Ed
4979b0a5d0
Simple round end redesign ( #723 )
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* round end monolith system
* disable default evac
* auto close demiplanes, and block its opening when no monolith mana
* Update CP14RoundEndSystem.cs
* enable default evac code (its disabled viaa cvar)
* apply brainstorm monolith changes
* comoss update
2025-01-18 17:55:41 +03:00
Ed
e6097da7cc
Update CP14MagicEnergyPhotosynthesisComponent.cs
2025-01-15 01:05:28 +03:00
Ed
368839dd68
Bugixes ( #750 )
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* fix #746
* fix #745
* fix #747
* fix #744
* fix #743
* fix #741
* fix #722
2025-01-13 12:54:46 +03:00
vladimir.s
f5edf03bf6
double hp and mana alerts ( #749 )
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* double hp and mana alerts
* Update alerts.yml
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-01-12 23:05:19 +03:00
MetalSage
a6847c08e8
Add "Mana Wasting" trait ( #732 )
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* add trait
* Update Resources/Locale/ru-RU/_CP14/magicEnergy/magic-spells.ftl
* fix magic item using
---------
Co-authored-by: MetalSage <metalsage.official@gmail.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-01-12 13:10:45 +03:00
Ed
5f2583fab0
Goblin gameplay ( #704 )
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* silva fix
* goblinoids
2025-01-06 23:10:42 +03:00
Ed
8892d3913d
Tiefling gameplay ( #703 )
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* tiefling damage mana
* tiefling spell
* tweaks
2025-01-06 17:08:49 +03:00
Ed
b647583b7b
Silva species gameplay difference ( #701 )
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* plant growth spell, silva photosyntesis
* playable species guidebook
* fixes
2025-01-06 03:31:59 +03:00
Ed
52a0f44aa1
Bank progression mechanic ( #633 )
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* bank progression mechanic
* loc fix
* minor random fixes
* minor tweaks
* lighthouse
* Vladimirs Alerts!
* offset alerts
* lighthouse
2024-12-07 00:39:05 +03:00
Ed
c8ab937cf0
Spell scrolls ( #571 )
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* scroll spells
* refactor magic system
* Update spawners.yml
* safe use
* Update magic-spells.ftl
2024-11-09 17:55:16 +03:00
Ed
35baaacbce
Blue amanita flower, mana potions! ( #478 )
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* merge bloodgrass and red flowers
* delete sprites
* add blue amanita sprites
* restruct alchemy reactions folders
* mana heal and damage reagent
* add gatherable to worldgen
* fixes
* Update sewing_table.yml
* Update Alchemy.xml
* Update Alchemy.xml
* Update migration.yml
2024-10-04 19:19:13 +03:00
Ed
22bb0ae283
Energy pilons WIP ( #326 )
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* split partial magic system
* add debug sprited pilons
* some energy pilons interactions
* Update CP14MagicEnergySystem.Relay.cs
* spupers (#322 )
* spupers
* meta
* aura nodes + aura scanners
* scanner sprites
* maid dress
* reverse pilon logic
* relay delete, code clean up
* delete content
* Update basic.yml
* Update shirt.yml
* Update crystal.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-29 21:01:36 +03:00
Ed
655b32b720
Magic spells backend ( #358 )
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* add EntityEffect aability support
* delayed actions
* renaming
* delayed projectile spells
* spawn on self + entityEffect on self spells
* spawn on point spell
* rename
* clean up base species components
* magic alert
* move magic energy to Shared, add manacost to spells
* magic recoil
* improve magic recoil
* verbal aspect
* somatic aspect
* add simple vfx proto and sprites
* add casting VFX
* add TODO
2024-07-28 17:26:47 +03:00
Ed
0211a50581
Energy crystal ( #243 )
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* init magic container system
* charging and discharging
* add energy regenerator
* thaumaturgy glasses, scanning energy
* add energy quartz prorotypes and sprites
* light power controller
* commit special for _des
* simple normalizer crystal slot
* YEEEEEEE BOIII, examined crystalls inside things
* кристал теперь видно, когда он вставлен в стабилизатор
* TryUseCharge приборами
* hello deserty, how are you doing?
* rename regenerator to EnergyDraw, allow draw from slot
* normalizer жрет magic energy файналли
* Update normalizer.yml
* visual polishing
* Update crystal.yml
2024-06-13 22:55:20 +03:00