Paul
719d5b7e2b
removes unused usingstatements
2021-01-17 21:43:17 +01:00
Paul
883131e315
i feel great pain inside
2021-01-17 18:58:22 +01:00
py01
e759a8aec9
Filter sprites & visualizer ( #3008 )
...
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-17 16:10:22 +01:00
Pieter-Jan Briers
9d5e85ba1e
Add support for map UID persistence to mapping commands.
...
Requires submodule update but does not break if not availabnle.
2021-01-17 15:53:55 +01:00
Pieter-Jan Briers
84eeba8e42
Fix mapping command throwing.
2021-01-17 15:53:55 +01:00
20kdc
f85fc6b370
Buckle/Unbuckle icons ( #3014 )
2021-01-17 15:41:52 +01:00
Swept
5a248bdd86
Hotfixes thrown item damage ( #3013 )
...
* Initial
* A
* Bye bye!
2021-01-17 19:32:31 +11:00
20kdc
bca0f7b1b0
Singularity Engine: Containment field emitters emit soft light ( #3004 )
...
* Singularity Engine: Containment field emitters emit light, making use of soft shadows
* Singularity Engine Containment Emitter Lights: Clean up component dependencies & remove now-useless point light enable check
2021-01-16 20:13:11 +01:00
Pieter-Jan Briers
e51f74a1f1
Fixed some map saving bugs with ID cards/PDAs.
2021-01-15 17:20:02 +01:00
py01
138cdaba5b
Enable nullable in ReactionPrototype & ReagentPrototype ( #3005 )
...
* Enable nullable in ReactionPrototype & ReagentPrototype
* Remove unecessary sets
* Fix updates branch
* Review fixes
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-15 16:40:10 +11:00
metalgearsloth
b6d97b6068
Add helper to send entity to ghost ( #3003 )
...
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-14 20:43:31 +11:00
Manel Navola
f7ac546f39
Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing ( #2610 )
...
* Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing
* Renamed _cancelToken to _cremateCancelToken, made _cremateCancelToken nullable
* Update Content.Server/GameObjects/Components/Morgue/CrematoriumEntityStorageComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Added Ownder.Deleted check inside timer
* Added TODO gibbing comments
* Removed innecessary code and removed deleting entities when getting 'gibbed'
* Fix ghosting with gibbing.
Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-14 18:57:24 +11:00
Paul Ritter
ce096f9c51
ports over datasets ( #2663 )
...
* ports over datasets & ignores the dataset prototype clientside
* moved dataset to shared
Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-01-14 18:08:55 +11:00
py01
4c80082555
Reaction sound re-added ( #2990 )
...
* Reaction sound re-added
* Moves reaction sound file to reaction prototype
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-14 18:06:23 +11:00
Vera Aguilera Puerto
6a19dd9f02
You can no longer move a PC entity unless it has a PlayerInputMover ( #2987 )
2021-01-14 14:24:43 +11:00
py01
1f18dd568a
GasFilterComponent ( #2935 )
...
* GasFilterComponent
* Client ignore component
* Diff fixes
* diff fix 2
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-13 23:15:53 +01:00
Pieter-Jan Briers
af1838c641
Fix hunger not updating thresholds correctly from rejuvenate.
2021-01-12 21:24:18 +01:00
Pieter-Jan Briers
052ea49884
Implement magboots. ( #2988 )
...
Got an alert and action and everything.
2021-01-11 19:24:09 +01:00
metalgearsloth
acb3c72d99
Drag changes ( #2487 )
...
* Drag changes
* Higlights only show near cursor
* Don't highlight un-droppable entities
* Fixes invalid highlights issue
* Also the scanner
* 2 months fix
* Address reviews
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-11 22:14:01 +11:00
Pieter-Jan Briers
067397c713
Cache Enum.GetValues(typeof(Priority)) in PowerNetNodeGroup
2021-01-11 11:30:17 +01:00
Paul
d3dda274e3
fixes blockgamearcadecomponent runtime
2021-01-11 10:59:19 +01:00
Pieter-Jan Briers
d950e5a5a0
Fix exception on looking up verbs for a laser gun with cell removed.
2021-01-11 10:39:40 +01:00
Pieter-Jan Briers
f7a7303792
Fix server exception on emptying a StackComponent.cs.
2021-01-11 09:57:59 +01:00
Pieter-Jan Briers
96b21ffd1d
Fix nullable errors with AfterInteract in UtensilComponent.
2021-01-11 09:36:21 +01:00
Pieter-Jan Briers
99727e8bc3
Fix AfterInteract not being awaited correctly in InteractionSystem
2021-01-11 09:30:18 +01:00
Pieter-Jan Briers
1becff68b9
Fix warnings about lacking StorableComponent on map reset.
2021-01-11 09:26:25 +01:00
Pieter-Jan Briers
374b100a5e
Use IGameTiming for lobby timing instead of DateTime.
...
Fixes #1681
2021-01-11 09:04:09 +01:00
Pieter-Jan Briers
b36d22128a
Fix ghosts throwing exception on round restart.
...
Done by re-organizing the cleanup sequence so that players are moved back to lobby and have their mind wiped *before* entities are deleted.
The mind system always tries to ensure players have a ghost even in the most wacky circumstances like entity deletion. This goes contrary to the fact that we need to delete all entities to clean the game state. So cleaning all the minds should be done first.
2021-01-11 09:04:09 +01:00
ShadowCommander
2249081443
Fix traitor identification overlay ( #2978 )
2021-01-11 00:50:04 +01:00
Ygg01
c01b1d5c05
Add cigarettes and matches to SS14 ( #2522 )
...
* Add resources for cigs/matches
* Add files for cigarettes
* Remove Shared Components
* Applied some of the suggestions
* Change priority to allow matches to be set alight by matchbox
* Added item for pack of cigars
* Add swepts resources. Fix naming
* Fix naming, implement suggestions.
* Addressed Paul's suggestions
* Remove unused resources
* Fix Paul's suggestions
2021-01-11 00:17:28 +01:00
Vera Aguilera Puerto
2a5fda5198
Fix being gibbed when commiting suicide or ghosting while crit'd
2021-01-10 20:52:11 +01:00
Vera Aguilera Puerto
12c733654c
Basic gibbing ( #2973 )
...
* Adds gibbing
* Adds adminbused absurd-damage foamblade
* Sane parts
* BaseOrgan -> BaseMechanism
* Do not do random offset on shared, fix killing oneself with click attacks
* BaseMechanism -> BaseHumanOrgan -> *stuff*
* Account for prediction, again
* Add gibbing sound
2021-01-10 20:12:34 +01:00
Vera Aguilera Puerto
8def38aed4
SetAnchor debug command and verb ( #2972 )
2021-01-10 20:08:07 +01:00
Vera Aguilera Puerto
ad5192695f
Adds verb and command to make any entity "sentient" (player-controllable) ( #2970 )
...
* Adds verb and command to make any entity "sentient" (player-controllable)
* oops
2021-01-10 20:07:54 +01:00
Vera Aguilera Puerto
5ec8e81ddb
Fixes syringe/injector item status volume not being updated correctly.
...
Fixes #2843
2021-01-10 16:21:09 +01:00
Vera Aguilera Puerto
3157da2db7
Bottles break when thrown and spill their contents on the ground.
...
Fixes #2918
2021-01-10 16:10:28 +01:00
Vera Aguilera Puerto
654cca13bf
Fixes disposals not flushing down stuff.
...
Fixes #2933
2021-01-10 16:01:16 +01:00
Vera Aguilera Puerto
39c220c433
Rehydratable component attaches spawned entities to grid or map.
...
Also fix crash when injecting rehydratable with a solution.
- Fixes #2969
2021-01-10 15:40:47 +01:00
metalgearsloth
d403a7fab4
Fix NPC shutdown crash ( #2971 )
...
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-10 15:24:03 +01:00
Morshu32
7bfdf30268
Add PlaceCentered bool to PlaceableSurfaceComponent ( #2771 )
...
* Added bool _placeCentered to check if an entity must be placed at mouse position or center of the PlaceableSurface (+ offset) when dropped.
* private variables formatted to camel case
* Use EqualsApprox in the setter for PositionOffset
* -Changed client-side SurfaceComponent to camelCase
-Added placeCentered and positionOffset to PlaceableSurfaceComponentState
-Getter and setters for placeCentered and positionOffset client-side
* Update Content.Client/GameObjects/Components/PlaceableSurfaceComponent.cs
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
* Add "_" to private vars name
* Made YAML properties camelCase
* Add "_" to private vars name
* Call Dirty() when IsPlaceable,PlaceCentered and PositionOffset are changed.
* Removed Dirty() from client.
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-01-10 23:07:33 +11:00
py01
7bf80fd4b8
SolutionContainer refactors ( #2954 )
...
* removes unused method
* Code uncluttering (Also removed the netcode, color code, and visuals, need to rewrite)
* SolutionContainerVisualState
* Removes caching of SolutionContainer Color
* ChemicalsAdded() and ChemicalsRemoved() for updating appearance and handling reaction checks
* SolutionContainerComponentState
* Netcode
* ChemMasterComponent no longer creates a SolutionContainerComponent with new(), uses a Solution instead
* Enable nullable in SolutionContainer implementations
* Some review fixes
* uses IReadOnlyLists in ChemMaster
* Comments
* review fixes 3
* ReagentUnit documentation
* Review fixes
* spelling fix
* spelling 2
* typo
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-10 19:41:55 +11:00
Vera Aguilera Puerto
0b7f286cf3
setoutfit doesn't do mob checks anymore.
...
Fixes bug where trying to setoutfit a dead/stunned mob would drop the new outfit on the ground, alongside the old outfit.
2021-01-09 22:29:59 +01:00
Vera Aguilera Puerto
d709695263
Disarm popup entity name fix
2021-01-09 21:38:29 +01:00
Vera Aguilera Puerto
d81a5faac4
Adds disarm action ( #2950 )
...
* Adds disarming
* Disarm acts
* yaml
* much better icon for disarm
* Apply Remie's suggestions, improve code!
2021-01-09 20:31:34 +01:00
Vera Aguilera Puerto
7986c0ff73
Fix knockdown help sound
2021-01-09 12:17:36 +01:00
Radrark
670d277963
Refactors the CargoOrderDataManager into the CargoConsoleSystem ( #2858 )
...
* Update submodule
* Refactor CargoOrderDataManager into CargoConsoleSystem
* Fix OnRemove event
Co-authored-by: Radrark <null>
2021-01-08 21:11:09 -08:00
ZeWaka
75c4ed6a09
Makes lightbulbs destructible ( #2955 )
...
* Renames WindowBreak soundCollection to GlassBreak
* Implements destructible lightbulbs
moved the parent to the top as well
* Fixes the old `glassbreak` soundCollection, renames it
* Deletes the windows.yml version of glassbreak
* Fixes the sound for bulbs being thrown
* Removes name from abstract lightbulb
* Implements IDestroyAct for lightbulbs
* Implements onBreak for lightbulbs
* Lights get damaged by getting hit and throwing
* Lights now have an intermediate 'broken' state before destruction
2021-01-09 02:06:36 +01:00
py01
b46b890618
Removes half-implemented ConduitLayer from piping ( #2957 )
...
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-09 10:05:29 +11:00
Metal Gear Sloth
e84e387972
Fix force-running station events
2021-01-09 09:58:42 +11:00
Leo
8eb96cfb01
Add setoutfit command ( #2874 )
...
* Add setoutfit command
* Adds setoutfit as a verb and adds a proper UI to the command
* Removes from AdminMenuWindow
* Changes the SetOutfit verb to be a component verb instead of a global verb
* Addresses reviews
* Remove empty method
* Remove on server aswell
2021-01-08 14:29:08 +01:00