wrexbe
40278353d3
Salvage ( #5686 )
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Co-authored-by: 20kdc <asdd2808@gmail.com >
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-12-23 13:14:01 +01:00
Pieter-Jan Briers
ebdd6e817c
Use float.IsFinite in some appropriate places previously using IsNan || IsInfinity
2021-12-23 01:22:07 +01:00
metalgearsloth
caf28d09b3
Optimise air + cable shutdowns for grid deletion ( #5847 )
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Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-12-21 17:17:21 +11:00
Paul
97e47178d7
Revert "fixes a bunch of warnings"
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This reverts commit d4d85b663f .
2021-12-20 15:20:27 +01:00
Paul
d4d85b663f
fixes a bunch of warnings
2021-12-20 13:58:30 +01:00
Paul Ritter
cc57d1380c
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
Vera Aguilera Puerto
0517e12efd
Slight AtmosphereSystem cleanup.
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- AtmosExposed query now queries transform as well instead of getting it twice.
- Use Proxy methods instead.
2021-12-16 12:10:51 +01:00
Leon Friedrich
7f81f0b8b8
Add more pretty strings to logs ( #5768 )
2021-12-13 12:22:58 +01:00
E F R
b2da936848
Everything: Rich text redux ( #5625 )
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* lord save me
* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`
The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).
* rebase touchup
2021-12-12 18:25:42 -08:00
Vera Aguilera Puerto
f6371c6e62
Make all current admin logs use ToPrettyString
2021-12-11 16:00:10 +01:00
Moony
7bc656bf4d
Add atmos device logs ( #5743 )
2021-12-10 19:23:18 +01:00
Vera Aguilera Puerto
8b09d55b10
Fix weird lifestage autorefactors.
2021-12-09 12:39:51 +01:00
Vera Aguilera Puerto
cdc8336695
Even more resolve removals.
2021-12-08 17:41:14 +01:00
Vera Aguilera Puerto
ba736f70df
Remove many resolves on Content.Server
2021-12-08 17:04:21 +01:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
Bingo Johnson
268b2602b3
Critical and urgent change to atmos.
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Extensive and comprehensive refactor spanning over 104 lines, improving performance and cleaning up the code.
2021-12-07 21:49:19 +00:00
Vera Aguilera Puerto
3f79e3754f
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
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# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
metalgearsloth
16e1bed678
Random IoCManager.Resolve<IEntityManager> removals moment
2021-12-07 23:48:34 +11:00
metalgearsloth
8af335097f
More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
2021-12-07 22:22:34 +11:00
metalgearsloth
373b5988d7
Remove redundant IComponent casts
2021-12-07 21:54:00 +11:00
pointer-to-null
090e74792c
Status effects fix. Refresh the status effect cooldown. ( #5708 )
2021-12-06 23:18:07 -07:00
Vera Aguilera Puerto
c57b07a4d0
Goes in-game now
2021-12-06 15:34:46 +01:00
metalgearsloth
525297c5fe
A bunch of AttachedEntity bullshit
2021-12-06 15:39:46 +11:00
DrSmugleaf
215cae5655
Fix more errors
2021-12-06 00:52:58 +01:00
Wrexbe
b9dd3be061
More Changes
2021-12-05 10:56:17 -08:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Ygg01
d1ab9592aa
Minor spill refactors ( #5569 )
2021-12-05 14:18:30 +11:00
Vera Aguilera Puerto
2bfec7ec62
Some more fixes
2021-12-04 14:14:22 +01:00
Paul Ritter
e4defccd33
Revert "Salvage 0.1" ( #5684 )
2021-12-03 23:42:38 +01:00
20kdc
0205846ab2
Salvage 0.1 ( #5662 )
2021-12-03 23:24:19 +01:00
Vera Aguilera Puerto
f386b57148
Inline OwnerUid
2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
2654775bf0
Inline GetComponentOrNull
2021-12-03 15:32:05 +01:00
Vera Aguilera Puerto
ee4ff9cfe8
Inline Name
2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
2ff4ec65d5
Inline TryGetComponent completely
2021-12-03 14:05:27 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
b835bea086
Inline GetComponent
2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
c2e6da1e54
Inline QueueDelete
2021-12-03 11:43:22 +01:00
Vera Aguilera Puerto
f64df117be
Inline AddComponent
2021-12-03 11:33:40 +01:00
Vera Aguilera Puerto
b2035543e2
Inline Deleted
2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto
f06bfc22ce
Inline Description
2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto
5e177ae734
Inline EntityManager
2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto
3f8f4c818e
Fixes admin logs and tests to not depend on IEntity caching ( #5657 )
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Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2021-12-03 10:25:07 +01:00
Paul Ritter
fbcb53dcc0
pvs content ( #5484 )
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Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-11-30 15:20:38 +01:00
Vera Aguilera Puerto
bc7463f744
Add GetTileHeatCapacity methods to AtmosphereSystem, makes TemperatureSystem use them.
2021-11-30 12:00:25 +01:00
Vera Aguilera Puerto
94fa6efefb
Misc Atmos Improvements ( #5613 )
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* Revert "Remove atmos archiving."
This reverts commit 7fa10bd17b .
* Explosive Depressurization now brings tiles down to TCMB.
* Tiles now specify heat capacity.
* Do not serialize archived gas mixture values.
* Remove bad idea
* dumb typo
* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!
* Clean up heat capacity methods
* Better logging based on the original monstermos' logging
* Comment explosive depressurization hack better
2021-11-30 11:42:48 +01:00
Moony
9075cf6163
Space Kudzu ( #5472 )
2021-11-28 19:25:36 -07:00
Pieter-Jan Briers
64861ff034
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00