Ed
abdd46c7d5
Random bugfixes and balance ( #1088 )
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* shared magic energy examine
* fix #1067
* fix #984
* nerf slimes
* fireSpread nerf
* slimes demiplane examine + remove whistler
2025-03-29 22:08:58 +03:00
Link
b9fad6cbd4
Mana no longer regenerates after death ( #1027 )
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* Update CP14MagicEnergySystem.Draw.cs
* :nerd:
* Update CP14MagicEnergySystem.Draw.cs
* Update CP14MagicEnergySystem.Draw.cs
* oops...
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-03-28 11:10:42 +03:00
Ed
1867903c46
Planetarization ( #1040 )
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* tiers to level demiplanes
* Update demiplane_keys.yml
* demiplane on planets
* migrate to wizden dayCycle + planetarize Comoss
* Update comoss_d.yml
* Update audio_music.yml
* Update dev_map.yml
* add shadows to demiplanes
* remove outdated systems
* fix silvas
* silva fix
* Update factoria.yml
* Update island.yml
2025-03-19 12:52:37 +03:00
Ed
c06323374f
fix sun inside storage
2025-03-08 14:55:37 +03:00
Ed
5524e029f4
Essence splitter ( #948 )
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* disable rotting
* pipipi
* essence storage
* energy splitter
* Update essence_splitter.yml
* Update impact.png
* visual fixes
* sound fix
* Update twoHandedStaffs.yml
* unhardcode
* Update meta.json
* fix
2025-02-27 13:48:38 +03:00
Ed
ba901d5e0e
Crystals Update ( #925 )
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* portal frame
* resprited sharpening stone
* portal frame entity
* darkness -> dimension magic type
* thaumaturgy platforms, some refactor
* magic energy refactor
* Update AirlockPryingTest.cs
* transfering tweaks
* fixed magic manipulation
2025-02-25 23:37:05 +03:00
Ed
8892d3913d
Tiefling gameplay ( #703 )
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* tiefling damage mana
* tiefling spell
* tweaks
2025-01-06 17:08:49 +03:00
Ed
b647583b7b
Silva species gameplay difference ( #701 )
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* plant growth spell, silva photosyntesis
* playable species guidebook
* fixes
2025-01-06 03:31:59 +03:00
Ed
16a0b99daf
Magic crystal lanterns + Aftertest balance ( #532 )
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* lamp visual update
* deleete ice floor spell
* mana gift spell
* magic lantern
* wallmount crystal lamps
* QoL
* crafting
* Update StyleNano.cs
* examining simplify
* rings name
* remove snakes modifier
* trinkets update
* remove snakes, add boars and rabbits to demiplans
* Update flashlight.yml
* fix
* Update test.yml
* Update migration.yml
* ыы
2024-11-04 00:55:15 +03:00
Ed
56da23925f
Magic Items ( #370 )
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* attuning to items start
* verbs attuning, forgot oldest attuning
* Update CP14SharedMagicAttuningSystem.cs
* some fixes
* add deattuning
* fix popups on owner
* file restructurization
* MORE FOLDER RENAMING GODD
* magic via holding yea!
* fix deattuning
* vfx bugfixs
* wearing magic items
* Cure wounds spell
* refactor spells
* more redo
* finish refactor
2024-08-01 11:52:27 +03:00
Ed
22bb0ae283
Energy pilons WIP ( #326 )
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* split partial magic system
* add debug sprited pilons
* some energy pilons interactions
* Update CP14MagicEnergySystem.Relay.cs
* spupers (#322 )
* spupers
* meta
* aura nodes + aura scanners
* scanner sprites
* maid dress
* reverse pilon logic
* relay delete, code clean up
* delete content
* Update basic.yml
* Update shirt.yml
* Update crystal.yml
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Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-29 21:01:36 +03:00
Ed
655b32b720
Magic spells backend ( #358 )
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* add EntityEffect aability support
* delayed actions
* renaming
* delayed projectile spells
* spawn on self + entityEffect on self spells
* spawn on point spell
* rename
* clean up base species components
* magic alert
* move magic energy to Shared, add manacost to spells
* magic recoil
* improve magic recoil
* verbal aspect
* somatic aspect
* add simple vfx proto and sprites
* add casting VFX
* add TODO
2024-07-28 17:26:47 +03:00
Ed
c5a8e96dca
Skills system ( #247 )
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* init basic skill system
* add skill requirement to advanced melee weapon
* working hard
* more hard work
* shot skill issue
* Now the skills give you the components
* add job special autolearning skills
* traits recreating
* some tweaks
* remove bg and components for now
* sharpening now require skills
* add alchemist role on maps
* pestle skill issue
2024-06-15 16:55:04 +03:00
Ed
0211a50581
Energy crystal ( #243 )
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* init magic container system
* charging and discharging
* add energy regenerator
* thaumaturgy glasses, scanning energy
* add energy quartz prorotypes and sprites
* light power controller
* commit special for _des
* simple normalizer crystal slot
* YEEEEEEE BOIII, examined crystalls inside things
* кристал теперь видно, когда он вставлен в стабилизатор
* TryUseCharge приборами
* hello deserty, how are you doing?
* rename regenerator to EnergyDraw, allow draw from slot
* normalizer жрет magic energy файналли
* Update normalizer.yml
* visual polishing
* Update crystal.yml
2024-06-13 22:55:20 +03:00