* Add new implants to deimplant list (#35563)
Initial commit
* Doxarubixadone Description Fix (#35568)
Changed medicine.ftl for Doxa.
* Reptilians Can Eat Chicken Nuggets (#35569)
Added meat tag to misc.yml for chicken nuggets.
* Automatic changelog update
* Unheck Admin Smites (#35348)
* Fix admin verb names
Fixed admin verb names.
* Add antag verb names
* Adjust antag verb icons
* Amber Station - A Couple Changes (#35548)
* [ADMIN] Minor Refactor AdminNameOverlay (#35520)
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player
* fix(src): Add configure classic admin owerlay
* fix
* tweak(src): Use _antagLabelClassic and tweak style
* tweak(src): Add config display overlay for startingJob and playTime
* tweak(src): Vector2 is replaced by var
* tweak(src): return to the end of the list
* Automatic changelog update
* Wizard PDA (#35572)
* wizard PDA
* colour change to brown
* Automatic changelog update
* Increase line spacing of the admin overlay (#35591)
line spacing
* make slime hair less transparent (#35158)
* blabl blump or something
* +0.3
* blimpuf
* Automatic changelog update
* Fix being able to write on/stamp/fax paper scrap (#35596)
* init
* item
* requested changes
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Changed Pride to Hubris in ion_storm.yml (#35602)
Update ion_storm.yml
* Sentry turrets - Part 3: Turret AI (#35058)
* Initial commit
* Updated Access/command.yml
* Fix for Access/AccessLevelPrototype.cs
* Added silicon access levels to admin items
* Included self-recharging battery changes
* Revert "Included self-recharging battery changes"
* Addressed reviewers comments
* Additional reviewer comments
* DetGadget Hat Revitalization (#35438)
* DetGadget Hat
* uh... half-assed item description
* Reduce hat range to one tile, you have to stand on someone to steal their hat items
* Fix Integration Errors
* Only the wearer can access voice commands
* init work - handscomp is unable to be pulled
* second bit of progress
* basic working implementation
* nuke storageslots and add adminlogging
* disallow trolling nukies or hiding objective items
* remove unnecessary tags additions
* finish nuking unused tags
* death to yamllinter
* int tests be damned
* milon is a furry
* address review
* upd desc
* address reviews part 2
* address more reviews
* remove unused refs
* fix order of dependencies
* add ShowVerb to SharedStorageSystem.cs
This will allow or disallow showing the "Open Storage" verb if defined on the component.
* orks is a nerd
* add proper locale, fix adminlogging
* orks is a nerd 2
---------
Co-authored-by: Coenx-flex <coengmurray@gmail.com>
* Automatic changelog update
* Fingerprint Reader System (#35600)
* init
* public api
* stuff
* weh
* Remove cellular resistance for slimes (#35583)
* Remove cellular resistance for slimes
* Update guidebook
* Automatic changelog update
* Give the station map inhand sprites (#35605)
map has inhands
* Reagent guidebook reactions UI dividers (#35608)
* Update GuideReagentReaction.xaml
* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* fix cluwne pda pen slot (#35611)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Revert "Make radioactive material radioactive" (#35330)
* Automatic changelog update
* Predict vending machine UI (#33412)
* Automatic changelog update
* #32209 changelog (#35619)
Since it was merged into staging no changelog was made, but we should at least have it for next release. (And vulture)
* Automatic changelog update
* Cloning Refactor and bugfixes (#35555)
* cloning refactor
* cleanup and fixes
* don't pick from 0
* give dwarves the correct species
* fix dna and bloodstream reagent data cloning
* don't copy helmets
* be less redundant
* Automatic changelog update
* centcomm update (#35627)
* Better Insectoid Glasses (#31812)
Sprites and file changes
Adds the variants for arachnid and moth glasses, adds the code for those in the meta.json files, and adds the speciesID tag in both arachnid and moth prototype files.
* Automatic changelog update
* Add GetBaseName method to NameModifierSystem (#35633)
* Add GetBaseName method to NameModifierSystem
* Use Name
* Save Space Station 14 from the Toilet Gibber Forever (#35587)
* The evil is defeated
* Tag body bags
* uwu, cwush me cwusher-chan
* absolute 18+ sloggery
* botos binted? 👽
* Automatic changelog update
* Changed Damage Overlay to check Burn Damage (#34535)
* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs
* dehardcoded pain level by adding damage groups to paindamagegroups to affect
* re-added the name for painDamageGroups
* fixed overlay default and added minimum limit to component check first
* renamed to PainDamageGroups and removed obsolete tag
* Automatic changelog update
* Wizard's Magical Pen (#35623)
* wizard pen
* description change
* Automatic changelog update
* Added decelerator percentage drain (#35643)
* Added variable PercentageDrain to SinguloFoodComponent
* Set percentageDrain to 0.03 (3%) for anti particles
* Added percentageDrain logic in public OnConsumed
* Simplify SinguloFoodComponent and set percentageDrain to negative
* EnergyFactor now applies to positive values too
* Better commenting on EnergyFactor
* Update Content.Server/Singularity/Components/SinguloFoodComponent.cs
* Documentation of EnergyFactor
* Fixing spelling mistake
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Made butter require less milk (#35650)
made butter take less milk
* Automatic changelog update
* Delete SolutionContainerVisualsComponent.InitialName (#35654)
* Fix name of cotton dough rope (#35657)
changed in-game name of cotton dough rope to differentiate from normal dough rope
* CVar - Toggle display of round-end greentext (#35651)
* hide greentext if cvar false
* change IFs around a lil
* reviews
* Open State for cowtools (#35666)
Open State
* Make implants unshielded (#35667)
* Add undergarments & "Censor Nudity" toggle to options (#33185)
* Initial commit
* Attribution
* Review changes
* Added comment for upstream
* Automatic changelog update
* centcomm update (#35674)
* More scars! (#35644)
* :3
* whitespace, stomach scar
* Automatic changelog update
* Lathe menu UI displays a count of available recipes (#35570)
* commit
* jumped the gun
* changes
* Players with unknown playtimes now are tagged as new players, take 2 (#35648)
* your commit? our commit.
* skreee
* show joined players before lobby players; comments
* comments
* playerinfo retains playtime data after disconnect
* new connection status symbols
* Automatic changelog update
* Add firelocks and locked external airlocks to ATS (#35516)
* Add firelocks and locked airlocks to ATS
* Add fire alarms
* Elkridge Tesla and TEG Improvements + Other stuff (#35684)
* better tesla, better TEG, better sci maints, chef gets chef closet
* added storage room for tesla parts, added captain bathroom, changed vault so nuke can be armed
* ran fixgridatmos and added some vacuum markers
* unflatpacked containment shit
* Cargo Mail System (#35429)
* shitcode init
* biocoding, SpawnTableOnUse, Moving shit to shared
* server :(
* fixes
* ok works
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs
* Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs
* Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs
* Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs
* Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* big stuff
* preperation
* temperory spawning thing for testing
* Update CargoDeliveryDataComponent.cs
* kinda proper spawning idk god save me
* cleanup (kinda)
* preparation 2.0
* stuff i think
* entity table work
* renames
* spawn ratio based on players
* comment
* letter tables
* more spam
* package tables
* comment
* biocodedn't
* builds correctly
* cleaning
* Update deliveries_tables.yml
* labels
* package sprites
* mail teleporter
* revert testing value
* fix test
* fix other test
* i love tests
* mail teleporter enabled by default
* random cooldowns
* fixtures
* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs
* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl
* clean
* fuck paper scrap
* oops
* fuck SpawnTableOnUse
* mail teleporter board in QM locker + addressed review
* oops
* clean
* sound on delivery spawn
* address review
* partial review address
* partial review addressing
* addressing partial review
* pratarial revivew address
* misprediction hell
* stuff
* more stuff
* unrelated
* TODO
* link
* partial review
* DirtyField
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Automatic changelog update
* Add AssertMultiple to ContrabandTest (#35662)
* add AssertMultiple to ContrabandTest
* do the same for magazine visuals test
* :trollface:
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* add forceghost admin command (#35518)
* add forceghost admin command
* sweep linq under the rug
* braces
* ûse LocalizedEntityCommands
* Automatic changelog update
* Text related keybinds can now be changed in Controls (#35630)
* Add ability to rebind text related keybinds
* fix placement of locales
* Automatic changelog update
* Update b2dynamictree (#30630)
* Update submodule to 248.0.0 (#35720)
* Add sun shadows (planet lighting stage 2) (#35145)
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Apply RoofOverlay per-grid not per-map
* Fix light render scales
* sangas
* Juice it a bit
* Better angle
* Fixes
* Add color support
* Rounding bandaid
* Wehs
* Better
* Remember I forgot to do this when writing docs
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
* Automatic changelog update
* Omega Mail Teleporter (#35705)
Mail!
* Packed Mail Teleporter (#35706)
Mail!
* Box Mail Teleporter (#35707)
Mail!
* Oasis Mail Teleporter (#35708)
Mail!
* Meta Mail Teleporter (#35709)
Mail!
* Marathon Mail Teleporter (#35710)
Mail!
* Fland Mail Teleporter (#35711)
Mail!
* Plasma fixes 4 (#35716)
Fixes 15
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
* Aroace pride pin, scarf, and cloak (#35718)
cloak, pin, and scarf added yayyyy
* Automatic changelog update
* [Part of #32893] Localize silicon dataset names (#33352)
* Localize ai names
* Apply requested changes
* Localize autoborg
* Localize borg names
* Localize atv names
* Correct prototypes ids to follow naming conventions
* Remove AI localization (Moved to another PR)
* Weh
* [Part of #32893] Localize arachnid dataset names (#33353)
* Localize arachnid dataset names
* Correct prototype ids to follow naming conventions
* Combine arachnid_first.yml and arachnid_last.yml
* Upstream names
* [Part of #32893] Localize summonable creatures dataset names (#33392)
* Localize clown names
* Localize golem names
* Localize hologram names
* Correct prototype ids to follow naming conventions
* Update Resources/Locale/en-US/datasets/names/golem.ftl
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* [Part of #32893] Localize antagonists dataset names (#33393)
* Localize fake human names
* Localize ninja names
* Localize operation names
* Localize regalrat names
* Localize revenant names
* Localize syndicate names
* Localize wizard names
* Correct prototype ids to follow naming conventions
* Combine fake_human_first.yml and fake_human_last.yml
* Move contents of ninja_title.yml into ninja.yml
* Combine Operation_prefix.yml and Operation_suffix.yml
* Combine wizard_first.yml and wizard_last.yml
* Upstream names
* fix wizard
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* [Part of #32893] Localize humanoid species dataset names (#33395)
* Localize diona names
* Localize moth names
* Localize mushman names
* Localize reptilian names
* Localize skeleton names
* Upstream diona names
* names-moth-male/female-first-dataset -> names-moth-first-male/female-dataset
* Correct prototype ids to follow naming conventions
* NamesSkeletonFirst -> NamesSkeleton
* Combine moth_first_female.yml, moth_first_male.yml and moth_last.yml
* Forgot about skeleton prototype
* Upstream names
* Update Resources/Locale/en-US/datasets/names/diona_last.ftl
* Update Resources/Locale/en-US/datasets/names/diona_last.ftl
* keep first name for skeleton
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* [Part of #32893] Localize vox dataset names (#33396)
* Localize vox names
* Correct prototype id to follow naming conventions
* Upstream names
* [Part of #32893] Localize first & last dataset names (#33401)
* Localize first names
* Localize last names
* Correct prototype ids to follow naming conventions
* Combine first.yml and last.yml into base.yml
* Forgot about = in last
* [Part of #32893] Localize first male & female dataset names (#33402)
* Localize first_name
* Localize first_female
* names-male/female-first-dataset -> names-first-male/female-dataset
* Correct prototype ids to follow naming conventions
* Combine first_male.yml and first_female.yml into base_gendered.yml
* [Part of #32893] Localize misc dataset names (#33404)
* Localize cargo_shuttle names
* Localize death_commando names
* Localize fortunes
* Localize military names
* Localize rollie names
* fortunes.ftl -> cookie_fortune.ftl
* Correct prototype ids to follow naming conventions
* Localize all dataset names (#32893)
* Use `LocalizedDatasetPrototype` instead of `DatasetPrototype` in `RoleLoadoutPrototype`
* Localize ai names
* Replace to `LocalizedDatasetPrototype` in `NamingSystem`
* Localize arachnid first and last names
* Localize atv names
* Localize autoborg names
* Forgot to change type to localizedDataset
* Localize borer names
* Localize borg names
* Localize cargo shuttle names
* Localize clown names
* Localize death_commando names
* Localize diona names
* Localize fake_human names
* Localize first and last names
* Localize first male and female names
* Localize fortunes descriptions
* Forgot about equal sign
* Localize golem names
* Localize hologram names
* Localize military names
* Localize moth first male and female names
* Localize moth last names
* Fix autoborg name error
* Localize mushman first and last names
* Localize ninja names
* Localize operation names
* Localize regalrat names
* Fix mushman_first
* Forgot about `Loc.GetString`
* Move comments into comment section & fix names
* Localize reptilian male and female names
* Localize revenant names
* Fix locale word order in operation
* Localize rollie (btw it was never used and was added as "for the futuгe" long time ago)
* Localize skeleton_first names
* Localize syndicate names
* Localize vox names
* Localize wizard first and last names
* `{owner}-name-dataset` -> `names-{owner}-dataset`
* Change `DatasetPrototype` to `LocalizedDatasetPrototype` and make sure it works properly
GetFTLName is no more the static method, we need it to be able to use `Loc.GetString`
* I hate those mothname comments
* Combine name datasets prototypes
* Move every ftl from` /en-US/names` to ` /en-US/datasets/names`
* Remove ftl files
* Get every dataset yml back
* Remove changes for planets. Move it in another PR
* Revert these changes (Moved to another PR)
* How
* Apply suggested changes
* Fix integration tests (#35727)
* test
* fix names
* fix more
* Initial delivery balance changes (#35728)
* init
* small balance
* guess not
* Update Content.Server/Delivery/CargoDeliveryDataComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Fixed delivery popups (#35724)
* :)
* cool stuff
* Remove a bonus Loc.GetString (#35731)
oops
* Bagel Engineering Improvements (#35717)
* woe, better engineering be upon ye
* im going to lose it
* radical plan
* oopsie
* Revert "oopsie"
This reverts commit 45ab057f55b46acd795e58257c3cc5967e5cb946.
* Revert "radical plan"
This reverts commit 57b1ae081725a47aef3ae03111cecbc91b4f47a8.
* Revert "im going to lose it"
This reverts commit e7b4afaf5d9a10a42e89831ffc9294d3b9bd96d4.
* Revert "woe, better engineering be upon ye"
This reverts commit 471dc3716b58a39631aa8bee00de79e981391d63.
* complete revamp
* revision
* oops 2 electric boogaloo
* another one
* every time i push to fix a minor mistake i found in walking around i get closer to my limit
* Update Credits (#35733)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Loop mail teleporter (#35729)
* latejoin
* youve got mail
* Core mail update (#35719)
* core mail update
* empty
* derotate core (#35740)
Update default.yml
* Elkridge Mail Update (#35738)
add mail teleporter and mailing unit system
* Automatic changelog update
* Plasma Mail Teleporter (#35741)
Mail!
* Convex Mail Teleporter (#35742)
Mail!
* Remove unneeded Loc.GetString (#35739)
* Steal the mail thieving objective (#35746)
* mail theft
* networked
* Automatic changelog update
* fix UpdateBankAccount (#35749)
* trolled
* fun
* fuck me
* Slightly better letter loot table (#35748)
* init
* review
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Python Suit Storage Visual (#35593)
* Python-SUITSTORAGE-Visuals
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* REVised Sprite
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Copyright
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Update Resources/Textures/Objects/Weapons/Guns/Revolvers/python.rsi/meta.json
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
---------
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* fix nukeops commander name (#35753)
* bagel update (#35754)
* Predict some power PowerReceiver stuff (#33834)
* Predict some power PowerReceiver stuff
Need it for some atmos device prediction.
* Also this
* Localize traitor codeverbs datasets (#35737)
* Localize verbs dataset
* Localize adjectives dataset
* Localize corporations dataset
* Update TraitorRuleSystem to use LocalizedDatasetPrototype instead of DatasetPrototype
* Fix sun shadows in ANGLE (#35757)
I think I fat-fingered a ctrl-Z on this at some point but the intermediate blur is necessary.
* Automatic changelog update
* Tweak sun shadow rotations (#35758)
Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.
* Automatic changelog update
* Fix Ahelp window playerlist resize (#35747)
reorganize bwoink window layout
* Automatic changelog update
* Ensure speech bubble cap is always respected (#32223)
Ensure speech bubble cap is respected, even when messages are sent very fast
* Cleanup: Fix ``PaperWriteEvent`` in ``PaperSystem`` (#35763)
* Cleanup + fix
* Revert
* Cleanup: Add missing locale ``cmd-planet-map-prototype`` (#35766)
Cleanup
* Added New Cocktails and new fill level sprites to existing drinks. (#33570)
* Added New Cocktails and new fill level sprites to existing drinks
* Updated copyright info and fixed recipies for Caipirinha/Mojito.
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
* Automatic changelog update
* Performer's Wig (#35764)
* miku wig
* fix to correct json convention
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
* Automatic changelog update
* Merge showsubfloorforever into showsubfloor (#33682)
* convex fix
* Removable mindshields and revolutionary tweaks. (#35769)
* I fucking hate revs
* Update preset-revolutionary.ftl
* fixy fix
* Automatic changelog update
* Mail Resprite (#35776)
* init commit
* init commit
* delete those
* added github to copyright info
* Fix Chameleon PDAs renaming the user in station records (#35782)
* Automatic changelog update
* Restore the order of admin overlay elements (#35783)
admin overlay order fix
* Automatic changelog update
* Fixes and refactoring to discord changelog script (#33859)
* Fixes and refactoring to discord changelog script
Upstreamed from https://github.com/impstation/imp-station-14/pull/1023
* Add some prints back in
* Update to borg ion storms (#35751)
* Updates ion storms for borgs.
* Remove additional ion laws into future PR
* Automatic changelog update
* TriggerSystem improvements (#35762)
* desynchronizer real
* yaml stuff from slarti branch
* C# stuff
* oops
* fix triggers
* atomize PR
---------
Co-authored-by: Flareguy <woaj9999@outlook.com>
* Roleban command error handling (#35784)
roleban command jobid fail handling
* Localize news dataset (#35774)
* Localize news dataset
* Remove the `"`
* Localize rat king commands datasets (#35780)
* Added mail room
* Update submodule to 248.0.2 (#35787)
* Update Space Law to reflect Implant changes (#35701)
* Change implanter Space Law
* Add clarification regarding unidentified implanter vs. unidentified implant sentensing
* Add support for antag-before-job selection (#35789)
* Add support for antag-before-job selection
* Include logging
* forensics cleanup (#35795)
* polymorph popup fixes (#35796)
polymorph fixes
* fix more syndicate names (#35788)
* New Feature: Warden job rolls before security officer/cadet/detective (#35313)
Commit
* Automatic changelog update
* Fix anomaly doublelogging (#34297)
cull doublelogging
* Add wallmount N2 closets, Revived (#34042)
* Add standard, wallmount and improvised N2 closets, Revived
* remove improvised locker
* Parent>ID
* Undo sprite replacement
* Update meta.json
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
* Cryo and grinder cleanup (#34842)
* cryopod and grinder cleanup
* lower case name
* 4 spaces
* prototype clean
* looks like there is some kind of test that prevents removing this
* grinder too
* both should be empty
* cleanup
* Add Gold and Coal Rock Anomalies (#34809)
* This commit adds 2 new Rock Anomaly types, Coal and Gold. It also adds Resource Crabs, colored crystals, and lights for both.
* Added crafting recipes for yellow and black light tubes. Somehow I forgot that the first time.
* Sorted tags.yml alphabetically this time instead of not doing that.
* Updated Texture Copyright information
* Attempted to fix Merge Conflict
* Added bulb light variants for both yellow and black crystals.
* Automatic changelog update
* Tools/Devices: In-hand Sprites (#33689)
* Adds in-hand sprites to the barber scissors.
* adds in-hand sprites to the floodlight.
* adds in-hand sprites to the gas analyzer.
* adds in-hand sprites to the gps.
* Update copyright wording, linting
* resprite gps inhand sprites.
* adds in-hand sprites to the mass scanner.
* adds in-hand sprites to the spray_painter.
* resprite in-hand sprites to the mass_scanner.
* fix in-hand sprites to the mass_scanner.
* Resprite mass_scanner in-hand sprites.
* Automatic changelog update
* IconSmooth additional smoothing keys (#35790)
* additionalKeys
* Update lava.yml
* Update Content.Client/IconSmoothing/IconSmoothComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Locks nitrous oxide canisters (#35785)
lock nitrous oxide canisters
* Automatic changelog update
* Cleanup Objective files, add PickSpecificPersonComponent (#35802)
* cleanup objectives
* remove unrelated access restriction
* review
* Adds popup when firing gun while gun has no ammo (#34816)
* Adds popup when firing gun while gun has no ammo
* simplify
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Add the ability to pet the mail teleporter (#35819)
good mailbox
* Automatic changelog update
* Whitehole/Singularity grenade price adjustments + whitehole grenade fix (#35821)
* prices + adjustments
* teehee
* Automatic changelog update
* Update Lobby Music Attribtions (#35817)
Biggest change is updating the attributions and links for Sunbeamstress' to reflect the changes in their online profile as the previous link is now a dead link.
Updated Comet Haley's link to go directly to Stellardrone's Bandcamp instead of diverting to Free Music Archive
Fixed a double the in the comment for Space Asshole
* Paradox Clone (#35794)
* polymorph fixes
* paradox clone
* forensics cleanup
* bump doors
* 4
* attribution
* polymorphn't
* clean up objectives
* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
* review
* add virtual items to blacklist
* allow them to roll sleeper agent
* Automatic changelog update
* Improvements to antag-before-job selection system (#35822)
* Fix the latejoin-antag-deficit bug, add datafield, add logging
* Fix multiple roles being made for single-role defs,
* HOTFIX: Fix paradox clone event (#35858)
fix paradox clone event
* Update CP14TownSendConditionSystem.cs
---------
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
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* Move DnaComponent to shared
- Add Using statements to AdminSystem and StationRecordsSystem to point
to Content.Shared.Forensics
* Proper namespacing
* Revert an un-intended change
* Add Networking to DNA Component
* CR - Remove ("dna")
* CR - add back ("dna") tag
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem
* guap
* More fixes
* Wait you can do that?
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"
* Removes touch DNA for puddles, adds DNA to vomit
* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA
* Fix stupid metamorphic glass bug grrr
* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead
* Removes data field from maps, adds DNA tracking for some missed items
* Give default value, fix missing values.
* Fixes recipe bug
* Review changes
* Make the Data list into a nullable type
* Revert map changes
* Move gibbed unknown DNA to forensicssystem
* Oh the possibilities
* Merge fixes
* Forgot to remote LavaSystem oops
* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs
* Throw exception for unimplemented effectargs
* Remove Json and overrideable datafields
* Fix test issues
* Actually fix the compiling issue
* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
* partial buckling refactor
* git mv test
* change test namespace
* git mv test
* Update test namespace
* Add pulling test
* Network BuckleTime
* Add two more tests
* smelly
* Fix test
* Kill float accumulators
* Use entity proxy methods
* DataField auto name generation where possible
* Kill comp properties
* Clean up server comps
* Make events record structs
* Clean up shared body code
* Clean up server body code
* Rename organ events to be same names as in med refactor
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class
* Switches over to the Solutions.Solution Solution
* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions
* Switches over to the Containers.XYZ namespace
* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods
* Start using SolutionSystem for Solution manipulation
* EnumerateSolutions
* Move TryGetMixableSolution
* Move EnsureSolution to Server
* Create Solution Entities
* Stop using obsolete solution system methods
* Fix prototype component tests
* Add using ..Audio.Systems; back
* Wrap solution container slots in ContainerSlots
* Actually add the slot to the solution container map
* Dirty SolutionContainerComponent when ensuring solutions
* Revert namespace changes
* Remerge SolutionSystem and SolutionContainerSystem
* SolutionContainerManagerComponent refactor
* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release
* Readd examine reagent sorting
* Fix errors
* Poke tests
* Fix solution names not being applied
* Fix WoolyComponent including statement
* Fix merge skew
* Fix compile errors
* Make reactions use solntities
* Reindent solution class namespace
* Field attribute changes
* AutoGenerateComponentState for SolutionContainerComponent
* SolutionContainerComponent -> ContainedSolutionComponent
* ref ReactionAttemptEvent
* Denetwork preinit solutions
* Misc 1
* Nullable TryGetSolution out vars
* Cache associated solutions
* Fix merge skew
* Use explicit regions in SharedSolutionContainerSystem.Capabilities
* Add debug assert
* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent
* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName
* SolutionComponent doc comments
* Implicit DataField names and property purge
* ReagentEffect DataField names
* Local variables for readability
* Sort using statements + Entity<T> event handlers
* Fix compile erros
* Fix compile errors
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
* Add more DNA interactions
* remove unused import
* update based on feedback
* Add event for chemistrysystem.injector
* move event to shared; transfer dna to implanter
* doafter and interaction event fixes
* add BreakOnHandChange
* doh
* use events instead of updating component directly
* Add DataFields to ForensicScannerComponent fields
* Convert most events to system api call
* Added component and functionality.
* Fixed ZombieImmune.
* Zombies now have zombie blood.
* Ambuzol plus.
* Ambuzol plus spawns in bundle.
* Fine CBURN get one too.
* Reworked the reaction
* No more magic blood refilling.
* ok CE i fixed it
* Component change.
* removing drunk scaling with missing blood, drunk will apply until blood restored
* added new drunk function to go with new bloodloss drunk code
* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.
* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.
* Drunk status added by low blood level should be removed when healthy
* Everything is working in the dev enviroment. Cleaning up code.
* Dead bodies bleed, do not recover blood, and do not take further bloodloss damage to missing blood
* Last commit
* Removed arbitrary modifier scaling. The bleed amount is now 1-1 in units.
* Added some comments to explain the blood and bleed code
* added some comments
* added some comments
* profusely bleeding message scales with max bleed rate
* Added some comments
* Added some comments (tm)
* Halved the speed bleed rate heals.
* Changed the wording of a comment to make the function of the values more clear
* Changed bleed rate values, made heat heal more bleed rate
* doubled crit chance, since damage types were reduced
* Made iron restore more blood, 2->4u per 1u
* Starting to add the blood pack
* add bloodlevel to healingcomponent
* Created code support in the healing system for restoring blood
* first test of blood pack prototype
* More pack testing, and defining the yml stack
* yml syntax fix
* adds bloodpack tag
* Successfully added the item, but the effect and deletion after using the item is not working yet.
* the blood regen worksgit add -A!
* blood pack is entirely functioning
* Removed bleed rate healing from brute pack
* Comment correction
* I tried
* Removed bleed stats from corrupted corgi, they inherit same stats from basemob
* Removed bleed stats from xeno, they inherit same stats from a base mob
* Removed bleed stats from diona, they inherit same stats from a base mob
* Removed bleed stats from slimes, they inherit same stats from a base mob
* All mobs now heal bloodloss damage at a rate of 1 instead of 0.25 when healthy
* The cautery now closes bleed wounds
* Nerf blood pack bleed rate heal
* Added 2 blood packs to medicine locker
* Added 2 blood packs to wall medicine locker
* Minor YML fix to chemistry locker, no changes in game
* Added tag to medical belt for blood pack, added 2 blood packs to medical belt
* Added 1 gauze to medical belt
* 5 blood packs addded to nanomed plus
* nanomed inventory change
* 2 blood packs added to medical supplies crate from cargo
* Moved 1 gauze from med kit to advanced med kit
* Moved 1 tricord pill from advanced med kit to basic med kit
* added 2 ointment to burn kit
* Moved ina syringe from burn treatment to oxygen kit
* Removed one gauze from brute kit
* Added one bloodpack to brute med kit
* Moved tranex acid syringe from advanced first aid to brute kit
* Poison medipen moved from advanced first aid kit to toxin kit
* Removed health analyzer from advanced first aid kit
* removed one brute pack from advanced aid kit
* added one ointment to advanced aid kit
* Added one blood pack to advanced aid kit
* Added 2 blood packs to combat med kit
* Starting with adding the license for the tg sprite
* Adds the blood pack sprite and meta.json code
* I forgor to actually code the sprite in
* Advanced med kit missing one blood pack
* Replaced tricord pill with emergency medipen in cobat kit
* Removed emergency pen from combat kit, there's no space for it
* Revert "I tried"
This reverts commit 94c2e28df3200993d3f09b72ecabc838ea5ae5c0.
* Trying to fix yml test fail
* Try again
* attempt number 3
* Restock crate price was too low
* fixing merge conflict without making a HUGE mess this time
* ???
* again
* again
* Can I add the newline now maybe???
* Revert "Can I add the newline now maybe???"
This reverts commit 22d26706a65a24633f7da1dea6315012e2d3ac6f.
* Adds the doafter fix code from Keron to the blood level healing
* minor typo fix
* Feedback from Emisse and sloth; Removed chance based feedback on cauterizing
* comment fix
* DNA component
* Commit numba 2
* Added DNA into Station Records Computer
* commit numba 3
* commit numba 4
* Vomit also contain DNA component now
* fixed DNA field not clearing after scanning another item
* commit numba 10
Drinking leaves DNA on an object. Breaking glasses, bottles and beakers leave DNA and leave fingerprints/fibers with 40% chance on glass shards. + lotta fixes
* 11
* 12
* 14
* Added DNA guide entry
* FIX
* Add charcoal
Flush chemicals that are not the charcoal out of the chemical stream
* Add into EN localization to get chem dispenser to display correctly
* Remove method that wasn't needed
* Remove charcoal from dispenser
Charcoal is made by combing ash and carbon
* Place ash in elements prototype
* starter API
* network ID cards
* Port more stuff from old identity
* Re-implement identity representation + name updating
* move
* proper name returning for `IdentityName`
* move everything important to server, give in to temptation
* shared / server / client split sadly. move ensure to shared and spawn to server
* identity update queueing + identityblocker
* fixes
* and just like that it's usable for admins
* huge identity pass
* pass dos
* jesus christ
* figs :D
* fuck u
* fix bad merge.
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
* Adds seven new smites, moves the explosion smite to the verb category.
* adds even more smites.
* Even more smites, some messages for specific smites.
* Adds even more smites.
* Removes some junk, adds a smite that angers the pointing arrows.
* get rid of dumb component.
* Remove mistake from verb menu presentation.
* How did that happen?
* whoops
* c
* e
* fuck
* Loading...
* removes the BoM go away
* adds the funny kill sign. Fixes ghost smite.
* Move systems around.
* Adjust organ vomit.
* Adds a smite that turns people into an instrument, and one that removes their gravity.
* oops
* typo
Co-authored-by: Veritius <veritiusgaming@gmail.com>