Content.Shared/SubFloor/TrayScannerComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-03-21 00:57:04 +11:00
paige404
2e7f01b99e
Fix broken layer hiding on clothes with multiple equipment slots ( #34080 )
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* Fix broken layer hiding on clothes with multiple equipment slots
* Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more
precise layer hide behavior and more CPU efficient layer toggling.
* Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask)
Add documentation
Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage
* Fix the delayed snout bug
* Misc cleanup
* Make `bool permanent` implicit from SlotFlags
any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg.
* Split into separate system
Too much pasta
* Remove (hopefully unnecessary) refresh
* Fisk mask networking
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* Keep old behaviour, use clearer names?
I'm just guessing at what this was meant to do
* english
* Separate slot name & flag
* dirty = true
* fix comment
* Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr
* Only set mask toggled if DisableOnFold is true
* FoldableClothingSystem fixes
* fix bandana state
* Better comment
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
2025-03-21 00:30:47 +11:00
claustro305
65f393bb14
Fixed Wizard Thrust ( #35948 )
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fixed wizard thruster
2025-03-20 12:54:59 +01:00
PJBot
6351398bb6
Automatic changelog update
2025-03-20 02:19:07 +00:00
SeamLesss
a0c78e7b18
Medical Item In-Hand Sprites ( #34984 )
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* Bruizepack fix and Gauze
* tourniquet sprites added
* medipen sprites
* bodybag sprites
* handheld crew moniter sprites
* implanter sprites
* rollerbed sprites
* health analyzer sprite
* bloodpack sprite
* small rollerbed change
* attributuions + spacing fix
* fixed?
* RAAAAAGH ITS DONE
* actually good code
* Update Resources/Textures/Objects/Specific/Medical/handheldcrewmonitor.rsi/meta.json
* Update Resources/Textures/Objects/Specific/Medical/healthanalyzer.rsi/meta.json
2025-03-19 22:18:01 -04:00
PJBot
115492e9bd
Automatic changelog update
2025-03-20 02:16:50 +00:00
Errant
ba56fe8ebc
fix uncuff popups ( #35743 )
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* fix uncuff popups
* them too
2025-03-19 19:15:44 -07:00
PJBot
887edf2d7b
Automatic changelog update
2025-03-20 01:51:25 +00:00
GaussiArson
672c96ef6c
Removed the heat damage from disablers and disabler SMGs ( #35834 )
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removed the heat damage from disablers and disabler SMGs
2025-03-19 18:50:18 -07:00
Tayrtahn
e2097d473c
Fix strip menu revealing true identity ( #35862 )
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* Fix strip menu revealing true identity
* Ghosts don't see through identity
2025-03-20 02:44:01 +01:00
mubururu_
d3ee9f8bc5
some robotics inhands ( #33676 )
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* real
* spacing stuff and fix tiny issue
2025-03-19 21:43:00 -04:00
PJBot
b9f56be959
Automatic changelog update
2025-03-20 01:33:46 +00:00