moneyl
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aa77b017e8
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Add keybind for line edit delete key usage (#533)
Separate commit on the engine repo has the code for this behavior.
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2020-01-21 18:12:36 +01:00 |
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Pieter-Jan Briers
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09900a08e4
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Wait uhhh don't punch a hole in that toolbox.
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2020-01-21 18:12:04 +01:00 |
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Pieter-Jan Briers
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9beb7e48d4
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Implement female uniform masking.
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2020-01-21 18:11:15 +01:00 |
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Pieter-Jan Briers
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5481959018
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Update submodule.
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2020-01-21 18:10:52 +01:00 |
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Pieter-Jan Briers
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32fae60930
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Make slot buttons in character setup less wide.
Most normal names will fit easily.
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2020-01-21 03:37:27 +01:00 |
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Pieter-Jan Briers
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d564d3bc39
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Fix a compiler warning.
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2020-01-21 02:07:25 +01:00 |
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Pieter-Jan Briers
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6537aead64
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Use MapCoordinates.Nullspace
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2020-01-20 22:26:28 +01:00 |
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Pieter-Jan Briers
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2848da0b8e
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Update submodule.
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2020-01-20 22:26:10 +01:00 |
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Pieter-Jan Briers
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923c5698b5
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Use dummy game ticker for LoadSaveTicksSaveStationStation.
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2020-01-20 22:19:24 +01:00 |
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Pieter-Jan Briers
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8d3bccbd56
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Adds HumanInventoryUniformSlotsTest integration tests.
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2020-01-20 22:19:24 +01:00 |
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Pieter-Jan Briers
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44b2b1b958
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Update submodule.
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2020-01-20 22:19:24 +01:00 |
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Pieter-Jan Briers
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eadb661515
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Integration tests improvements:
1. Added dummy game ticker for future tests to reduce startup time of test. (no loading a map)
2. Re-organized tests a bit.
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2020-01-20 22:14:44 +01:00 |
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Pieter-Jan Briers
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42066fc8a1
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Actually use InventoryComponent.CanEquip from Equip.
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2020-01-20 22:13:47 +01:00 |
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Pieter-Jan Briers
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ba88b2b1da
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Update NuGet dependencies.
EFCore excluded because I'm still using .NET Core Runtime 3.1.0 instead of 3.1.1
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2020-01-20 20:44:36 +01:00 |
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Pieter-Jan Briers
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f550ba67aa
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Update submodule.
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2020-01-20 20:41:07 +01:00 |
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Pieter-Jan Briers
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bdc637d3af
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Remove unused field to fix compiler warning.
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2020-01-20 20:33:24 +01:00 |
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Pieter-Jan Briers
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73693b88f6
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Don't accidentally commit your testing cvar change.
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2020-01-20 18:48:54 +01:00 |
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Pieter-Jan Briers
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77fcc4a673
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Use TG human sprites.
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2020-01-20 15:13:03 +01:00 |
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Pieter-Jan Briers
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54f5f0ac08
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Fill out captain & clown equipment.
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2020-01-20 10:30:07 +01:00 |
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Pieter-Jan Briers
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425b85d5a7
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Fix spawning of non-clothing items via starting gear.
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2020-01-20 10:30:07 +01:00 |
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Pieter-Jan Briers
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f6fe9ce85c
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Show job title in character setup.
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2020-01-20 10:30:06 +01:00 |
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Pieter-Jan Briers
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75aa9541e0
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Equip clothing to preview dummies in the lobby.
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2020-01-20 10:30:06 +01:00 |
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Pieter-Jan Briers
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03bfb22559
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Fix profile editor not correctly enforcing single high-priority job.
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2020-01-20 10:30:06 +01:00 |
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Pieter-Jan Briers
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05ff4e0956
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Implement human pockets and ID card slot correctly.
Pockets & ID need uniform equipped. Pockets accept any sufficiently small item.
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2020-01-20 10:30:06 +01:00 |
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Pieter-Jan Briers
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959bf7c477
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Clean up EquipmentSlotDefinitions.cs a bit.
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2020-01-20 10:30:06 +01:00 |
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Acruid
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7c562af0aa
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Nullspace map entity is created every time the client joins the server. This fixes #520.
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2020-01-20 00:36:34 -08:00 |
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ShadowCommander
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57c3f63a26
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Fix HandsGui StatusPanel capturing input (#525)
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2020-01-20 01:31:46 +01:00 |
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DamianX
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f08455073a
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Unset ready status when opening character setup (#522)
* Close character setup when joining the game
* Unready when opening character setup instead
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2020-01-20 00:15:39 +01:00 |
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Pieter-Jan Briers
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812654fe32
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Add VSCode extension recommendations
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2020-01-19 19:13:34 +01:00 |
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Pieter-Jan Briers
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aaf0b7a645
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Game ticker now has a job assignment system.
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2020-01-19 19:08:35 +01:00 |
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Pieter-Jan Briers
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e64d80d02e
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Update submodule.
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2020-01-19 19:07:20 +01:00 |
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Pieter-Jan Briers
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ac9d236955
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Acc
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2020-01-19 18:33:30 +01:00 |
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Pieter-Jan Briers
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fc2d53eb4f
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Adds preference unavailable setting to profiles.
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2020-01-19 18:33:22 +01:00 |
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Pieter-Jan Briers
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77367345b6
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Declare overflow job (assistant) with constants.
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2020-01-19 18:32:24 +01:00 |
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Pieter-Jan Briers
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02fbc5938b
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Adds more metadata to job prototypes:
Whether the job is a head.
The access levels the job has.
The total & spawn positions count.
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2020-01-19 18:31:14 +01:00 |
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Pieter-Jan Briers
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ce794c4dac
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Move access levels to prototypes.
Also adds captain & ID computer access levels.
Fixes ID computer not saving access changes correctly.
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2020-01-19 18:30:09 +01:00 |
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Pieter-Jan Briers
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edf280e2df
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Improve ID card names to be better.
And more inline with SS13.
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2020-01-19 18:27:16 +01:00 |
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DamianX
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1bd17f73b1
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Actually save when pressing "save and close" (#523)
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2020-01-19 14:54:11 +01:00 |
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Pieter-Jan Briers
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511741d11a
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Update submodule.
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2020-01-19 09:42:26 +01:00 |
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Pieter-Jan Briers
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f86ad6175e
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Basic implementation of jobs in the character profile.
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2020-01-19 09:42:26 +01:00 |
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Pieter-Jan Briers
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afef34a648
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Split jobs into separate files and remove less-important jobs.
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2020-01-19 09:35:17 +01:00 |
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DamianX
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802fda3cfd
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Added option to generate random character name (#519)
* Added option to generate random character name
* awk '!seen[$0]++'
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2020-01-18 23:09:14 +01:00 |
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DamianX
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b5feb0db2a
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Fixed character setup save button (#518)
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2020-01-18 16:57:11 +01:00 |
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Pieter-Jan Briers
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4b60c03688
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Fix Sex not showing in character preview panel.
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2020-01-18 04:38:56 +01:00 |
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ShadowCommander
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e0aaab56e3
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Implement StorageButton on HandsGUI and click empty hand to swap… (#517)
Also moved duplicate sprite view code to ItemSlotManager
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2020-01-18 03:41:47 +01:00 |
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Pieter-Jan Briers
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9a76c70b37
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Give TextCursorRight canRepeat: true
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2020-01-18 03:17:52 +01:00 |
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DamianX
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e619b3026c
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HOME and END keys work in LineEdit episode 2 (#512)
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2020-01-18 03:14:02 +01:00 |
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Pieter-Jan Briers
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54b7d3f229
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Commit EF migrations so the game starts again.
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2020-01-18 03:13:08 +01:00 |
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Pieter-Jan Briers
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a4b0c4e213
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Update submodule.
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2020-01-18 02:48:21 +01:00 |
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Pieter-Jan Briers
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47f33e002d
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Fix package_release_build.py to work with the new EFCore databases.
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2020-01-18 02:48:08 +01:00 |
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