Commit Graph

1231 Commits

Author SHA1 Message Date
Pieter-Jan Briers
77bdc21f11 Fix YAML linter errors. 2021-05-31 10:03:07 +02:00
SweptWasTaken
065fac4e9b Fixes AME controller's physics 2021-05-29 10:20:42 -07:00
20kdc
a3d9562532 Makes the singularity engine actually work stably. (#4068)
* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent.

* Fix bugs with radiation collectors producing infinite power.

* Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve)

Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless.

* Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that

* Fix singularity shader

* Map in an unfinished PA into Saltern

* Correct PA particles being counted twice by singularity calculations, add singulo food component

* Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level

* Apply suggestions on 'jazz' PR
2021-05-28 11:44:13 +02:00
ShadowCommander
557fd29d3b Fix cloning machine and medical scanner pulling 2021-05-27 22:41:07 -07:00
SweptWasTaken
72a7208626 Adds a plasteel crate to cargo and fixes some cargo IDs 2021-05-27 21:18:25 -07:00
SethLafuente
3069bef30c Added HV and MV cables into the protolathe (#4095)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-28 03:41:03 +00:00
SethLafuente
6b1d582cf9 Protolathe Printing (#4094)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-27 22:43:10 +00:00
ShadowCommander
6d404734e7 Add bar access to captain 2021-05-27 15:26:22 -07:00
20kdc
c7f104cd93 More rotatability (#4067)
* Make barstools, PA components, and radiation collectors rotatable.

Making barstools rotatable is so that people can spin on the barstool. (RP moment.)

The other two are more "functional" changes for assembling a PA.

* Allow rotating a rotate-while-anchored object if you're buckled to it.

Barstool spinny

* Fix bug with rotation of an object that someone is buckled to

* BuckleSystem: Efficiency improvements with directed events

* Don't need to unsubscribe anymore from events, so in BuckleSystem, just don't
2021-05-27 12:51:14 +02:00
20kdc
ddcfc774a6 Gives spears some damage to let them actually be useful (#4083) 2021-05-27 12:47:49 +02:00
Vera Aguilera Puerto
0c68f2973e Adds YAML linter validators for content tiles.
- Removes invalid floor drops.
2021-05-27 11:42:04 +02:00
Vera Aguilera Puerto
2232dbd71d Fixed shard refining creating whole stacks. 2021-05-26 18:14:08 +02:00
20kdc
e88c092c3c Bring singularity back from the brink of "particles don't even hit" (#3963)
* Bring singularity back from the brink of "particles don't even hit anything"

* Remove force-disable-hard from singularity code so it doesn't just ignore containment

Shouldn't this be the prototype's job if they want that so much?
This might have some sorta downside, but this brings singulo back into being containable

* Apply ShadowCommander's suggested layers/masks for particles

Tested, singulo properly spawns and develops with this mask

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-05-23 21:14:15 -07:00
SethLafuente
48cd4a76c2 Protolathe Printing and R&D technology (#4039)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-24 00:38:26 +00:00
mirrorcult
ce70e8a38d Fix incorrect shard protoype being spawned when computers are destroyed (#4060) 2021-05-23 03:44:05 +00:00
Vera Aguilera Puerto
bbfc0c320a Fixes materials in lathe recipes 2021-05-22 11:30:11 +02:00
Swept
4ca854b142 Changes - name: in StorageFillComponent.cs to - id: (#4051)
* Changes all - name: fields to - id: fields to make more sense in StorageFillComponent.cs

* Fixes test
2021-05-21 23:30:03 +02:00
BulletGrade
46f7483b76 Nerf syndicate mini bomb (#4043) 2021-05-21 13:26:09 +02:00
Swept
74d044a4a9 Adds more splat and tweaks PuddleComponent.cs (#3942)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-05-21 00:19:18 +00:00
SweptWasTaken
00c844a410 Fixes holes in Captain's jumpsuit and adds Captain's jumpskirt 2021-05-20 09:21:48 -07:00
Vera Aguilera Puerto
3a27490c59 Material cleanup (#4025)
* work

* more work
2021-05-20 10:37:34 +02:00
SweptWasTaken
b667f8168a Fixes flash lathe recipe 2021-05-18 22:15:09 -07:00
20kdc
438b60310d Various Paper adjustments (#3993)
* Various Paper adjustments

+ can now have prefilled text
+ cleaned up paper sprite layering a bit,
+ adds an AME manual as a test but doesn't put it anywhere
+ Paper cannot write arbitrary Examine markup

* Paper component doesn't show text on examine anymore
2021-05-15 17:43:19 +02:00
SweptWasTaken
8bfd9f9090 Multitool fits on belt now 2021-05-14 22:13:50 -07:00
Moses
de643ad864 #3921 Add vending machine ads and flavor text (#3997) 2021-05-14 00:41:05 +00:00
SweptWasTaken
d24ded8c7b Small improvements to belts 2021-05-13 12:47:44 -07:00
Alex Evgrashin
8f5ad6aeda Fix subfloor wires incorrect smoothing (#3986) 2021-05-13 01:11:49 +02:00
20kdc
e0f7ca7740 Little component to make batteries examinable. (#3982) 2021-05-13 01:10:57 +02:00
ShadowCommander
d41fc24834 Revert "Clean up removed DataField tag from mind in YAML"
This reverts commit 7a5211d8a6.
2021-05-11 15:34:43 -07:00
ShadowCommander
7a5211d8a6 Clean up removed DataField tag from mind in YAML 2021-05-11 15:27:02 -07:00
Vera Aguilera Puerto
2b10396a83 Cleans up slime person mob. 2021-05-10 20:07:25 +02:00
Vera Aguilera Puerto
aa128c1880 Add missing POCKET1 and POCKET2 sprite layers to mobs. 2021-05-10 20:07:25 +02:00
SweptWasTaken
68e1863761 Fixes monkeycube and monkeycubecrate 2021-05-08 22:00:54 -07:00
SweptWasTaken
ee8d8f50ec ACTUALLY fixes smallplate and monkeycube and monkeycubecrate 2021-05-08 21:59:57 -07:00
SweptWasTaken
101423d04a Fixes smallplate 2021-05-08 21:48:40 -07:00
SweptWasTaken
78875f1fdd Fixes banana peels 2021-05-08 21:48:06 -07:00
SweptWasTaken
73d33b224c Tiny bit of Constructible YAML organizing 2021-05-08 21:16:32 -07:00
SweptWasTaken
ca5a7d796d Adds crowbar to emergency toolboxes 2021-05-08 16:06:54 -07:00
SweptWasTaken
97fe3ea260 Fixes more minor food PR bugs 2021-05-08 01:24:55 -07:00
SweptWasTaken
c1d01e8012 Fixes all wrong juice ReagentIDs 2021-05-07 23:35:10 -07:00
SweptWasTaken
1c81e48f6a Pizza correct trash plate 2021-05-07 23:30:12 -07:00
SweptWasTaken
d45b0a4907 Removes a vestigal plate 2021-05-07 23:28:12 -07:00
SweptWasTaken
847cbb4cb6 Fixed non-sound in ingredients 2021-05-07 23:21:01 -07:00
SweptWasTaken
8ea9e7a068 Removes all uses of chem. 2021-05-07 23:09:06 -07:00
Vera Aguilera Puerto
ed3e6202ee Remove material component from cable coil.
There's no such material prototype, and it was causing exceptions when the cable coil was attempted to put in a lathe.
2021-05-08 03:06:26 +02:00
Vera Aguilera Puerto
85f3871536 Fire extinguisher now applies an impulse to the user when used in space. 2021-05-04 13:37:36 +02:00
Swept
6376e60b78 Massive Food PR (#3436)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-05-03 13:17:22 +02:00
Swept
ece403ca57 Copyright Pass/Pruning | Part 2 - Objects (#3905) 2021-04-29 18:09:14 +00:00
TaralGit
ebec1b7dcf Inhands for pistols, beakers, reworked melee weapons and laser gun (#3887)
* new pull

* beakers

* melee

* ffs

* hope this works

* ffffff

* Update meta.json

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: Swept <sweptwastaken@protonmail.com>
2021-04-28 21:14:27 +00:00
Acruid
00e01d51fd SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00