* Add new implants to deimplant list (#35563)
Initial commit
* Doxarubixadone Description Fix (#35568)
Changed medicine.ftl for Doxa.
* Reptilians Can Eat Chicken Nuggets (#35569)
Added meat tag to misc.yml for chicken nuggets.
* Automatic changelog update
* Unheck Admin Smites (#35348)
* Fix admin verb names
Fixed admin verb names.
* Add antag verb names
* Adjust antag verb icons
* Amber Station - A Couple Changes (#35548)
* [ADMIN] Minor Refactor AdminNameOverlay (#35520)
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player
* fix(src): Add configure classic admin owerlay
* fix
* tweak(src): Use _antagLabelClassic and tweak style
* tweak(src): Add config display overlay for startingJob and playTime
* tweak(src): Vector2 is replaced by var
* tweak(src): return to the end of the list
* Automatic changelog update
* Wizard PDA (#35572)
* wizard PDA
* colour change to brown
* Automatic changelog update
* Increase line spacing of the admin overlay (#35591)
line spacing
* make slime hair less transparent (#35158)
* blabl blump or something
* +0.3
* blimpuf
* Automatic changelog update
* Fix being able to write on/stamp/fax paper scrap (#35596)
* init
* item
* requested changes
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Changed Pride to Hubris in ion_storm.yml (#35602)
Update ion_storm.yml
* Sentry turrets - Part 3: Turret AI (#35058)
* Initial commit
* Updated Access/command.yml
* Fix for Access/AccessLevelPrototype.cs
* Added silicon access levels to admin items
* Included self-recharging battery changes
* Revert "Included self-recharging battery changes"
* Addressed reviewers comments
* Additional reviewer comments
* DetGadget Hat Revitalization (#35438)
* DetGadget Hat
* uh... half-assed item description
* Reduce hat range to one tile, you have to stand on someone to steal their hat items
* Fix Integration Errors
* Only the wearer can access voice commands
* init work - handscomp is unable to be pulled
* second bit of progress
* basic working implementation
* nuke storageslots and add adminlogging
* disallow trolling nukies or hiding objective items
* remove unnecessary tags additions
* finish nuking unused tags
* death to yamllinter
* int tests be damned
* milon is a furry
* address review
* upd desc
* address reviews part 2
* address more reviews
* remove unused refs
* fix order of dependencies
* add ShowVerb to SharedStorageSystem.cs
This will allow or disallow showing the "Open Storage" verb if defined on the component.
* orks is a nerd
* add proper locale, fix adminlogging
* orks is a nerd 2
---------
Co-authored-by: Coenx-flex <coengmurray@gmail.com>
* Automatic changelog update
* Fingerprint Reader System (#35600)
* init
* public api
* stuff
* weh
* Remove cellular resistance for slimes (#35583)
* Remove cellular resistance for slimes
* Update guidebook
* Automatic changelog update
* Give the station map inhand sprites (#35605)
map has inhands
* Reagent guidebook reactions UI dividers (#35608)
* Update GuideReagentReaction.xaml
* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Update Content.Client/Guidebook/Controls/GuideReagentReaction.xaml
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* fix cluwne pda pen slot (#35611)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Revert "Make radioactive material radioactive" (#35330)
* Automatic changelog update
* Predict vending machine UI (#33412)
* Automatic changelog update
* #32209 changelog (#35619)
Since it was merged into staging no changelog was made, but we should at least have it for next release. (And vulture)
* Automatic changelog update
* Cloning Refactor and bugfixes (#35555)
* cloning refactor
* cleanup and fixes
* don't pick from 0
* give dwarves the correct species
* fix dna and bloodstream reagent data cloning
* don't copy helmets
* be less redundant
* Automatic changelog update
* centcomm update (#35627)
* Better Insectoid Glasses (#31812)
Sprites and file changes
Adds the variants for arachnid and moth glasses, adds the code for those in the meta.json files, and adds the speciesID tag in both arachnid and moth prototype files.
* Automatic changelog update
* Add GetBaseName method to NameModifierSystem (#35633)
* Add GetBaseName method to NameModifierSystem
* Use Name
* Save Space Station 14 from the Toilet Gibber Forever (#35587)
* The evil is defeated
* Tag body bags
* uwu, cwush me cwusher-chan
* absolute 18+ sloggery
* botos binted? 👽
* Automatic changelog update
* Changed Damage Overlay to check Burn Damage (#34535)
* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs
* dehardcoded pain level by adding damage groups to paindamagegroups to affect
* re-added the name for painDamageGroups
* fixed overlay default and added minimum limit to component check first
* renamed to PainDamageGroups and removed obsolete tag
* Automatic changelog update
* Wizard's Magical Pen (#35623)
* wizard pen
* description change
* Automatic changelog update
* Added decelerator percentage drain (#35643)
* Added variable PercentageDrain to SinguloFoodComponent
* Set percentageDrain to 0.03 (3%) for anti particles
* Added percentageDrain logic in public OnConsumed
* Simplify SinguloFoodComponent and set percentageDrain to negative
* EnergyFactor now applies to positive values too
* Better commenting on EnergyFactor
* Update Content.Server/Singularity/Components/SinguloFoodComponent.cs
* Documentation of EnergyFactor
* Fixing spelling mistake
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Made butter require less milk (#35650)
made butter take less milk
* Automatic changelog update
* Delete SolutionContainerVisualsComponent.InitialName (#35654)
* Fix name of cotton dough rope (#35657)
changed in-game name of cotton dough rope to differentiate from normal dough rope
* CVar - Toggle display of round-end greentext (#35651)
* hide greentext if cvar false
* change IFs around a lil
* reviews
* Open State for cowtools (#35666)
Open State
* Make implants unshielded (#35667)
* Add undergarments & "Censor Nudity" toggle to options (#33185)
* Initial commit
* Attribution
* Review changes
* Added comment for upstream
* Automatic changelog update
* centcomm update (#35674)
* More scars! (#35644)
* :3
* whitespace, stomach scar
* Automatic changelog update
* Lathe menu UI displays a count of available recipes (#35570)
* commit
* jumped the gun
* changes
* Players with unknown playtimes now are tagged as new players, take 2 (#35648)
* your commit? our commit.
* skreee
* show joined players before lobby players; comments
* comments
* playerinfo retains playtime data after disconnect
* new connection status symbols
* Automatic changelog update
* Add firelocks and locked external airlocks to ATS (#35516)
* Add firelocks and locked airlocks to ATS
* Add fire alarms
* Elkridge Tesla and TEG Improvements + Other stuff (#35684)
* better tesla, better TEG, better sci maints, chef gets chef closet
* added storage room for tesla parts, added captain bathroom, changed vault so nuke can be armed
* ran fixgridatmos and added some vacuum markers
* unflatpacked containment shit
* Cargo Mail System (#35429)
* shitcode init
* biocoding, SpawnTableOnUse, Moving shit to shared
* server :(
* fixes
* ok works
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs
* Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs
* Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs
* Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs
* Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* big stuff
* preperation
* temperory spawning thing for testing
* Update CargoDeliveryDataComponent.cs
* kinda proper spawning idk god save me
* cleanup (kinda)
* preparation 2.0
* stuff i think
* entity table work
* renames
* spawn ratio based on players
* comment
* letter tables
* more spam
* package tables
* comment
* biocodedn't
* builds correctly
* cleaning
* Update deliveries_tables.yml
* labels
* package sprites
* mail teleporter
* revert testing value
* fix test
* fix other test
* i love tests
* mail teleporter enabled by default
* random cooldowns
* fixtures
* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs
* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl
* clean
* fuck paper scrap
* oops
* fuck SpawnTableOnUse
* mail teleporter board in QM locker + addressed review
* oops
* clean
* sound on delivery spawn
* address review
* partial review address
* partial review addressing
* addressing partial review
* pratarial revivew address
* misprediction hell
* stuff
* more stuff
* unrelated
* TODO
* link
* partial review
* DirtyField
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Automatic changelog update
* Add AssertMultiple to ContrabandTest (#35662)
* add AssertMultiple to ContrabandTest
* do the same for magazine visuals test
* :trollface:
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* add forceghost admin command (#35518)
* add forceghost admin command
* sweep linq under the rug
* braces
* ûse LocalizedEntityCommands
* Automatic changelog update
* Text related keybinds can now be changed in Controls (#35630)
* Add ability to rebind text related keybinds
* fix placement of locales
* Automatic changelog update
* Update b2dynamictree (#30630)
* Update submodule to 248.0.0 (#35720)
* Add sun shadows (planet lighting stage 2) (#35145)
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Apply RoofOverlay per-grid not per-map
* Fix light render scales
* sangas
* Juice it a bit
* Better angle
* Fixes
* Add color support
* Rounding bandaid
* Wehs
* Better
* Remember I forgot to do this when writing docs
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
* Automatic changelog update
* Omega Mail Teleporter (#35705)
Mail!
* Packed Mail Teleporter (#35706)
Mail!
* Box Mail Teleporter (#35707)
Mail!
* Oasis Mail Teleporter (#35708)
Mail!
* Meta Mail Teleporter (#35709)
Mail!
* Marathon Mail Teleporter (#35710)
Mail!
* Fland Mail Teleporter (#35711)
Mail!
* Plasma fixes 4 (#35716)
Fixes 15
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
* Aroace pride pin, scarf, and cloak (#35718)
cloak, pin, and scarf added yayyyy
* Automatic changelog update
* [Part of #32893] Localize silicon dataset names (#33352)
* Localize ai names
* Apply requested changes
* Localize autoborg
* Localize borg names
* Localize atv names
* Correct prototypes ids to follow naming conventions
* Remove AI localization (Moved to another PR)
* Weh
* [Part of #32893] Localize arachnid dataset names (#33353)
* Localize arachnid dataset names
* Correct prototype ids to follow naming conventions
* Combine arachnid_first.yml and arachnid_last.yml
* Upstream names
* [Part of #32893] Localize summonable creatures dataset names (#33392)
* Localize clown names
* Localize golem names
* Localize hologram names
* Correct prototype ids to follow naming conventions
* Update Resources/Locale/en-US/datasets/names/golem.ftl
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* [Part of #32893] Localize antagonists dataset names (#33393)
* Localize fake human names
* Localize ninja names
* Localize operation names
* Localize regalrat names
* Localize revenant names
* Localize syndicate names
* Localize wizard names
* Correct prototype ids to follow naming conventions
* Combine fake_human_first.yml and fake_human_last.yml
* Move contents of ninja_title.yml into ninja.yml
* Combine Operation_prefix.yml and Operation_suffix.yml
* Combine wizard_first.yml and wizard_last.yml
* Upstream names
* fix wizard
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* [Part of #32893] Localize humanoid species dataset names (#33395)
* Localize diona names
* Localize moth names
* Localize mushman names
* Localize reptilian names
* Localize skeleton names
* Upstream diona names
* names-moth-male/female-first-dataset -> names-moth-first-male/female-dataset
* Correct prototype ids to follow naming conventions
* NamesSkeletonFirst -> NamesSkeleton
* Combine moth_first_female.yml, moth_first_male.yml and moth_last.yml
* Forgot about skeleton prototype
* Upstream names
* Update Resources/Locale/en-US/datasets/names/diona_last.ftl
* Update Resources/Locale/en-US/datasets/names/diona_last.ftl
* keep first name for skeleton
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* [Part of #32893] Localize vox dataset names (#33396)
* Localize vox names
* Correct prototype id to follow naming conventions
* Upstream names
* [Part of #32893] Localize first & last dataset names (#33401)
* Localize first names
* Localize last names
* Correct prototype ids to follow naming conventions
* Combine first.yml and last.yml into base.yml
* Forgot about = in last
* [Part of #32893] Localize first male & female dataset names (#33402)
* Localize first_name
* Localize first_female
* names-male/female-first-dataset -> names-first-male/female-dataset
* Correct prototype ids to follow naming conventions
* Combine first_male.yml and first_female.yml into base_gendered.yml
* [Part of #32893] Localize misc dataset names (#33404)
* Localize cargo_shuttle names
* Localize death_commando names
* Localize fortunes
* Localize military names
* Localize rollie names
* fortunes.ftl -> cookie_fortune.ftl
* Correct prototype ids to follow naming conventions
* Localize all dataset names (#32893)
* Use `LocalizedDatasetPrototype` instead of `DatasetPrototype` in `RoleLoadoutPrototype`
* Localize ai names
* Replace to `LocalizedDatasetPrototype` in `NamingSystem`
* Localize arachnid first and last names
* Localize atv names
* Localize autoborg names
* Forgot to change type to localizedDataset
* Localize borer names
* Localize borg names
* Localize cargo shuttle names
* Localize clown names
* Localize death_commando names
* Localize diona names
* Localize fake_human names
* Localize first and last names
* Localize first male and female names
* Localize fortunes descriptions
* Forgot about equal sign
* Localize golem names
* Localize hologram names
* Localize military names
* Localize moth first male and female names
* Localize moth last names
* Fix autoborg name error
* Localize mushman first and last names
* Localize ninja names
* Localize operation names
* Localize regalrat names
* Fix mushman_first
* Forgot about `Loc.GetString`
* Move comments into comment section & fix names
* Localize reptilian male and female names
* Localize revenant names
* Fix locale word order in operation
* Localize rollie (btw it was never used and was added as "for the futuгe" long time ago)
* Localize skeleton_first names
* Localize syndicate names
* Localize vox names
* Localize wizard first and last names
* `{owner}-name-dataset` -> `names-{owner}-dataset`
* Change `DatasetPrototype` to `LocalizedDatasetPrototype` and make sure it works properly
GetFTLName is no more the static method, we need it to be able to use `Loc.GetString`
* I hate those mothname comments
* Combine name datasets prototypes
* Move every ftl from` /en-US/names` to ` /en-US/datasets/names`
* Remove ftl files
* Get every dataset yml back
* Remove changes for planets. Move it in another PR
* Revert these changes (Moved to another PR)
* How
* Apply suggested changes
* Fix integration tests (#35727)
* test
* fix names
* fix more
* Initial delivery balance changes (#35728)
* init
* small balance
* guess not
* Update Content.Server/Delivery/CargoDeliveryDataComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Fixed delivery popups (#35724)
* :)
* cool stuff
* Remove a bonus Loc.GetString (#35731)
oops
* Bagel Engineering Improvements (#35717)
* woe, better engineering be upon ye
* im going to lose it
* radical plan
* oopsie
* Revert "oopsie"
This reverts commit 45ab057f55b46acd795e58257c3cc5967e5cb946.
* Revert "radical plan"
This reverts commit 57b1ae081725a47aef3ae03111cecbc91b4f47a8.
* Revert "im going to lose it"
This reverts commit e7b4afaf5d9a10a42e89831ffc9294d3b9bd96d4.
* Revert "woe, better engineering be upon ye"
This reverts commit 471dc3716b58a39631aa8bee00de79e981391d63.
* complete revamp
* revision
* oops 2 electric boogaloo
* another one
* every time i push to fix a minor mistake i found in walking around i get closer to my limit
* Update Credits (#35733)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Loop mail teleporter (#35729)
* latejoin
* youve got mail
* Core mail update (#35719)
* core mail update
* empty
* derotate core (#35740)
Update default.yml
* Elkridge Mail Update (#35738)
add mail teleporter and mailing unit system
* Automatic changelog update
* Plasma Mail Teleporter (#35741)
Mail!
* Convex Mail Teleporter (#35742)
Mail!
* Remove unneeded Loc.GetString (#35739)
* Steal the mail thieving objective (#35746)
* mail theft
* networked
* Automatic changelog update
* fix UpdateBankAccount (#35749)
* trolled
* fun
* fuck me
* Slightly better letter loot table (#35748)
* init
* review
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Python Suit Storage Visual (#35593)
* Python-SUITSTORAGE-Visuals
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* REVised Sprite
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Copyright
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Update Resources/Textures/Objects/Weapons/Guns/Revolvers/python.rsi/meta.json
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
---------
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* fix nukeops commander name (#35753)
* bagel update (#35754)
* Predict some power PowerReceiver stuff (#33834)
* Predict some power PowerReceiver stuff
Need it for some atmos device prediction.
* Also this
* Localize traitor codeverbs datasets (#35737)
* Localize verbs dataset
* Localize adjectives dataset
* Localize corporations dataset
* Update TraitorRuleSystem to use LocalizedDatasetPrototype instead of DatasetPrototype
* Fix sun shadows in ANGLE (#35757)
I think I fat-fingered a ctrl-Z on this at some point but the intermediate blur is necessary.
* Automatic changelog update
* Tweak sun shadow rotations (#35758)
Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.
* Automatic changelog update
* Fix Ahelp window playerlist resize (#35747)
reorganize bwoink window layout
* Automatic changelog update
* Ensure speech bubble cap is always respected (#32223)
Ensure speech bubble cap is respected, even when messages are sent very fast
* Cleanup: Fix ``PaperWriteEvent`` in ``PaperSystem`` (#35763)
* Cleanup + fix
* Revert
* Cleanup: Add missing locale ``cmd-planet-map-prototype`` (#35766)
Cleanup
* Added New Cocktails and new fill level sprites to existing drinks. (#33570)
* Added New Cocktails and new fill level sprites to existing drinks
* Updated copyright info and fixed recipies for Caipirinha/Mojito.
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
* Automatic changelog update
* Performer's Wig (#35764)
* miku wig
* fix to correct json convention
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
* Automatic changelog update
* Merge showsubfloorforever into showsubfloor (#33682)
* convex fix
* Removable mindshields and revolutionary tweaks. (#35769)
* I fucking hate revs
* Update preset-revolutionary.ftl
* fixy fix
* Automatic changelog update
* Mail Resprite (#35776)
* init commit
* init commit
* delete those
* added github to copyright info
* Fix Chameleon PDAs renaming the user in station records (#35782)
* Automatic changelog update
* Restore the order of admin overlay elements (#35783)
admin overlay order fix
* Automatic changelog update
* Fixes and refactoring to discord changelog script (#33859)
* Fixes and refactoring to discord changelog script
Upstreamed from https://github.com/impstation/imp-station-14/pull/1023
* Add some prints back in
* Update to borg ion storms (#35751)
* Updates ion storms for borgs.
* Remove additional ion laws into future PR
* Automatic changelog update
* TriggerSystem improvements (#35762)
* desynchronizer real
* yaml stuff from slarti branch
* C# stuff
* oops
* fix triggers
* atomize PR
---------
Co-authored-by: Flareguy <woaj9999@outlook.com>
* Roleban command error handling (#35784)
roleban command jobid fail handling
* Localize news dataset (#35774)
* Localize news dataset
* Remove the `"`
* Localize rat king commands datasets (#35780)
* Added mail room
* Update submodule to 248.0.2 (#35787)
* Update Space Law to reflect Implant changes (#35701)
* Change implanter Space Law
* Add clarification regarding unidentified implanter vs. unidentified implant sentensing
* Add support for antag-before-job selection (#35789)
* Add support for antag-before-job selection
* Include logging
* forensics cleanup (#35795)
* polymorph popup fixes (#35796)
polymorph fixes
* fix more syndicate names (#35788)
* New Feature: Warden job rolls before security officer/cadet/detective (#35313)
Commit
* Automatic changelog update
* Fix anomaly doublelogging (#34297)
cull doublelogging
* Add wallmount N2 closets, Revived (#34042)
* Add standard, wallmount and improvised N2 closets, Revived
* remove improvised locker
* Parent>ID
* Undo sprite replacement
* Update meta.json
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
* Cryo and grinder cleanup (#34842)
* cryopod and grinder cleanup
* lower case name
* 4 spaces
* prototype clean
* looks like there is some kind of test that prevents removing this
* grinder too
* both should be empty
* cleanup
* Add Gold and Coal Rock Anomalies (#34809)
* This commit adds 2 new Rock Anomaly types, Coal and Gold. It also adds Resource Crabs, colored crystals, and lights for both.
* Added crafting recipes for yellow and black light tubes. Somehow I forgot that the first time.
* Sorted tags.yml alphabetically this time instead of not doing that.
* Updated Texture Copyright information
* Attempted to fix Merge Conflict
* Added bulb light variants for both yellow and black crystals.
* Automatic changelog update
* Tools/Devices: In-hand Sprites (#33689)
* Adds in-hand sprites to the barber scissors.
* adds in-hand sprites to the floodlight.
* adds in-hand sprites to the gas analyzer.
* adds in-hand sprites to the gps.
* Update copyright wording, linting
* resprite gps inhand sprites.
* adds in-hand sprites to the mass scanner.
* adds in-hand sprites to the spray_painter.
* resprite in-hand sprites to the mass_scanner.
* fix in-hand sprites to the mass_scanner.
* Resprite mass_scanner in-hand sprites.
* Automatic changelog update
* IconSmooth additional smoothing keys (#35790)
* additionalKeys
* Update lava.yml
* Update Content.Client/IconSmoothing/IconSmoothComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Locks nitrous oxide canisters (#35785)
lock nitrous oxide canisters
* Automatic changelog update
* Cleanup Objective files, add PickSpecificPersonComponent (#35802)
* cleanup objectives
* remove unrelated access restriction
* review
* Adds popup when firing gun while gun has no ammo (#34816)
* Adds popup when firing gun while gun has no ammo
* simplify
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Add the ability to pet the mail teleporter (#35819)
good mailbox
* Automatic changelog update
* Whitehole/Singularity grenade price adjustments + whitehole grenade fix (#35821)
* prices + adjustments
* teehee
* Automatic changelog update
* Update Lobby Music Attribtions (#35817)
Biggest change is updating the attributions and links for Sunbeamstress' to reflect the changes in their online profile as the previous link is now a dead link.
Updated Comet Haley's link to go directly to Stellardrone's Bandcamp instead of diverting to Free Music Archive
Fixed a double the in the comment for Space Asshole
* Paradox Clone (#35794)
* polymorph fixes
* paradox clone
* forensics cleanup
* bump doors
* 4
* attribution
* polymorphn't
* clean up objectives
* Update Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
* review
* add virtual items to blacklist
* allow them to roll sleeper agent
* Automatic changelog update
* Improvements to antag-before-job selection system (#35822)
* Fix the latejoin-antag-deficit bug, add datafield, add logging
* Fix multiple roles being made for single-role defs,
* HOTFIX: Fix paradox clone event (#35858)
fix paradox clone event
* Update CP14TownSendConditionSystem.cs
---------
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* Adds Survivor Antag
* Adds Survivor Role
* Adds Survivor Rule ECS, adds a survivor role event, adds make antagonist to random global spawn spell
* Moves Survivor Ensurecomp to event handler. Makes Add Survivor Role a broadcast. Adds Survivor Component. Removes redundant briefing.
* Adds Survivor Antagonist role type for admins to keep track of this easier, adds it to Survivor.
* Adds access to survivor game rule system
* Adds Survivor Rule
* Adds end of round survivor text
* Adds end of round reporting logic. Adds logic to start the survivor rule.
* Changes desc from centcomm to shuttle
* survivor (S)
* Checks if they're alive on the shuttle instead of centcomm.
* ftl text selection based on number of survivors.
* Removed Survivor Antagonist, replaced it with Free Agent.
* Adds InvalidForGlobalSpawnSpell tag, checks for it on spawnspell, and adds it to a zombified person.
* Changes logic so we launch the game rule if it hasnt launched yet. Moves rule logic starting to server. Moved survivor rule logic out of event and into Start method.
* Fixes invalid entity issue
* Descs for Survivor Rule and Survivor comps
* Moves Survivor Rule to its own yml
* Checks for dead survivors, changes survivor checks for mind. Adds survivor comp to mind to fix any mindswap issues. Same for invalid survivor tag
* Changes shuttle xform call to just mapid
* Protoid fix
* THE WIZARD
* Wizard spawner
* adds the correct state
* Wizard preset and weight
* Fixes wizard rule
* Weight back to 100%
* Adds Random Metadata
* Wizard locs
* Puts requirements in the right place
* Adds wiz ghost spawner and mob
* wizard spawnpoint fix + shuttle mapping
* wizard loadout + fix wizard spawning + wizard random name
* comment
* Adds Wizard testing
* FIXES SHUTTLE ISSUE BASED REI
* THE WIZARD LOBBY SONG. Special thanks to song creator Chris Remo for allowing us to use this.
* Free Objective ECS + Base Free Objective
* Space Wizard Federation for Wiz Obj issuer.
* Wizard Objectives
* Moves wizard shuttle to base wizard rule. Gives Wizard their objectives. Removes WizardRule
* Renames midround to subgamemodes. Adds wizard sub game mode.
* Adds SubWizard to SubGameModesRule. Adds a SubGameMode with no wizard. Adds No SubGamemodeRule for Wizard preset
* Wizard midround event
* Fixes wizard midround
* Wizard Guidebook
* Removes todo
* Fixes text
* Removes wizard rule ECS, not needed
* Wizard jetpack
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Adds single clap emote
* Adds missing single clap loc
* Adds void blink effects, sound, and sprite
* Adds VoidApplauseEvent and implements it into the Magic System and Grimoire
* Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future.
* Makes spells Mono
* Changes to swap positions.
* Makes Void Applause target body only
* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Client/Magic/MagicSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Audio/Effects/Emotes/attributions.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/SoundCollections/emotes.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Removes duplicate effect spawning from server
* Puts Void Applause effect on server, lets lizards hear clap
* Adds single clap to diona
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* -added rubber chicken toy
* -Removed faulty SolutionContainerManager type
-Replaced default toy squeak sound with rubber chicken sound for on-trigger and on-collide.
* fixed raw material cost
* adjusted material composition
* - Added rubber chicken to CrateFunToyBox
- Added rubber chicken to MaintFluffTable under "uncommon group" so that it will spawn in maintenance
* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml
---------
Co-authored-by: gambesun <116504990+gambesun@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* seed screams now SoundCollectionSpecifier
More types of scream sounds
* plants scream mutation have 10+ scream types
* plant scream reduce scream volume
And scream powerness get's from yml instead of hardcode, so from prototypes could be changed pretty much easilly
* plants review change
- Now uses a SoundCollection.
- Now properly handles going between maps (audio rework mucho wow).
- GetAudioLength used so it can properly countdown ANY song (wow audio rework wow wow).
* fuck it we ball
* added recommended copyright information
* revised copyright license
* revised copyright license x2
* finalized the fops
# reduced the number of audio clips
# adjusted the volume of all fox sounds to be consistent with each other
* added new sounds to the overall fox parent mob because we forgot oopsie
* New borg sounds
* Add manic laughter of an assault borg
Never wanted, but needed
* Fix wrong attribution
* Some requested changes
* Change borgwalk sounds
* Forgor
* Give 'em something to talk about
* Wire panel visuals
* Wire graphics tweak
* More ads and thanks
* More ads for a noisy arcade
* New screen for space villain machines
* Implement EmitSoundIntervalComponent and a bunch of arcade noises
* Require power for sounds
* Allow earlier startup intervals
* Orange glow
* Audio attributions
* Include the PR link
* Replace EmitSoundInterval with expanded SpamEmitSound
* Remove pacman-themed arcade sounds
* Documentation good.
* Updated methods to use Entity<T>
* Refactored SpamEmitSound to get rid of accumulator and chance.
* Fixed prewarm logic
* Moved stuff to Shared
* Fix outdated YAML
* Better prediction, auto pause handling
* Make enable/disable reset the timer instead of trying to save it.
* Adds Church Bells
* I'm dumb.
* The bell is no longer haunted.
* forgot attributions
* change sounds so scary law no hunt
* One day I'll stop needing to make an immediate micro-commit. One day.
* God damn it.
* it works
halilujeah
* toggleable lights
removes a redundant flashlight since you can turn on the balloons to cast light
* final touches
syndicate decoys :trollface:
* touches
it works now
* minor spelling mistake
⭐
* minor spelling mistake 2
darn
* adds whistle
commanders now spawn with a whistle around their neck
* yaml linter
luv you linter baby
* smallify the whistle
it was way too big, this has been addressed
* sprite fix
am dummy 👍
* netsync errors
wouldn't compile properly
* forgor
* i suck at yaml
smh
* decoys for all
now both syndicate and traitors can use the decoys, yippee!
* Update meta.json
credit my discord username
* Update uplink-catalog.ftl
* Update decoys.yml
base decoy no longer shows in the entity browser
* immortal gone
balloons have gained mortality
* Implement closing; add open/close verbs
* Add breakable seals
* Allow custom verb names; make condiment bottles closeable
* Remove pointless VV annotations and false defaults
* Split Sealable off into a new component
* Should have a Closed event too
* Oh hey, there are icons I could use
* Ternary operator
* Add support for seal visualizers
* Moved Sealable to Shared, added networking
* Replaced bottle_close1.ogg
* Various sounds ported
* Replace wall_bonk.ogg
* Metal/metalglass break sound pass
* Replace metalbreak.ogg
* Replace woodhit
* Replcae tap.ogg n some smack uses
* Fix lint
* Replace bang.ogg and some instances of hit_kick.ogg
* couple more
* fix wood sound
* i may be stupid
* le attributing
* bro what
* standardize more destruction sounds
* fix melee hit sound cutting off
* window threshold sounds and remove `destroySound` it literally doesnt exist
* Move Exclamation entity
* Add Whistle Component and Whistle System
* Add BaseWhistle prototype
* Add sound to BaseWhistle
* Add SecurityWhistle prototype
* Add Sprite and Icon to SecurityWhistle
* Add whistleExclamation prototype
* Fix SecurityWhistle prototype
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* Add whistles to sec vendingMachine
* Revert "Add sound to BaseWhistle"
This reverts commit 0c2eeab1286fb778ed7a845e59c642f667582a4a.
* Add sounds for BaseWhistle
* Make atributions compact
* Remove unnecessary spaces
* Make WhistleSystem class sealed
* Remove possibility to exclamate one person from WhistleComponent
* Remove delay from WhistleSystem
Increase delay
* Remove unnecessary HashSet
* Try replace Resolve
* Refactor sound emmiting
* Rework spawn of exclamation
* Move WhistleComponent from Server to Shared
* Edit WhistleComponent because of moving
* Move WhistleSystem from Server to Client
* Edit WhistleSystem because of moving
* Add new event
* Add server part of WhistleSystem
* Modify system for prediction
* Add documentation to WhistleComponent
* Revert "Modify system for prediction"
This reverts commit 89abb290571ff47deb5491b0f720f6bde079110b.
* Revert "Add server part of WhistleSystem"
This reverts commit ca52ca081f30fb164f401c1818d08531f02af284.
* Revert "Add new event"
This reverts commit 5ca9694757c94c03ca72d5b2f56f5f23503a3263.
* Move system from client to shared
* Modify whistle system because of moving
* Separate checks and action
* Organize file folders according to conventions
* Make component Networked
* Change trigger component for WhistleSystem
* Put indents betwen methods
* Rework WhistleExclamation prototype
* Change variable name
* Add serializer to WhistleComponent
* Rename one variable
* add predict possibility to Shared
* add Client part of prediction
* Add Server part of prediction
* Increase whistle distance
* Prevent spawn for invisible entities
* WhistleComponent now use file-scoped namespace
* Delete unnecessary part from MakeLoudWhistle
* Add Resolve check
* Delete Server and Client part for prediction
* Make system prediction properly
* Change prediction behaviour
* Fix unexpected error occured
* Avoid using obsolete methods
* Add comments
* Update DataField to make it shorter
* Update size for new size system
* Prevent ping for invisible entities for real now
* Avoid triggering unnecessary debug asserts
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* HellSpawn Mob
* added spawner
* summary for the namespace
* larger collider, cannot enter single tile corridors.
* fix
* remove duplicate from yml, fix attributions.
* moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions
* removed flammable from hellspawn
removed the healing effect from firestarter ability (healing can be separate ability).
* Update attributions.yml
fix attributions
* fix
* fix
* Added the zippo and engraved zippo. Added the engraved zippo in the detective's coat.
* Added copyright.
* Renamed to Flippo
* Gave the Flippo new sounds. Moved the lighter sound collections to their own folder in Items.
* Fixed YAML issues that showed up with moving the lighter noises to their own folder.
* Added the detective's Flippo as a thief objective, with half the weight of the forensic scanner.