* Fixed various issued identified during playtests.
* Fixed a firelock stuck closed
* Added more cameras and moved others
* Fixed an issue with disposals
* Modified the map a bit after watching some matches and listening to feedback
* Reworked sec some more. Moved perma out into its own separate ship (another design from Frontier) Also performed various improvements to the station.
* Added final touches, ready to PR
* Add meat tag to Five Alarm Burger
* Revert "Add meat tag to Five Alarm Burger"
This reverts commit e483b5effe63a8cbdcce81eeddc622f5555ae240.
* Re-add tag, but in notepad
* Move tag down to follow hierarchy
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Co-authored-by: LevitatingTree <None>
* Rebalance HoS's Energy Shotgun
* SLIGHTLY Up the max charge so the gun properly recharges all of its charges, which matters a lot more with the self charge cooldown system.
* Prevent recharge cooldown if 0 power is used.
* Makes the clientside HUD actually update to reflect the changes in firecost and thus max/current charges.
* Properly fix that recharging to just under full issue instead of applying a budget fix to only the eshotgun.
* Clean up the client ammo UI fix.
* Update the self recharger component to comply with maintainer request.
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Remove code that was made redundant by a hotfix from another PR.
* Make the recharge pause on EMP, document things where needed, clean up code as per maintainer request, add a note to make the code better when power is moved to shared.
* Fix another internal issue
* Code cleanup + fix the rapid recharge verb to remove pause.
* cleanup
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Fix Meta TEG power issues, give singulo more scaffold, give AI two cams in singulo containment like other stations
* remove serialized invalids because it happens to the best of us
* properly setup cameras, label substation and atmos APC while I'm here
* Fixed various issued identified during playtests.
* Fixed a firelock stuck closed
* Added more cameras and moved others
* Fixed an issue with disposals
* Give silicons proper lobby/character editor previews
No more naked dummies, properly show a borg/AI sprite now.
This means taking the JobEntity into account when spawning the dummy. For AIs I had to add a "JobPreviewEntity" field because they'd look like a posibrain otherwise. AI therefore uses a custom dummy entity I defined.
Also I had to add some margins to the UI, because otherwise the 32x32 sprite of the AI would look bad.
* Update Content.Shared/Roles/JobPrototype.cs
* Update Content.Client/Lobby/LobbyUIController.cs
* Update Resources/Prototypes/Entities/Mobs/Player/silicon.yml
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Organize Sandbox Panel
* Map Editing -> Editing
* Unset ToggleMode on Suicide button. Can hardly un-suicide, no?
* Remove 'Link machines' button that has done nothing for 3 years
* Remember Sandbox window's position instead of forcing to center
* Shows Spawns -> Show Spawns
* Remove SandboxSystem.MachineLinking