Commit Graph

134 Commits

Author SHA1 Message Date
DrSmugleaf
1342451243 Downgrade atmos to plosiveDepressurizati
Clip text of admin log types on buttons
Add a few TODOs for the future coder
2021-11-24 19:01:26 +01:00
DrSmugleaf
25ed516eb0 Fix admin log crash in the lobby
Add test
Fixes https://github.com/space-wizards/space-station-14/issues/5504
2021-11-24 18:53:55 +01:00
DrSmugleaf
781a083fcf Fix not waiting for logs to be sent to Azkaban 2021-11-23 17:50:06 +01:00
Leon Friedrich
3d755caea1 Log verbs & alt-click interactions. (#5471)
* verb logging

* Just a lil regex

Verb ([a-zA-Z]*) = new\(\)
Verb $1 = new(args)

* nvm that didn't work

* better log messages

* Revert "Just a lil regex"

This reverts commit aa2b143d042f1ed007c801d9e2c264cb07993aa1.

* remove garbage code

* better docstring
2021-11-23 11:00:16 +01:00
Acruid
6e54e740c7 Removed Old PlayerSession Functions (#5404)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-23 18:11:48 +11:00
DrSmugleaf
7b5878b846 Support player sessions in admin logs and add test
Fix EventRan log type id
Make slipping low impact
2021-11-22 23:15:22 +01:00
DrSmugleaf
af6353da46 Add admin logs for shuttle call/recall 2021-11-22 21:31:50 +01:00
DrSmugleaf
37e7da0e42 The technology for round time just isn't there yet
Add clock date to displayed logs
I'm sorry moony
2021-11-22 21:19:07 +01:00
DrSmugleaf
86ce2aeb22 Add EntityUid AdminLogConverter 2021-11-22 20:36:03 +01:00
DrSmugleaf
c3fe5909ad THE RETURN OF THE KING
This reverts commit c18d07538a.
2021-11-22 19:08:27 +01:00
DrSmugleaf
c18d07538a Revert "Admin logs (#5419)"
This reverts commit 319aec109d.
2021-11-22 18:55:17 +01:00
Javier Guardia Fernández
319aec109d Admin logs (#5419)
* Add admin logging, models, migrations

* Add logging damage changes

* Add Log admin flag, LogFilter, Logs admin menu tab, message
Refactor admin logging API

* Change admin log get method names

* Fix the name again

* Minute amount of reorganization

* Reset Postgres db snapshot

* Reset Sqlite db snapshot

* Make AdminLog have a composite primary key of round, id

* Minute cleanup

* Change admin system to do a type check instead of index check

* Make admin logs use C# 10 interpolated string handlers

* Implement UI on its own window
Custom controls
Searching
Add admin log converters

* Implement limits into the query

* Change logs to be put into an OutputPanel instead for text wrapping

* Add log <-> player m2m relationship back

* UI improvements, make text wrap, add separators

* Remove entity prefix from damaged log

* Add explicit m2m model, fix any players filter

* Add debug command to test bulk adding logs

* Admin logs now just kinda go

* Add histogram for database update time

* Make admin log system update run every 5 seconds

* Add a cap to the log queue and a metric for how many times it has been reached

* Add metric for logs sent in a round

* Make cvars out of admin logs queue send delay and cap

* Merge fixes

* Reset some changes

* Add test for adding and getting a single log

* Add tests for bulk adding logs

* Add test for querying logs

* Add CallerArgumentExpression to LogStringHandler methods and test

* Improve UI, fix SQLite, add searching by round

* Add entities to admin logs

* Move distinct after orderby

* Add migrations

* ef core eat my ass

* Add cvar for client logs batch size

* Sort logs from newest to oldest by default

* Merge fixes

* Reorganize tests and add one for date ordering

* Add note to log types to not change their numeric values

* Add impacts to logs, better UI filtering

* Make log add callable from shared for convenience

* Get current round id directly from game ticker

* Revert namespace change for DamageableSystem
2021-11-22 18:49:26 +01:00
20kdc
4cce40bd9f Ghost roles create new minds, better tracking of roles at round end screen (#5175)
* Ghost roles now get new Minds

* Some round start/end button stuff

* Mind tracking for better round end reports

* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)

* Transition over to EntityUid for mind stuff because that's the only way to do it

* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00
Pieter-Jan Briers
5923c848d2 Admins can see if other admins are AFK. 2021-11-15 14:13:18 +01:00
Pieter-Jan Briers
b83ee83c22 Add adminwho command. 2021-11-15 09:10:57 +01:00
Tomeno
3f32f9f87c AHelp tweaks - colored names for admins, window name (#5335)
Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-14 12:21:18 -07:00
Paul
7cd16f77bd forgot about removing 2021-11-12 19:47:57 +01:00
Paul Ritter
7b48fdd7f5 adminmenu fixes (#5305) 2021-11-12 19:46:05 +01:00
mirrorcult
457e8c64ee Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
* Convert StomachBehavior to a component/system + rejig body namespaces

* test

* slightly more namespace changes

* remove

* Hello?????

* fuck you github test runner

* reviews

* oobsy!
2021-11-11 16:10:57 -07:00
20kdc
dae33d14df Alert the user if nobody's around to hear a bwoink (#5147) 2021-11-11 10:47:45 +01:00
Paul
3f6b9b0d8e yet another attempt at fixing the adminmenu 2021-11-11 00:03:03 +01:00
Paul
aeffabbea4 fixes adminmenus sins (fixes it) 2021-11-10 20:38:32 +01:00
Paul
58fc8ee35f includes deadmined admins in adminsystem playerlist updates 2021-11-10 18:09:22 +01:00
Paul Ritter
e74301a856 refactors adminmenu a timid amount (#5095)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-10 23:26:25 +11:00
Javier Guardia Fernández
42aaba9a5d Remove most IEntity usages from explosions (#5240)
* Remove most IEntity usages from Destructible and Explosions

* Perform a minute amount of cleanup

* Fix build
2021-11-09 21:24:35 +01:00
Vera Aguilera Puerto
4ca6f6ff69 Fix build 2021-11-09 15:53:37 +01:00
Javier Guardia Fernández
f5b11d6af8 Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Vera Aguilera Puerto
e6e15b3728 Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
Leon Friedrich
3612d25539 Fix & extend add reagent verb (#4954)
* AddReagentWindow

* addReagent command

* functional UI

* fix networking

* add comments & docstrings

* Remove unecesary system

* cleanup & close-eui

* tweak default window size

* fix EUI closing error

* fix merge issues

* fix merge
2021-11-08 15:22:42 +11:00
mirrorcult
3ab4a30a0f Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units

* sum ext method
2021-11-03 16:48:03 -07:00
moonheart08
a27c1d9bd9 funny container commands (#5113) 2021-11-02 15:32:58 +11:00
Ygg01
fc5fa67a56 Refactor Resolve and IEntity in SolutionContainerSystem (#5083)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-02 12:03:23 +11:00
ShadowCommander
0e33b246db Fix ControlMob on already controlled mob (#3868) 2021-11-02 11:11:50 +11:00
moonheart08
1b8b5b5d16 oh god it's BQL time (#5050)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-10-31 21:14:44 +01:00
Saphire Lattice
1d136bf18b Make ban command properly give a ban message instead of a placeholder (#5087) 2021-10-29 20:54:14 +02:00
Ygg01
b2aca94586 Refactor Solution from Shared -> Server (#5078)
* Move entity solution entity systems to shared

* Move SolutionComponents to Server

* Fix namespaces

* Remove Networked Component.

* Fixes

* Add components to ignore list
2021-10-29 23:40:15 +11:00
Leon Friedrich
49296e33a0 Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu

* fix ghost FOV

* spacing

* rename missed "ContextMenu"->"EntityMenu" instances

* move visibility checks to verb system

* update comment

* Remove CanSeeContainerCheck

* use ScrollContainer measure option

* MaxWidth / texxt line wrapping

* verb category default

Now when you click on a verb category, it should default to running the first member of that category.

This makes it much more convenient to eject/insert when there is only a single option

* only apply style to first verb category entry

* Use new visibility flags

* FoV -> Fov

* Revert "only apply style to first verb category entry"

This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.

* make all entity menu visibility checks clientside

* Fix empty unbuckle category

* fix merge
2021-10-27 22:21:19 -07:00
moonheart08
debd22e19c Add select (#5003) 2021-10-25 16:23:44 +02:00
moonheart08
89bbb71f75 ForAll command! (#4982)
* ForAll command!
Implements "Bad Query Language", which has a few specifiers you can use for badminning, namely:
named <regex>
prototyped <prototype name>
with <component name>
tagged <tag name>
parented_to <parent entity uid>

For example: forall prototyped MobHuman parented_to 855 do explode $WX $WY 1 1 1 1; addcomp $ID Item

* oops

* fix a silent parsing bug, make parser louder.

* cleanup

* rename shit
2021-10-23 19:15:40 +02:00
mirrorcult
ae1ce0b31c Status effect refactor (#4868)
* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
2021-10-15 23:45:04 +02:00
moonheart08
9250bd62cb Admin shuttle call button (#4859)
* shuttle call ui

* shuttle call ui

* Localize shuttle commands better.

* localization fix
2021-10-13 10:15:28 -07:00
metalgearsloth
07303e7a4b Remove some more unused fields 2021-10-13 17:38:20 +11:00
moonheart08
f70983e2d5 BANG (#4839)
* BANG

* how did that ever work in the first place
2021-10-11 22:11:09 -07:00
Vera Aguilera Puerto
6eee256b11 Refactors stunnable to be ECS. (#4819)
Also cleans up StandingStatesystem.
2021-10-10 12:47:26 +02:00
moonheart08
d8be2ef784 Makes announcements a +ADMIN command instead of a +FUN command. (#4815) 2021-10-09 18:36:52 +02:00
Vera Aguilera Puerto
67fd509c9f Adds jittering. (#4809)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-10-09 17:30:04 +02:00
moonheart08
f635909d4e Admin announcement panel. (#4803) 2021-10-09 10:54:27 +02:00
moonheart08
cf8ec622fd Normalizes the permissions of some commands. (#4796) 2021-10-08 09:41:30 +02:00
20kdc
b3f43509d1 Basic AHelp Panel, Ported & Fixed (#4776)
* Graft from https://github.com/space-wizards/space-station-14/pull/3049

* 'openahelp' command

* Add AHelp into escape menu

* Add a way to ahelp a player from the kick window

* bwoink: XAMLify, bugfix, etc.

* Rename the kick/bwoink window the Player Actions Panel

* Add the bwoink sound y'all know and love

adminhelp.ogg taken from d775e1ac80/sound/effects/adminhelp.ogg
 (available in master, therefore see master license: "All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.")
 "Changed the adminhelpsound to some creative commons sound I pinched. Until somebody can get a better one. I'm sick of MAAAAAAAAOOOOOOW."
 Actual source is https://freesound.org/people/martian/sounds/19261/ (CC0)
 The sound had been reversed and the volume altered.

* Actually play the bwoink sound on receiving an ahelp that you didn't send
2021-10-06 17:25:27 +02:00
Vera Aguilera Puerto
1f72435263 Fix ghosts having empty names under certain conditions.
Fixes #4731
2021-10-06 11:56:16 +02:00