20kdc
f6d44be34f
Activatable UI component ( #5184 )
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* Transfer most Instrument UI logic to a new component, ActivatableUIComponent
* Move more ActivatableUIComponent stuff to ECS
* ActivatableUI component ignore on client
* ActivatableUI: Get rid of component interfaces where possible
* Add in adminOnly attribute for activatable UIs
This is so that porting #4926 to this will be easier
* Transition Solar Control Computer to ActivatableUI
* Move communications console to ActivatableUI
* Move cargo console to ActivatableUI
* Move ID card console to ActivatableUI
* ActivatableUI: Make things more amiable to entity tests adding components weirdly
* ActivatableUI: Use handling or lack thereof of events properly
* ActivatableUI: component dependency issue resolution stuffs
* ActivatableUISystem: Fix #5258
* More fixes because master did stuffo
* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work
* Move just a bit more code into the system, introduce a workaround for #5258
* Purge the player status detection stuff
* Oh and some obsolete stuff too
2021-11-23 19:19:08 +01:00
metalgearsloth
32c36ad221
Give pried tiles a random rotation ( #5482 )
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Also made it so they start with a random offset to avoid the additional MoveEvent going out.
2021-11-23 10:15:49 -07:00
Vera Aguilera Puerto
af86378995
Log explosive depressurization. ( #5474 )
2021-11-23 12:22:18 +01:00
Acruid
fa0ec5cbd9
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
20kdc
1e061094ca
Direct pressure and asphyxiation damage do not interrupt DoAfters anymore ( #5459 )
2021-11-22 17:34:56 -07:00
Tomeno
8c71099fa2
Fix thermoregulation + rebalance/refactor FlammableComponent ( #5406 )
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Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk >
2021-11-19 17:54:01 +01:00
mirrorcult
07024f7c77
Severely nerf fires and severely buff fire protection ( #5396 )
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* Make fires do less damage
* Severely nerf fires and severely buff temperature protection
* fuck it, i'll nerf it so hard and we can buff it later if we decide
* new scaling func
* fix
* unused
* reviews + balance metabolism heat + reduce atmos air temp transfer efficiency
* little more balance
* just a wee bit more
* slight adjustment
2021-11-18 23:08:30 -07:00
metalgearsloth
753d198c1a
Avoid unnecessary entitysystem resolve in atmos
2021-11-13 15:05:27 +11:00
mirrorcult
457e8c64ee
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
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* Convert StomachBehavior to a component/system + rejig body namespaces
* test
* slightly more namespace changes
* remove
* Hello?????
* fuck you github test runner
* reviews
* oobsy!
2021-11-11 16:10:57 -07:00
ike709
c06f52a456
Adds a UI for gas mixers ( #5165 )
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Co-authored-by: E F R <602406+Efruit@users.noreply.github.com >
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
Co-authored-by: ike709 <ike709@github.com >
2021-11-11 23:10:21 +01:00
Vera Aguilera Puerto
1b01247c5f
Fixes that annoying atmos zero pressure bug I've constantly been pinged and nagged about for like the past few days.
2021-11-11 16:15:49 +01:00
Javier Guardia Fernández
42aaba9a5d
Remove most IEntity usages from explosions ( #5240 )
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* Remove most IEntity usages from Destructible and Explosions
* Perform a minute amount of cleanup
* Fix build
2021-11-09 21:24:35 +01:00
Vera Aguilera Puerto
d370142b80
Makes Grid Revalidation a step in the atmos update stages.
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Fixes some atmos debug assert exceptions.
2021-11-09 16:50:15 +01:00
Vera Aguilera Puerto
48f8dd2284
ActionBlocker CanInteract uses EntityUid exclusively
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ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
c051b1e056
ActionBlocker CanUse uses EntityUid exclusively
2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto
5d66a08ac9
GasCanisterSystem cleanup, use EntityUid more.
2021-11-09 13:00:08 +01:00
Vera Aguilera Puerto
fe6590bbe6
Makes Anchorable ECS. ( #5222 )
2021-11-09 18:08:30 +11:00
Javier Guardia Fernández
f5b11d6af8
Remove IMobStateComponent ( #5220 )
2021-11-08 15:11:58 +01:00
Javier Guardia Fernández
ec9e65951c
Remove IHandsComponent and ISharedHandsComponent ( #5218 )
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* Remove IHandsComponent and ISharedHandsComponent
* Copy the documentation from the interfaces
* Revert "Copy the documentation from the interfaces"
This reverts commit 7638a2d4817743d487c7b255ba3e56add77dca86.
* Perform a minute amount of cleanup
2021-11-08 15:08:24 +01:00
Vera Aguilera Puerto
e6e15b3728
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
Swept
b46957e0d8
Initial ( #5193 )
2021-11-06 17:32:33 -07:00
Kara D
4abda4f7cf
Fix mobs taking damage on paused maps
2021-11-06 15:18:27 -07:00
moonheart08
b889aff307
Make canisters dump their contents on destruction. ( #5177 )
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* Make canisters dump their contents on destruction.
* Address reviews
2021-11-06 01:19:12 +01:00
ike709
17e1b7827e
Adds UIs for volume and pressure pumps ( #5155 )
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* Adds UIs for volume and pressure pumps
* Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasPressurePumpSystem.cs
* Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs
Co-authored-by: ike709 <ike709@github.com >
2021-11-04 17:41:56 -07:00
mirrorcult
3ab4a30a0f
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
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* Damage units
* sum ext method
2021-11-03 16:48:03 -07:00
ike709
9da98e3916
Adds a UI for gas filters ( #5052 )
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* Adds a UI for gas filters
* Address reviews
* Update Content.Client/Atmos/UI/GasFilterBoundUserInterface.cs
* Update Content.Server/Atmos/Piping/Trinary/EntitySystems/GasFilterSystem.cs
* Fix build
Co-authored-by: ike709 <ike709@github.com >
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2021-11-02 10:44:40 +01:00
Flipp Syder
c7c651e3de
Refactors TemperatureComponent and AtmosExposed to ECS ( #4927 )
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Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-10-29 10:18:43 +02:00
Visne
c67160ae19
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Leon Friedrich
6e84e23ba1
Remove some functions from HandsComponent ( #4937 )
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* remove wrapper functions
* Remove InteractionSystem wrapper functions
* remove two more functions
* add missing `using`
* clean diff
2021-10-25 18:06:12 +11:00
ShadowCommander
e7f352d6c2
Fix barotrauma damage total failing when damageable doesn't have the value
2021-10-23 12:16:08 -07:00
ShadowCommander
6c1ba187e3
Add maximum to barotrauma damage ( #4989 )
2021-10-23 11:45:57 -07:00
Vera Aguilera Puerto
328b3b2b6a
Fix scrubber math
2021-10-23 13:05:03 +02:00
Vera Aguilera Puerto
bfdd0e055b
Fixes bad Flammable ECS conversion logic
2021-10-21 23:07:42 +02:00
E F R
0ab6ca9a12
Content/Atmos: add status info to binary devices' examine text ( #4928 )
2021-10-19 23:46:31 +02:00
Vera Aguilera Puerto
f2fc1431aa
Ignore component on client.
2021-10-19 21:15:23 +02:00
20kdc
7ccf9668d4
Varied and semi-sprited atmos markers ( #4944 )
2021-10-19 21:07:47 +02:00
20kdc
c95c5e02c2
fixgridatmos blockers ( #4911 )
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* FixGridAtmos blocker
* FixGridAtmos blockers in Saltern
2021-10-17 14:32:17 +02:00
moonheart08
f1ad199dca
MAPS IN ATMOS ( #4909 )
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* COLORIZE!
* ATMOS!
* FUCK
* fix occluders. also supply rates snuck in, broken serv3.
2021-10-17 01:11:06 +02:00
mirrorcult
ae1ce0b31c
Status effect refactor ( #4868 )
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* Oops! All Changes In One Commit
* try desperately to fix prediction issues and fail
* oops
* test
* actually fixes prediction issues
* port jittering to status effect
* default merge behavior + alert cooldown stuff
* silly test issue
* zabloing
* address reviews
2021-10-15 23:45:04 +02:00
Kara D
fc46ff305c
fix gas loc
2021-10-11 15:08:21 -07:00
Vera Aguilera Puerto
6eee256b11
Refactors stunnable to be ECS. ( #4819 )
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Also cleans up StandingStatesystem.
2021-10-10 12:47:26 +02:00
Vera Aguilera Puerto
ef45db6811
Remove atmos assert, fix GridRevalidate adding virtual space tiles to list of active tiles on grid.
2021-10-07 16:51:36 +02:00
Ygg01
4eac32bd32
Change Offset to take AtmosDirection instead of Direction ( #4778 )
2021-10-06 15:02:50 +02:00
Leon Friedrich
6cb58e608b
ECS verbs and update context menu ( #4594 )
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* Functioning ECS verbs
Currently only ID card console works.
* Changed verb types and allow ID card insertions
* Verb GUI sorting and verb networking
* More networking, and shared components
* Clientside verbs work now.
* Verb enums changed to bitmask flags
* Verb Categories redo
* Fix range check
* GasTank Verb
* Remove unnecessary bodypart verb
* Buckle Verb
* buckle & unbuckle verbs
* Updated range checks
* Item cabinet verbs
* Add range user override
* construction verb
* Chemistry machine verbs
* Climb Verb
* Generalise pulled entity verbs
* ViewVariables Verb
* rejuvenate, delete, sentient, control verbs
* Outfit verb
* inrangeunoccluded and tubedirection verbs
* attach-to verbs
* remove unused verbs and move VV
* Rename DebugVerbSystem
* Ghost role and pointing verbs
* Remove global verbs
* Allow verbs to raise events
* Changing categories and simplifying debug verbs
* Add rotate and flip verbs
* fix rejuvenate test
* redo context menu
* new Add Gas debug verb
* Add Set Temperature debug verb
* Uncuff verb
* Disposal unit verbs
* Add pickup verb
* lock/unlock verb
* Remove verb type, add specific verb events
* rename verb messages -> events
* Context menu displays verbs by interaction type
* Updated context menu HandleMove
previously, checked if entities moved 1 tile from click location.
Now checks if entities moved out of view.
Now you can actually right-click interact with yourself while walking!
* Misc Verb menu GUI changes
* Fix non-human/ghost verbs
* Update types and categories
* Allow non-ghost/human to open context menu
* configuration verb
* tagger verb
* Morgue Verbs
* Medical Scanner Verbs
* Fix solution refactor merge issues
* Fix context menu in-view check
* Remove prepare GUI
* Redo verb restrictions
* Fix context menu UI
* Disposal Verbs
* Spill verb
* Light verb
* Hand Held light verb
* power cell verbs
* storage verbs
and adding names to insert/eject
* Pulling verb
* Close context menu on verb execution
* Strip verb
* AmmoBox verb
* fix pull verb
* gun barrel verbs
revolver verb
energy weapon verbs
Bolt action verb
* Magazine gun barrel verbs
* Add charger verbs
* PDA verbs
* Transfer amount verb
* Add reagent verb
* make alt-click use ECS verbs
* Delete old verb files
* Magboot verb
* finalising tweaks
* context menu visibility changes
* code cleanup
* Update AdminAddReagentUI.cs
* Remove HasFlag
* Consistent verb keys
* Remove Linq, add comment
* Fix in-inventory check
* Update GUI text alignment and padding
* Added close-menu option
* Changed some "interaction" verbs to "activation"
* Remove verb keys, use sorted sets
* fix master merge
* update some verb text
* Undo Changes
Remove some new verbs that can be added later
undid some .ftl bugfixes, can and should be done separately
* fix merge
* Undo file rename
* fix merge
* Misc Cleanup
* remove contraction
* Fix keybinding issue
* fix comment
* merge fix
* fix merge
* fix merge
* fix merge
* fix merge
* fix open-close verbs
* adjust uncuff verb
* fix merge
and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
E F R
03e5c153da
atmos: fix AtmosDeviceSystem failing to join ( #4746 )
2021-10-02 14:03:42 -07:00
Vera Aguilera Puerto
665928cfcf
Make GasTileOverlaySystem slightly more resistant against non-existing grid entities.
2021-10-02 10:53:11 +02:00
metalgearsloth
ad783396f8
Update CloseTo to CloseToPercent ( #4708 )
2021-09-29 20:07:01 +10:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Vera Aguilera Puerto
0767bd3777
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Vera Aguilera Puerto
2051970cc1
Remove IMetaDataComponent dependency from DirtyUi in GasCanisterSystem
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Just so I don't need to make this use MetaDataComponent for now.
2021-09-26 13:01:10 +02:00