Ed
9d6e023bd0
Merge remote-tracking branch 'upstream/stable' into ed-311-03-2025-upstream-2
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# Conflicts:
# Content.Client/Administration/AdminNameOverlay.cs
# Content.Client/Administration/UI/Bwoink/BwoinkControl.xaml
# Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
# Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs
# Content.Client/SubFloor/SubFloorHideSystem.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/Cloning/CloningSystem.cs
# Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs
# Content.Server/GameTicking/Rules/ParadoxCloneRuleSystem.cs
# Content.Server/Roles/ParadoxCloneRoleComponent.cs
# Content.Shared.Database/LogType.cs
# Content.Shared/CCVar/CCVars.Interface.cs
# Content.Shared/Cloning/CloningEvents.cs
# Content.Shared/Cloning/CloningSettingsPrototype.cs
# Content.Shared/Humanoid/NamingSystem.cs
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
# Content.Shared/Light/Components/SunShadowCycleComponent.cs
# Content.Shared/Storage/StorageComponent.cs
# Resources/Changelog/Admin.yml
# Resources/Changelog/Changelog.yml
# Resources/Credits/GitHub.txt
# Resources/Locale/en-US/paradox-clone/role.ftl
# Resources/Maps/bagel.yml
# Resources/Maps/loop.yml
# Resources/Prototypes/Chemistry/mixing_types.yml
# Resources/Prototypes/Datasets/Names/last.yml
# Resources/Prototypes/Entities/Effects/puddle.yml
# Resources/Prototypes/Entities/Mobs/Player/clone.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Objects/Deliveries/deliveries_tables.yml
# Resources/Prototypes/Entities/Objects/Devices/pda.yml
# Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/Objectives/paradoxClone.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Textures/Clothing/Eyes/Glasses/jensen.rsi/equipped-EYES-arachnid.png
2025-03-31 12:41:37 +03:00
Ed
1e36a61339
Skill progression system [Draft] ( #1056 )
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* fuck all
* clean up
* remove knowledge books
* Update base.yml
* cl
* fix #991
* fix
* Update subgamemodes.yml
* manual migration + recipes fix
* Update comoss.yml
* setup data
* setup skills systems
* more blacksmithing skills
* Update base.yml
* Create CP14SkillEffectAction.cs
* skill button returns
* base graph UI window
* skill tree drawing
* UI improve
* pyro setup
* skill trees selection, dragging control
* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic
* Create available.png
* skill description generation setup
* auto parsing skill names and descriptions
* Hydrosophistry
* water light fire and metamagic ported to skill tre
* ice dagger spell returns
* Update ice_dagger.yml
* delete old files
* Update modular_garde.yml
* ice arrow spell
* link graph with parallax
* show experience counter
* polish
* puf
* p
* pipap
* finally ready to merg?
* fix
* fix 2
2025-03-27 17:20:20 +03:00
Tayrtahn
86aa82f2b6
Cleanup: Remove redundant prototype name specifications ( #35793 )
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* Remove redundant prototype name specifications
* These can stay
2025-03-19 19:30:31 +01:00
Ed
acc9886242
Merge remote-tracking branch 'upstream/stable' into ed-2025-03-03-upstream-stable-2
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# Conflicts:
# Content.Client/Options/UI/OptionsMenu.xaml
# Content.IntegrationTests/Tests/PostMapInitTest.cs
2025-03-03 23:23:40 +03:00
Tayrtahn
6f925dd610
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Ed
7328f3449c
Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
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# Conflicts:
# Content.IntegrationTests/Tests/EntityTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Procedural/DungeonSystem.Rooms.cs
# Content.Server/Procedural/RoomFillComponent.cs
# Content.Server/Procedural/RoomFillSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Projectiles/SharedProjectileSystem.cs
# Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/migration.yml
2025-02-16 11:58:47 +03:00
metalgearsloth
15b28936df
Add loadout names ( #31303 )
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* Add loadout names
Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.
* the box
* Spawning cherry pick
* Fix nit
* revert
* Final cleanup
* Real
* Name UI fix
* Migrations
* a
* Review
* Re-run migrations
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2025-02-11 18:30:24 +01:00
Ed
1c33073af4
Multiple items in loadouts ( #33193 )
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* loadouts update
* Update loadout_groups.yml
* darts to candles
* Update Resources/Prototypes/Loadouts/dummy_entities.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-24 01:24:19 +01:00
Ed
cd736e4fd4
Merge remote-tracking branch 'upstream/stable' into ed-11-12-2024-upstream
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# Conflicts:
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Shared/Lock/LockSystem.cs
# Resources/Maps/oasis.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/audio.yml
2024-12-11 14:49:02 +03:00
MilenVolf
b66fd98514
Localize ai dataset names ( #33608 )
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-06 16:38:00 +01:00
Ed
e79b046c4a
Magic redesign ( #594 )
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* water spell textures
* water creation spell
* mana consume, and mana glove
* remove mana transfer ring
* Update migration.yml
* copy Wizden loadout PR
* add sprite component to all spells
* spell dummy loadouts
* delete spell traits
* really give spells from loadouts
* update crates fill and demiplane spawners
* beer creation spell, fix passivedamage
* Update PassiveDamageSystem.cs
2024-11-20 00:23:44 +03:00
Winkarst
88dcc831c1
Remove calls to FormattedMessage obsolete methods ( #31706 )
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* Remove FormattedMessage obsolete methods
* Oops
2024-09-01 13:00:53 +02:00
metalgearsloth
afd0618a60
Station AI ( #30944 )
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* Station AI overlay
* implement
* Bunch of ports
* Fix a heap of bugs and basic scouting
* helldivers
* Shuffle interactions a bit
* navmap stuff
* Revert "navmap stuff"
This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.
* AI wires implemented
* Fix examines
* Optimise the overlay significantly
* Back to old static
* BUI radial working
* lots of work
* Saving work
* thanks fork
* alright
* pc
* AI upload console
* AI upload
* stuff
* Fix copy-paste shitcode
* AI actions
* navmap work
* Fixes
* first impressions
* a
* reh
* Revert "navmap work"
This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.
# Conflicts:
# Content.Client/Silicons/StationAi/StationAiOverlay.cs
* OD
* radar
* weh
* Fix examines
* scoop mine eyes
* fixes
* reh
* Optimise
* Final round of optimisations
* Fixes
* fixes
2024-08-28 10:57:12 +10:00
metalgearsloth
9a8620d9d8
De-duplicate loadout gear ( #30341 )
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* De-duplicate loadout gear
Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml.
* Code updates
* Remaining yaml
* Fix automatic naming
* raiseEvent
* Don't code when tired kids
2024-08-05 00:42:25 -04:00
Ed
a95d2257c3
JobRequirement refactor ( #30347 )
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* refactor JobRequirements
* add profile support
* fix
* Update quartermaster.yml
* sloth fixes
* inport 30208
* Update DepartmentPrototype.cs
* species restriction
* left tweak stick
* stringbuilder is cool!
2024-08-05 14:25:49 +10:00
Tayrtahn
c2f8984e6c
Apply RoleLoadout MinLimit fix to EnsureValid too ( #29358 )
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Apply MinLimit fix to EnsureValid too
2024-06-23 12:17:28 +10:00
Tayrtahn
831d962e5a
Make Loadout MinLimit not count failed attempts ( #29264 )
...
Loadout MinLimit doesn't count failed attempts
2024-06-21 10:15:37 +10:00
Errant
9b2f9ce05f
Hidden loadout groups ( #29170 )
...
* loadout hiding
* department of redundancy department
2024-06-19 10:26:46 +10:00
metalgearsloth
8f12e90b90
Don't use invalid defaults for loadouts ( #28740 )
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* Don't use invalid defaults for loadouts
At the time it made more sense but now with species specific stuff it's better to have nothing.
* Loadout SetDefault only applies valid loadouts
2024-06-15 16:53:42 +10:00
metalgearsloth
f0fbedd640
Fix RoleLoadout equality ( #28737 )
...
* Fix RoleLoadout equality
Knew it was janky but thought SequenceEqual was better than it is so we just do it manually.
* Also implement this
2024-06-15 16:52:49 +10:00
Thomas
9ebfb1d64f
Fix Loadout Requirements Only Displaying One Requirement ( #28994 )
...
Collect all group effects failed instead of only first one failed
2024-06-14 16:32:39 -04:00
metalgearsloth
e3c37f6e9b
Maybe fix invalid loadout prototypes ( #28734 )
...
* Maybe fix invalid loadout prototypes
So if we have existing data SetDefault is not normally called iirc. So what I think is happening is that if we have old loadout groups that get saved to DB and loaded these get dropped entirely and nothing is used to replace the group unless the person specifically looks at their loadout.
Need someone affected to send me their loadout to confirm it's fixed.
* Better fix
2024-06-08 14:48:09 -04:00
metalgearsloth
1fdbf9403a
Don't use invalid defaults for loadouts ( #28729 )
...
At the time it made more sense but now with species specific stuff it's better to have nothing.
2024-06-08 14:43:21 -04:00
metalgearsloth
45015188cd
Add loadout group check for role proto ( #28731 )
...
MFW same bug twice at 2 layers because I'm stupid.
2024-06-08 20:03:54 +10:00
metalgearsloth
5a59c6f262
Add loadout group check ( #28311 )
...
Forgot to add it back in one of the rewrites.
2024-05-27 01:04:34 -07:00
metalgearsloth
332f54a3ae
Lobby refactor + species loadouts support ( #27576 )
...
* Vox stuff
* Species loadouts and lobby refactor
The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.
* a
* Bulk changes
* a
* weh
* Character import / export
* finalise
* woops this stuff too
* Also datafield exporting
* comments
* Review
2024-05-12 09:18:21 +10:00
Errant
a62e8701cb
vox oxygen toxicity, respiration changes ( #26705 )
...
* vox oxygen toxicity and related stuff
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-04-27 20:33:35 +10:00
DrSmugleaf
5eae6335e1
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
metalgearsloth
fcd6c25242
LobbyUI fixes ( #27033 )
...
* LobbyUI fixes
I have no idea which were bugs prior but anyway fix stuff.
* More fixes
* Test moment
2024-04-17 12:54:54 +10:00
metalgearsloth
12766fe6e3
Loadouts redux ( #25715 )
...
* Loadouts redux
* Loadout window mockup
* More workout
* rent
* validation
* Developments
* bcs
* More cleanup
* Rebuild working
* Fix model and loading
* obsession
* efcore
* We got a stew goin
* Cleanup
* Optional + SeniorEngineering fix
* Fixes
* Update science.yml
* add
add
* Automatic naming
* Update nukeops
* Coming together
* Right now
* stargate
* rejig the UI
* weh
* Loadouts tweaks
* Merge conflicts + ordering fix
* yerba mate
* chocolat
* More updates
* Add multi-selection support
* test
h
* fikss
* a
* add tech assistant and hazard suit
* huh
* Latest changes
* add medical loadouts
* and science
* finish security loadouts
* cargo
* service done
* added wildcards
* add command
* Move restrictions
* Finalising
* Fix existing work
* Localise next batch
* clothing fix
* Fix storage names
* review
* the scooping room
* Test fixes
* Xamlify
* Xamlify this too
* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* Update Resources/Prototypes/Loadouts/loadout_groups.yml
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
* ben
* Margins
---------
Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com >
Co-authored-by: Mr. 27 <koolthunder019@gmail.com >
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com >
2024-04-16 22:57:43 +10:00