TemporalOroboros
201952e618
Adds temperature to solutions ( #5834 )
2021-12-24 02:22:34 -07:00
Leon Friedrich
7e49b22a74
Verb predict ( #5638 )
2021-12-16 21:42:02 +11:00
Leon Friedrich
5835ac045b
Fix plant metabolism. ( #5775 )
2021-12-14 00:30:15 +11:00
Leon Friedrich
7f81f0b8b8
Add more pretty strings to logs ( #5768 )
2021-12-13 12:22:58 +01:00
Moony
caad34eecb
Mid-game prototype loading for game admins ( #5675 )
2021-12-11 16:28:16 -07:00
Vera Aguilera Puerto
f6371c6e62
Make all current admin logs use ToPrettyString
2021-12-11 16:00:10 +01:00
metalgearsloth
8af335097f
More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
2021-12-07 22:22:34 +11:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
f386b57148
Inline OwnerUid
2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Paul Ritter
fbcb53dcc0
pvs content ( #5484 )
...
Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-11-30 15:20:38 +01:00
mirrorcult
9cce58a70b
The Pyro Update ( #5575 )
2021-11-28 19:25:51 -07:00
Spartak
30c87ca6b2
Added auto label for ChemMaster ( #5596 )
2021-11-28 19:25:23 -07:00
TemporalOroboros
f346a11940
Caches reactions based on their reactants ( #5589 )
2021-11-29 02:32:33 +11:00
Pieter-Jan Briers
64861ff034
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
metalgearsloth
378d95ff6b
Remove reagent test ( #5593 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2021-11-28 23:05:13 +11:00
Kara D
120e1b75c7
unfuck every reagent effect
2021-11-27 01:27:47 -07:00
mirrorcult
f697bf413c
Log a lot less reagent effects ( #5572 )
2021-11-27 00:31:56 -07:00
Spartak
b06becaf98
Adds pills type selection and pills canister ( #5539 )
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* Added pill type selection
Ui textures missing for now
* bugfixes
* Pill type selection
* ui changes
* Added pills canister
* Change requests
2021-11-26 23:44:36 -07:00
Leon Friedrich
61423be24e
Add cheese & dough reactions ( #5547 )
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* git mv
* rename CreateEntityReaction -> CreateEntityTileReaction
* cheese
* change microwave recipes
* remove unnecessary test
* TryGet->Get
2021-11-26 15:50:14 -07:00
Leon Friedrich
9cbcbae82d
fix split solution ( #5497 )
2021-11-24 22:16:06 -07:00
Leon Friedrich
3b29ffdfa0
Make chemistry machines and IdCardConsole use item slots ( #5428 )
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* chemistry item slots
* item slots id card console
2021-11-24 18:03:07 +11:00
mirrorcult
e2205e418b
Epinephrine + epipen ( #5444 )
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* add sprite and basic entity, no reagent or testing
* actually implement epinephrine and add it to the box
* allow creating it
* add it to nanomed
* fig
2021-11-22 23:51:51 -07:00
mirrorcult
732baa56a9
Reaction & reagent effect logging ( #5463 )
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* Reaction logging
* effect logging
* position
2021-11-22 23:51:43 -07:00
mirrorcult
e40c9bc427
Reactive 3.0 ( #5443 )
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* probably scrapping this
* reimpl old behavior
* misc fixes and initial yaml
* works basically first try
2021-11-22 10:17:35 +01:00
mirrorcult
1ca990c879
Reduce default metabolism rate from 1 to 0.5 ( #5445 )
2021-11-22 19:45:20 +11:00
mirrorcult
1ab7170adb
Refactor reaction effects to use reagent effects ( #5426 )
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* reaction effect refactor
* works now
2021-11-21 00:35:02 -07:00
mirrorcult
181fd055ce
Adds metabolism effects to pretty much every chem already in the game ( #5349 )
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* pass 1
* a little more reagent effect for breakfast
* move lots of stuff around
* implements all medicines
* implement all cleaning & elements
* implement toxins/pyrotechnic
* p
* linter fixies
* fixes + narcotic balancing
* fix and standardize
* reviews
* things
2021-11-20 16:47:53 -07:00
mirrorcult
457e8c64ee
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
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* Convert StomachBehavior to a component/system + rejig body namespaces
* test
* slightly more namespace changes
* remove
* Hello?????
* fuck you github test runner
* reviews
* oobsy!
2021-11-11 16:10:57 -07:00
mirrorcult
747f02f3f3
Metabolism tweaks / metabolism 4.0 ( #5246 )
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* Metabolism tweaks
* use MetabolismArgs and convert ReagentEntityReactions into ReagentEffects
* fork forgor 💀
* fixes
2021-11-10 11:11:28 +01:00
Vera Aguilera Puerto
c5fda6daca
IReagentEffect and some chemistry stuff uses EntityUid
2021-11-09 11:51:24 +01:00
Vera Aguilera Puerto
1a177f7479
DrinkSystem uses EntityUid instead of IEntity
2021-11-09 11:28:27 +01:00
Vera Aguilera Puerto
0220551f72
ReagentEntityReaction uses EntityUid
2021-11-09 11:12:55 +01:00
mirrorcult
31d622f941
Metabolism 3.0 ( #5157 )
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* basic system + convert all plantmetabolism
* stragglers
* convert all old metabolisms over
* fix YAML errors + dumb serialization issue
* remove unused thingy
* reimplement
* add organ type condition
* organtype condition but real
* cleanups + test fix
* metabolismtype -> metabolizertype
* solution resilience
* fixes
* serializer + use entityuid + hashset
* this is apparently an entirely different thing
* turns out it just works
* oops
2021-11-08 15:33:45 -07:00
mirrorcult
2d3077f560
Remove IMoveSpeedModifier in favor of events ( #5212 )
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* Remove IMoveSpeedModifier
* fucking magboots
* yope
* rabiews
2021-11-08 16:17:35 +11:00
mirrorcult
3ab4a30a0f
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
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* Damage units
* sum ext method
2021-11-03 16:48:03 -07:00
Ygg01
b2aca94586
Refactor Solution from Shared -> Server ( #5078 )
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* Move entity solution entity systems to shared
* Move SolutionComponents to Server
* Fix namespaces
* Remove Networked Component.
* Fixes
* Add components to ignore list
2021-10-29 23:40:15 +11:00
metalgearsloth
87701b50c6
Remove naughty IEntity.Dirty calls ( #5069 )
...
Really this thing should probably be internal because you should never be calling it.
2021-10-28 22:40:05 -07:00
Ygg01
14b401f9b3
Puddle refactor 2: Spillastic boogaloo ( #4784 )
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* Refactor PuddleComponent
* Move puddle effects into separate RSIs
Basically egg/tomato/powder puddle will be moved into separate
/Textures/Fluids RSIs
* Fix YAML for puddles
* Fix issues sloth pointed out.
* Ensure Puddle Component are properly added when spawned
* Remove unnecessary method init puddle with starting maxVolume
* Addressed ElectroSr comments
* Add Resolves
* Try fix error in ensureSolution
* Puddle unanchoring
* Address some issues with puddles
* Fix continue -> return
2021-10-27 19:24:18 +11:00
Ygg01
d0c6d6ae6c
Fix puddle spilling properly ( #4812 )
2021-10-09 18:33:24 +02:00
Vera Aguilera Puerto
365c7da4dc
Makes tools and welders ECS, add ToolQualityPrototype. ( #4741 )
2021-10-07 13:01:27 +02:00
Leon Friedrich
6cb58e608b
ECS verbs and update context menu ( #4594 )
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* Functioning ECS verbs
Currently only ID card console works.
* Changed verb types and allow ID card insertions
* Verb GUI sorting and verb networking
* More networking, and shared components
* Clientside verbs work now.
* Verb enums changed to bitmask flags
* Verb Categories redo
* Fix range check
* GasTank Verb
* Remove unnecessary bodypart verb
* Buckle Verb
* buckle & unbuckle verbs
* Updated range checks
* Item cabinet verbs
* Add range user override
* construction verb
* Chemistry machine verbs
* Climb Verb
* Generalise pulled entity verbs
* ViewVariables Verb
* rejuvenate, delete, sentient, control verbs
* Outfit verb
* inrangeunoccluded and tubedirection verbs
* attach-to verbs
* remove unused verbs and move VV
* Rename DebugVerbSystem
* Ghost role and pointing verbs
* Remove global verbs
* Allow verbs to raise events
* Changing categories and simplifying debug verbs
* Add rotate and flip verbs
* fix rejuvenate test
* redo context menu
* new Add Gas debug verb
* Add Set Temperature debug verb
* Uncuff verb
* Disposal unit verbs
* Add pickup verb
* lock/unlock verb
* Remove verb type, add specific verb events
* rename verb messages -> events
* Context menu displays verbs by interaction type
* Updated context menu HandleMove
previously, checked if entities moved 1 tile from click location.
Now checks if entities moved out of view.
Now you can actually right-click interact with yourself while walking!
* Misc Verb menu GUI changes
* Fix non-human/ghost verbs
* Update types and categories
* Allow non-ghost/human to open context menu
* configuration verb
* tagger verb
* Morgue Verbs
* Medical Scanner Verbs
* Fix solution refactor merge issues
* Fix context menu in-view check
* Remove prepare GUI
* Redo verb restrictions
* Fix context menu UI
* Disposal Verbs
* Spill verb
* Light verb
* Hand Held light verb
* power cell verbs
* storage verbs
and adding names to insert/eject
* Pulling verb
* Close context menu on verb execution
* Strip verb
* AmmoBox verb
* fix pull verb
* gun barrel verbs
revolver verb
energy weapon verbs
Bolt action verb
* Magazine gun barrel verbs
* Add charger verbs
* PDA verbs
* Transfer amount verb
* Add reagent verb
* make alt-click use ECS verbs
* Delete old verb files
* Magboot verb
* finalising tweaks
* context menu visibility changes
* code cleanup
* Update AdminAddReagentUI.cs
* Remove HasFlag
* Consistent verb keys
* Remove Linq, add comment
* Fix in-inventory check
* Update GUI text alignment and padding
* Added close-menu option
* Changed some "interaction" verbs to "activation"
* Remove verb keys, use sorted sets
* fix master merge
* update some verb text
* Undo Changes
Remove some new verbs that can be added later
undid some .ftl bugfixes, can and should be done separately
* fix merge
* Undo file rename
* fix merge
* Misc Cleanup
* remove contraction
* Fix keybinding issue
* fix comment
* merge fix
* fix merge
* fix merge
* fix merge
* fix merge
* fix open-close verbs
* adjust uncuff verb
* fix merge
and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
Ygg01
478909dcbb
Fix tanks being empty on round start ( #4696 )
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* Fix tanks being empty on round start
* Fix test.
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2021-10-01 15:48:00 +02:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Vera Aguilera Puerto
f913d8361d
Refactors smoking to ECS, smoking actually makes you inhale reagents. ( #4678 )
2021-09-26 15:19:00 +02:00
Vera Aguilera Puerto
05a9528cd8
Fix ReagentUnit int comparisons.
...
- They floored the ReagentUnit before, which is a terrible idea.
2021-09-23 12:28:54 +02:00
Pieter-Jan Briers
cd6c2bb373
Improve ExaminedEvent to handle newlines for you with helper methods.
2021-09-15 16:58:15 +02:00
Ygg01
c209e3f29b
Solution refactor ( #4407 )
...
* Rename SolutionContainerCaps -> Capability
* Move IExamine event to Chemistry System.
* ECS the ISolutionChange into SolutionChangeEvent
* Unify SolutionContainer into a single shared component
* Replace ISolutionInteraction with SolutionContainerComponent
* Move all methods from SolutionContainer to ChemistrySystem
* Refactor EntitySystem calls to Dependencies
* Refactor SolutionContainer to SolutionManager
* Fix yamls
* Fix test fails
* Fix post merge issues
* Fix various issues with SolutionManager
* More fixes
* Fix more components
* Fix events not being directed
* Fixes for Hypospray
* Separate removal and iteration on Metabolism
* Fix creampie problems
* Address some of sloth's issues
* Refactors for Systems
* Refactored solution location
* Fix tests
* Address more sloth issues
* Fix dependency
* Fix merge conflicts
* Add xmldocs for Capabilities components
* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable
* Replace Grindable/Juiceable with Extractable
* Refactor field names
* Fix Drainable
* Fix some issues with spillable and injector
* Fix issues with Grinder
* Fix Beaker having duplicate solutions
* Fix foaming
* Address some MGS issues
* Fix Uid issues
* Fix errors in solution Tranfer
* Fixed some extra values constant values
* Cola is drinkable now
2021-09-06 23:49:44 +10:00
Vera Aguilera Puerto
f15ed2ba50
Updates ComponentHandleState usages to be by-ref ( #4535 )
2021-08-30 11:33:48 +02:00