Commit Graph

301 Commits

Author SHA1 Message Date
Interrobang01
5f35158d88 Cognizine tweaks (#12560)
* replaced muta in recipe to acetone

* now it tastes magical

* cogni monkeys can talk
2022-11-14 20:02:46 -06:00
Justin Trotter
57907bde6f droppers behave more like syringes (#12518) 2022-11-09 18:59:54 -06:00
metalgearsloth
fb3f6fa80f Predicted stamina (#12413)
* Predicted stamina

Needed to do some semblence of predicted melee.

* Okay now done.

* Pause support

* Comment
2022-11-08 14:34:07 -06:00
Nemanja
d5b892ff3e rejuvenate support for eye damage (#12164) 2022-11-08 13:32:36 +11:00
Nemanja
273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
Justin Trotter
31e58fe015 fix syringe overdrawing (#12298) 2022-11-04 11:16:31 +11:00
metalgearsloth
c0abea8047 Content side for removing IMap / IMapGrid comps (#12357) 2022-11-04 10:12:25 +11:00
Rane
8f4bd8b83b fix MeleeChemicalInjector exploits (#12305) 2022-10-31 13:04:51 +11:00
0x6273
a2e6ab2d07 Cap ChemMaster label length (#12260)
* Cap ChemMaster label length

* Reroll for green checkmark
2022-10-28 12:43:59 -05:00
metalgearsloth
6b6d52850a Deprecate entitylookupcomponent (#12159)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 23:37:55 +11:00
Justin Trotter
f2d05aa20a allow syringes to set transfer amount (#12173)
* allow syringes to set transfer amount

* stripped custom transfer logic, and added delay per additional 5u transfered

* touch up

* another touch
2022-10-25 23:40:06 -07:00
Interrobang01
9904eae75c Cognizine, a chemical that makes an entity sentient and a ghost role (#11992) 2022-10-22 15:05:06 -07:00
Kevin Zheng
7fc357afd2 Plant genetics (#11407) 2022-10-15 23:25:41 -07:00
Rane
ee10581e88 scale reagent damage when under metabolism rate (#11578) 2022-10-09 12:40:49 -07:00
Morb
4252284a71 Unhardcode glass locale postfix (#11721)
* Unhardcode glass locale postfix

* Add drink name to locale
2022-10-07 21:51:14 -07:00
Vordenburg
c58538a9fe Permit ReagentEffect PopupMessage to access the solutionEntity it occurs in. (#11537) 2022-10-03 18:46:54 -07:00
0x6273
0c24f8b69b ReagentDispenser ECS (#11418) 2022-10-03 17:57:32 -07:00
metalgearsloth
f51248ecaa Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00
Illiux
8e7c1cb133 Fix ChemMaster labelling behavior (#11290) 2022-09-15 16:27:22 +10:00
Illiux
09df0dfb60 Remove ChemMasterSystem debug assertions (#11288) 2022-09-14 22:57:03 -05:00
Illiux
71e46de0fc Rework the ChemMaster's output handling (#11207)
* Fix doc comment on FitsInDispenserComponent

It's clearly intended to be a doc comment, but wasn't.

* Allow the ChemMaster to accept canisters and bottles

* Give the ChemMaster an output container slot

* Tweak ChemMaster UI layout

* Make more ChemMaster UI tweaks

* Update ChemMaster SpinBox max handling

* Rework the ChemMaster

* Apply suggestions from code review

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>

* Implement PR feedback

* Switch ChemMaster to a tabbed UI layout

* Rename Amount to Dosage for clarity

* Replace Amount with Dosage in messages

* Clarify dose in UI

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2022-09-14 19:10:12 -05:00
metalgearsloth
78a4ab6eb2 Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
Kara
eaa4bc4aea Remove clonexadone (#11253) 2022-09-13 12:51:31 -07:00
metalgearsloth
fed0c0c108 Fix gun clumsy (#11246) 2022-09-13 08:52:36 -05:00
metalgearsloth
12e1a961d6 Reduce knocked down players tile friction (#11035) 2022-09-10 23:49:10 -07:00
Will Robson
7accbcbe9b Implement Charcoal. #10042 (#11024)
* Add charcoal

Flush chemicals that are not the charcoal out of the chemical stream

* Add into EN localization to get chem dispenser to display correctly

* Remove method that wasn't needed

* Remove charcoal from dispenser

Charcoal is made by combing ash and carbon

* Place ash in elements prototype
2022-09-10 18:20:44 -05:00
Leon Friedrich
6f33d3a7f8 Fix more prototypes for save/spawn test (#11087) 2022-09-07 18:35:34 +10:00
0x6273
0c8e52c163 ChemMaster ECS (#11052) 2022-09-05 22:06:47 -07:00
0x6273
29fd76c45d Make Licoxide bypass insulated gloves (#10949) 2022-09-05 19:48:35 -07:00
Kara
63b147e111 Chem entity nerf (#11037) 2022-09-05 18:43:04 -07:00
Leon Friedrich
9813aeb724 Fix SpillTileReaction errors (#10910)
* Fix SpillTileReaction errors

* namespace
2022-08-29 21:36:46 -05:00
metalgearsloth
9b84c1a9fd Remove all but 1 IsIncapacitated (#10661) 2022-08-25 23:56:56 +10:00
Rane
572a4f7fb3 Eye damage (#10262) 2022-08-13 22:59:14 -07:00
Kevin Zheng
0722ef394c Fix ChemMaster discard needing a target solution (#10492) 2022-08-13 22:37:19 -07:00
Kevin Zheng
b95cec9b19 Increase robust harvest effectiveness (#10369) 2022-08-08 18:51:41 +10:00
Júlio César Ueti
ee969c9799 Adds even more important Admin Logging (#10268) 2022-08-08 09:21:56 +10:00
Leon Friedrich
ddfa328442 Identity loc string fixes (#10137)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-07-30 20:43:38 -07:00
Rane
95bf54af7a Add dizziness as a symptom of bloodloss (#10172) 2022-07-30 19:24:24 -07:00
Leon Friedrich
c7ad6b709e Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
metalgearsloth
40a7584c2f Gas tank internals alerts (#9567) 2022-07-25 14:42:25 +10:00
Fooberticus Bazly
cd7765e7d9 using existing FixedPoint2 for popup message, instead of raw float (#9820)
Co-authored-by: fooberticus <fooberticus@protonmail.com>
2022-07-16 23:32:19 -07:00
metalgearsloth
9608005db0 Vapor tweaks (#9638) 2022-07-14 19:45:21 -07:00
Myctai
51e5d21ffb Bring pills back to 50 units maximum (#9626) 2022-07-14 19:40:47 -07:00
Kara
fab331742a Remove IAfterInteract (#9715)
* remove gas analyzer iafterinteract

* solution transfer + obsolete

* cuffable

* remove
2022-07-14 21:45:31 +10:00
TekuNut
97f995b986 Use map coordinates for spraying (#9505) 2022-07-12 12:37:02 +10:00
Kara
2d5ec7f85c Id[entity] 2.0 (real) (#9612)
* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-07-10 20:36:53 -05:00
Kara
459f8d23eb Shards damage barefoot users + steptrigger-related general cleanup (#9585) 2022-07-10 02:28:37 -07:00
Kara
dc28b58468 Visual popup types (#9523)
* Visual popup types

* Pass over `PopupCoordinates` and `PopupCursor`

* `PopupEntity` pass

* Disease and reagent popup pass

* COLOUR
2022-07-09 04:09:52 -05:00
Kara
f092f478f7 Satiety tweaks (#9519)
* Satiety tweaks

* actually lets do this
2022-07-07 11:21:26 -07:00
Rane
6f9e3cc461 Bloodstreams now have their own drawing behavior (#8920) 2022-07-04 17:37:21 -07:00