Commit Graph

4160 Commits

Author SHA1 Message Date
eoineoineoin
4ccc8a04be Improve paper stamping experience (#17135) 2023-08-13 14:28:10 -04:00
Nemanja
2f2df5c74b Fix DNA scrambler (#19079) 2023-08-13 12:56:21 -04:00
deltanedas
8b1af46a2b add throwing star (#18700)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-14 01:18:48 +10:00
Vladislav Kadira
229df7c5ec Add cocoa cultivation (#18366)
* Add cocoa cultivation

* fix

* Fix 2

* fix 3

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-08-13 10:35:58 -04:00
PixelTK
f189b73fe5 Arachnid rework (#18631)
* Merge before I fuck up anything again

* craft whitelist

* Sericulture

* Spider

* gone

* quickly fixed

* and coders taketh away

* And we take more away

* sericulture improvements

* arachnid

* better webbed

* OH WAIT

* test fail
2023-08-13 01:38:05 -06:00
Morb
fb5f8dadbb Wheelchair fixes (#18901)
* Remove netsync

* Replace OnStartup with OnMapInit

* Dont remove component

* Remove component ensure

* Remove using

* Cancel all moving or stand events

* Fix description

* Revert "Replace OnStartup with OnMapInit"

This reverts commit 5b7470d0dfa7a7c127dec6a06534b339f140ffac.

* Remove stand events cancel
2023-08-13 01:29:39 -06:00
Vordenburg
cd80ba392f Specify drawdepth layers for some objects (#18917)
* Specify drawdepth layers for some objects

TV, buttons, timers, levers.

* Fix line placement
2023-08-13 01:27:02 -06:00
CrigCrag
e6b8d18787 Make jugs printable and bigger (#18941)
* Update medfab recipes

add jug

* Update chemical-containers.yml

* Update chemical-containers.yml again

what if it was 25

* Update medical.yml yet again

reduce cost

* Update chemical-containers.yml again

* Update medical.yml

remove name for recipe since it seems redundant as its ID is jug anyways
2023-08-13 01:23:37 -06:00
Errant
7527036cf1 Laser namechange and some buffs (#18951)
* Laser naming

* More laser changes
2023-08-13 01:18:49 -06:00
brainfood1183
ae5dcbabee Holoclown (clown only) syndicate uplink item. (#18966)
* Holoclown (clown only) syndicate uplink item.

* added clumsy to holoclown

* holoclown now uses clown names, holoclown kits box now counts as boxhugs for crafting.

* gibs holoparasite on death if has hands (this will cause the items in hands and pockets to drop.
2023-08-13 01:18:09 -06:00
Ilya246
642d9b021f bloodred magboots buff (#18948)
* bloodred jetboots

* fix actionbar
2023-08-13 01:17:09 -06:00
Errant
bfa6b3bc3d Light laser (#18950)
* Light laser

* Migration
2023-08-13 01:16:25 -06:00
Doru991
a554ad24e1 Vehicle stun/sleep immunity fix (#18962)
* Fix stuns on vehicles

* Unicycle 1984

* Fix sleeping and driving

* Discard that too
2023-08-13 01:13:19 -06:00
Errant
1ff125a240 bola buff (#18998) 2023-08-13 01:11:11 -06:00
Nim
998c6f3d7b Secret door (#19023)
* secret door

* oops
2023-08-13 01:10:45 -06:00
metalgearsloth
8d0d09b343 Fix bolt-open for debug swep (#19057)
Me when I don't run tests on the final commit.
2023-08-13 01:08:08 -06:00
metalgearsloth
8fb38b759a Nerf pickaxe + drill slightly (#19056)
I already nerfed its damage from before (at least non-structural) but this nerfs it slightly more.
2023-08-13 01:07:48 -06:00
TaralGit
8acac895fc (Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-13 15:58:07 +10:00
RiceMar1244
7de1cedff5 PKA resprite (#19024)
* Changed all PKA sprites, added wield sprites, modified meta.json

* Added animation assets for future yaml'ing. Made changes to existing textures.

* meta.json changes

* Corrected arsenal.yml missing sprite

* Removed unused animation assets.

* Put back the one animation asset I was suppose to keep.
2023-08-13 00:50:41 -04:00
Nemanja
98fa00a21f Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Pieter-Jan Briers
a242af506e Adds the thermo-electric generator (#18840)
* Basic TEG start.

Connects via node group.

* Basic TEG test map

* Sensor monitoring basics, TEG circulator flow

* Basic power generation (it doesn't work)

* More sensor monitoring work

* Battery (SMES) monitoring system.

* Sensor monitoring fixes

Make it work properly when mapped.

* Test map improvements

* Revise TEG power output mechanism.

Now uses a fixed supplier with a custom ramping system.

* TEG test map fixes

* Make air alarms and pumps open UI on activate.

* Clean up thermo machines power switch.

Removed separate Enabled bool from the component that always matched the power receiver's state.

This enables adding a PowerSwitch component to give us alt click/verb menu.

* TEG but now fancy

* Make sensor monitoring console obviously WiP to mappers.

* Vending machine sound, because of course.

* Terrible, terrible graph background color

* Examine improvements for the TEG.

* Account for electrical power when equalizing gas mixtures.

* Get rid of the TegCirculatorArrow logic.

Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.

Thanks Julian.

* Put big notice of "not ready, here's why" on the sensor monitoring console.

* TryGetComponent -> TryComp

* Lol there's a HideContextMenu tag

* Test fixes

* Guidebook for TEG

Fixed rotation on GuideEntityEmbed not working correctly.

Added Margin property to GuideEntityEmbed

* Make TEG power bar default to invisible.

So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
potato1234_x
f4bbe3603d Add trash carts and janitorial trash carts (#18996)
* everything

* half loot
2023-08-12 13:05:32 -06:00
deltanedas
a727457281 vim tweaks (#19015)
* smaller mass and radius

* same damage as hamtr

* guide

* remilia and valid dog can pilot

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-12 13:03:07 -06:00
deltanedas
85f786099c empty syringe starts on draw, 15u (#19010)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-12 08:19:15 -07:00
CrigCrag
d47c601413 make pickaxe cost 5x more (and make it bigger) (#19007) 2023-08-11 23:17:26 -07:00
Kara
7b51cebfea Deathgasp + last words / succumbing / fake deathgasp as crit actions (#18993) 2023-08-11 22:56:34 -07:00
Tom Leys
cc235e7302 Restrict Fire-fighting remote from Chief door (#19000) 2023-08-11 17:18:40 -05:00
deltanedas
ccd93dc464 vim!!!!!!11! (#15659) 2023-08-11 12:20:16 -04:00
Tom Leys
4a55a000cb Add Fire-fighting remote for Fire-doors (#16189) 2023-08-11 02:29:33 -07:00
LankLTE
6e192341f2 Removes Spaceacillin (#18979)
* Removes spaceacillin

* this game blows
2023-08-10 23:04:49 -04:00
Vordenburg
eb130b3eae Remove WindowTintedDirectional (#18886) 2023-08-10 10:44:41 -07:00
AlexMorgan3817
62ccbdaeae Supermatter grenades (#13747)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-11 00:29:47 +10:00
Kara
42b38b7a5d Liquid plasma floor entity (#18957) 2023-08-11 00:16:51 +10:00
Kara
baddcf1b26 Chain link fencing (#18956) 2023-08-11 00:16:25 +10:00
kxv
4772d9e6f5 stun prod (#17467)
* stunprod

* update

alphabetical correct,
the battery charge is less,
stamina damage is less (5 hits now),
graph id fixed

* update

crafting has become more difficult

* update

makeshiftstunprod

* remove netsync

* Update meta.json

* fix

* remove bluntStaminaDamageFactor
2023-08-10 12:33:34 +03:00
Nemanja
829f2f8976 Remove request computer board steal objective (#18925)
* remove request computer board steal objective

* this thing, too
2023-08-10 11:34:38 +03:00
chromiumboy
636819f4e3 Hacking protections for airlocks (#18894)
* Adds the ability to better protect to the internal wiring of airlocks
- Achieved by opening the maintenance panel, adding either steel or plasteel to the airlock, then welding the plate in place
- To access the wiring, the plating must be cut with a welder and then pried out with a crowbar

* Code revisions
- Cleaned up the code
- Cutting the security grille can now shock you
- Atmospherics and Security dept airlocks start with a medium level of protection (a welded steel plate)
- Command dept airlocks start with a high level of protection (a welded plasteel plate and electrified security grille)

* Code revision
- Accounted for a potentially null string

* Update Content.Server/Construction/Completions/AttemptElectrocute.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update ChangeWiresPanelSecurityLevel.cs

Adjusted scope

* Update Content.Shared/Wires/SharedWiresSystem.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update Content.Shared/Wires/SharedWiresSystem.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update ChangeWiresPanelSecurityLevel.cs

Removed get / setter and added [ValidatePrototypeId] attribute

* Update ChangeWiresPanelSecurityLevel.cs

Set security level to "Level0" as the default

* Update airlock.yml

Removed 'super max' level of security

* Update WiresPanelSecurityLevelPrototype.cs

* Update WiresSystem.cs

Added check for WiresAccessible to OnInteractUsing

* Update AttemptElectrocute.cs

File scoped namespace

* Update ChangeWiresPanelSecurityLevel.cs

File scoped namespace

* Update AirlockSystem.cs

File scoped namespace

* Update SharedWiresSystem.cs

Removed boiler plate 'OnGetState' and 'OnHandleState'

* Update WiresPanelComponent.cs

Implemented AutoGenerateComponentState

* Removed unnecessary usage references

* use TryCloseAll when wires not accessible

* minor changes to AttemmptElectrocute

* lets try all 7 levels

* fix indent in airlock graph

* fix indent 2

---------

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-10 11:33:03 +03:00
CrigCrag
ab8c550310 Update battery_guns.yml (#18946) 2023-08-10 01:27:01 -06:00
LankLTE
30abda288f moths magboots fix (#18942) 2023-08-10 00:40:54 -06:00
metalgearsloth
5688c40f0e Resprite grappling hook (#18939) 2023-08-10 16:16:57 +10:00
Whisper
9550a04a2c Adds Sechud to lockers and sec techfab (#18907)
* Adds Sechud to lockers and sec techfab

* Add sechud to HOS lockers.
2023-08-10 00:04:42 -06:00
crazybrain23
59e32b8a3d Add SolutionScanner to admin ghost (#18932) 2023-08-09 21:03:21 -05:00
Doru991
30f0ad2134 Botany tweaks vol. 2 (#18888)
* Even more consumption

* Revert "Even more consumption"

This reverts commit 94ae0eca0ba1b4a55913f92519e1354b77e70734.

Oops forgot a file

* Believe it or not, more nutrient consumption

* Buff ez nutrient and l4z

* Add left 4 zed to emagged nutrimax just because

* Change some thresholds
2023-08-09 19:43:06 -06:00
Interrobang01
3457729ba4 Added Mustard (#18930) 2023-08-09 19:38:36 -06:00
Nairod
4d2c039b2b Improved Coloring Layers For Moth Wings (#18929)
* Improved layers

* Removed excess PNGs
2023-08-09 19:32:00 -06:00
Emisse
71d3689c42 qm turtleneck (#18909)
* qm alt clothes your mom

* textures

* retrieve textures from the void

* Update heads.yml

* resprite to fit

* fixe sides quick

* fixe a hole

* why is this hole here

* why does this happen to me

* fixed the weird hole thing
2023-08-09 19:17:37 -06:00
deltanedas
c5af5c1e6d vehicles cannot be shot (#18910)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-09 14:44:58 -06:00
themias
a8c9158dfd Taxibot robot speech bubble (#18919) 2023-08-09 09:48:08 -07:00
Vordenburg
c4067df165 Add IgnoreKudzu for Diona (#18916) 2023-08-09 08:24:41 -07:00
Vordenburg
e3f491cdb8 Make metal crates reflect energy projectiles (#18884)
While here, change the crates that look plastic to actually be made of plastic so they don't reflect.
2023-08-08 22:15:20 -07:00