Commit Graph

686 Commits

Author SHA1 Message Date
ike709
2d2385032a Admin chat (#1287)
* Admin chat

* Change it to show username, not character name

* moves the thing

* Removes SenderEntity
2020-07-08 12:18:16 +02:00
DrSmugleaf
e7d756811e Replace CanBeNull annotations with nullable reference types (#1270)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-08 01:41:20 +02:00
Víctor Aguilera Puerto
271945e1a5 Cleanup flashbangs. Fixes #1305 2020-07-08 00:51:08 +02:00
Víctor Aguilera Puerto
e27e4ed2b1 Fix overlays not being applied after reentering an entity 2020-07-07 23:31:36 +02:00
Víctor Aguilera Puerto
75f92da8ac Fix tests 2020-07-07 22:41:33 +02:00
Víctor Aguilera Puerto
3833d1af5f Fix overlays applying EVERY overlay of EVERY overlay component
Cluster moment
2020-07-07 22:34:20 +02:00
Víctor Aguilera Puerto
830d7bc02d Fixes MsgSelectCharacter not being registered 2020-07-07 21:27:32 +02:00
AJCM-git
e7847d1555 fixing lobby (#1297) 2020-07-07 21:04:27 +02:00
AJCM-git
ae41d03ec6 Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
Víctor Aguilera Puerto
cddfa62980 Fix MsgSandboxRespawn not being registered client-side. 2020-07-07 18:10:35 +02:00
DrSmugleaf
c78ce3e27a Add click dragging for buckle (#1290) 2020-07-07 00:04:30 +02:00
R. Neuser
88f49961d8 OverlayManager refactor and Flash (#1218)
* Flash component, overlay and shader
Add BeginDraw method to Overlay.cs

* Add flash icons, sounds

* Progress

* Multiple overlays without enums

* This is probably the worst way to do this IDK

* Remove nullable reference type

* Add AttackEventArgs as parameter to OnHitEntities
MeleeWeaponComponent.Attack now continues when OnHitEntities returns true (it hit something)
Add OverlayType enum so client and server can agree on overlay ids
Move IConfigurable to its own file
Add AoE flash with shorter duration
Flashing someone slows them down

* Add arc to flash
Set item size to something reasonable
Remove chat log message when flash burns out

* Remove unused interface
2020-07-06 23:37:39 +02:00
chairbender
b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00
ike709
c019d428a7 Antag preferences and antag prototype (#1264)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:24:29 +02:00
Pieter-Jan Briers
cee8aaa84c Fix cases of net messages not being registered before being sent. 2020-07-06 22:57:01 +02:00
ike709
3bab2fd803 Focus OOC hotkey (#1272) 2020-07-06 15:45:58 +02:00
DrSmugleaf
73eb53da46 Fix a player's mob continuing to move after disconnecting (#1265) 2020-07-03 23:32:41 +02:00
DrSmugleaf
299b2bda6b Fix sandbox panel not reopening properly after being closed by clicking its X (#1260) 2020-07-03 23:28:17 +02:00
DrSmugleaf
c1ba2f76c7 Fix crash when reentering a body (#1258) 2020-07-03 23:26:30 +02:00
DrSmugleaf
0a8a383019 Fix lasso buckle (#1246)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 23:36:06 +02:00
Pieter-Jan Briers
bc24a852f9 Fix throwing. 2020-07-02 23:28:37 +02:00
GlassEclipse
610ab8bf50 BodySystem stuff 2: overused boogaloo (#1174)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 20:51:14 +02:00
Swept
ebebb3603a Added a buncha bloat from teegee (#1203)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 16:05:03 +02:00
Tyler Young
9f1bdb4b0a Make Server/Client Ignored Components lists easier to find (#1202)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 15:50:45 +02:00
Exp
8171e40a37 Added bolts to airlocks (#1138)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 15:31:06 +02:00
windarkata
6775ae8153 Cargo Console Limit (#1095)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 14:45:40 +02:00
Acruid
f0561d8d95 Changes resulting from merging Client and Server PhysicsComponent. 2020-07-01 12:03:19 -07:00
py01
23cc6b1d4e Power Rework (#863)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-06-28 17:23:26 +02:00
Pieter-Jan Briers
579ff6bb26 Use async DB queries. 2020-06-26 03:46:28 +02:00
DrSmugleaf
602dac393e Add Buckling (#1155)
* Create BuckleableComponent.cs

* Add strap component and keybind to buckle targeted entity

* Remove buckle keybind, turn it into a verb

* Add moving and attaching the buckled entity to the strap

* Fix reality collapsing when clicking on a buckled entity

* Add strap position to buckle a mob in the standing or down position

* Add new default strap position that makes no change to the mob's standing state

* Add Strap component to office chairs and stools

* Add Strap component to the pilot chair

* Add buckled status effect icon

* Add status effect click behaviour

* Add buckling and unbuckling sounds

* Change Buckle verb to only appear when an entity can be currently buckled

* Rotate buckled entity in the direction of the seat

* Disable entity rotation when buckled

* Fix buckle rotation on beds

* Buckling now finds the closest strap to the buckleable entity

* Fix rotation when unbuckling an entity

* Move buckle verb to StrapComponent

* Added buckled entity unbuckle verb, range and interaction checks

* Add checks for currently occupied straps

* Add unbuckling entity if its respective strap component is removed

* Add Clickable, InteractionOutline and Collidable components to bed

* Add rotation property to strap component

* Rename Buckleable to Buckle

* Add Buckle and Strap sizes to buckle multiple entities in the same strap

* Remove out of range popup message from strap verb GetData

* Move BuckledTo setter logic to its methods

* Fix Strap BuckledEntities being public

* Fix not updating status when Buckle component is removed

* Change BuckleComponent.BuckledTo to be of type StrapComponent

* Fix NRE when unbuckling

* Add buckle perspective messages

* Fix not equals comparison in strap verb

* Add added check to Strap TryAdd

* Change buckle.ogg and unbuckle.ogg from stereo to mono

* Remove -2f volume on buckle and unbuckle sounds

* Add summary to Strap TryAdd and Remove methods

* Make buckled entities unable to fall

* Fix default strap position not rotating the buckled entity

* Add downing after unbuckling an entity if it is knocked down

* Prevent an entity from buckling onto itself

Fixes stack overflow error

* Disable recursive buckling

* Add buckling onto straps by clicking them with an empty hand

* Add recursive buckle check to the trybuckle method as well

* Fix being able to click on a different strap to unbuckle from the current one

* Merge TryUnbuckle and ForceUnbuckle with a force argument

* Remove explicit unimplemented status effect clicking cases

* Add documentation to EffectBlockerSystem and ActionBlockerSystem
2020-06-25 15:52:24 +02:00
Víctor Aguilera Puerto
f07cb9042b Instruments can no longer be played 'remotely'. Fixes #1168 2020-06-25 15:27:22 +02:00
Swept
bad7f9dc6b Lots of new inhands, adds phoron (#1220)
* Beaker Inhands

* Flashlight Inhands

* Tile Refactor

* Adds metal/glass sheet inhands

* Removes plasma

* Adds Phoron

* We boolin'

* Phoron inhands

* First Pass inhand food

* First food inhand pass

* Soda inhand sprites

* Actually adds them
2020-06-25 13:51:58 +02:00
Tyler Young
504bd1e155 Remove Redundant ImageSharp Package Reference (#1216) 2020-06-24 23:27:39 +02:00
Pieter-Jan Briers
dab73913a6 Merge branch '20-06-24-movement-prediction' into 20-06-24-foobar 2020-06-24 21:00:55 +02:00
Pieter-Jan Briers
391092e3ea Reset predict flag on mover updat.e 2020-06-24 17:56:21 +02:00
Víctor Aguilera Puerto
ca1fb126e7 Add timed spawner for Xeno AI and markers 2020-06-24 17:50:46 +02:00
Metal Gear Sloth
a1aec5a579 Merge remote-tracking branch 'upstream/master' into weapon_anims
# Conflicts:
#	Resources/Prototypes/MeleeWeaponAnimations/default.yml
2020-06-24 20:42:16 +10:00
Pieter-Jan Briers
30139f4992 Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 12:12:03 +02:00
Pieter-Jan Briers
3a862643ac Fix exception when re-entering body. 2020-06-24 12:11:33 +02:00
Pieter-Jan Briers
6d4618e8be Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 12:04:06 +02:00
Pieter-Jan Briers
d73f9d3721 Merge branch 'component-tweaks' into 20-06-24-submodule 2020-06-24 12:00:58 +02:00
Pieter-Jan Briers
5a5a3b8548 Move "players don't collide with mobs" to shared to fix mispredicts on it. 2020-06-24 11:58:13 +02:00
Pieter-Jan Briers
8ccf98333e Remove bad component state hack from client mover component. 2020-06-24 11:57:56 +02:00
Metal Gear Sloth
8e56f6d985 Address comments
Split out TG arcs into its own thing.
2020-06-24 19:42:16 +10:00
Pieter-Jan Briers
f3a816321c Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 04:04:43 +02:00
Pieter-Jan Briers
da45a52325 WiP movement prediction. 2020-06-24 02:21:20 +02:00
DrSmugleaf
78085855db Fix a late joining client not knowing if the lobby has been paused (#1199)
* Fix client not knowing that the lobby is paused when joining after the pause

Also fixes a client thinking that a lobby is paused when joining a new one after leaving a previously paused one

* Add server announcement to delaying and pausing round start
2020-06-23 21:30:37 +02:00
Tyler Young
27aefeb35d fis crap w/ grids being deleted while component events still ref 2020-06-22 21:02:50 -04:00
zamp
5f9214e660 Fixed compiler warnings about unreachable code (#1188) 2020-06-22 21:43:46 +02:00
F77F
f9a60b37ea Add ToggleOutline cvar and console command (#1185)
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
2020-06-22 21:43:20 +02:00