metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
rolfero
4b23521af5
Melee special examine ( #11168 )
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Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com >
2022-09-10 23:39:36 -07:00
metalgearsloth
2f07270744
Add examines for damage values ( #11090 )
...
* Add examines for damage values
Even immersive sims still give you values.
We should also do this for armour so people don't have to yml dive and so the general public actually know the balance of things.
* Slightly better
* Cleanup
2022-09-08 18:08:14 -05:00
rolfero
4cab27f4a6
Energy swords hot ( #10982 )
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Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com >
2022-09-03 05:50:38 -05:00
Flipp Syder
0396f8eb9d
Adds some extra toys to the arcade machine ( #10637 )
2022-08-16 02:57:39 -07:00
Level10Cybermancer
0d9b3743cd
Blunt melee weapons now deal stamina damage ( #9897 )
2022-08-08 12:38:04 +10:00
Júlio César Ueti
e0ca000225
Adds a check for hitSoundOverride in meleeWeaponSystem ( #10380 )
2022-08-07 17:10:39 +10:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Kara
258ec0cac1
Clothing/item ECS & cleanup ( #9706 )
2022-07-27 03:53:47 -07:00
metalgearsloth
4a393d4665
Fix a bunch of warnings ( #9528 )
2022-07-09 09:07:47 +10:00
metalgearsloth
3135dfbebc
Play tap.ogg when no damage is being done ( #9489 )
2022-07-06 20:37:47 -07:00
metalgearsloth
c3a208234a
Stun baton tweaks ( #9225 )
...
* Stun baton tweaks
* a
* sprotes
2022-06-27 17:51:38 +10:00
metalgearsloth
135da07102
Don't allow you to melee attack yourself ( #9178 )
...
There may be some situations to allow it but in actual combat if you have a big sprite like space dragon it's VERY easy to hit yourself and do sizeable damage.
2022-06-26 04:25:29 -05:00
Júlio César Ueti
a8f8426eed
Fixes Esword not changing hit sound and sharpComp. ( #9005 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-06-21 17:54:28 -07:00
metalgearsloth
8905996cfc
Make raiselocalevent not broadcast by default ( #8998 )
2022-06-22 09:53:41 +10:00
metalgearsloth
5a216be730
Make wide attacks optional for now ( #8924 )
2022-06-16 22:52:09 -07:00
Rane
b44ec9554a
Disarm 1984 ( #8872 )
2022-06-16 22:37:07 -07:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
EmoGarbage404
63fd01f3bb
Zombie Rework & Polymorph Expansion ( #8413 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-06-12 15:53:13 +10:00
wrexbe
1e0babbd50
Make AdminLogsSystem an IoC manager ( #8492 )
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* Make log not entity system
* Fixes
2022-05-28 23:41:17 -07:00
Kara
4811124786
Kill unarmed combat comp ( #8420 )
2022-05-25 14:48:41 -07:00
metalgearsloth
0084ca721b
More robust bullet impact sounds ( #8325 )
2022-05-22 18:23:37 +10:00
metalgearsloth
8589f52bd5
More dynamic melee sounds ( #8207 )
2022-05-17 13:49:07 +10:00
metalgearsloth
527eabc677
Remove esword unneeded property
2022-05-16 15:50:11 +10:00
Kara
65445711e0
Harmbaton rework + remove MeleeInteractEvent ( #8157 )
2022-05-15 12:10:34 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
wrexbe
61d147aea9
Fixing warnings ( #8131 )
2022-05-13 15:35:13 +10:00
EmoGarbage404
8fc1f4d06c
Zombie Bugfix ( #7641 )
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* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
* Update BibleSystem.cs
* Update ZombieOutbreak.cs
* Update zombie.ftl
* Update ZombieTransferSystem.cs
* Update DiseaseZombieSystem.cs
* Update DiseaseZombieSystem.cs
* Tunes outbreak to only happen toward the end of a round.
* Update BibleSystem.cs
* general fixes+cleaning code
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-19 18:54:10 -07:00
EmoGarbage404
db56d5ef60
Zombies!!! ( #7509 )
...
* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-18 17:30:22 -05:00
Leon Friedrich
a231429cb4
Make energy swords use RgbLightController ( #7344 )
2022-04-16 15:11:48 +10:00
Moony
f21a119749
Fix melee swings on people ( #7449 )
2022-04-06 12:41:47 -07:00
Leon Friedrich
39c4d8be1f
Move Anchorable to shared. ( #7361 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-02 14:52:44 +11:00
Leon Friedrich
b1e719c70d
Remove IUse ( #7074 )
2022-03-12 23:33:23 +11:00
metalgearsloth
b87806f7ed
Fix some build warnings ( #6832 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-02-21 14:41:50 +11:00
mirrorcult
a57d78a3f2
Basic bleeding mechanics ( #6710 )
2022-02-17 15:00:41 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
ad9ddf1552
Reduce action blocker uses and add target entity to CanInteract ( #6655 )
2022-02-15 15:06:52 +11:00
wrexbe
425712adea
Removed extra comp name attributes ( #6449 )
2022-02-08 19:42:49 +11:00
Leon Friedrich
dd61fb46ea
Adjust interaction ordering & interaction conditions ( #6387 )
2022-02-05 13:39:01 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
metalgearsloth
c50f2a2a4e
Use hitevent sound for swings ( #6293 )
2022-01-25 11:22:25 +11:00
metalgearsloth
0cc28d4b6b
Fix esword
2022-01-25 01:01:21 +11:00
Júlio César Ueti
6d5eee0d4c
Add ESwords (now Inventory refactor compliant!) ( #6000 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-01-24 23:55:48 +11:00
Vera Aguilera Puerto
e3478f894e
Re-do InteractionSystem IEntity -> EntityUid conversion ( #5767 )
2021-12-13 22:17:18 -07:00
Leon Friedrich
7f81f0b8b8
Add more pretty strings to logs ( #5768 )
2021-12-13 12:22:58 +01:00
Leon Friedrich
237a90cd48
Make welders only deal burn damage when lit. ( #5695 )
2021-12-11 16:12:48 -07:00
T-Stalker
c041a8339f
Punching and melee hitsounds now have unique SoundCollections ( #5748 )
2021-12-11 16:12:40 -07:00
Vera Aguilera Puerto
8b09d55b10
Fix weird lifestage autorefactors.
2021-12-09 12:39:51 +01:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
metalgearsloth
8af335097f
More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
2021-12-07 22:22:34 +11:00