Pieter-Jan Briers
75aa9541e0
Equip clothing to preview dummies in the lobby.
2020-01-20 10:30:06 +01:00
Pieter-Jan Briers
05ff4e0956
Implement human pockets and ID card slot correctly.
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Pockets & ID need uniform equipped. Pockets accept any sufficiently small item.
2020-01-20 10:30:06 +01:00
Acruid
7c562af0aa
Nullspace map entity is created every time the client joins the server. This fixes #520 .
2020-01-20 00:36:34 -08:00
Pieter-Jan Briers
aaf0b7a645
Game ticker now has a job assignment system.
2020-01-19 19:08:35 +01:00
Pieter-Jan Briers
fc2d53eb4f
Adds preference unavailable setting to profiles.
2020-01-19 18:33:22 +01:00
Pieter-Jan Briers
ce794c4dac
Move access levels to prototypes.
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Also adds captain & ID computer access levels.
Fixes ID computer not saving access changes correctly.
2020-01-19 18:30:09 +01:00
Pieter-Jan Briers
edf280e2df
Improve ID card names to be better.
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And more inline with SS13.
2020-01-19 18:27:16 +01:00
Pieter-Jan Briers
f86ad6175e
Basic implementation of jobs in the character profile.
2020-01-19 09:42:26 +01:00
ShadowCommander
e0aaab56e3
Implement StorageButton on HandsGUI and click empty hand to swap… ( #517 )
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Also moved duplicate sprite view code to ItemSlotManager
2020-01-18 03:41:47 +01:00
DamianX
a4e369e629
added Character Setup ( #511 )
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* added Character Setup
* whoops
* reverted unrelated changes
* Made everything work post-rebase
* Removed unused PreferencesChanged event
* nope, don't need this
* HumanoidProfileEditorPanel -> HumanoidProfileEditor
* Set initial data for hair pickers
* Fixed nullable warning
* Renamed LooksComponent -> HumanoidAppearanceComponent
* Renamed LooksComponentState -> HumanoidAppearanceComponentState
* Final renaming maybe
* Use a human-like dummy instead of a real human
* Change preferences structs back to classes
2020-01-18 01:54:13 +01:00
DamianX
c20ba98a1e
Research machinery requires power ( #516 )
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* Fixed ResearchPointSourceComponent properties
* ResearchPointSourceComponent requires power
* ResearchServerComponent requires power
2020-01-17 15:34:40 +01:00
DamianX
c4ea6e53e8
Use EFCore to store preferences ( #506 )
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* Use EFcore to store preferences
* Fixed nullabilty warnings
2020-01-15 15:10:18 +01:00
Pieter-Jan Briers
1856cb079c
Fix a couple compiler warnings.
2020-01-15 14:51:01 +01:00
Pieter-Jan Briers
56f1233967
Hair style improvements:
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1. made the magic mirror actually reflect your current hair state when you open it.
2. Made magic mirror one window.
3. Use color sliders for magic mirror.
2020-01-15 14:28:46 +01:00
Pieter-Jan Briers
9c0a670525
Fix flashlights not updating status when battery inserted.
2020-01-12 02:02:58 +01:00
Pieter-Jan Briers
92da411ea5
Flashlight wattag is now a VV-able variable.
2020-01-12 02:01:00 +01:00
Acruid
ca58afd81b
Added a Collidable Component to the existing station grind in StationStation.
2020-01-11 15:15:11 -08:00
Acruid
32103979ed
CollidableComponent and ICollideableComponent namespace was changed in the engine.
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Minor code cleanup.
2020-01-11 14:12:20 -08:00
Acruid
51f7f14c08
Right now ShuttleControllers add the collision component to the Grid Entity.
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Adds Grids to the collision group.
2020-01-09 18:29:09 -08:00
Pieter-Jan Briers
411c23c46e
Item status!
2020-01-09 00:28:04 +01:00
Pieter-Jan Briers
33782ed7f3
Fix ranged weapon fire rates being stuttery.
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Now we just send a fire message to the server every frame. Absolutely terrible!
2020-01-09 00:28:04 +01:00
Pieter-Jan Briers
39d99485eb
Fix laser weapons always hitting yourself.
2020-01-09 00:28:03 +01:00
Acruid
f73824adcb
Prevents the MoverSystem from overwriting the MoverComponent on an entity.
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Adds the new ShuttleControllerComponent, a custom IMoverComponent that moves the parent grid when controlled by a mind.
2020-01-08 15:17:00 -08:00
Acruid
8a49546add
Added the NoDoor flag to storage components, so that the open/closed state is synced with the lock/unlock.
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Added the glorious Pilot Seat.
2020-01-03 17:49:17 -08:00
Acruid
89745202f5
Actors inside storage containers are now centered on the container.
2020-01-03 17:28:16 -08:00
Acruid
d98ce413bb
Added a flag to storage containers to allow the contents to be drawn when the container is closed.
2020-01-03 16:00:30 -08:00
Acruid
e2e5982d68
Adds a verb to toggle open/close a storage.
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Adds a verb to toggle lock/unlocked a storage.
Adds the ability to lock a storage closed.
2020-01-03 13:38:58 -08:00
Acruid
b44ca8df8d
Renamed GridCoordinates.Nullspace to GridCoordinates.InvalidGrid, because it has nothing to do with Nullspace anymore.
2019-12-29 18:12:56 -08:00
Pieter-Jan Briers
0c9a95bc54
Update submodule.
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Remove now-unecessary Initialize() calls on added components.
2019-12-22 21:43:34 +01:00
DamianX
f19795edaf
Added preferences backend ( #465 )
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* Added preferences backend
* Gender -> Sex
* ClientPreferencesManager properties
* Username validation
* Fixed client init
* WIP db
* Actually working sqlite db
* Dropped shitty sqlite libraries, dropped DbUp, added MigrationManager
* Added profile deletion, test
* Docs, sanity, tests, cleanup
* Cleaned up profile and appearance, fixed running on .net core
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2019-12-22 13:47:34 +01:00
Pieter-Jan Briers
c1b9bb348d
Fix some Robust.Server namespaces in Robust.Shared.
2019-12-22 13:41:04 +01:00
Acruid
ece6e0a833
Map & Grid Entities ( #493 )
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* Client & Server load with new scene hierarchy.
* Engine Update.
2019-12-22 13:23:38 +01:00
Acruid
c2c512a7e3
Adds base.Initialize() calls to components that were missing them.
2019-12-19 11:35:17 -08:00
Pieter-Jan Briers
1e696edcff
Use C# 8.
2019-12-17 16:09:10 +01:00
Acruid
1fe09c580c
Entities now require a location when being spawned.
2019-12-16 21:44:24 -08:00
Acruid
72cff220cf
Wires are now broken in explosions, and drop cables.
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Using the wire cutters on a wire drops a cable.
Fix bug where bullets raise an exception when the hit object deletes itself.
2019-12-15 19:58:24 -08:00
Pieter-Jan Briers
a9f148c04e
Let's pray it all works
2019-12-16 00:46:09 +01:00
DamianX
63b98f26a6
Fixed a bunch of unused variables warnings ( #492 )
2019-12-15 14:12:23 +01:00
Pieter-Jan Briers
95fe7fdd25
Reduce sprint movement speed.
2019-12-11 07:23:11 +01:00
Acruid
9c9984a40a
EventBus Refactor ( #490 )
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* API changes for the new EventBus.
* Update Engine Module.
2019-12-08 19:52:29 -08:00
Pieter-Jan Briers
7f188b0f44
Disable sprinting.
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Now you always sprint.
2019-12-07 17:16:56 +01:00
Pieter-Jan Briers
689d16ee65
Outlines moved to InteractionOutlineComponent, now change color when in interaction range.
2019-12-06 02:08:17 +01:00
moneyl
4cf8e18d1f
Fix bug with chemical reactions which cause other reactions ( #475 )
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SolutionComponent.CheckForReaction only checks for a reaction once, meaning that if a reaction generates reagents that create a solution that's valid for another reaction, that second reaction doesn't occur. This fixes that by repeatedly checking for a reaction until no more occur.
2019-12-04 13:51:05 +01:00
L.E.D
fac91af34d
new layers ( #483 )
2019-12-01 15:20:50 +01:00
moneyl
542428df32
Fixes the player being able to use the chem dispenser when they'… ( #480 )
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* Fixes the player being able to use the chem dispenser when they're dead
Adds a check to `ReagentDispenserComponent.OnUiReceiveMessage()` that checks if the players `SpeciesComponent` has a damage state that prevents them from interacting with the chem dispenser.
* Switch to use ActionBlockSystem instead of checking SpeciesComponent directly
2019-11-29 17:04:36 +01:00
ShadowCommander
adaf0ade52
Fix crash on restart when a Airlock is opening/closing ( #481 )
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* Fix crash when _appearance is null
Added a function to error check and set _appearance.SetData.
Added cancellation token which should stop the Timer, but doesn't seem to right now.
* Fix missing CancellationToken causing a crash
This delay would delay _appearance.SetData until after _apppearance was set to null when the component was removed causing a null reference exception.
2019-11-29 16:53:26 +01:00
Pieter-Jan Briers
4265fac7b8
Welders now play sounds when toggled.
2019-11-29 16:46:25 +01:00
L.E.D
c213fa8cdf
object break sounds ( #477 )
2019-11-28 14:37:03 +01:00
Acruid
d549c44f95
Shared IMap/Map class removal ( #467 )
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* Fully removed the Map and IMap class.
* Submodule update to sibling engine commit.
2019-11-26 23:16:36 +01:00
L.E.D
9cfa0d447a
Stack popups ( #470 )
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* stack popups
* Update Content.Server/GameObjects/Components/Stack/StackComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* change wording
2019-11-26 20:17:28 +01:00