Nim
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5a2ccc3e08
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Resprite (#1328)
* well resprite
* broken well
* Campfire
* meta
* Quantity
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2025-06-02 14:16:42 +03:00 |
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Nim
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d8e360367e
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Well and new bed, aristocratic cloak (#1228)
* well and bed
* aristocratic cloak
* fix
* GuardCommander
* fix2
* nop merchant
* bed resp
* fix well visual
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
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2025-05-06 09:47:46 +03:00 |
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Ed
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e308eec703
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Hoe dirt preparing (#1135)
* seedbed returns
* modular hoe!
* hoe gameplay
* remove onion seeds
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2025-04-05 01:00:39 +03:00 |
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Ed
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fb604d1e08
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fix CLA licensing
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2025-01-24 22:02:46 +03:00 |
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Ed
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22171de45a
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Fix soil refilling (#442)
* fix soil
* Revert "fix soil"
This reverts commit 8176355286.
* Reapply "fix soil"
This reverts commit 0c958f4c9c.
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2024-09-18 15:56:50 +03:00 |
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vladimir.s
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8d022dd502
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Wooden objects and structures resprite (#436)
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2024-09-17 13:06:34 +03:00 |
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Ed
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37a4068334
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CLA license update (#429)
* pupu
* Update LICENSE.TXT
* CLA
* CLA!
* Revert "CLA!"
This reverts commit f999e341a1.
* CLA2
* Update rsi.json
* CLA3
* Workbench sublicense
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2024-08-29 18:23:33 +03:00 |
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Ed
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e02a9951a7
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Flowers + some love for Alchemy (#427)
* red rose proto and sprite
* 242 changed files guys
* yellow dayflin
* jitter + drunk solution, also refactor alchemy recipes
* dyes entity
* dye crafting, dye using
* add flowers to generation
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2024-08-29 00:31:09 +05:00 |
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Ed
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d3189b83cf
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Pumpkin + Cabbage (#417)
* seeds
* import Omsoyk plant sprites
* cabbage slicing
* sliceable pumpkin
* some tweaks
* seedbed clean fix, remove shitcode systems
* seed crafting, knife fix
* utencil
* Update base.yml
* cabbage rebalance
* abstract seed
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2024-08-22 17:35:00 +03:00 |
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Ed
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8cbd26ae2f
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Farming WIP (#269)
* setup planting doafter
* spawn plants after use seed
* some work
* move comps to separate folder
* public check daylight
* daylight plant energy regeneration
* some fixes
* bruh, im thinking
* added ingame soil
* added hoe
* attaching plants
* hoe system
* block plant dublicating
* some planting refactor
* shovel as pant + soil remover
* plant growing visualizer
* soil resprite
* split farming system to second partial class
* update throught event refactor
* tring sync update plant with update visuals
* finish visual sync
* plants growing
* more partial splitting, naming work, clean up
* Update FARMINGTEST.yml
* Update FARMINGTEST.yml
* fix typo
* prototype value validating
* Оно бухает воду!
* solution visualizer in soil
* forgot some fix
* part of Tornado review fix
* destroy RemovePlantComponent
* more fixes
* simple harvesting
* refactor plant component values changing
* harvest redo
* gather on destroyByTool
* sickle resprite
* plant fading
* fading per minute!
* wheat sprites
* YML restruct
* fixes
* auto root plants
* add comments
* move sprites
* split structures from object textures
* wheat farming!
* Update CP14FarmingSystem.Interactions.cs
* seedbed (#297)
seedbed :^)
* a
* Update soil.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
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2024-07-15 23:58:03 +03:00 |
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