Commit Graph

1998 Commits

Author SHA1 Message Date
DrSmugleaf
8a33e0a9bd Fix build? (#2147) 2020-09-28 23:25:12 +02:00
Paul Ritter
68031990a2 Readds Iconcomponent (#2142)
* icon fix

* stuff

* directional texture rework
2020-09-28 20:53:47 +02:00
Swept
ef25d27f5c Initial (#2137) 2020-09-28 20:03:05 +02:00
Swept
17351d9044 Adds a Toggle FOV and Toggle Shadows Button to the sandbox menu (#2090)
* Initial

* Initial 2
2020-09-26 15:50:14 +02:00
DTanxxx
3e6f0eef58 Removed the last bits of dependencies on localization manager (#2127)
* Removed the last bits of dependencies on localization manager

* Updated submodules to resolve error

Co-authored-by: David Tan <>
2020-09-26 15:30:13 +02:00
Paul Ritter
84ce845ea3 Nanotrasen Block Game is here (#2131)
* tetris!

* softdropping & left,right key holding

* started work on the ui

* playable state

* there you go exp

* multiuser rework

* ui update refactor

* blockgame™️

* highscores, keybindings, ui refactor

* speed adjusts
leveling

* highscorebackground tweak
speed tweak

* NULLABLE

* yes
2020-09-26 15:25:22 +02:00
Paul Ritter
d90c3295e6 Nukes Iconcomponent (#2102)
* pfew

* preview_state

* ship it

* weird stuff

* fucked up rebasing

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-09-23 22:13:51 +02:00
Paul Ritter
2a1b90a0eb Arcade fun - Ports over /vg/s SpaceVillain arcade game (#2125)
* arcade fun

* stuff

* removed unused using statements
added sound feedback
win check fix
reworked ui a bit

* description rework

* windowopen bug fixed

* adds rewards, cool!

* for unusualcrow

* fixes

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-09-23 14:30:31 +02:00
Víctor Aguilera Puerto
eb9b83cc29 Add flammable, creampie and creampied components to IgnoredComponents 2020-09-23 14:25:27 +02:00
Víctor Aguilera Puerto
31e0dfc10c Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
Víctor Aguilera Puerto
4c34a12c67 Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws (#2122) 2020-09-22 15:34:30 +02:00
py01
edebe9036c PressureSiphonComponent (#2118)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-09-22 12:05:06 +02:00
Víctor Aguilera Puerto
69059eac80 Adds new different reaction types. (#2114)
* Adds new different reaction types.
- Adds touch, injection and ingestion reactions for entities.
- Adds tile reactions.
- Removes GasSprayerComponent in favor of SprayComponent.
- Gives fire extinguishers a safety.
- Gives spray puffs a sprite.
- Improved spray and fire extinguisher in general.
- Fire extinguisher now ACTUALLY puts out fires. Amazing, eh?
- Fire extinguisher sprays three 'clouds' at once.
- Spraying flammable chemicals at fire makes them worse. Whoops!
- Gives spray and fire extinguisher their classic sounds.
- Most chemicals now don't make puddles. Too bad!
- Space lube now makes a very slippery puddle. Honk.
- Spraying water (or using a fire extinguisher) on existing puddles makes them bigger.

* Fix solution tests

* food base now has solution container with noexamine caps
2020-09-21 17:51:07 +02:00
Paul Ritter
37d6ca556f Storagefill component refactor (#2093)
* refactored storagefill component to allow for random items, amount, and conditional exclusion

* i fudged it

* yaml for the already deleted filler components

* ignoredcomponents & janifill

* remainder of toolboxes done

* emergencyclosetfill

* really makes you think

* it DOES really make you think

* orGroup

* exp111 suggestions

* last touches

* isNullOrEmpty
2020-09-21 12:47:52 +02:00
Exp
8238a89190 Gives the gas analyzer visual clues that it's open (#2110)
* Gives the gas analyzer visual clues that it's open

* Read Visualizer states from yaml
2020-09-21 11:39:17 +02:00
Víctor Aguilera Puerto
6ec2939f15 Refactors radiation (#2009)
* Work on refactoring radiation.

* mmmm grayons

* fixes

* Now you can specify whether the pulse will decay or not

* whoops

* Move IRadiationAct to shared, make DamageableComponent implement it instead and add metallic resistances to walls

* General improvements, send draw and decay with state. Rename DPS to RadsPerSecond

* E N T I T Y  C O O R D I N A T E S

* Entity coordinates goood

* Remove unused using statements

* resistances: metallicResistances

* - type: Breakable moment

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-21 01:49:40 +02:00
20kdc
da463097f0 Atmos debug helpers (#2108)
* Atmos debug overlay

* Pressure direction information

* Atmos debug overlay: show excited tiles
2020-09-21 01:13:17 +02:00
Swept
0ea8792501 Cleanup (#2111) 2020-09-20 17:29:11 +02:00
Exp
8095f70bbf Solution Examine Code Cleanup + PressureVent Ignore (#2112) 2020-09-19 23:36:48 +02:00
derek
158f765895 Keybind to stop pulling. (#2094)
* keybind to stop pulling.

* smug
2020-09-16 23:58:50 +02:00
DTanxxx
27a5a7a09c Removed LocalizationManager dependencies (#2059)
* Removed LocalizationManager dependencies

* Fixed error

Co-authored-by: David Tan <>
2020-09-16 23:55:50 +02:00
DrSmugleaf
74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00
Swept
d9f965a49b Removes exosuit slot (for now!!!) and rearranges inventory UI again. (#1975) 2020-09-13 14:05:02 +02:00
DTanxxx
4d50666ee4 Make more Fields VV and more editable (#2051)
* Make more Fields VV and more editable

* Applied feedback

Co-authored-by: David Tan <>
2020-09-13 14:04:00 +02:00
Víctor Aguilera Puerto
c27ab9bf6a Merge branch 'master' into 2020-08-19-firelocks 2020-09-12 15:52:20 +02:00
DrSmugleaf
1d4700493b Ignore client unknown components (#2069) 2020-09-12 15:47:37 +02:00
py01
b288975cb7 Siphon and Vent Visualizers (#2062)
* scrubber sprites

* vent sprites

* Vent visualstate

* scrubber visual state

* Vent and siphon respect being disabled

* Vent and Siphon Visualizer

* Fix typo

Co-authored-by: py01 <pyronetics01@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-12 14:26:50 +02:00
Víctor Aguilera Puerto
04bea5a253 Merge branch 'master' into 2020-08-19-firelocks 2020-09-11 19:54:12 +02:00
Víctor Aguilera Puerto
afc784b2a2 ignored components 2020-09-11 13:34:01 +02:00
Exp
25ca386d26 Set _isConnected to false when failing to parse address (#2058) 2020-09-10 12:41:04 +02:00
nuke
753a627c75 Add text coloring for inspected solution containers, code cleanup (#2010)
* Initial commit

* remove helper

* fixes

* small fix
2020-09-10 00:32:31 +02:00
DrSmugleaf
f7a5bad839 Make the mapping command take the next available map id if one isn't given (#1998)
* Make the mapping command take the next available map id if one isn't given, draft

* Remove todo

* Update clientside mapping command

* Address reviews
2020-09-10 00:12:39 +02:00
Víctor Aguilera Puerto
4c7c7d2f72 Merge branch 'master' into 2020-08-19-firelocks 2020-09-09 22:12:38 +02:00
creadth
7baa0a4391 Fire damage (#2024)
* Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role
Moved the starting TC balance to cvars

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Removed Pressure property from BarotraumaComponent
Changed CanShiver method to match style of other CanX method in ActionBlockerSystem

* Merged EntityCoordinates and changed components to reflect the change

* Fix typo

* Wrapped string to Loc.GetString
Added CanSweat
Refactored dead state check
2020-09-09 17:03:27 +02:00
Víctor Aguilera Puerto
cca740eb2a Merge branch 'master' into 2020-08-19-firelocks 2020-09-08 15:21:58 +02:00
Exp
5120627ca2 Makes more fields VV (#2026)
* Some more VV

* Fixed build & some more gun vvs

* Added VendingMachine Inventory & Items
2020-09-08 13:30:22 +02:00
Víctor Aguilera Puerto
95ba81fa32 Merge branch 'master' into 2020-08-19-firelocks 2020-09-08 13:23:20 +02:00
Pieter-Jan Briers
03d6697323 Add UI scale option to options menu. 2020-09-07 14:08:06 +02:00
Víctor Aguilera Puerto
da4d08432d Merge branch 'master' into 2020-08-19-firelocks 2020-09-07 12:47:52 +02:00
Pieter-Jan Briers
f96f286ca4 Rework options menu.
It's much nicer now.
2020-09-07 12:23:28 +02:00
Pieter-Jan Briers
005aad8da5 Allow disabling margins on StripeBack. 2020-09-07 12:23:28 +02:00
Pieter-Jan Briers
0440bb5e75 Tweak colors for caution buttons. 2020-09-07 12:23:27 +02:00
Pieter-Jan Briers
0de5cfed7f Update submodule (remove options menu) 2020-09-07 11:08:01 +02:00
Pieter-Jan Briers
527fababe0 Adds key rebinding window 2020-09-07 11:05:18 +02:00
Pieter-Jan Briers
a1c1769d23 Rework button styling to add a "caution" button type.
It's red.
2020-09-07 11:04:03 +02:00
derek
204b50c201 Change OpenUI into ToggleUI on the client side. (#2036) 2020-09-07 01:17:24 -07:00
Víctor Aguilera Puerto
6724a9e6ab Fix jenkins build 2020-09-06 17:16:08 +02:00
Víctor Aguilera Puerto
d758e84e8d Merge branch 'master' into 2020-08-19-firelocks
# Conflicts:
#	Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs
2020-09-06 16:56:43 +02:00
DrSmugleaf
48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00
Víctor Aguilera Puerto
d89188a742 Merge branch 'master' into 2020-08-19-firelocks
# Conflicts:
#	Content.Server/GameObjects/Components/Doors/ServerDoorComponent.cs
#	Content.Shared/Maps/TurfHelpers.cs
#	SpaceStation14.sln.DotSettings
2020-09-06 00:17:48 +02:00