Vera Aguilera Puerto
3f79e3754f
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
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# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
DrSmugleaf
215cae5655
Fix more errors
2021-12-06 00:52:58 +01:00
Vera Aguilera Puerto
2bfec7ec62
Some more fixes
2021-12-04 14:14:22 +01:00
wrexbe
076910eb04
Multiply pushback ratio by 10 for better recovery from being spaced ( #5687 )
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Co-authored-by: 20kdc <asdd2808@gmail.com >
2021-12-04 01:26:51 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
b2035543e2
Inline Deleted
2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto
5e177ae734
Inline EntityManager
2021-12-03 11:18:05 +01:00
Clyybber
0e98c1c524
Refactor slip dropping to use throwing ( #5476 )
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* Refactor slip dropping to use throwing
* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Uncringe
* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
2021-11-23 16:38:39 -07:00
Javier Guardia Fernández
f5b11d6af8
Remove IMobStateComponent ( #5220 )
2021-11-08 15:11:58 +01:00
mirrorcult
7cee263955
Landing velocity threshold ( #4606 )
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* landing threshold
* on bodystatus change
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-09-15 20:58:45 +10:00
Michael Cooke
3cf08af9dd
Fix opposite force when throwing objects ( #4398 )
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* Fix opposite force when throwing objects
* DRY the throw impulse vector calculation
2021-07-31 22:53:18 +10:00
Galactic Chimp
10af8efc0e
#4219 emit sound system add single sound support ( #4237 )
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* Revert "#3935 implemented suggestions from PR"
This reverts commit a9b1c7b96333ca570067d6a9df1954481005892a.
* #4219 revert of single sound removal in EmitSoundSystem
* #4219 single sounds in EmitSoundSystem should work now
* #4219 some small project tweaks
* #4219 upgraded EmitSoundSystem to use SoundSpecifier
* #4219 pr tweaks
* #4219 pr tweak
* #4219 missing bike horn .yaml change
2021-07-25 04:37:01 -07:00
metalgearsloth
29e335c54d
Bump up tile friction ( #4329 )
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* Bump up tile friction
* Increase throwing speed
* Fix ExplosionLaunched throwing
* Flying time
2021-07-25 16:58:02 +10:00
metalgearsloth
30c28dafb9
Don't spin thrown pies ( #4328 )
2021-07-22 23:12:07 -07:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
metalgearsloth
05e31c2cd3
Don't pushback when throwing while buckled ( #4232 )
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* Don't pushback when throwing while buckled
* Address reviews
* Fix
2021-06-28 14:17:08 +10:00
Galactic Chimp
53671aeee7
#3935 - Refactored ToysComponent functionality into ECS ( #4127 )
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* #3935 - toys properly play sounds when: Activated, Landed (after throwing) and Used in hand
* #3935 - extracted BaseEmitSoundComponent
* #3935 - refactored EmitSound components to use ECS
* #3935 - added new components to client ignored components
* #3935 - added suggested stuff for EmitSoundSystem et al.
* #3935 added suggestions from PR
* #3935 implemented suggestions from PR
* #3935 updated namespace
2021-06-19 02:35:56 -07:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00