* thirst .Owner removal
* thirst file scope
* drink update + minor refactor
* drink file scope
* let animals drink things
* dont eat/drink when dont need to
* admeme mouse override
* moo
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* zombie mode redux
* the great zombie changes
* fix this
* 65 down to 50
* empty
* Changes to address stalling
* make zombie nukies no longer nukies
* actually work
* Ports temperature scanning from mining station 14
* Added blood level to analyzer
* adds body temp and blood level to health analyzers and cryo
* Blood and temperature will show N/A if not available
If the PA Control Box isn't rotated to match the Fuel Chamber, it actually rotates itself to match.
This rotation triggered a rotation event, which in turn caused RescanParts() to run again, re-entrantly. This broke everything.
Fixed by adding a boolean to just guard against this.
* PA Fixes
Fix exception when opening UI if it has the power limiter warning displayed.
Fix it sometimes not detecting parts due to angles not getting normalized before comparison.
* Fix swapped out sprites for PA emitter P0 states
* minor nuke refactor, no longer require disk to toggle anchor
* file scope
* fix unanchored prototype
* normal nuke reanchor pro
* somehow fixed everything pro
* !
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* D&D character sheets
* Tabletop improvements
* Grass battlemap
* You can now put shit inside of the board
* change variable name
* make the grass tabletop better, again
* update the damn thing AGAIN
* update the shit AGAIN
* You can now take stuff out of tabletops
* Make it use parenting to avoid zany bugs
* MORE battlemaps! Battlemaps for everyone!
* You can now dump out pieces + cleanup
* All (most) non-game pieces should fall to the ground
* make the verb a bit more responsive
* Librarian content officially done
* fix tests i think
* i forgot the sheet
* Smidgen of refactoring
* You can no longer put high risk items inside of boards
* no boardgame defusal
* minor refactoring
* hoplogrma
* doc
* fix rt