Commit Graph

6 Commits

Author SHA1 Message Date
Leon Friedrich
706ac6af40 Revert "Revert "epic Respiration Rework"" (#6527) 2022-02-09 21:53:10 -07:00
Leon Friedrich
6e8c92d13e Revert "epic Respiration Rework" (#6524) 2022-02-07 18:13:14 +11:00
mirrorcult
4ae1c4e332 epic Respiration Rework (#6022) 2022-02-06 21:48:15 -07:00
Moony
ca984036d6 Upstream species (#6066)
* Step 1 of porting; grabbed most of the files via patches.

* Add species field to the DB

* Appearance patches for slimes.

* Fix the db test.

* Add slime's biocompat.

* slimby

* Fixes, allow specifying if a species is playable or not.

* Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs

Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>

* Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs

Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>

* Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs

Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>

* Address reviews.

* Address reviews.

* make an if-case.

* Fix a goof where species wouldn't get shown in the editor correctly (it'd always default to human)

Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>
2022-01-08 19:53:14 -06:00
mirrorcult
bf30f82ff5 Acid effects (#5466)
* acid

* balance

* nerf area effects
2021-11-27 00:31:49 -07:00
mirrorcult
e40c9bc427 Reactive 3.0 (#5443)
* probably scrapping this

* reimpl old behavior

* misc fixes and initial yaml

* works basically first try
2021-11-22 10:17:35 +01:00