FungiFellow
7b046aceb8
Ion Storm Weight Increase ( #24633 )
2024-01-28 10:14:09 +11:00
JustUser
6ee49355f7
Add the minimumPlayers parameter to the ZombieOutbreak event ( #24577 )
2024-01-26 22:53:09 -05:00
Nairod
778deb14a1
Vent Critter Alert ( #24383 )
2024-01-22 12:33:37 +11:00
metalgearsloth
f0d9782df4
Cleanup mimic event ( #23705 )
...
* Cleanup mimic event
Now it won't be forced on dev map or mapping mode.
* Minor cleanup
2024-01-07 23:26:02 -07:00
Ed
b7decfe9ee
Add Thiefs to NukeOps ( #23102 )
...
Update roundstart.yml
2023-12-28 16:50:25 -07:00
Nemanja
3e08fe07cd
clerical error station event ( #23091 )
2023-12-27 20:09:05 -07:00
Emisse
880ca0af50
remove ion storm announcement ( #23045 )
...
real
2023-12-27 20:03:00 -07:00
deltanedas
52532e4075
exterminator midround minor antag ( #19946 )
...
* terminator locale
* terminate objective
* terminator components and shared system
* terminator roles rules and system
* terminator events
* skeleton recolour
* terminator and endoskeleton
* ghost role spawn
* damage modifier sets
* :trollface:
* :trollface:
* add antag prototype
* ghost role locale
* skynet
* :trollface:
* :trollface:
* :trollface:
* add endoskeleton body prototype
* :trollface:
* :trollface:
* smite locale
* implement terminate smite
* :trollface:
* :trollface:
* implement PopupBehavior
* endoskeleton transform popup
* move stuff from shared to server since nothing actually used it
* recolour everything
* update parts
* :trollface:
* :trollface:
* ok fire was using the damage set, back to 1.0
* tweak
* :trollface:
* :trollface:
* simplemob ops
* 1 rule per pro
* :trollface:
* :trollface:
* update some sprites
* structural damage
* :trollface:
* :trollface:
* Revert "update some sprites"
This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc.
* offbrand, add die objective to maybe remove fear of murderbone
* add shut down objective to the list
* fix ghost role
* fix control mob
* :trollface:
* :trollface:
* please
* naming
* code changes for GenericAntag terminator
* yml changes for GenericAntag terminator
* :trollface:
* moved kill objective override to an objective component
* use kill objective override
* fix
* oh
* locale changes
* change burn to heat for skin melting gib
* change some endoskeleton stuff
* pro
* i already did this dementia ops
* objective
* fix
* pro
* swap out full sprite
* update parts
* forgor
* fix mind transfer
* type
* endoskeleton has 500 mass
* evil
* fishops
* warops
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-24 20:16:56 -07:00
Ed
144af233c4
New Thief minor antagonist ( #21520 )
...
* start working
* add right-click thief antagins
some architecture restruct
* add meh thief greeting audio
* add thief subgamemode to Traitors gamemode
* add late join thief (not tested yet)
add briefing
* add pacifism
* add Steal tasks to thief
* fix crash thief+traitor on person
* add new condition: collection steal
* add tracking of succes collection objective
* add stamp collection target
remove some boring steal target
add check pulling entity to collection target
* finalize first 2 group objective
* start merging stealing objective systems
* merging
* finish merging. Now traitor steal objective work better
* we don't check the items of pullable sentient entity
* clear naming, enable thief signle item objective start
* objective pack add
* finish with steal item objectives
* convert string to ProtoId<>
* some clean up
* add thieves to revolution game mode
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* update pacifism: fix crashing, monkey-thief without pacified
* adaptive animal briefing, cleaning locales
* add structure steal objectives
* remove RCD target
* add thiefs to manifest, but bug with traitor duplications
* add escape objective
* add chat briefing
* setup animal objective group system
* add animal steal objectives
* add animal objectives notroleconditions
* add morty
* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3
* 6 hours of trying to fix duplicate tasks. Failure
* added thief pinpointer (buggy)
* start thief backpack UI work
* revert pinpointer for scope reason
* UI continue work
* add thief starter kits content
* remove ERP kit :trollface:
* finally! giving starting items to thief. Now it playable, but still need more work
* clean up
* fix
* fox
* add merged items into thief
new Starting Kit (buggy)
* fix YES antag menu
* objection tweaks
* remove hearts objective, working on spawning things from toolbox
* smug
* fixes
* add race specifier objective condition LAMPS
* meh
* fix fix fix
* the alive
* Adding stamps
* Update backpack.ftl
* Revert1
* Revert ftl
* add voice mask to communicator kit
* Update Resources/Locale/en-US/administration/antag.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/objectives/conditions/steal.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/prototypes/roles/antags.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* update
* fix
* more reusable function, add documentation
* fix doc
* faint fixes
---------
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-12-24 02:58:28 -07:00
Kevin Zheng
68171cdacf
Increase gas leak event weight ( #22508 )
2023-12-15 10:41:01 +11:00
potato1234_x
1c604a41a5
Cockroach + Glockroach Admeme + Mothroach ( #19752 )
...
* cockroach
* Update Resources/Textures/Mobs/Animals/cockroach.rsi/meta.json
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
* parenting fixe
* d
* rsi fail
* mothroach!!!!
* cockroach vent event + critters in trashcart
* linter
* fix
* commit
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
2023-10-31 13:28:42 -07:00
deltanedas
b9af991e04
Ion storm event ( #20277 )
...
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-26 22:40:13 -04:00
Nemanja
2c8a97fe02
Revert "Revert "Reenable kudzu."" ( #20876 )
2023-10-09 20:34:41 -07:00
Sailor
a62b9ea19b
Revert "Reenable kudzu." ( #20843 )
2023-10-09 00:08:42 -07:00
Nemanja
2a75e7213e
Wow kudzu is back! ( #20822 )
2023-10-07 13:59:39 -06:00
coolmankid12345
9df5ded9ad
Revolutionaries ( #18477 )
...
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com >
Co-authored-by: EmoGarbage404 <retron404@gmail.com >
2023-10-04 18:47:33 -07:00
deltanedas
94a11f28ca
dragon refactor, objectives and use GenericAntag ( #20201 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-30 13:18:01 -07:00
deltanedas
91a157d7ed
use weighted random for ninja threats ( #20469 )
...
* change threats to be weighted random and a little cleanup
* ninja rule stores weighted random id for threats
* move threats out of the rule and into weighted random
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-24 23:16:09 -04:00
Nemanja
f16ff3a2d9
Rat King Milsim + Buffs ( #20190 )
...
* rat king update
* rummaging
* buuuuunnnnncccchhh of shit
* the last of it
* make rat servants not ghost roles
* pissma buff and cooldown
2023-09-22 15:01:05 -05:00
deltanedas
37c5020a71
move ninja objectives code into generic antag system ( #20186 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-21 07:33:18 -07:00
Nemanja
fdbadbe579
closet skeleton event ( #19802 )
2023-09-19 15:05:17 +10:00
deltanedas
f7711edbe3
Objectives ecs rework ( #19967 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-16 16:18:10 +10:00
612
236a97d190
Disable kuzdu pending growth rate fix ( #20200 )
2023-09-15 09:16:03 -08:00
deltanedas
c3e8be7ce8
ninja can spawn earlier, 1h reoccurence ( #20091 )
...
* ninja can spawn earlier, 1h reoccurence
* need 40p
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-13 16:02:29 -06:00
deltanedas
24810d916b
ninja 2 electric boogaloo ( #15534 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
Flareguy
7b69395061
Blindy changes a bunch of event spawnrates in hopes that it does something. ( #19803 )
...
* blindly changes some event rates in hopes it does something cool
* emergent game play
2023-09-03 23:38:22 -04:00
Nemanja
4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2023-08-30 18:06:15 -07:00
CrigCrag
4aafd72632
let loneops happen 10 minutes earlier ( #19274 )
2023-08-20 22:12:28 +10:00
deltanedas
e65212ab90
better solar flare ( #19189 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-19 16:39:35 -07:00
metalgearsloth
b0b1597aad
Fix cargo gifts ( #18449 )
...
Some of the IDs were invalid and no typeserializer.
2023-07-30 12:53:54 -06:00
Nemanja
d55cd23b0a
Zombie Mode 𝓡𝓮𝓭𝓾𝔁 ( #18199 )
...
* zombie mode redux
* the great zombie changes
* fix this
* 65 down to 50
* empty
* Changes to address stalling
* make zombie nukies no longer nukies
* actually work
2023-07-25 15:31:35 -06:00
deltanedas
88eaf7a772
dragon minor refactor and stuff ( #18149 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-07-25 10:32:12 +10:00
Slava0135
839720b538
Fix vent critters spawn ( #17833 )
...
* VentCrittersRule scaling chance + spawn on station
* merge mouse migration and vent critters
* fix prototypes
* check if there is no valid locations
2023-07-09 13:25:05 -06:00
Slava0135
41cf8cc554
add immovable rod event ( #17278 )
2023-07-02 09:40:07 -04:00
Slava0135
34bdb773f9
Mass hallucinations event ( #17321 )
...
* paracusia component auto comp state
* it works
* rule component config
2023-06-15 00:45:50 -06:00
brainfood1183
4322faf5c9
Behonker and Clown Spider (ready for merge) ( #16678 )
2023-06-15 12:47:36 +10:00
Nemanja
a3b0804a5e
re-enable zombies ( #16901 )
2023-05-28 14:06:15 -06:00
metalgearsloth
cf1904a8dc
Remove the other zombie rules ( #16746 )
2023-05-24 22:31:48 +10:00
Tom Leys
db81e59013
NanoTrasen might send Gifts to the station via Cargo ( #16556 )
...
* Rebase Cargo Gifts
* Remove Chaos values from gifts (for now)
* Translate CargoGifts, rename fields
* Fix gift errors, detect missing products
* Fix order Id, some crate IDs
* Fix get Station. Gifts for Sec, Med, Fire, spacing
* Minimum players for various gifts
# Conflicts:
# Resources/Prototypes/GameRules/cargo_gifts.yml
2023-05-22 15:55:27 -06:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
...
* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-05-19 15:45:09 -05:00
metalgearsloth
0e81cb4319
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00
Nemanja
3cc4f6bf61
fix events starting instantly ( #16134 )
2023-05-06 11:24:16 +10:00
Nim
78f56a4369
Slimes and their habitats ( #15379 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-05-01 18:21:39 +10:00
Nemanja
6f2a48e317
Make space dragon event less common ( #15933 )
2023-04-30 11:51:37 +10:00
Nemanja
51506e3d30
Fix station events that use update loops ( #15834 )
2023-04-29 13:15:06 +10:00
Nemanja
f028b35ce2
Fix loneops ( #15874 )
2023-04-29 13:14:15 +10:00
Nemanja
59349b1b9b
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
metalgearsloth
d3552dae00
Revert "Gamerule Entities" ( #15724 )
2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9
Gamerule Entities ( #15513 )
2023-04-24 15:20:51 +10:00
keronshb
ac87effca0
[Revert] Reverts Ninja ( #15516 )
...
* Revert "[Antag] add space ninja as midround antag (#14069 )"
This reverts commit c1cda0dbf8 .
* Revert "[Fix] move ninja objectives into NinjaRole (#15490 )"
This reverts commit 251f429fb3 .
2023-04-19 01:43:09 -06:00