Pieter-Jan Briers
f302d3abd1
Tab navigation hotkey definitions.
2020-06-03 00:43:59 +02:00
Pieter-Jan Briers
cad59d2cb4
Fancy Verb Menu & Verb API Refactor ( #928 )
2020-05-23 03:09:44 +02:00
Pieter-Jan Briers
6ff691c338
Make ActivateItemInWorld not canfocus.
2020-05-08 22:55:40 +02:00
Pieter-Jan Briers
cf9edddf2f
Update submodule, UI fixes.
2020-05-05 23:59:31 +02:00
Hugal31
fbaafa8366
Add smart equip shortcuts ( #873 )
2020-05-05 00:39:15 +02:00
Pieter-Jan Briers
8e516038fc
Keybinds for the LineEdit improvements.
2020-05-04 17:46:28 +02:00
Pieter-Jan Briers
e2677bab51
Wide attacks on space, remove UseOrAttack.
2020-05-03 16:03:52 +02:00
Pieter-Jan Briers
d4ca0a65ee
Screenshot button.
2020-04-30 12:45:21 +02:00
Pieter-Jan Briers
dd6c919a32
Re-enable run bind.
2020-04-18 13:47:06 +02:00
moneyl
33cf29978a
Sandbox window improvements ( #578 )
...
* Several sandbox manager improvements
- Bound sandbox manager to B key as it lists on the UI
- Bound entity spawner to F5
- Bound tile spawner to F6
- Made entity spawner and tile spawner toggle instead of repeated spawning new windows from the sandbox panel
* Move relevant keyfunctions from engine to content
Turns out it was unnecessary to have the key functions in the engine as all code using the ones added here are in content.
2020-02-02 22:38:51 +01:00
Pieter-Jan Briers
c9073abc03
Make hiding GUI require shift F4 instead of regular F4.
2020-01-30 13:47:28 +01:00
Pieter-Jan Briers
2ec493e2af
Combat mode improvements.
...
You now need to hold the mouse for 0.15 seconds in combat mode to actually do an attack.
Otherwise it's regular item interaction (for now).
2020-01-26 03:38:51 +01:00
Pieter-Jan Briers
1412cd5277
Combat mode is now on R.
2020-01-25 21:33:59 +01:00
moneyl
aa77b017e8
Add keybind for line edit delete key usage ( #533 )
...
Separate commit on the engine repo has the code for this behavior.
2020-01-21 18:12:36 +01:00
Pieter-Jan Briers
9a76c70b37
Give TextCursorRight canRepeat: true
2020-01-18 03:17:52 +01:00
DamianX
e619b3026c
HOME and END keys work in LineEdit episode 2 ( #512 )
2020-01-18 03:14:02 +01:00
Pieter-Jan Briers
7f188b0f44
Disable sprinting.
...
Now you always sprint.
2019-12-07 17:16:56 +01:00
Pieter-Jan Briers
c457a2603a
Document combat mode and change the keybind to Num1.
...
So I don't CONSTANTLY hit it while alt tabbing.
2019-10-20 22:31:49 +02:00
Pieter-Jan Briers
02d509fc5f
Shitty combat mode & animations. ( #367 )
...
* Combat mode UI & targeting zones.
* Fix inventory hud positioning.
* Crappy attack animations.
* Import TG combat sounds
* More work on arcs.
* Implement hit sounds.
* Lunging, hit effects, some more stuff.
2019-09-26 22:32:32 +02:00
Pieter-Jan Briers
4175f891fb
Mark some text input keybinds as repeat.
2019-08-21 19:46:06 +02:00
ShadowCommander
7454c62ff2
Upgraded ChatBox and fixed FocusChat hotkey
...
Upgraded ChatBox to use Keybinds.
Put cursor at the end of text of ChatBox history.
Fixed FocusChat hotkey getting called when typing in a LineEdit.
Added Keybinds.
2019-08-05 22:59:37 -07:00
ShadowCommander
7422d9148a
Refactored input system
2019-08-04 16:03:51 -07:00
Pieter-Jan Briers
f5d319bc3a
Adds explicit inventory window.
2019-07-20 14:07:11 +02:00
Pieter-Jan Briers
18efec6472
Game HUD improvements:
...
Added sandbox button, needs implementation.
Tutorial bound to F1.
Improved color of buttons.
2019-07-19 14:21:36 +02:00
Pieter-Jan Briers
4b9c4022b8
Adds character menu, crafting menu and tutorial to the top left.
2019-07-17 21:37:58 +02:00
Pieter-Jan Briers
c4523a956d
Stupidly shoddy combat mode system.
...
Doesn't even work for guns, oh well.
2019-06-30 00:01:41 +02:00
Pieter-Jan Briers
b64643ecd6
Adds tutorial, remap some buttons to be more in line with SS13.
2019-05-16 16:25:06 +02:00
Pieter-Jan Briers
50433c7ab6
As you can clearly see, I am good at programming.
2019-04-07 12:36:15 +02:00