* Changed all PKA sprites, added wield sprites, modified meta.json
* Added animation assets for future yaml'ing. Made changes to existing textures.
* meta.json changes
* Corrected arsenal.yml missing sprite
* Removed unused animation assets.
* Put back the one animation asset I was suppose to keep.
* Retexture of weapons in the hands of the character Part 1
The beginning of a PR series dedicated to the refinement of weapon textures
* Refinement of a homemade pistol
* Test bot fix
* Test bot fix
* Meta
* improvised shotguns
* spaghetti
* progress so far (TODO: rename modular_reciever.yml)
* i forgotted
* everything so far
* fuck fuck fuck (boner boner)
* ganon: You must die
* bobie
* boob boob booby balls
* pirate content
* pirate content
* merge
* merge
* update launchers
* trying to fix launcher error
* merge
* merge
* merge
* fix for launchers
* update to held cannon sprite
* attempt to fix issue
* first updates in long time
* changes mostly to sprites
* more sprite fixes
* more sprite changes
* json fixes
* small update
* new pirate crate
* update
* updae json
* fix eva
* update accent
* fix accentcomp
* improved pirate chest
* accent localized
* station to docks
* modified the pirate ship
* changed pda spawns for firstmate nad piratecaptain to passenger pdas
* fixes
* pirate accent
* removed spacing in shotgun.yml
* redo accent
* fix
* removed no spawn from helmet hardsuit
* suffix capitalization
* tweaks
* a
* jusdt fixing up the hi and yes which are both replacement and not replacement and replaced.
* pirate accent fixes
* desc fix
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Add loc support
* New icons and translated weapon
* Explosives
* Finished ammo
* Utils
* Fixes
* Implants and bundles
* Removed sink from surplus
* Tools
* Start working on armor
* Finished armor
* Misc
* Finished uplink