moonheart08
44d5d41d60
fix the fact that RandomSentience was not actually making a ghost role. Oops!
2022-02-25 23:40:15 -06:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
metalgearsloth
ec9550c2e0
Make any mind added remove ghost role ( #6127 )
2022-01-12 18:25:05 +11:00
metalgearsloth
6f7cd29fb5
Fix ghost role exceptions ( #6106 )
2022-01-11 14:12:19 +11:00
ShadowCommander
951a810fad
Log GhostRole takeovers ( #6089 )
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* Log GhostRole takeovers
* Remove entity word
2022-01-09 19:54:36 -06:00
mirrorcult
5249ea057a
Kill bobby 2.0 ( #6023 )
2022-01-04 10:17:39 +01:00
ShadowCommander
cd865b9aaa
Remove crit and dead mobs from GhostRole list ( #5992 )
2022-01-01 23:00:21 -07:00
ShadowCommander
81607d0327
Reregister ghost role when player ghosts while alive ( #5956 )
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* Reregister ghost role when player ghosts while alive
* Add ReregisterOnGhost property
2022-01-01 17:48:45 +01:00
metalgearsloth
f110e28021
Fix openahelp and quit command perms ( #5763 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2021-12-12 22:45:49 -07:00
Vera Aguilera Puerto
684cb76173
Bunch more resolves removed.
2021-12-08 17:17:12 +01:00
metalgearsloth
373b5988d7
Remove redundant IComponent casts
2021-12-07 21:54:00 +11:00
DrSmugleaf
ab9d0cc6d8
Fix errors
2021-12-05 21:02:04 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
f386b57148
Inline OwnerUid
2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
e3227546b3
Inline Delete
2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto
5e177ae734
Inline EntityManager
2021-12-03 11:18:05 +01:00
metalgearsloth
c17ef0b3c8
Allow GhostTakeoverAvailable to use MakeSentient ( #5616 )
2021-12-03 10:31:14 +01:00
Acruid
6e54e740c7
Removed Old PlayerSession Functions ( #5404 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-11-23 18:11:48 +11:00
20kdc
4cce40bd9f
Ghost roles create new minds, better tracking of roles at round end screen ( #5175 )
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* Ghost roles now get new Minds
* Some round start/end button stuff
* Mind tracking for better round end reports
* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)
* Transition over to EntityUid for mind stuff because that's the only way to do it
* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00
Vera Aguilera Puerto
4ca6f6ff69
Fix build
2021-11-09 15:53:37 +01:00
Vera Aguilera Puerto
5b4c813c6d
MakeGhostRoleCommand uses EntityUid
2021-11-09 15:50:55 +01:00
20kdc
9eb6e5a109
Add indicator showing amount of ghost roles available ( #5150 )
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* Add indicator showing amount of ghost roles available
* Make the indicator turn red if ghost roles are available
2021-11-03 16:48:12 -07:00
20kdc
7a03f00cfd
Placeholder pAIs, ghost role rules window ( #4972 )
2021-11-02 11:42:04 +11:00
Vera Aguilera Puerto
a29bc600b7
Fix exception when observer tries to take over GhostTakeoverAvailable mob that has a mind.
...
That method is essentially a `TryTake` method, why would it throw instead of returning false...
2021-10-23 10:56:55 +02:00
Leon Friedrich
6cb58e608b
ECS verbs and update context menu ( #4594 )
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* Functioning ECS verbs
Currently only ID card console works.
* Changed verb types and allow ID card insertions
* Verb GUI sorting and verb networking
* More networking, and shared components
* Clientside verbs work now.
* Verb enums changed to bitmask flags
* Verb Categories redo
* Fix range check
* GasTank Verb
* Remove unnecessary bodypart verb
* Buckle Verb
* buckle & unbuckle verbs
* Updated range checks
* Item cabinet verbs
* Add range user override
* construction verb
* Chemistry machine verbs
* Climb Verb
* Generalise pulled entity verbs
* ViewVariables Verb
* rejuvenate, delete, sentient, control verbs
* Outfit verb
* inrangeunoccluded and tubedirection verbs
* attach-to verbs
* remove unused verbs and move VV
* Rename DebugVerbSystem
* Ghost role and pointing verbs
* Remove global verbs
* Allow verbs to raise events
* Changing categories and simplifying debug verbs
* Add rotate and flip verbs
* fix rejuvenate test
* redo context menu
* new Add Gas debug verb
* Add Set Temperature debug verb
* Uncuff verb
* Disposal unit verbs
* Add pickup verb
* lock/unlock verb
* Remove verb type, add specific verb events
* rename verb messages -> events
* Context menu displays verbs by interaction type
* Updated context menu HandleMove
previously, checked if entities moved 1 tile from click location.
Now checks if entities moved out of view.
Now you can actually right-click interact with yourself while walking!
* Misc Verb menu GUI changes
* Fix non-human/ghost verbs
* Update types and categories
* Allow non-ghost/human to open context menu
* configuration verb
* tagger verb
* Morgue Verbs
* Medical Scanner Verbs
* Fix solution refactor merge issues
* Fix context menu in-view check
* Remove prepare GUI
* Redo verb restrictions
* Fix context menu UI
* Disposal Verbs
* Spill verb
* Light verb
* Hand Held light verb
* power cell verbs
* storage verbs
and adding names to insert/eject
* Pulling verb
* Close context menu on verb execution
* Strip verb
* AmmoBox verb
* fix pull verb
* gun barrel verbs
revolver verb
energy weapon verbs
Bolt action verb
* Magazine gun barrel verbs
* Add charger verbs
* PDA verbs
* Transfer amount verb
* Add reagent verb
* make alt-click use ECS verbs
* Delete old verb files
* Magboot verb
* finalising tweaks
* context menu visibility changes
* code cleanup
* Update AdminAddReagentUI.cs
* Remove HasFlag
* Consistent verb keys
* Remove Linq, add comment
* Fix in-inventory check
* Update GUI text alignment and padding
* Added close-menu option
* Changed some "interaction" verbs to "activation"
* Remove verb keys, use sorted sets
* fix master merge
* update some verb text
* Undo Changes
Remove some new verbs that can be added later
undid some .ftl bugfixes, can and should be done separately
* fix merge
* Undo file rename
* fix merge
* Misc Cleanup
* remove contraction
* Fix keybinding issue
* fix comment
* merge fix
* fix merge
* fix merge
* fix merge
* fix merge
* fix open-close verbs
* adjust uncuff verb
* fix merge
and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Vera Aguilera Puerto
bc7b315b18
Replace IResettingEntitySystem with RoundRestartCleanupEvent. ( #4245 )
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* Replace IResettingEntitySystem with RoundRestartCleanupEvent.
* oops
2021-06-29 23:56:07 +10:00
Galactic Chimp
392b820796
Removed old Loc.GetString() use instances ( #4155 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-06-21 02:13:54 +02:00
Acruid
15fb554c28
Engine Entity Anchoring Changes ( #4195 )
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* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
DrSmugleaf
e44663e99f
Remove obsolete system event unsubscriptions ( #4190 )
2021-06-16 23:54:00 +10:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00